• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Need a 3D artist to create a photo of a realistic character G3

    And you want this character rendered or are you hoping for someone to make you a figure or morph you can use in DS?

    If you want someone to work for you you need to give some information about your wishes but as well what you are willing to offer.

    The more detailed the information is the better will be the result.

    By

    Linwelly Linwelly February 2019 in Art Studio
  • Genesis Base Defaulting as Denobulan GDU - HELP!

    I loaded this morph and now it has become my Genesis default shape. 
    I deleted the files and totally reloaded Daz 3D and all content. 

    I deleted - \data\DAZ 3D\Genesis\Base\Morphs\GDU\Denobulan\Denobulan.dsf 

    This still is loaded Denobulan GDU Actor/GDU/Head Shapes Parameter Setting

    It is still there, help please

    By

    Shadowe Shadowe February 2019 in Product Suggestions
  • El loco Marcha sale es pronto

    A nice normal rabbit with a hare morph would be cool

    By

    Linwelly Linwelly February 2019 in The Commons
  • What happened to to Daz models while I was gone?

    Been involved with other things that don't involve 3D for more than a year, but I'm just going to be up front when I say that all the models in Genesis 8 don't look so good. And it's not just the figures either, it seems like much of the clothes, the interiors, all looking sort of poorly made, poorly lit, etc. Did something change over the last while? Or maybe I'm having delusions about how great so much of Genesis 3 was? I was expecting to be rifling through new stuff and adding to my want list, but other than one pair of shoes, I'm not really seeing much. Just my impression. 

    I can't agree also, I constantly work with scenes that have both figures in them and with so many things including clothes and skins being interchangable, many times I can't tell them apart till I look at the generation specific morphs

    That's true. The only ones I can truly tell apart anymore is Vicky 4 from the Genesis line (but not the individual Genesis's sometimes). Even then, I get stumped now and then by a really good V4 morph.

    Laurie

    By

    AllenArt AllenArt February 2019 in The Commons
  • The Things Which Could Be Worse Need Cats To Make Them Better Complaint Thread

    can that morph masking be precise?  for example make the morph affect only the toenail beds?

    By

    Mistara Mistara February 2019 in The Commons
  • Retro ruffles

    I don't, I have zero use for female clothes because I render men. So this freebie isn't worth anything to me. I prefer props.

    But men could wear them ruffles too...

    Heck yeah, you can't say "ruffles" without "rough". 

    Who says men can't wear ruffles? Them's fightin' words, Bro. lol

    now if we only had a morph to turn G8M into a dragon.  Mil dragon in roughulls enlightened

    By

    Mistara Mistara February 2019 in The Commons
  • Retro ruffles

    How did you do the shoulder strap off the shoulder?

    Is that a morph or Dforce?

    By

    Griffin Avid Griffin Avid February 2019 in The Commons
  • long, straight hair
    Have you tried using dFormer to take the pouf out of the top. I had a problem with Georgia Hair's top pouf (even with limits disabled on the flatten morph), and the initially unwieldy dFormer tamed the unruly wave. Duplicate a copy of the hair before you start working.

    Haven't worked much with dformers so I hadn't thought of that. Thanks! I'll give it a go.

    By

    mclaugh mclaugh February 2019 in The Commons
  • long, straight hair

    Thanks for the suggestions. I already have both the alice and the drop wet hair. The alice hair is closer to the look I'm after, but the crown is a bit too tall (to my eye) to be realistic and it doesn't quite drape correctly. (What do you mean, OCD? Moi?)

    Classic long hair looks interesting, but at 5 min for the simulation on a 1080Ti, I'll probably be dead before it finishs on my (10 year old Core2 duo) laptop. surprisesurprisecrying

    Have you tried using dFormer to take the pouf out of the top. I had a problem with Georgia Hair's top pouf (even with limits disabled on the flatten morph), and the initially unwieldy dFormer tamed the unruly wave. Duplicate a copy of the hair before you start working.

    By

    xyer0 xyer0 February 2019 in The Commons
  • Making Poser's Andy work with a Genesis 8 pose

    The only thing I can think of might be to transfer the rigging from G8 to Andy. Never done it, so you might just have to google "transfer rigging in Daz Studio" to find tutorials

    By

    FSMCDesigns FSMCDesigns February 2019 in Technical Help (nuts n bolts)
  • Customized Character Tutorials

    Here is another Character I did up earlier today

    I used a few morphs for this look 30% Gia 6, 60% Fairy Morph I got a while back for free on ShareCG,10% Teen Josie 6, used extend elf ears as well I got for free a while back. It is only head morphs I used on this one.

    Rendered in 3Delight used AoA Ambient Lighting only, no postwork, Hair used is Scarf Hair For GF2 and Teen Josie 6, Outfit is Diamond Glitter for GF2

    Eve Elven

    By

    Saphirewild Saphirewild February 2019 in Art Studio
  • Heels, begone?

