-
Eyelashes not following my MCM for eyes closing (G8F)
Make sure that AutoFollow is on in the Parameter Settings dialogue, accessed by clicking the gear icon on the morph slider.
Headshop 11 QuestionsWell, I went ahead and bought this. It has made strides, and in some situations it has real perks over Facegen, but it also has maddening issues at the same time.
Pros:
1- Very fast software. The autodots populate instantly, and the export back to Daz is quick. The autodots also go where they need to 99% of the time, which I find pretty impressive. You rarely need to adjust them.
2- It really is capable of using photos with smiles in them. Facegen cannot handle this task at all. So if you want to be able to create faces with the most possible photos, HS wins this feature easily.
3- Morphs made do not warp eyes in horrible ways like Facegen, and the head is not as fat. In FG the eyes shift upwards and the iris can warp.
4- The texture that Headshop creates is VASTLY improved over previous versions. Not only is the texture 4096 by 4096, it is a high quality bmp file. This file can be over 40MB in size. In a direct compare with the same photo used in Facegen, I could see more fine detail in the texture HS created. The better the source picture, the better the detail can be. This is really dramatic. I can always edit a texture and correct problems. But it is very hard to add fine detail. You either have it or you don't.
5- The developer actually visits the forums. The developers of Facegen have not once posted on the Daz forums. Facegen for the most part has remained largely unchanged since its beginnings many years ago. I feel like they really need to update the software at the core level.
Cons:
1- While HS does not warp the eyes like FG can, it currently has a bad issue with photos that do not use smiles. When dialing the morph in, the head moves down the neck, and this creates a very bad crease in the area the head shape meets the neck. Not only that, but this also effects the TEETH. The teeth do a very strange thing, they shrink and make the character look like they never have been to a dentist in their life. Hillbilly teeth, if you will. It is very bad. This issue is not present with the source photo is smiling. This makes no sense, and it is a glaring issue. And yet another issue with all of this "non smiling photo" is that hair does not quite fit this morph. When dialing the morph in, basically the hair does not react to the morph at all. These are all things that need to be corrected ASAP.
2- While the textures have improved a lot, they still don't blend in that well with the texture HS applies it to. I have also noticed a bad line around the face UV. After digging, I found that the texture that HS creates is trimmed about 1 or 2 mm too small around the face UV. So you get this nasty line where the face UV meets the torso UV. At least this issue is easy to fix, simply pop the texture in your favorite editor, add the original face texture as a layer, and copy/paste/clone the missing area of the UV to the texture HS creates. Also the smiling face textures leave a bit to be desired. Again, this can be fixed in editing. But this is something that should have been caught in testing.
3- Headshop still only creates one texture for the face. Though this is somewhat blended in with the texture you apply it to. It makes no attempt at creating eye textures for G3 or G8. Actually it seems like HS11 is more geared towards Genesis 2 in general. My G2 results were better than my G3 ones, except for the males. G8M faired better than the other males.
Both of these cons should have been caught in testing. I literally caught them the very first time I used Headshop 11, so this is a bit baffling.
Conclusion:
It is very tough to call. I actually would recommend using both of these as they can compliment each other's weaknesses well. In fact, I have tried using both HS11 and FG head morphs dialed in a different values on the same character, and I very much liked this result.
If you want to play Highlander and scream that "THERE CAN ONLY BE ONE" well that is a tough call. I might give an edge to the incumbent Facegen, but I actually do like what Headshop 11 is doing here. If HS11 can fix the glaring issues of the non smiling photo and the UV texture, it might in fact surpass Facegen.
Other improvements to think about for the future:
1- You can only use one photo now. It should be possible to use multiple photos, as this will create a more accurate shape. While some people are using photos found online, there are others that can take their own photos and provide all the angles needed to make a better geometry shape. This would be a big improvement.
2- Still better blending. What I don't like is that HS11 only maps a narrow portion of the cheeks. I'd like to see this area expanded.
