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Daz Studio 4.14 Pro, General Release!
Where exactly is Fillament? Or is this another 'Windows Only' type deal, because I can't for the life of me find it. D;
- Real-Time Rendering
- Added a real-time physically-based rendering option to the DrawStyle Options menu in viewports
- Filament (PBR) - Implements the Filament renderer as a DrawStyle
- Requires Windows (currently), 64-bit, OpenGL > 4.1
- Automatic translation of applicable/compatible properties in the Iray Uber shader for real-time display
- Automatic translation of applicable/compatible properties in the DAZ Studio Default shader for real-time display
- ...
- Added a real-time physically-based rendering option to the DrawStyle Options menu in viewports
I'm also hoping it won't be long before we see it on MacOS
This is the part where the Price is Right losing sound is played.
Ah well. Here's hoping it's sooner than expected for us Mac users!
I upgraded to Big Sur and, right now, I would really really like Daz not to crash on launch so I could use my new iMac instead of my old MacPro.
It wont even work on Catalina for me. Big Sur is an issue, yes. but Catalina I cant even download the program anymore. So now new mac users cant use the program full stop. because downloading it isn't an option.
I used Daz on Catalina and it worked fine. Now DIM and DazStudio just crash. Daz had access to all the Big Sur's beta builds and yet their software doesn't work with the release version. Take Affinity, for instance: today I updated to Big Sur and to Affinity Photo, Affinity Design and Affinity Publisher (the older versions still worked). UnReal, Unity and Blender worked with Ctalina and the same versions still work with Big Sur. DaVinci Resolve 16 (pre Big Sur) also keeps happily working. Office (whose code base certainly is not for the faint of heart) keeps working. So, why not DazStudio?
New DS Filament Render EngineThanks for these neat information, some i was aware of but all in all a good overview over the situation...

And just between ous... time to make shaders look right (or even trying to) : AN HOUR! (that you waste while you would have to tweak it back to iray...)
Anyone a script ready for scaling everything in the scene down, putting everything you "don't need to bother with" on the off side?! I guess that would be something...
I´ve created specific folders for this Fila experiments,

if an iRay scene wanted Filamented I better do a second file with all shaders modified for filament, and I use iRay shaders btw, gives me better results, I suggest strongly use distant lights for skin, like 3Delight did in the past, simple using HDR light won't do nothing, below an example, on the first image you could imagine your shader is bad but the same with only a distant light does better results.

the same shaders but only distant light in game, note the color of the light, yep, you need to play with color lights too!

Yep, better but still looks like a videogame from the past, who cares?, Among Us is raytraced?
Daz Studio 4.14 Pro, General Release!Where exactly is Fillament? Or is this another 'Windows Only' type deal, because I can't for the life of me find it. D;
- Real-Time Rendering
- Added a real-time physically-based rendering option to the DrawStyle Options menu in viewports
- Filament (PBR) - Implements the Filament renderer as a DrawStyle
- Requires Windows (currently), 64-bit, OpenGL > 4.1
- Automatic translation of applicable/compatible properties in the Iray Uber shader for real-time display
- Automatic translation of applicable/compatible properties in the DAZ Studio Default shader for real-time display
- ...
- Added a real-time physically-based rendering option to the DrawStyle Options menu in viewports
I'm also hoping it won't be long before we see it on MacOS
This is the part where the Price is Right losing sound is played.
Ah well. Here's hoping it's sooner than expected for us Mac users!
I upgraded to Big Sur and, right now, I would really really like Daz not to crash on launch so I could use my new iMac instead of my old MacPro.
It wont even work on Catalina for me. Big Sur is an issue, yes. but Catalina I cant even download the program anymore. So now new mac users cant use the program full stop. because downloading it isn't an option.
Character skin seams.Huh. Interesting. What bump strength do you have? Have mine at 2. Also how zoomed in are you? From further out my seams aren't that visible but zoom in like your head is next to seam in RL, and it's very visible.
Did not update/merge menus yet (is thay why?)_, so I had to use create menu to add the "Filament Draw Options" node. The Tonmapping & Enviornoment Nodes were added auto from start. Use the Create menu for all kinds of things so can't see why different.
