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Products Converted from Studio to Poser
Frivolous Forties
Largely a Good Conversion
This one worked out fairly well - it doesn't support many morphs, so I added some as outlined in the posts above, among them the Stephanie 6 and Thin morphs shown here. I did have to use the morph brush on a patch at her arm but I was more concerned with the oddity of the left shoe - not sure what is happening there but I can paint over it, so I won't worry. Otherwise, all seems okay and so I think I can put this to good use.
Products Converted from Studio to PoserTime for School Asia
Good Conversion
Just a quick follow up from the last post - I had picke up a bunch of clothes from Dogz in one of the sales. I must admit that I'm not sure what I'm going to use this for but I dare say that I'll think of something. Perhaps I can find a Katana somewhere.
Anywho, I've had a go at converting for Poser and it worked out fairly well. There was a little hiccough with the panties and socks, which both lost their morphs - I can't envision a senario where I would need the panties to be visible and the socks are a simple enough item that I can just add morphs with Poser's copy morph option. This is a quick test image with a stock pose and the Belle 6 shape, which is one of a fair number supported (so, as above, I didn't bother with the Fit Control morphs). I copied the Belle morph to the socks, which went fine and otherwise, all was well with the mesh. I did need to use the morph brush on the shirt over the right thigh but that sort of thing is par for the course and no trouble.
Is there a hoodie available for Gen 8 male?I also have two for G3F. One from i13 available here, but that autofitted badily, and is really intended for female breast revealing shots, so doesn't look good on a male. Another G3F one is in the sports suit by Sparkman over at Rendo. This also suffered somewhat with a pulled out chest, like you mentioned with the hoodie you tried, though there is a morph that lengthens the hoodie which improves that. Screenshot below, so you can decide yourself.
Products Converted from Studio to PoserTime For School - Girl's School Uniform
Good Conversion
I've always tended to end up buying a small selection of children's things but never really find a use for them - now a friend would like something featuring a couple of children in school uniform. For the most part, most uniforms tend be innapropriate for children but fortunately, Dogz has some British school uniforms that are just the thing. I was a little worried that this wouldn't work - and I've yet to try the boys uniform - as I've had trouble converting his uniform dress (one of the few modern nurse uniforms out there that looks like it's for nursing). Still, it looks rather good. I didn't bother transferring the Fit morphs this time as the product supports a good range of morphs already and it's for children, I don't really have to worry about fixing shrink-wrapped breasts.
There was a little bit of a to-do over the shirt as it wasn't showing up. Ditch the transparency right away and make sure you have the normals forward on the materials - that seems to fix it. The tights and part of the tie don't load their materials at all but it's a moment's work to find the textures. The movement morphs in the skirt work well and there was no mesh tearing when I posed the figure. The clothing follows the morphs I applied quite well with only a tiny bit of poke through here and there - nothing the clothes own adjustment morphs couldn't fix though. The exception was with the tights - below I've posed what happened when I applied the Belle 6 morph. As the tights are skin-tight, I just used Poser's own morph transfer to apply the Belle morph, which did the trick.
I'll also note that when you load these using DSON from the Companion Files with conforming, weird things may happen to their apparent location and your camera - ignore it all and save them back to run through the File Optimizer.
There are two other versions of the skirt, basic and advanced rigging, which I've not tried yet. I'll try the school jumper, and boys uniform another day.



How to reduce Genesis file sizes in Carrara?I would guess that D3D's 'Gatherer' product in the DAZ store would let you 'refine' your custom character in DAZ Studio down to the minimum, save it (only) as a scene-subset, 'gather' it, and have that new 'gather'ed archive available as a character-dedicated runtime/library that @Mystarra's technique would work well with. I believe 'Gatherer' collects only the things that are actually used in a scene, and creates a zipfile that contains a standalone runtime/library for that scene. The big benefits being a) you could use a mega-runtime to build your character, and b) you don't have to manually figure out what's required (only) to properly extract/create your independent standalone minimal custom character runtime/library.