3- An eye color matching texture system. Instead of trying to capture the eyes, which is near impossible, the app should instead try to use what it can see and copy that onto a base eye texture. For example if someone has gray-green eyes then HS11 takes a generic eye texture and color matches the iris.
Very thoughtful review. Here's what we can say:
1. The neck issue that affects non-smile photos is being looked at. It is a bug we will fix and post a free update.
2. Blending. Maybe the same time we add improvement to blending, Problem is that if you capture wider area, you pick up a lot of artifacts.
3. Great idea. Maybe HS12?
All in all, very helpful, Outrider! We need positive suggestions like yours. AS you noted, we are working very hard to improve our products.
It's possible to turn a hand into a foot?X-morphs lets you take a full body morph and separate it in "body part morphs" so that you can for example combine head from full-body character 1 and legs from full-body character 2, but it won't replace a bodypart with another...
AWE Shading Kit for DAZ Studio and 3delightDon't laugh, but I've been using Daz since 3.0, lol
I've actually started on DS 1.8, I think? I still love DS3 ui the most, since it's less clutter and the surface/shader parameters are collapsible. Too bad it doesn't seem to work correctly anymore, last time I installed it.
... and I'm determined to stick with 4.7 until the last cat's hung.
Probably the same for me. There are some 3delight features that are only available on 4.8 onwards, but I can get by without them. For me, the only interesting feature in 4.9 was the morph editing tool.
So it will be awesome if I want an iray effect, which I rarely would, but if I want to be able to do it in 3dl, I will be very thankful for the AWE for Dummies video and/or pdf tutorial. I am very much a plug, play, and one-click or two-click kind of person. I know it's a sign of laziness, but to thine own self, be true. Right?
Yes, seems like I need to do it some time in the future. Of course, if someone else want to do it, even for a paid product, I'll gladly help. In fact, I've been tossing around ideas with mustakettu about starting a crowdfunding campaign to get a 3delight NSI exporter for DS.
Edit:
Just finished uploading AWE Surface 1.1 and mustakettu's RadiumAreaPT light shader files to the Google Drive folder. I've also finished the shadow catcher shader along with new point/spot/distant light shaders. Both can be found on this freebie thread.
Eva 8.
The Caitlyn HD character for Eva 8 has a strong Jennifer Garner look to her, at least in this lighting:

Has anyone tried the character morph without using Eva as a base? Or maybe with good old Vicky 8 as the base instead?
Edit: typo.
[Released] RSSY Clothing Converter from Genesis to Genesis 8 Female [Commercial]There is an error in the script, which affects both the female and male versions of the product. The transfer rigging-figure space step is not happening in the script (except for footwear). Fixing this DRAMATICALLY improves gloves, bodysuits, anything on the extremities of the figures. The reason why it's noticable for males compared to the females product is that G8 male has large shoulders and arms, placed higher up, than Genesis. The shape difference with the arms/shoulders of G8 Female is substantially less. We are doing some internal testing right now. If it pans out, I will post the fix immediately as it looks like it is only one file and you would need the products to use it and then submit an official patch for Daz. You will need to reconvert shirts with arms, gloves, and bodysuits. I apologize for the error.
Will this also fix the hemline of pants? As I've gone back through the pants I've converted, autofit does a better job than this script of getting the pant hemline correct on G8M.
Actually, probably.
[Released] RSSY Clothing Converter from Genesis to Genesis 8 Female [Commercial]There is an error in the script, which affects both the female and male versions of the product. The transfer rigging-figure space step is not happening in the script (except for footwear). Fixing this DRAMATICALLY improves gloves, bodysuits, anything on the extremities of the figures. The reason why it's noticable for males compared to the females product is that G8 male has large shoulders and arms, placed higher up, than Genesis. The shape difference with the arms/shoulders of G8 Female is substantially less. We are doing some internal testing right now. If it pans out, I will post the fix immediately as it looks like it is only one file and you would need the products to use it and then submit an official patch for Daz. You will need to reconvert shirts with arms, gloves, and bodysuits. I apologize for the error.