So with Filament Draw Options Visible, did toggle the MipMaps off/on, and flipped between render engines, and preview styles a few times in case something needed a refresh. Still no change. Whereas Bump map change to aero again makes the seam 100% disappear. Also did a render but with it set to viewport, result was identical. Seam is there.
Your experience is the opposite of mine! I used Latonya 8 in these screenshots. With mipmaps on, she has bad seams. With mipmaps off, her skin seams are completely gone, without making any change to bump or normal. However with mipmaps off, there are lots of moire type artifacts. These screenshots are with Texture Resource all the way up on Quality.. When I zoom in, even with mipmaps on. the seams go away.
With mipmaps on, so the seams show, I changed the skin bump from here default 5 to 0 and changed normal from her default 1 to 0. It made no difference that I could see. The seams were all still there.
Daz Studio 4.14 Pro, General Release!Where exactly is Fillament? Or is this another 'Windows Only' type deal, because I can't for the life of me find it. D;
- Real-Time Rendering
- Added a real-time physically-based rendering option to the DrawStyle Options menu in viewports
- Filament (PBR) - Implements the Filament renderer as a DrawStyle
- Requires Windows (currently), 64-bit, OpenGL > 4.1
- Automatic translation of applicable/compatible properties in the Iray Uber shader for real-time display
- Automatic translation of applicable/compatible properties in the DAZ Studio Default shader for real-time display
- ...
- Added a real-time physically-based rendering option to the DrawStyle Options menu in viewports
I'm also hoping it won't be long before we see it on MacOS
This is the part where the Price is Right losing sound is played.
Ah well. Here's hoping it's sooner than expected for us Mac users!
I upgraded to Big Sur and, right now, I would really really like Daz not to crash on launch so I could use my new iMac instead of my old MacPro.
New DS Filament Render EngineI would love to see someone develop a stylized shader or 2D style toon shader for Filament to get that anime-esque style of animation/look. Most of renders are done using pWtoon shaders. Iray doesn't work for me (I've mentioned this in several other posts). Unity has a beautiful set of stylized shaders, but upon installing Unity, I realized it is a live game render engine and not a frame still-shot renderer (so I can't produce my web comics).
Upon reading earlier posts here, I can see that Rawb mentioned that it was really aimed at webcomic and game style animation renders.
Maybe this Filament isn't going to 'do it' right now for those attached to Iray, but for me and my old Dell T3500, it is a godsend and exactly, what I was hoping DAZ would develop in time. I haven't had a chance to jump into it yet as my M-F job has me bogged down. I will this weekend. I'm seeing renders in this thread and they have me very excited to use it.
I came here prior to making some purchases because I want to see how others are doing with it. From what I'm reading, it looks like this is what my aging PC needs very much.
I think "cell shaded" is the word I'm looking for.
Can you give a sample?! I don't really know what you try to go for. But i imagine PBR shaders already exist for your kind of style i think.
A style similar to a Miyazaki animation, maybe like that of Legend of Zelda: Breath of the Wild. I had this style done with pWtoon in this video I created using DAZ:
I want to be able to produce that same cell-shaded effect using filament, but with the Filament lighting that I see for sale here. (I'm not sure how to post vids here from YT using an iPad, so please let me know if this works)
Have you tried that??!
http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-toonshadersUm, yes, many years ago. Thanks. But since the installation of Filament, no. I have to wait until this weekend to give it a try. I had asked about combining 3DL shaders and Iray in Filament, and one of the DAZ techs said that Filament is not based on shaders. I have no idea what PBR shading is. I've never dealt with it.
dunno if https://www.daz3d.com/pwtoon would work in Filament as I don't own it
I have pwtoon and tried it and tried it out and they do not seem to work at all, and Visual Style Shaders does some funky stuff to the texture if tried on Genesis 8..
And that's what I was afraid of. Hence, I asked if there would be a creation of Cell shaded shaders or stylized shaders for filament in the future.
Unfortunately so, and well the only way I see someone will to specifically create a toon/cel shader for Filament.. But that would be a long ways off, as there is so much that needs to be done to Filament first.. Like being more robust and useful, than what would be seen I would imagine by many as just a gimmick and nothing more..
