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Daz 3D Forums > Search
  • Poses and AinBlocks for the 3D Universe Toon Cockroach

    Click to play

    Description:
    These aniblocks and poses where made specially for the Bugsy 3du toon cockroach character,
    And made to work for Bugsy gang characters as well using just one preset.
    Instructions:
    "Keep Limits Off" when applying poses.
    Aniblocks are drop & drag onto the animate2 timeline.
    the walk cycle can be looped.
    Added Squish morph built into the squish pose and Bug size scale added as a preset for easy scene set up.
    Note:Animate2 timeline is required for aniblocks. https://www.daz3d.com/animate2
    Usage Rights:
    This set is free to use in commercial and non-commercial renders & animations only.
    Do Not resell or redistribution. these poses or aniblocks,
    Do Not include them in other pose & aniblock sets to be given or sold as a bundle.
    Please do not use them in scripts for game engines without my consent.

    Happy Rendering

    Download hosted at sharecg.com  Link  https://sharecg.com/v/92372/browse/21/DAZ-Studio/Poses-and-AinBlocks-for-the-3DU-Toon-Cockroach

    By

    Ivy Ivy October 2018 in Freebies
  • suggestions for Genesis 9

    Another thing, this generation should merge Female and Male again.

    Honestly the most of the content is for the Female figures but several items could be unisex, the PA never or rarely release a Male version due to the low sales. 

     

    Just the shop need to know if the item is designed for female morph, male morph or both.

    By

    Noah LGP Noah LGP October 2018 in The Commons
  • DForce questions...

    I was wondering if you knew if it was possible to make a mesh, parent part of it and make that part of it morph, but leave the rest to DForce?

    My interest is making a cape with a flow to the back of it but making the collar/cowl area morph. Anyone?

    By

    RKane_1 RKane_1 October 2018 in Technical Help (nuts n bolts)
  • Natural Eyes for Genesis 8 [Commercial]

    I'm definitly still doing this wrong, lol. I got some crazy zombie/demon eyes going on (which are actually pretty cool TBH, but pretty sure not the effect these are supposed to give). I used the sweet HD morphs for the eyes, my character is at sub-d 4, used cornea buldge morph, and the Green 9 iris color. Do I need to change the sclera as well? Or use the other settings? Maybe more lights, I only used two emissive lights and no HDRI. I attached some pics to show what I used for render settings, and also the finished render.

     

     

    By

    brimstoneomega brimstoneomega October 2018 in The Commons
  • How to Use dForce: Creating a Blanket, Draping Clothes on Furniture, and Much More [Commercial]

    Polylines should be very useful for keeping things together when using dForce - I used polylines to keep a rounded hem from falling out and to give a bit of thickness to the coat :) Figure right is with polylines, left is without.

    Select the vertices in pairs and run the script until done, then use the transfer utility to fit it to the clothing item. Set as a dynamic surface add-on in the dforce dropdown menu and sim.

    Indeed!

    It's one of the reasons, and a main one, why I don't buy, and/or return Dforce items; cloth needs depth - it isn't infinitely thin.

    By

    nicstt nicstt October 2018 in The Commons
  • ZDG random Daz Studio discoveries and questions.

    I've just started to work on The Cape, it took longer than I thought and even after almost two hours video recording it is not finished yet.

    In this video series called DazStudio TheCapeV4 G2F I will show you some things about editing the geometry on existing items and how to convert old Poser compatible clothing, hair or whatever conforming item into a DazStudio compatible library asset, fitting it to a genesis figure without using auto-fit to also keep the extra helper bones that control the cape bending. DazStudio crashed two times as I deleted some hidden faces on this Poser imported item, so don't get confused if you see me doing some things twice in the beginning. I think the crashes also has something to do with the way those poser items gets converted and loaded into DazSudio, I remeber this "auto_adapted" folder somwhere that gets filled with the converted poser compatible items - have searched this lately but couldn't find it. First its just a temporary figure item and then I delete some faces and this will crash DazStudio sooner or later - another example wher its better to save the item as an Asset you are working on - this requires it to be converted to TriAx or General Weight map to save it as a Figure/Prop Asset - makes sense you cant edit Legacy rigging anyway.

