• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Help for Horns

    Here are some pics that might help,

    The thistle ears are solo and the G2f horns are shown on one of my fawn characters. I snubnosed one in case thats the look your hunting for. It has easypose scaling but each bone can be scaled individually to fine tune a rounded cone feel. (I manually paranted it to the bump morph of Tara2 Horn A but it can be poped into the side horn morphs as well)

    Does the g2 horn get along with g8?

    By

    dragonreborn2k6 dragonreborn2k6 February 2019 in Product Suggestions
  • Freebie: How to create a V4 clone (and transfer other figures) for G8F (now with video!)

    So how would you transfer a morph from V4 to Genesis to Genesis 8?

    In theory, one sets the G1 or G8 figure's V4 clone to 100%, fits it to the V4 figure, and dials up the morph.  Hide all meshes in the scene except the morph-recipient figure (at Base Resolution, SubD Level 0), and export that mesh as your new FBM.

    Results, however, may vary.

    By

    Eustace Scrubb Eustace Scrubb February 2019 in Freebies
  • Real Skin for GreyAlien requires which Alien?

    I had a look and the skin uses texture maps that you can use with Iray. Also there is a .duf file for both the morph and the materials.

    By

    Fishtales Fishtales February 2019 in Technical Help (nuts n bolts)
  • Aging Morph

    I'm looking at the Growing Up for Genesis 8 package and I wonder it it will work in reverse?  Can it use an adult model and make it younger, like to a teenager?

    By

    wildbillnash wildbillnash February 2019 in New Users
  • Landon 8

    ​I like him, he renders very well out of the box.

    A couple of renders with a few tweaks to the morph.

    By

    scorpio scorpio February 2019 in The Commons
  • Real Skin for GreyAlien requires which Alien?

    The character morph for the "Real Skin for GreyAlien" add-on will not work in DS as DS can't use pmd injection.

    As for the skins, the materials are mc6 which means poser materials. They won't give you the same result in DS as Poser material system is very different, and you would need to load some of the maps manually (like displacement maps) and probably adjust a lot of settings.

    By

    Leana Leana February 2019 in Technical Help (nuts n bolts)
  • [Released] RSSY Clothing Converter from Michael 4 to Genesis 8 Male [Commercial]

    How does tthis deal with necks, for example most of Xurges scifi suits have a high neck/Godet which never work well when autofitted and the figures head/neck is moved will this solve that problem?

    Thanks

    I've heard Xurges suits are really difficult to convert any which way you do it - plus all the problems with armour anyway. I've got several, this is my first attempt with the ATACS suit on M4 and G8 BUT I've not tried using the converter morphs or RiverSoftArts' suggestion of trying other conformers yet. Looking closely at the suit before transfer it has its issues - including a few bits of poke through even though I've used the base M4.

    Be gentle with me, I've never posted an image here before! And sorry they're a bit dull, the materials are still the original PS versions.

    Welcome!  Thanks for posting the images.  They look good though I do see the difference in the neck.

    By

    RiverSoft Art RiverSoft Art February 2019 in Daz PA Commercial Products
  • [Released] RSSY Clothing Converter from Michael 4 to Genesis 8 Male [Commercial]

    How does tthis deal with necks, for example most of Xurges scifi suits have a high neck/Godet which never work well when autofitted and the figures head/neck is moved will this solve that problem?

    Thanks

    I've heard Xurges suits are really difficult to convert any which way you do it - plus all the problems with armour anyway. I've got several, this is my first attempt with the ATACS suit on M4 and G8 BUT I've not tried using the converter morphs or RiverSoftArts' suggestion of trying other conformers yet. Looking closely at the suit before transfer it has its issues - including a few bits of poke through even though I've used the base M4.

    Be gentle with me, I've never posted an image here before! And sorry they're a bit dull, the materials are still the original PS versions.

    By

    TerryD TerryD February 2019 in Daz PA Commercial Products
  • How to make pores in skin?

    Ditto to everything before. Turn off the limits on the bump and normal maps and crank them to 3 or 4 and 5 or 6, respectively. Test render and reduce/increase as needed. Look at the facial close-ups on the HD Add-on Core figures and find the map with the pores you like (preferably with minimal eye baggage, because you may need to defeat the limits and turn the Head HD up to 150). Unfortunately, nasolabial folds and nostril creases sometimes make this untenable. So, right now, the trade-off is aging the character but having pores or not aging the character and having less noticeable pores.