I'm sure it will become more developed as time goes by. Thank you for testing those two shaders though and letting me know the results. I'm going to try and see if I can play with the cell shaders that are DAZ based that gniiial suggested. I've never tweaked them or really dug into them to full capacity. It's also been years since I've tried. I think I was on DAZ version 4.5 the last time I played with them, then gave up and settled for visual style shaders and pWtoon instead. Of course,I didn't fully understand the functionality of shaders, having just left Poser 4 (which to me was an utterly confusing and complicated program to figure out even with a vague instructional book that I had purchased in college).
DAZ is a pretty user friendly program to me, and I'm not much of a tech (pfft, not hardly). Maybe I can figure out with trial and error, how to utilize filaments shaders to behave like cell shaders. (Might be a pipe dream, but hey - dream big! Amiright!?)
Fed up with Iray and looking for alternative (Rant inside)Iray is money and resource hog utility. A simple scene require almost 3GB VRAM which is insane. Almost all low and medium GPU became useless specially low VRAM GPUs. Also other GPU not work. Also CPU denoising not work.
ALTERNATIVE is badly needed.
My hardware Nvidia GPU is currently cannot render Iray and I am looking for Iray alternative.
Not sure what you are even talking about. Only the very lowest end Pascal cards have less than 6Gb of VRAM (3gb 1060, 1050ti, 1050 and 1030). So you seem to be talking about very old HW not recent generation low to medium tier GPU's.
My GPU was working till yesterday without any problem. This GPU is one of the best selling GPU at present, or may be it is the best selling GPU ever. Currently available at Amazon with tags Amazon's Choice, more than 5000 ratings and most of them are 5 and 4 star.
My issue with Iray is that it takes a long time to render, well compared to 3DL that is. As far as I know the VRAM problem you mention above is unrealated to Iray rendering. It's just how much your GPU can hold in v memory. So if your scene doesn't fit your VRAM, you'll have the same problem regardless if you're rendering in Iray or 3DL.The only solution is to render smaller (less heavy) scenes or optimise your scenes by reducing texture sizes, or get a card with more VRAM.
Even a primitive e.g. cube, plane etc. without any texture I cannot render with Nvidia GPU. CPU render is possible but without denoising feature makes it useless too.
A textureless primative will use mbs if not kbs of vram. I sometimes render whole interiors sans texture and they are universally sub 1gb vram, so if you cannot get textureless primative s to render it sounds line something else is going on.Depending on what you're looking to do, you can get some excellent results with 3DL.
Currently 3DL is my only render engine for that PC but sometimes 3DL is very slow compared to render engine with denoising feature. I am also strugling to mix Filament with hair etc.
If 3dl is slow on your computer unless you're currently doing really slow stuff like using Uber environment for bounce light, you're odds of finding an iray-like engine that will be super fast are slim - with or without denoising. Most demos you see of render engines on the internet are on the latest and greatest hardware. You are not going to get those results.You're best bet if you want speed is probably a game engine - export to something like unreal or blender and use eevee. Also if you post your specs you'll potentially get more useful advice for what will and won't work.I know it wont work anymore from today because Iray upgraded with RTX priority and due to less than 4GB VRAM this GPU is now incompatible with Iray. New Iray version with 3000 series supports are awsome enough to justify withdraw Iray render for low VRAM GPUs.
Iray or Cycle etc. like engines are faster than 3DL for me for some scene due to realtime denoising and from today Iray is abandoned that GPU, though Iray was fully functional till yesterday with my present GPU.
Animation SuggestionsFrom the promo video of Filament, i guess they have a LOT of packs ready to.
I'm interested in the behicle ones, both general character/vehicle interactions like the ones you suggest and vehicle specific like the one seen briefly in the promo.
Please post a link to the video?
I don't have it. I meant the background video at the top of the promo page of yesterday sale. Today is different.
Filament tutorials/shaders/lights?Hi all. Not to but in but I'm on a Mac and I downloaded the updates and have the Filament engine stuff installes but one minor issue is I don't see th
Now maybe if I completed my sentence - My Mac downloaded all the updates and the Fillament engine is there with all the necessary nodes, etc. It's just when I pull down that preview render option I don't see the "PBR" option? Anyone on a Mac know why?
I'm pretty sure it is not available on Macs (yet?).