     

    A few things I've done in the video

    Maybe I should add the timecode where you see these actions in the video, but I hope you get my workflow. It is not a linear workflow sometimes I just don't know how to continue and I didn't even planed to change the geometry but quickly did it as I saw the issues with the unsymmetry in the mesh that caused the weight map symmetry painting to stop working. Once I got the "flow" and things start to work or just need some fine tune to do so I forget the time and just experiment - if you are patient enouth to watch it you may learn some, maybe skip or speed up the boring parts.

    Loaded the poser compatible The Cape V4 figure, converted it to TriAx weightmapping, normalized the weightmap on the cape, smoothed the weightmaps - found that in TriAx mode you have to smooth the weight map for every axis seperate, then I decided to split up the clothing into three parts the cape, the hood and the scarf.

    I don't need those spheres as bending handles, there are other ways to do this but thats a thing to show in another video (maybe I replace the scarf with another), used the Transfer Utility with Merge Hierarchies to fit it to G2F while keeping the extra bones (haven't tried this with G3F and later, SickleYield wrote something about Merge Hierarchies dosn't work well with G3F), then I've tried to fix and smooth out some harsh weightmap transitions on the G2F projected maps for the collar and shoulder bone. While doing this I realized that the weightmap symmetry dosn't work because the mesh isn't symmetrical.

    So I took the mesh and loaded it into Blender and then I fought with the spiral edgeloops and the strange topology to get a edge loop exactly in the center - a seperate plane helped me with that, the command Knife Project didn't worked like expected but finaly I was able to fix the center edge loop, deleted one half, added Mirror Modifier merged the center edge loop exported the OBJ, didn't take care of the UVs but there are mirror options as well.

    Back in DazStudio you see how the imported mesh in white and the original red cape interfers with each other showing this flickering faces that is only the case if the faces are exactly in the same spot and its ideal for the Transfer Utility because the points are so close the projection will have no problem to transfer the data like weightmaps and morphs. Also I almost forget to mention I defined two Rigidity Groups in the Geometry Editor to prevent the front cape chain to deform with morphs - also a Rigid weight map was created to prevent deformations in the cape with character shapes.

    In terms of "save a figure does crave too much in stone" it does not! Saving the asset for the first time saved me from DazStudio continues to crash and its just another intermediate step towards the final asset you just have to rename the item before you save another version of it to the library. I usualy count up some version number in the item name - for the final versoin you could save it once more without this number - but thats just how I manage this.

    I also used Duplicate Node more often this time, to have a earlier stage backup version right within the scene, I just want to mention that by using Duplicate Node it seems to add another item with the same name but with another label so internaly its handled as the same item, if you for example edit something in the Geometry Editor all other duplicate nodes will inherit those changes - not if you renamed the node name first with Joint Editor - Rename Node that will split it up to a new independent item.

     

    DazStudio TheCapeV4 G2F 01

    [Edit1]: Now even better with SubTitles! Finaly I found the settings how to edit those.laugh

    My videos will be more or less subtitled in the future, still I wouldn't count them as tutorials but we are getting closer.

     

    DazStudio TheCapeV4 G2F 02

    [Edit2]: This one is also SubTitled now. The next one and a half hour will take some time to subtitle.

     

    DazStudio TheCapeV4 G2F 03

    By

    Syrus_Dante Syrus_Dante October 2018 in Art Studio
  • Toon Boy is Adorable!
    Adjust pupils size with the Dilate morph. Negative values make the pupils smaller.

    By

    barbult barbult October 2018 in The Commons
  • *closed* RRRR - Muddled Maxims Render Contest

    Luci 3

    Hee.  Surreal.  ; )  Poor guy looks like he might’ve taken too much cold medicine.  Great expression on him.

    What’s the little green goblin guy?  Just curious.  There really is a monster under the bed and he wears a nice sleevless sweater.  I'd want to go there and talk with him.  Or maybe take a ride on the bird.  From old Bogart movie: "What's that black bird statue?  -- The stuff that dreams are made of." laugh

    Thanks, Tynkere. The little goblin has the Skullcrusher Ogre textures and a mixture of morphs from Creature Creator heads, Face Weight and Child morph. Here are the dials. (I like making creatures.)