The other 'trick' would be to fire up your complete (unadorned) character, export it as an obj, and re-import it as a single morph (or head/body/both), then merge that morph with only the standard and relevant genesis morphs (expressions/visemes/etc.) that you would use on the character in that same runtime/library for the project. (clear as mud?)
I struggle with this issue as well and really like the ideas you folks are sharing. Thanks!
ETA: my first suggestion above sounds like the same effect that @ProPose is getting. I'd also be curious what other morphs people consider base enough to put in their 'template' (e.g. pupils, etc. like @Mystarra mentions)
good stuff.
--ms
G8M Height morphHas anyone seen a merchant resource with a height morph that doesn't require I have G8M's head/body morphs as a requirement? Working on characters, and it would be nice not to have to do adjustments for each and every one in Maya.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIperfetto
quindi il dforce non è applicapile ai genesis?
tipo , e non mi prendete per un maniaco, se io faccio un pannello di vetro che diventa oggetto fisico con collisioni e "appoggio" i seni del pupazzetto premuti contro il vetro ho la possibilità di fare un seno schiacciato in automatico dopo la simulazione?
No.
Anche se con un pò di tempo e parecchia esperienza con DAZ Studio potresti farlo, per quelle cose conviene utilizzare dei Morph, sono delle modifiche specifiche i poligon che compongono il modello. Se frughi un po in giro ne troverai parecchi, soprattutto per l'uso che vuoi farne tu.
Da quel che ho capito, il mercato "Caldo" è dalle tre alle sei volte più vivo e ricco degli altri, per cui troverai valanghe di prodotti e artisti.
[Released] Cartoonized for Genesis 8 Female [Commercial]The only way, I have found so far, is not to conform the hair to the figure,
but instead load the hair separate, scale it, morph it etc until you are happy with its look.
Then parent the hair to the head. Done.
Other methods include morphing the hair in some external modelling programs,
like Hexagon, Blender etc.
Morphs from G3 to G8Excited! Would buy or donate. Thanks for spending time working on this. If I missed something and there's a donate page, let me know, thanks!
I haven't been taking donations, though I've been tempted. I think donations would make me lazy. :)
If your script transfers the JCM's (and I recall it does), then it will have some advantages when going fom G1 to G8, since GenX only moves the main morph shape.
Yes, the main motivation for all the work I've been doing was, originally, to preserve JCMs/MCMs/and other ERC links. There's still a bit of work left for that (It works between G3 and G8 simply because there's nothing it really needs to do) but the capability exists. I just need to tell the script to use the existing files to rewrite the JCM data to deal the changed skeletons. Currently it only rewrites the bone data for rigging adjustments but making the JCMs work for all supported figures is just a matter of connecting a few more dots. The script already supports the same operations for expressions. Getting it working JCMs and pose controls is on the todo list.
I'm HYPER insterested in it!

No need to rush things, take your time!
I'm not trying to rush. Indeed, things may be a bit slower than hoped with the holiday, and my being pretty sick. Still, I'm very close, now. So I might be feeling a desire to rush.
Chimp for G8M, Thx AM I can render my family and workmatesIn the promo there is a baby chimp how is that achieved?