Correct
New DS Filament Render EngineI would love to see someone develop a stylized shader or 2D style toon shader for Filament to get that anime-esque style of animation/look. Most of renders are done using pWtoon shaders. Iray doesn't work for me (I've mentioned this in several other posts). Unity has a beautiful set of stylized shaders, but upon installing Unity, I realized it is a live game render engine and not a frame still-shot renderer (so I can't produce my web comics).
Upon reading earlier posts here, I can see that Rawb mentioned that it was really aimed at webcomic and game style animation renders.
Maybe this Filament isn't going to 'do it' right now for those attached to Iray, but for me and my old Dell T3500, it is a godsend and exactly, what I was hoping DAZ would develop in time. I haven't had a chance to jump into it yet as my M-F job has me bogged down. I will this weekend. I'm seeing renders in this thread and they have me very excited to use it.
I came here prior to making some purchases because I want to see how others are doing with it. From what I'm reading, it looks like this is what my aging PC needs very much.
I think "cell shaded" is the word I'm looking for.
Can you give a sample?! I don't really know what you try to go for. But i imagine PBR shaders already exist for your kind of style i think.
A style similar to a Miyazaki animation, maybe like that of Legend of Zelda: Breath of the Wild. I had this style done with pWtoon in this video I created using DAZ:
I want to be able to produce that same cell-shaded effect using filament, but with the Filament lighting that I see for sale here. (I'm not sure how to post vids here from YT using an iPad, so please let me know if this works)
Have you tried that??!
http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-toonshadersUm, yes, many years ago. Thanks. But since the installation of Filament, no. I have to wait until this weekend to give it a try. I had asked about combining 3DL shaders and Iray in Filament, and one of the DAZ techs said that Filament is not based on shaders. I have no idea what PBR shading is. I've never dealt with it.
dunno if https://www.daz3d.com/pwtoon would work in Filament as I don't own it
I have pwtoon and tried it and tried it out and they do not seem to work at all, and Visual Style Shaders does some funky stuff to the texture if tried on Genesis 8..
And that's what I was afraid of. Hence, I asked if there would be a creation of Cell shaded shaders or stylized shaders for filament in the future.
Unfortunately so, and well the only way I see someone will to specifically create a toon/cel shader for Filament.. But that would be a long ways off, as there is so much that needs to be done to Filament first.. Like being more robust and useful, than what would be seen I would imagine by many as just a gimmick and nothing more..
New DS Filament Render EngineI would love to see someone develop a stylized shader or 2D style toon shader for Filament to get that anime-esque style of animation/look. Most of renders are done using pWtoon shaders. Iray doesn't work for me (I've mentioned this in several other posts). Unity has a beautiful set of stylized shaders, but upon installing Unity, I realized it is a live game render engine and not a frame still-shot renderer (so I can't produce my web comics).
Upon reading earlier posts here, I can see that Rawb mentioned that it was really aimed at webcomic and game style animation renders.
Maybe this Filament isn't going to 'do it' right now for those attached to Iray, but for me and my old Dell T3500, it is a godsend and exactly, what I was hoping DAZ would develop in time. I haven't had a chance to jump into it yet as my M-F job has me bogged down. I will this weekend. I'm seeing renders in this thread and they have me very excited to use it.
I came here prior to making some purchases because I want to see how others are doing with it. From what I'm reading, it looks like this is what my aging PC needs very much.
I think "cell shaded" is the word I'm looking for.
Can you give a sample?! I don't really know what you try to go for. But i imagine PBR shaders already exist for your kind of style i think.
A style similar to a Miyazaki animation, maybe like that of Legend of Zelda: Breath of the Wild. I had this style done with pWtoon in this video I created using DAZ:
I want to be able to produce that same cell-shaded effect using filament, but with the Filament lighting that I see for sale here. (I'm not sure how to post vids here from YT using an iPad, so please let me know if this works)
Have you tried that??!
http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-toonshadersUm, yes, many years ago. Thanks. But since the installation of Filament, no. I have to wait until this weekend to give it a try. I had asked about combining 3DL shaders and Iray in Filament, and one of the DAZ techs said that Filament is not based on shaders. I have no idea what PBR shading is. I've never dealt with it.
dunno if https://www.daz3d.com/pwtoon would work in Filament as I don't own it
I have pwtoon and tried it and tried it out and they do not seem to work at all, and Visual Style Shaders does some funky stuff to the texture if tried on Genesis 8..