     

    By

    luci45 luci45 October 2018 in Art Studio
  • How to Use dForce: Creating a Blanket, Draping Clothes on Furniture, and Much More [Commercial]

    Polylines should be very useful for keeping things together when using dForce - I used polylines to keep a rounded hem from falling out and to give a bit of thickness to the coat :) Figure right is with polylines, left is without.

    Select the vertices in pairs and run the script until done, then use the transfer utility to fit it to the clothing item. Set as a dynamic surface add-on in the dforce dropdown menu and sim.

    By

    Mada Mada October 2018 in The Commons
  • Genesis 2 Male pectorals corrective morphs

    Thanks so much Zev0, when I had heard about the morph, all of the links were already expired.  I was so pleased to find this thread.  I've attached my first trial with them!

    By

    sb1978 sb1978 October 2018 in The Commons
  • V4 Skins Auto Converter for Genesis 2 Female(s) help

    I don't have that so can't help there, but there is an alternative; I use Blacksmith Pro to convert, however, it is not needed.

    I manually convert as I need them from V4 to G2F; then convert them to G3/8 using Blacksmith Pro

    Manually, you do it via Surfaces Tab > Map Transfer

    It isn't a texture converter, it's for covnerting Poser Mat poses to DS Materials presets, since those are needed to apply the materials to Genesis 2 Female with the V4 UV set. You can convert individually by apply the mat pose to Victoria 4, then using File>Save As>Materials preset, the script just automates the process (but as I don't have it I can't give any instructions).

    ahhh.ty for the info.

    By

    nicstt nicstt October 2018 in The Commons
  • V4 Skins Auto Converter for Genesis 2 Female(s) help

    I don't have that so can't help there, but there is an alternative; I use Blacksmith Pro to convert, however, it is not needed.

    I manually convert as I need them from V4 to G2F; then convert them to G3/8 using Blacksmith Pro

    Manually, you do it via Surfaces Tab > Map Transfer

    It isn't a texture converter, it's for covnerting Poser Mat poses to DS Materials presets, since those are needed to apply the materials to Genesis 2 Female with the V4 UV set. You can convert individually by apply the mat pose to Victoria 4, then using File>Save As>Materials preset, the script just automates the process (but as I don't have it I can't give any instructions).

    By

    Richard Haseltine Richard Haseltine October 2018 in The Commons
  • Can someone explain base characters vs pro bundles vs add-on characters?

    Each generation of Genesis figure has a free base that comes with the download of Daz Studio.  It's called the Starter Essential bundle. 

    You can buy morph packages to alter these Genesis base models.  The official ones are Head morphs and Body morphs for each generation.  

    You can also buy offical Named characters.  These are Daz Originals. They tend to be distinct,  well defined characters suited for a specific genre or stereotype in the broad sense.  These usually sell as part of a larger bundle, either starter or Pro,  also following the theme. Gia8 for example is a character that uses the Genesis8 base.  These character sets come with skins, hairs, outfits.  They are official characters.

    You can also purchase other smaller character packages. Usually a morph (either custom or just simple dial spin) and a skin texture (either unique or a reused merchant resource) So when they sometimes need additional products like head morphs or body morphs,  those are simple dial spin characters you could do yourself.  And sometimes they build the morph on top of another morph.  Example,  the base genesis8 has been morphed to Victoria8,  and then a product offers a morphed character on top of that Victoria8.  The product description would note that the character needs Victoria8.  Now without the V8 morph you might still be able to use the character set,  but there woud be differences. The other thing to be aware of,  some of the skin UV maps require that intermediate character.  This was a bigger problem with older generations.  Look for the statement "This product uses  the "Base" UVs

    Always read the description of what is included. Never assume anything about a product. Most PAs have a commercial thread and will answer question prior to purchase.

    By

    FirstBastion FirstBastion October 2018 in New Users
  • V4 Skins Auto Converter for Genesis 2 Female(s) help

    I don't have that so can't help there, but there is an alternative; I use Blacksmith Pro to convert, however, it is not needed.