you best ask in AM's Commercial thread as I expect most will discus and share there, I will now it exists, I was just excited to have the morph and playing to see how it mixes with others
EXPORTING GENESIS 8 ANIMATED CHARACTER TO C4DHello everybody, I am trying to find a solution that works to export a G8 animated character (poses and morphs) into C4DR19. I already tried to export in different formats like fbx and collada without success. Exporting a g8 without animation is pretty easy and everything is working perfectly. The problem is when the characters are animated. It happen also with G3 characters. Once in C4D the characters are completely deformed and some parts are out of the skeleton The face morphs are deforming completely the shape. I can see that all the morphs and pose are imported but it's like they are completely freaking out the character and there is no way to fix it. I have been following many threads and tutorial but I am still stock. I was thinking about buying the Alembic exporter from Daz but if I have to be honest I am pretty scared. I already bought a lot of stuff on Daz but the assistance on exporting process is not guaranteed. Plus I can't really find anything that proves that the Alembic exporter workflow is working perfectly on morph and poses. It would be very helpful to have a tip from the developers too on this issue. I think Daz is a powerful tool but if we are not able to switch between softwares it's just a loss of money and time for people like me that have this kind of workflow. If someone has experienced this issue or could give some tips to this issue would be very nice.
Thanks
S.
Amira HD bluejaunteThe quality is very obvious, I just don't find her attractive and from my experience with other BJ characters dailing out parts of the character to add other morphs takes away from the detail.. Great renders though and I might pick her up for the skin it looks great.
That seems odd to me because her less than perfect skin is what defines her most. I thought i would test this by redoing my render with a new skin, Sanriart Osuine.

I think shes beautiful this way, too, which demonstrates her shape is very nice. Her body is pretty curvy. Her hips are about the same size as default G3F, but shoulders are more narrow. If you consider this an imperfection you simply widen her shoulders to get more of that golden ratio. You can make her taller to be leggier, and she has a neutralizer morph to dial out the feet if you dont like those.
Carrara Rain Storm - Free to Carrara Users - beta released (updated)thanks UB :)
I went with meshes rather than rain transmapped on planes assuming it would render faster - plus I could morph the meshes as opposed to having to add different shaders to the planes in the case of the transmapped ones.
Er transmapped - I mean textures with alpha parameter
Yes I like this one better than the challenge one too !
Looking forward to seeing what you come up with :)
cheers fom oz!
Looking For TwinsGenesis 2 also has a gender swap morph under Actor/Hidden/Clones, however they were intended to be used for auto-fitting clothing, not to morph females to males and vice versa. If applied figures will distort when posed, particularly the hands. This can be fixed however using the Adjust Rigging to Shape command before posing.Given the OPs lack of Gen X (although even without Gen X, morphs can be easily swapped between G2M and G2F as they share the same mesh), I suspect basing the twins off the same base figure (G2F or G2M) is the best solution, she just needs to morph them to change the gender, keeping the base morph the same. This should make them look very similar (particularly if they use the same texture).
G8M morphs to G8FThey do not have the same topology, not. You should be able to transfer standard definition morphs using the Transfer Utility and the clone sahpes - this is discussed, in gernal principles, in the thread on transferring morphs from Genesis 3 to Genesis 8, but HD moprhs cannot be transferred.
Are there G8M clone shapes for G8F?
Yes, there's a clone shape in each for the opposite sex.
G8M morphs to G8FThey do not have the same topology, not. You should be able to transfer standard definition morphs using the Transfer Utility and the clone sahpes - this is discussed, in gernal principles, in the thread on transferring morphs from Genesis 3 to Genesis 8, but HD moprhs cannot be transferred.
Are there G8M clone shapes for G8F?
G8M morphs to G8FThey do not have the same topology, not. You should be able to transfer standard definition morphs using the Transfer Utility and the clone sahpes - this is discussed, in gernal principles, in the thread on transferring morphs from Genesis 3 to Genesis 8, but HD moprhs cannot be transferred.
G8M morphs to G8FIs it possible to transfer G8M morphs to G8F? And to use G8M materials on G8F? Do they have a common topology and UV set?
Thanks
Nix 8I like Nix. His morph shape is solid and good add to the "gene pool". The skin textures are pretty good, and the surface settings work very well right out of the box. IMO he is one of the better G8 DO releases and I hope this continues.
Looking For TwinsThere's FW Naida and Nalin, which uses only Genesis 2 Female, but with a male morph for one of them. With cross-fit, you can use any male clothing on them.