    My G3 favourites: Ophelia 7, Rune 7, Elijah 7, Lucian 7, & Michael 7 (top to bottom)

    image

    image

    image

    image

    image

    My G8F favourites: Tasha 8, Zelara 8, Gia 8, (Latonya & Stephanie also have decent pores but must be cranked past the limits, which maxes Latonya's eyebags [they can be moved up out of sight by plus 250 on Eyelid Lower Height morph from DO Head Morphs. 

    image

    image

    image

    Owen 8 is my go-to for G8M, as the others either add aging details or add very little detail at all. Sadly, Landon's head HD is almost identical to non-HD (i.e., featureless) other than the veins.

    By

    xyer0 xyer0 February 2019 in The Commons
  • please can someone help with md and daz studio

    yes i used the transfer utility   no i am using genesis 3 female 

    and alll the folds and the stitches arent showing up from the jacket  i dont understand

     

    By

    lasagnaman lasagnaman February 2019 in The Commons
  • How to make pores in skin?

    From my own haphazard experience with this (accidentally getting the effect you are after), I would say that you are on the right lines with the HD morphs.

    To get that sort of detail in iray, I'd say it's a combination of the texture on the model, the HD morph on the model, the lighting, the resolution of your render and the pixel filtering in the render settings.  Try using a HD figure and render at a fairly large size, such as 1920x1080 so that you can zoom in on the picture and crop to show detail.  Set the Render SubD level to 4 and in the Render Settings > Filtering set the Pixel Filter Radius to 0.9.

    I'm not overly familiar with 3Delight, but setting the Pixel Filter to Gaussian and the X and Y widths to a low value seems to help (I went for 1, but this might be too harsh for the rest of the image).  Experiment with using a camera with a focal length of 120 and zooming in on the face (this will allow you to use a lower render resolution whilst experimenting) then try different lighting, or altering the angle of the light (full-on light is more likely to wash out the detail, so light from an angle).

    Above all, try out different HD models and lighting that you already have before buying anything new, as there is a good chance that you already have models that can show this effect.

    By

    Dim Reaper Dim Reaper February 2019 in The Commons
  • please can someone help with md and daz studio

    Also, if you're working with Genesis 8, the figure should be in A Pose, not T Pose.

    What were your steps after you imported the jacket? Did you use the transfer utility?

    By

    Cris Palomino Cris Palomino February 2019 in The Commons
  • Can a morph be linked to a rigged motion? (Solved)

    I’ve never rigged a model before. So I have a question.

    I plan to rig a car such that when the wheels pivot to steer, the fender walls morph to create clearance for the wheels.

    Can the fender wall morph be connected to the wheel pivoting such that when the user pivots the wheels in steering, the fender walls automatically morph accordingly?

    By

    lukon100 lukon100 February 2019 in Technical Help (nuts n bolts)
  • Custom Prop Morph Loader Pro Issue

    That sounds as if the model is being rotated by the morph, something that won't work - a morph moves each vertex along the straight line connecting its start position to its end position, so if it's flipped the lines will all cross at 50% and the model will collapse. If you want to option to rotate you will have to set it up as a figure with bones, and use the bone to handle the rotation.

    By

    Richard Haseltine Richard Haseltine February 2019 in Technical Help (nuts n bolts)
  • Custom Prop Morph Loader Pro Issue

    Hello,

    I am currently working on a product of mine and have encoutered the following issue. I am in the stage of creating morphs for my product. As I move the dial from 0.00 to 100% half way to 100% the objects shrink but as they reach 100% the return to the original size.

    So say I wanted to provide my customers with the option of using the adjustments inbetween 0 - 100% they can't because the mesh size becomes altered after 0 up until 99%.

    Please help. Thank you.

     

    By

    ParallaxCreates ParallaxCreates February 2019 in Technical Help (nuts n bolts)
  • Smart content problem

    I upgraded my Windows to Windows 10 and reinstalled Daz. I moved the Smart Content folder to The F drive where I have Daz. How do I point the Smart Content database to this folder? I don’t want all that on my C drive: there isn’t room. I also don’t want to have to redownload all that stuff.

     Thanks!

    Damsel

    I'm bumping this topic because I'm also interested in seeing a solution, I want to transfer all my content from HDD to SSD. Is that possible without reinstalling Daz and all content? I know that DAZ uses some kind of PostgreSQL database. Maybye there is an option to re-build the database after moving the files?