Will this also fix the hemline of pants? As I've gone back through the pants I've converted, autofit does a better job than this script of getting the pant hemline correct on G8M.
Celebrity Look-a-Likes for 3D figures Part 2The add-on Caitlyn HD character for Eva 8 seems to have a strong Jennifer Gardner look about her, at least in this lighting:

Anyone tried that character morph without using Eva as a base?
Product that makes Genesis 8 female default face look like Genesis 3 female default face?The base genesis 8 female model looks basically the same as the base genesis 3 female model.
The difference you are seeing between some gen 8 and gen 3 females is because of the differences in several of the iconic characters in pro bundles eg victoria.
Many of the gen 8 iconic characters tend to be older, and have harder faces with longer chin heights. In other words gen 3 faces are softer/rounder/cuter.
Those gen 8 iconic characters also seem taller in body/head proportions than the average woman where I live, and seem more similar to tall supermodel proportions (irrespective of the actual height of the model in daz - its the proportions that the brain is recognising).
I also think there was something wrong with the early gen 8 smile expression - many of the early pictures show creases on the cheeks in a weird place further back from the smile lines.
However this certainly does not apply to all gen 8 characters. Artists make whatever they like and there are many many good models from them.
Saying this can all be "fixed" with morph sliders, while completely true, defeats the purpose of buying characters for people who are not good with sliders (I am very bad with them)
As I am hopeless with sliders - my simple advice is to mix in from 10% to 30% of Karyssa 8 into the gen 8 character to soften them (remember to reduce the % of the existing character by the amount of Karyssa you mix in so they add up to 100%). Mika 8 would probably also work.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIEh ma se non lo riconosci, mi sa che hai un pò di carenze videoludiche.
Comunque certo la DAZ ci sa viziando con i reagali quest'anno......potrebbero cacciarlo un bel set di morph come iacciono a me. La cosa più interessante sono stati gli elettrodomestici della cucina :P
Render Error With Orleans Armor M8I didn't think to do that. On insepction of it, I have no idea what I'm really looking for. Some errors have obviously nothing to do with the render, like the armor not having a morph for a character I have a morph for (in this case the Cyclops for M8).
This error looks like it's directly involved with the shaders the armor is using. It appears near the end right before the log shows that info from the armor's materials are being loaded.
"2018-12-04 04:22:00.684 stdin: in function shader_Displacement
stdin:447: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition
stdin:460: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition"
Could this be the culprit, whatever it means?
Eva 8Looks like another one I'll need to wait for morning in hoped the store to settle down for. I'm offered discounts, and everything *except* the Pro bundle shows as discounted. But not a cent of further discount on the bundle itself. If this is a test, I'm bailing.
The morph is nice (although I agree, she's awfully orange). I like both the hairs. Absolutely not impressed with the clothing, although the SciFi outfit is at least relatively becoming for a SciFi outfit. I think I may pass on the bundle this time and just get the base and the hairs. I haven't done that in something like 4-5 years. But frankly, I don't consider this bundle a bargain.
Eyelashes not following my MCM for eyes closing (G8F)What can i do? I did a toony character in Hexagon with large eyes and were able to do an MCM (again in hexagon) to close her eyes and it works perfectly... except the eyelashes are entirely unaffected by the new eyes closing morph and stay where they were. What did I do wrong? And how do I fix it?
Genesis 9 delayed until at least 2020. Will you be buying it?
StarTrek food replicators come closer ????If it was about me only, I'd be happy to have a new Genesis generation every year. Yup, that would mean buying new stuff, but hey - on the other hand, I have kept my money, because I don't need a new mobile phone every year. ;-) :-P
I get a new mobile phone maybe every three years or so - I still need food, clothes, a computer to render on, a place to renderlive in, etc., so every two years is more than enough

Food, ahm ... Thx for reminding me.


I've tried rendering meals, but they still need to sort the transfer-from-screen-to-plate morph. Maybe in Studio 6?
...maybe a 3d food printer? They can already do it with Chocolate.