And that's what I was afraid of. Hence, I asked if there would be a creation of Cell shaded shaders or stylized shaders for filament in the future.
New DS Filament Render Enginedunno if https://www.daz3d.com/pwtoon would work in Filament as I don't own it
I have pwtoon and tried it out and it does not work at all, tried Visual Style Shaders and it does some funky stuff to the texture if tried on Genesis 8, and lastly OSO Toon and well yeah same biz not working..
New DS Filament Render EngineI would love to see someone develop a stylized shader or 2D style toon shader for Filament to get that anime-esque style of animation/look. Most of renders are done using pWtoon shaders. Iray doesn't work for me (I've mentioned this in several other posts). Unity has a beautiful set of stylized shaders, but upon installing Unity, I realized it is a live game render engine and not a frame still-shot renderer (so I can't produce my web comics).
Upon reading earlier posts here, I can see that Rawb mentioned that it was really aimed at webcomic and game style animation renders.
Maybe this Filament isn't going to 'do it' right now for those attached to Iray, but for me and my old Dell T3500, it is a godsend and exactly, what I was hoping DAZ would develop in time. I haven't had a chance to jump into it yet as my M-F job has me bogged down. I will this weekend. I'm seeing renders in this thread and they have me very excited to use it.
I came here prior to making some purchases because I want to see how others are doing with it. From what I'm reading, it looks like this is what my aging PC needs very much.
I think "cell shaded" is the word I'm looking for.
Can you give a sample?! I don't really know what you try to go for. But i imagine PBR shaders already exist for your kind of style i think.
A style similar to a Miyazaki animation, maybe like that of Legend of Zelda: Breath of the Wild. I had this style done with pWtoon in this video I created using DAZ:
I want to be able to produce that same cell-shaded effect using filament, but with the Filament lighting that I see for sale here. (I'm not sure how to post vids here from YT using an iPad, so please let me know if this works)
Have you tried that??!
http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-toonshadersUltraScenery [Commercial]HDRIs work, but you have to play a bit with lighting levels. One very good thing is that you can see the HDRI in Filament (if you turn it to visible in Environment settings) and can position it exactly, rather than several iterations of guess-rotate-render.
That's great! I'm very familiar with the guess-rotate-render game. Thanks!
New DS Filament Render EngineI would love to see someone develop a stylized shader or 2D style toon shader for Filament to get that anime-esque style of animation/look. Most of renders are done using pWtoon shaders. Iray doesn't work for me (I've mentioned this in several other posts). Unity has a beautiful set of stylized shaders, but upon installing Unity, I realized it is a live game render engine and not a frame still-shot renderer (so I can't produce my web comics).
Upon reading earlier posts here, I can see that Rawb mentioned that it was really aimed at webcomic and game style animation renders.
Maybe this Filament isn't going to 'do it' right now for those attached to Iray, but for me and my old Dell T3500, it is a godsend and exactly, what I was hoping DAZ would develop in time. I haven't had a chance to jump into it yet as my M-F job has me bogged down. I will this weekend. I'm seeing renders in this thread and they have me very excited to use it.
I came here prior to making some purchases because I want to see how others are doing with it. From what I'm reading, it looks like this is what my aging PC needs very much.
I think "cell shaded" is the word I'm looking for.
Can you give a sample?! I don't really know what you try to go for. But i imagine PBR shaders already exist for your kind of style i think.
A style similar to a Miyazaki animation, maybe like that of Legend of Zelda: Breath of the Wild. I had this style done with pWtoon in this video I created using DAZ:
I want to be able to produce that same cell-shaded effect using filament, but with the Filament lighting that I see for sale here. (I'm not sure how to post vids here from YT using an iPad, so please let me know if this works)
New DS Filament Render Enginedunno if https://www.daz3d.com/pwtoon would work in Filament as I don't own it
New DS Filament Render EngineI would love to see someone develop a stylized shader or 2D style toon shader for Filament to get that anime-esque style of animation/look. Most of renders are done using pWtoon shaders. Iray doesn't work for me (I've mentioned this in several other posts). Unity has a beautiful set of stylized shaders, but upon installing Unity, I realized it is a live game render engine and not a frame still-shot renderer (so I can't produce my web comics).
Upon reading earlier posts here, I can see that Rawb mentioned that it was really aimed at webcomic and game style animation renders.