    By

    mwasielewski1990 mwasielewski1990 February 2019 in Technical Help (nuts n bolts)
  • Finally getting new PC Dell XPS 8930 whaddya think?

    Alienware used to be good. Now its just a nameplate on Dell systems.

    A properly specced system would have put in a PSU with a significantly higher rated PSU. I'd never build that system with less than a 550 and would prefer at least a 700W. PSU's are most efficient at 50% of their rated capacity so this system was built to be very inefficient. At nearly a 75% rated maximum it's wasting a lot of its draw as heat and shortening the PSU's lifespan considerably.

    Well, we'll find out--someday. You may have all the knowledge but I'm the one who has had 6 Dell Dimensions and I have no regrets.

    You asked why you'd had the problem, you even said you had to go to the high performance power plan, and I pointed out the most obvious issue. If you didn't want to know why did you ask?

    Are you serious? I think you don't understand how Windows Power Management works. It has nothing to do with the power supply. It shuts down certain subsystms to lower your electric bill and 'save the planet' (tm). USB ports have constant "traffic" whether legitimate or garbage because they're part of the raid system so they're supposedly a good system to target. Unfortunately the system doesn't see that real data is being transferred by the user. I told the system not to let Power Management (there's a tab in properties of the USB hubs specifically for this pupose) affect the USB ports and the problem seems to be solved. Voila.

    I have lots of data to transfer around since I'm still setting up multiple runtimes on this new machine. But at the point where my USB use will become more sporadic I plan to change it back or fiddle it somehow b/c now the lights on the HDDs in the USB ports are constantly on.

    I think you misunderstand it more than I do. Performance does many things that could be affecting the USB ports beyond that and it is highly unlikely that Win10 would be resetting a USB that was actively transferring data. Windows can quite easily tell an active USB from an inactive one. As I told you before your base system is specced at roughly 75% of the PSU's rated draw. if those external drives are USB 3 then they are drawing power from the system as well. Considering the amount of wattage you have to play with it wouldn't take much to push you from 75% to 90% and I've seen systems do exactly what you describe at 90% load. Setting Windows to performance power management basically is telling the system to just suffer in silence.

    By

    kenshaw011267 kenshaw011267 February 2019 in The Commons
  • Morphs

    Is it an HD morph? Those can't be split.

    By

    Richard Haseltine Richard Haseltine February 2019 in New Users
  • Quick question about MCM's

    Hi,

    I discovered my Gino head morph needs an Eye Closed supplement MCM to fix a gap on either eye. 

    Now my question is.... do I create a fix for both Left and Right and then when I hook them up will those two fix morphs kick in when the Eyes Closed dial is activated? 

    Thank you!

    By

    RAMWolff RAMWolff February 2019 in The Commons
  • Finally getting new PC Dell XPS 8930 whaddya think?

    Alienware used to be good. Now its just a nameplate on Dell systems.

    A properly specced system would have put in a PSU with a significantly higher rated PSU. I'd never build that system with less than a 550 and would prefer at least a 700W. PSU's are most efficient at 50% of their rated capacity so this system was built to be very inefficient. At nearly a 75% rated maximum it's wasting a lot of its draw as heat and shortening the PSU's lifespan considerably.

    Well, we'll find out--someday. You may have all the knowledge but I'm the one who has had 6 Dell Dimensions and I have no regrets.

    You asked why you'd had the problem, you even said you had to go to the high performance power plan, and I pointed out the most obvious issue. If you didn't want to know why did you ask?

    Are you serious? I think you don't understand how Windows Power Management works. It has nothing to do with the power supply. It shuts down certain subsystms to lower your electric bill and 'save the planet' (tm). USB ports have constant "traffic" whether legitimate or garbage because they're part of the raid system so they're supposedly a good system to target. Unfortunately the system doesn't see that real data is being transferred by the user. I told the system not to let Power Management (there's a tab in properties of the USB hubs specifically for this pupose) affect the USB ports and the problem seems to be solved. Voila.

    I have lots of data to transfer around since I'm still setting up multiple runtimes on this new machine. But at the point where my USB use will become more sporadic I plan to change it back or fiddle it somehow b/c now the lights on the HDDs in the USB ports are constantly on.

    By

    Spit Spit February 2019 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.