    I manually convert as I need them from V4 to G2F; then convert them to G3/8 using Blacksmith Pro

    Manually, you do it via Surfaces Tab > Map Transfer

    By

    nicstt nicstt October 2018 in The Commons
  • ISO Deep hood

    I do have a morph for it to sit down then I realized every time you bent the head or neck bones it sends the mesh all over the place even with custom JCMs it didn't work !

    I test the cover eyes morph and it seems to be working with all the G8F shapes.

    By

    Midnight_stories Midnight_stories October 2018 in The Commons
  • Alamosaurus [Commercial]

    How's the TRex2Berserker going to differ from the TRex2... not a berserker?

     


    Here's a render comparing the original Tyrannosaurus Rex 2 (right side) and the Berserker morph (left side). The morph also comes with its own material set, unique feathers, and pose collection. The main difference in the sculpt is the Berserker is a lot more beefier and utilizes SubSurface Scattering on the material.

    By

    Herschel Hoffmeyer Herschel Hoffmeyer October 2018 in Daz PA Commercial Products
  • [Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial]

    Really nice!  Thank you for sharing it with others.

    BTW, did you try the coat conformer with the jacket?  That may do better, and then you will have extra bones to pose the coat.

    Can't recall, was that under the parameters tab? I just poked and prodded at the morphs under the parameters tab for the jacket, and also tried the bones of the jacket. I'm sure with more time and patience it is doable. I'll give it another try tomorrow. The jacket fits just fine in less twisty poses.

    No, in the clothing file list of the script, there is a conformers column.  If you double-click the row of the jacket item, you can change which conformer is used and then reconvert.

    Had some great results even on clothes I've manually transferred from V4 to G2F, here's the but...

    I find that the conversions of bikini bottoms and panties is a lot looser than bikini tops and bras. To the point where I'll probably end up doing the transfer manually.

    Here for example is the Aery Soul Alphakini Pantie, I found the G2F Cheerleader panties did the same thing.

     

    yes I had to use the added fix morphs on every set of panties 

    might just autofit those with my clones instead 

    Thank you for the feedback.  I will mention that to Sickleyield.

    As I should have remembered, it was just a matter of balancing competing clothing needs.  Since bikinis/panties are some of the easiest things to auto-fit, they were not considered as high a priority as other clothing items.

    They have a major issue when using autofit as some of material gets weight mapped to the thigh which causes a lot of distortion when the legs are apart. So to get them to work correctly for certain poses, you have to edit the weight map. Not so easy.

    Then I would use the Tighten All morph with the converted panties

    By

    RiverSoft Art RiverSoft Art October 2018 in Daz PA Commercial Products
  • [Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 8 Female [Commercial]

    Had some great results even on clothes I've manually transferred from V4 to G2F, here's the but...

    I find that the conversions of bikini bottoms and panties is a lot looser than bikini tops and bras. To the point where I'll probably end up doing the transfer manually.

    Here for example is the Aery Soul Alphakini Pantie, I found the G2F Cheerleader panties did the same thing.

     

    yes I had to use the added fix morphs on every set of panties 

    might just autofit those with my clones instead 

    Thank you for the feedback.  I will mention that to Sickleyield.

    As I should have remembered, it was just a matter of balancing competing clothing needs.  Since bikinis/panties are some of the easiest things to auto-fit, they were not considered as high a priority as other clothing items.

    They have a major issue when using autofit as some of material gets weight mapped to the thigh which causes a lot of distortion when the legs are apart. So to get them to work correctly for certain poses, you have to edit the weight map. Not so easy.

    By

    Reggie68 Reggie68 October 2018 in Daz PA Commercial Products
  • What ever happened to more breeds for daz dog 8?

    obviously some bugs still to be ironed out

    That seems rather a stretch, to put it mildly.

    well there was a morph for a shepherd etc in some of the addons that never came, who knows when those are coming

    By

    WendyLuvsCatz WendyLuvsCatz October 2018 in The Commons
  • What ever happened to more breeds for daz dog 8?

    Daz, if you release a Pug morph for Dog 8, I will recant every single negative thing I’ve ever said over the years. No joke.

    By

    Panzer Emerald Panzer Emerald October 2018 in The Commons
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