Headshop 11 QuestionsWell, I went ahead and bought this. It has made strides, and in some situations it has real perks over Facegen, but it also has maddening issues at the same time.
Pros:
1- Very fast software. The autodots populate instantly, and the export back to Daz is quick. The autodots also go where they need to 99% of the time, which I find pretty impressive. You rarely need to adjust them.
2- It really is capable of using photos with smiles in them. Facegen cannot handle this task at all. So if you want to be able to create faces with the most possible photos, HS wins this feature easily.
3- Morphs made do not warp eyes in horrible ways like Facegen, and the head is not as fat. In FG the eyes shift upwards and the iris can warp.
4- The texture that Headshop creates is VASTLY improved over previous versions. Not only is the texture 4096 by 4096, it is a high quality bmp file. This file can be over 40MB in size. In a direct compare with the same photo used in Facegen, I could see more fine detail in the texture HS created. The better the source picture, the better the detail can be. This is really dramatic. I can always edit a texture and correct problems. But it is very hard to add fine detail. You either have it or you don't.
5- The developer actually visits the forums. The developers of Facegen have not once posted on the Daz forums. Facegen for the most part has remained largely unchanged since its beginnings many years ago. I feel like they really need to update the software at the core level.
Cons:
1- While HS does not warp the eyes like FG can, it currently has a bad issue with photos that do not use smiles. When dialing the morph in, the head moves down the neck, and this creates a very bad crease in the area the head shape meets the neck. Not only that, but this also effects the TEETH. The teeth do a very strange thing, they shrink and make the character look like they never have been to a dentist in their life. Hillbilly teeth, if you will. It is very bad. This issue is not present with the source photo is smiling. This makes no sense, and it is a glaring issue. And yet another issue with all of this "non smiling photo" is that hair does not quite fit this morph. When dialing the morph in, basically the hair does not react to the morph at all. These are all things that need to be corrected ASAP.
2- While the textures have improved a lot, they still don't blend in that well with the texture HS applies it to. I have also noticed a bad line around the face UV. After digging, I found that the texture that HS creates is trimmed about 1 or 2 mm too small around the face UV. So you get this nasty line where the face UV meets the torso UV. At least this issue is easy to fix, simply pop the texture in your favorite editor, add the original face texture as a layer, and copy/paste/clone the missing area of the UV to the texture HS creates. Also the smiling face textures leave a bit to be desired. Again, this can be fixed in editing. But this is something that should have been caught in testing.
3- Headshop still only creates one texture for the face. Though this is somewhat blended in with the texture you apply it to. It makes no attempt at creating eye textures for G3 or G8. Actually it seems like HS11 is more geared towards Genesis 2 in general. My G2 results were better than my G3 ones, except for the males. G8M faired better than the other males.
Both of these cons should have been caught in testing. I literally caught them the very first time I used Headshop 11, so this is a bit baffling.
Conclusion:
It is very tough to call. I actually would recommend using both of these as they can compliment each other's weaknesses well. In fact, I have tried using both HS11 and FG head morphs dialed in a different values on the same character, and I very much liked this result.
If you want to play Highlander and scream that "THERE CAN ONLY BE ONE" well that is a tough call. I might give an edge to the incumbent Facegen, but I actually do like what Headshop 11 is doing here. If HS11 can fix the glaring issues of the non smiling photo and the UV texture, it might in fact surpass Facegen.
Other improvements to think about for the future:
1- You can only use one photo now. It should be possible to use multiple photos, as this will create a more accurate shape. While some people are using photos found online, there are others that can take their own photos and provide all the angles needed to make a better geometry shape. This would be a big improvement.
2- Still better blending. What I don't like is that HS11 only maps a narrow portion of the cheeks. I'd like to see this area expanded.
3- An eye color matching texture system. Instead of trying to capture the eyes, which is near impossible, the app should instead try to use what it can see and copy that onto a base eye texture. For example if someone has gray-green eyes then HS11 takes a generic eye texture and color matches the iris.