    Ok, so I know I'm in a sharp and tiny minority when I look at outfits, think "Wow, this one looks really great!" and then see high heels, groan an exaggerated, melodramatic groan, and close the tab because I now deem the outfit unusable.  I get it.  Not even all women consider heels to be ridiculous, unwearable atrocities. ('Course, not all women have ridden rodeo, been a soldier and an MP, fought in full and partial medieval armour, driven a truck, worked construction, fought martial arts, raced BMX, fought light weapons, done their own stunts, or "manned" a siege engine, either. ;) )
    So, yeah... I would LOVE it if every outfit that has high heels also had a morph for flats or functional heels (like combat boots, hiking boots, or cowb'y boots) but I know there's probably not much market for it, and I don't wanna make everyone else wear my shoes any more than I want to wear theirs, so the question becomes this:  
    I imagine I can take those outfits into Hex or Blender, re-shape the heels into flats, and import that as a morph (and I expect tutorials on that will teach me how to re-inject the zeroed out heel poses  to do it) but, once that's done, do you think there's a viable market for that as a thing? "Sensible Shoes for X", "Sensible Shoes for Y" - it'd have to be super-cheap to be saleable, but it wouldn't sell many copies, either, right?  So how long would it take, and how many would have to sell to make all the making, texturing, injecting, and all the song and dance to get them accepted as products worthwhile...?
    Whenever I have an idea like this, I tend to assume the reason it's not a thing is because people with a lot more experience have already considered it and decided the math doesn't work out, right?  Are these assumptions correct:
    A - It would have to be done on an outfit by outfit basis.

    B - It would take two hours, per outfit, bare minimum.

    C - packaging it for sale in the marketplace would require at least another 3-4 hours (promo render, product render, actual file packaging, etc.)

    D - Most people aren't going to buy it at all, and those who do won't pay more than a buck or three unless it just happens to be that one outfit they really wanted to use (luck of the draw) 

    E - They're going to buy it on sale anyway, so you're making what... $.25, $.50 per, max? So...

    F - let's say the equation is V * H / P = X where V is Value of your time (Let's say $25 for ease of math), H is hours invested (6?), P is profit, your cut per sale (let's say $.25, again for ease of math) = X
    Solve for X gets us a threshold of 600 have to sell for each one to earn out?  Is that about right?  So are there anything like six hundred people who'd buy it - even as a step toward making that outfit male-friendly?

    Nope. I don't buy products with heels unless it makes sense - such as an evening dress or similar. I don't buy products that have them if they are 'ninja' type products - or similar.

    By

    nicstt nicstt February 2019 in The Commons
  • Shaders?

    No, a shader is code that tells a particular render engine how to process the surace. The surface settings are the sahder to use and the values and maps asigned to it. In general surfaces/materials/shader settings do not transfer to other applications.

    I see. Thanks!

    By

    CleasyClaire CleasyClaire February 2019 in New Users
  • Transfering Clothing Morphs

    Transfer Utility can transfer morphs as well as rigging, if you use the original as the Source and the new OBJ as the Target - it's in the additional options that can be shown under the main dialogue.

    By

    Richard Haseltine Richard Haseltine February 2019 in Technical Help (nuts n bolts)
  • Shaders?

    No, a shader is code that tells a particular render engine how to process the surace. The surface settings are the sahder to use and the values and maps asigned to it. In general surfaces/materials/shader settings do not transfer to other applications.

    By

    Richard Haseltine Richard Haseltine February 2019 in New Users
  • 3D Art Freebie Challenge-February 2019-"Strange Love" -Entries Thread Only

    Title: Sorry Dr. Strangelove, the Apocalypse is cancelled...
    ... or: how I learned to stop worrying and love my Superhero girlfriend.

    DAZ Studio & Photoshop.

     

    Freebies:

    1) Bomb by roachmiester: http://www.sharecg.com/v/80764/browse/5/3D-Model/Little-Boy

    2) Face morph by RenderGuyNY: http://www.sharecg.com/v/90309/gallery/21/DAZ-Studio/Genesis-8-Female-Faces

    3) Body morph by squarepeg3d: https://www.renderosity.com/mod/freestuff/fantasy-amazon-bundle-for-g8f---100-free/79046

    4) Circlet by squarepeg3d: https://www.renderosity.com/mod/freestuff/fantasy-amazon-bundle-for-g8f---100-free/79046

    5) Cape by Hilmarion: https://www.renderosity.com/mod/freestuff/dforce-oval-cape/80321

    6) Pants by Wilmap: https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=437

    7) Lipstick (granted, not really visible) by April's Vanity: http://shop.aprilsvanity.com/flo-makeup-for-genesis-8-females.html

    8) Leather Jacket by squarepeg3d: https://www.renderosity.com/mod/freestuff/the-major-for-g8f---100-free/79495

    9) Fingerless Gloves by Wilmap: https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=89

    10) Jeans by scheusal242: https://www.renderosity.com/mod/freestuff/hipjeans-for-genesis-8-female/77555

    11) Combat boots by Headkase & Varsel: http://www.sharecg.com/v/56443/browse/11/Poser/Bossy-Boots-2.0-for-GENESIS

    12) Cityscape by alicansaygin: https://free3d.com/3d-model/city-environment-46245.html
     

    Bi-weekly DAZ freebies:

    13) Bustier: XDress

    14) Sci-Fi Gloves & Boots: ArtemisX

    15) Hair: Pure Hair: Bubblegum

    16) TShirt: Foxy Stripe Shirt

     

    Purchased:

    - Miranda Hair

    - The Flock Gulls and Crows

    - Sacrosanct Poses and Expressions

    - 200+ Head and Face Morphs for Genesis 8 Female

    - Fit Control for Genesis 8 Female

     

    No Counts:

    - Genesis 8 Female Head Morphs

    - Genesis 8 Female Body Morphs

     

    By

    Hylas Hylas February 2019 in Freebies
  • Heels, begone?