Maybe this Filament isn't going to 'do it' right now for those attached to Iray, but for me and my old Dell T3500, it is a godsend and exactly, what I was hoping DAZ would develop in time. I haven't had a chance to jump into it yet as my M-F job has me bogged down. I will this weekend. I'm seeing renders in this thread and they have me very excited to use it.
I came here prior to making some purchases because I want to see how others are doing with it. From what I'm reading, it looks like this is what my aging PC needs very much.
I think "cell shaded" is the word I'm looking for.
Can you give a sample?! I don't really know what you try to go for. But i imagine PBR shaders already exist for your kind of style i think.
New DS Filament Render EngineI would love to see someone develop a stylized shader or 2D style toon shader for Filament to get that anime-esque style of animation/look. Most of renders are done using pWtoon shaders. Iray doesn't work for me (I've mentioned this in several other posts). Unity has a beautiful set of stylized shaders, but upon installing Unity, I realized it is a live game render engine and not a frame still-shot renderer (so I can't produce my web comics).
Upon reading earlier posts here, I can see that Rawb mentioned that it was really aimed at webcomic and game style animation renders.
Maybe this Filament isn't going to 'do it' right now for those attached to Iray, but for me and my old Dell T3500, it is a godsend and exactly, what I was hoping DAZ would develop in time. I haven't had a chance to jump into it yet as my M-F job has me bogged down. I will this weekend. I'm seeing renders in this thread and they have me very excited to use it.
I came here prior to making some purchases because I want to see how others are doing with it. From what I'm reading, it looks like this is what my aging PC needs very much.
I think "cell shaded" is the word I'm looking for.
New DS Filament Render EngineI would love to see someone develop a stylized shader or 2D style toon shader for Filament to get that anime-esque style of animation/look. Most of renders are done using pWtoon shaders. Iray doesn't work for me (I've mentioned this in several other posts). Unity has a beautiful set of stylized shaders, but upon installing Unity, I realized it is a live game render engine and not a frame still-shot renderer (so I can't produce my web comics).
Upon reading earlier posts here, I can see that Rawb mentioned that it was really aimed at webcomic and game style animation renders.
Maybe this Filament isn't going to 'do it' right now for those attached to Iray, but for me and my old Dell T3500, it is a godsend and exactly, what I was hoping DAZ would develop in time. I haven't had a chance to jump into it yet as my M-F job has me bogged down. I will this weekend. I'm seeing renders in this thread and they have me very excited to use it.
I came here prior to making some purchases because I want to see how others are doing with it. From what I'm reading, it looks like this is what my aging PC needs very much.
Is Daz Studio (as we know it) Heading South?Daz Studio itself is great but in future that Iray engine will might convert it an Elite software like Autodesk products, only full time professionals will remain due to Nvidia's policy of high end graphics card only access.
This is literally why Filament was added according to @KindredArts
Filament runs on CPU/GPU. Plus you have countless export options to other softwares , like the free Blender.
Iray runs fine on an average gaming PC, which is, according to Steam a Nvidia 1060 with 8gb VRAM and 16Gb RAM. I render on an 1060, and it is fine to work with.
So that argument is not correct. If not, Daz has become far more accessable this year rather than less.
Not really the truth, when we have to figure everything out (again) like with other "new" features that Daz comes up with, but does not really improve things on these features. It's more like a patchwork quilt right now, with bugs that are there right now and where there years! A new render engine for older computers does NOT improve loading times with cranked up smoothing and collision that prevents from doing ANYTHING in the program, without running into laggs that turn out to last 10-Xwhatever minutes! This happens on ALL computers, not just slower ones, not just mac, not just with gpu or cpu... You know what i mean?! Daz has to control the errors here in the program by setting limitations and forcing the vendors and pa's to create clean and ready to use items/environments. The vendors and Pa's should also share textures and shaders, to reduce the unnecessary loading of textures. Some improvement would be having 10 wood textures that they change with the different possible settings to let a wood texture look like pine or like maple by using coloring, not totally new textures! Textures can be aligned, vertically, horicontally, scaled up/down. There are incredible possibilities for a better loading time of any scene. But the vendors and pa's and also Daz are failing to work together here in my opinion. Daz seems to become a big betatest for everything...

- Real-Time Rendering