Novak for Genesis 8 MaleRather than start a new thread, I decided to post my appreciation for the creation of Kingston, who was immediately refreshing because he did not have "the Daz look," that subtle sameness that is so difficult to successfully and effectively avoid. Thanks for making him, @FaberInc! And great job. Also, I've never seen that morph of Omri Hair (the longer one). I plan to get Kingston by Wed/Thurs. Hopefully, he is Still New then.
Thank you so much @xyer0 I really appreciate you liked my work :). Yes, Omri hair is awesome and was the only hair that was pretty similar to what I was looking for. I must admit I had to make some tweaks with the dials to make it look like that.
Yes @xyer0, I agree Kingston looks amazing, he went right in my cart .At first I thought he was a new Daz base character like Latonya That hood reference in the description is unfortunate though
Yeah, that made me shake my head too....geeze. I really like the character tho.
Laurie
Thank you @ALLIEKATBLUE @AllenArt. Very glad to see you liked Kingston!
I'm really sorry to see the word "hood" could be offensive! for sure that wasn't my intention at all, and as @zombietaggerung said, it was just a reference to "neighborhood". Initially, this character had a more hip-hoper look and thought would be fun as an intro on the description. Then the look changed and Ieft it anyway. Never thought it could also have an offensive meaning! :(
Granted, it's hard to tell what's going to offend someone nowdays since it seems everything offends someone.... You didn't offend me, it's just that it would not be my choice of words per se, not when we're talking about a black character, that's all. Of course, I'm probably the most non-PC person there is, but even still, it wouldn't be my choice of words for ad copy, that's all. LOL. I do like the character and did drop him in my wishlist, so there is that ;).
Laurie
Custom G8 Height morphhm... strange... as I tried the fix for an other morph it worked even without resaving it....
Custom G8 Height morphok... I figured out what went wrong. I had to save the morph as a Moprh Asset again that the Auto Follow flag fixes the issue. Just checking it does nothing.
However, thank you for pushing me in the right direction Richard ;)
Morph helpSounds like you're exporting it with something dielled in; if not might be a setting that is wrong.
What do you use to do your morphs?
I dialed some morphs. and exported it. then brought it in with MLP(morph loader pro).Exrything worked fine. I simply adjusted the eyes with a dial, then re exported and brought it in with MLP. Now the head works as it is supposed to but now the body slightly morphs smaller. I chacked for other morphs being used/dialed and there were none. It's the strangest thing and i can't figure it out. The body should not morph at all.
I have only had to do this a few times, so i cant say i am 100% certain this solves it, but i think this is where the 'reverse deformations' setting comes in, try enable that setting in morph loader when you reimport the obj as a morph. Believe that is required when you export a figure that was not in 'zero' state.
That solved it!!! Thank you so much!!
Novak for Genesis 8 MaleRather than start a new thread, I decided to post my appreciation for the creation of Kingston, who was immediately refreshing because he did not have "the Daz look," that subtle sameness that is so difficult to successfully and effectively avoid. Thanks for making him, @FaberInc! And great job. Also, I've never seen that morph of Omri Hair (the longer one). I plan to get Kingston by Wed/Thurs. Hopefully, he is Still New then.
Thank you so much @xyer0 I really appreciate you liked my work :). Yes, Omri hair is awesome and was the only hair that was pretty similar to what I was looking for. I must admit I had to make some tweaks with the dials to make it look like that.
Yes @xyer0, I agree Kingston looks amazing, he went right in my cart .At first I thought he was a new Daz base character like Latonya That hood reference in the description is unfortunate though
Yeah, that made me shake my head too....geeze. I really like the character tho.
Laurie
Thank you @ALLIEKATBLUE @AllenArt. Very glad to see you liked Kingston!
I'm really sorry to see the word "hood" could be offensive! for sure that wasn't my intention at all, and as @zombietaggerung said, it was just a reference to "neighborhood". Initially, this character had a more hip-hoper look and thought would be fun as an intro on the description. Then the look changed and Ieft it anyway. Never thought it could also have an offensive meaning! :(