    I too prefer flat to medium heels, whether I am wearing them or doing art. Usually I end up swapping or kitbashing like JOdel & Griffin Avid if I don't want the heels.I love trying different shaders on clothing, tweaking the colors and so on anyway, so it doesn't bother me most of the time. Now when I don't have the time for that, it would be nice to just click on a morph or separate figure.

    Two low heel boots I have are: Flat Boots for G2 Females https://www.daz3d.com/flat-boots-2-for-genesis-2-female-s & Tall Lace-up Boots for V4 https://www.daz3d.com/tall-lace-up-boots-for-v4

    The V4 set looks nice but I always had trouble with poke-through and usually had to resort to hiding legs and feet, so might not be easily usable on later generations. If the G3 boots also had knee or calf high versions, I'd use them more. (If anyone knows how to DIY the shorter looks, please tell me!)

     

    A couple people have mentioned having both high and low/flat footwear included in clothing sets. I'd love that, but it might be so much extra work that the product would have to be priced out of what people would be willing to pay.

    By

    miladyderyni_173d399f47 miladyderyni_173d399f47 February 2019 in The Commons
  • Transfering Clothing Morphs

    Hello all,

    I'm not sure if it is possible to transfer the original morphs of a garment where I had to change the geometry there of to create some new ones? I'm thinking no. Could it be done in the parameter tab? or some other way? thanks

    By

    j_stnk j_stnk February 2019 in Technical Help (nuts n bolts)
  • Heels, begone?

    Ok, so I know I'm in a sharp and tiny minority when I look at outfits, think "Wow, this one looks really great!" and then see high heels, groan an exaggerated, melodramatic groan, and close the tab because I now deem the outfit unusable.  I get it.  Not even all women consider heels to be ridiculous, unwearable atrocities. ('Course, not all women have ridden rodeo, been a soldier and an MP, fought in full and partial medieval armour, driven a truck, worked construction, fought martial arts, raced BMX, fought light weapons, done their own stunts, or "manned" a siege engine, either. ;) )
    So, yeah... I would LOVE it if every outfit that has high heels also had a morph for flats or functional heels (like combat boots, hiking boots, or cowb'y boots) but I know there's probably not much market for it, and I don't wanna make everyone else wear my shoes any more than I want to wear theirs, so the question becomes this:  
    I imagine I can take those outfits into Hex or Blender, re-shape the heels into flats, and import that as a morph (and I expect tutorials on that will teach me how to re-inject the zeroed out heel poses  to do it) but, once that's done, do you think there's a viable market for that as a thing? "Sensible Shoes for X", "Sensible Shoes for Y" - it'd have to be super-cheap to be saleable, but it wouldn't sell many copies, either, right?  So how long would it take, and how many would have to sell to make all the making, texturing, injecting, and all the song and dance to get them accepted as products worthwhile...?
    Whenever I have an idea like this, I tend to assume the reason it's not a thing is because people with a lot more experience have already considered it and decided the math doesn't work out, right?  Are these assumptions correct:
    A - It would have to be done on an outfit by outfit basis.

    B - It would take two hours, per outfit, bare minimum.

    C - packaging it for sale in the marketplace would require at least another 3-4 hours (promo render, product render, actual file packaging, etc.)

    D - Most people aren't going to buy it at all, and those who do won't pay more than a buck or three unless it just happens to be that one outfit they really wanted to use (luck of the draw) 

    E - They're going to buy it on sale anyway, so you're making what... $.25, $.50 per, max? So...

    F - let's say the equation is V * H / P = X where V is Value of your time (Let's say $25 for ease of math), H is hours invested (6?), P is profit, your cut per sale (let's say $.25, again for ease of math) = X
    Solve for X gets us a threshold of 600 have to sell for each one to earn out?  Is that about right?  So are there anything like six hundred people who'd buy it - even as a step toward making that outfit male-friendly?

    Someone mentioned this in passing, but alot of times the heel is its own material zone, separate from the sole. When that is the case, the easiest thing to do is to make it invisble in the surfaces tab.

    By

    Odaa Odaa February 2019 in The Commons
  • long, straight hair

    I think the alice hair looks better because it goes behind the ear, unlike drop wet hair (attached).

    My fav is https://www.daz3d.com/classic-long-hair-with-dforce-for-genesis-8-females. So natural, and it would be fun to try to make a morph for it without a part.

     

    By

    Toonces Toonces February 2019 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.