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Need Help Finding Character Skin
Tugpsx said:
I'm not sure who thst character is or where you got the image. That would help in tracking down the asset. You are best getting any of iSorceTexture characters if you are looking for good character textures.
https://www.daz3d.com/isourcetextures
Also MelissaGT in the forums has a full tutorial on how you can make your own shaders to accomplish realistic looking skin shaders. Don't forget the Victoria 8/8.1 has a serious shader set along with some starting points to build on.
The character is called Jane & she is from the game Glamour.
Need Help Finding Character SkinLooks a lot like the FWSA in terms of the morph style (even though they don't recognize it) , especially the FWSA Genesis 3 characters.
For instance :
https://www.daz3d.com/fwsa-nancy-hd-for-genesis-3-female
or https://www.daz3d.com/fwsa-keira-hd-for-victoria-7You could probably come close with that and a face morph pack. The skin is a bit different though, but looks a lot like the type on G3s. Would look into that generation further for the skin.
Need Help Finding Character SkinI'm not sure who thst character is or where you got the image. That would help in tracking down the asset. You are best getting any of iSorceTexture characters if you are looking for good character textures.
https://www.daz3d.com/isourcetextures
Also MelissaGT in the forums has a full tutorial on how you can make your own shaders to accomplish realistic looking skin shaders. Don't forget the Victoria 8/8.1 has a serious shader set along with some starting points to build on.
Stephanie 8 does not show her (MDL) eyebrows in 'Texture Shaded' work env. but most other figures doRichard Haseltine said:
I can't check at the moment but it may be the way they are implemented - Diffuse overlay vs on the map, or you may be using painted Diffuse Overlay brows on Stephanie and mesh brows on Victoria 8
Thx Richard, I'm to noob to have tweaked the settings of Stephanie 8, so I have it as it was on purchase and installation. The mesh/overlay difference is not entirely clear to me. I have noticed that the RSL stuff does show eyebrows in "Texture Shaded" but I tend to avoid RSL at all costs, I don't understand why it is even there (RSL), it makes the figures ridiculously hideous like they are wearing a cheap mask, causing a huge skin tone difference and on top of that it is often shockingly slow in application almost making my system hang...
Help with external GPU for macintoshHey, @barrieM, I don't believe that those messages are the cause of the crash. You'll notice that they are marked as '[WARNING]', which in software development is usually shorthand for "Something not-so-great happened but I'm OK to carry on anyway." As opposed to '[ERROR]', which means "Oh crap, we're screwed, I'm getting out before anything worse happens."
What those particular messages are saying is that the renderer isn't able to find an Nvidia card that it can use, so it's going to do the render in CPU mode. That's exactly what it should do: your 2018 MacMini has an Intel integrated graphics card, and no Nvidia card.
CUDA is Nvidia's programming platform: when DAZ Studio does a render, it talks to the CUDA interface, and CUDA turns the instructions that Studio gives it into low-level code that runs (very fast) on the GPU. I'm honestly not quite sure what to make of that first warning line. I'd expect there not to be a CUDA driver at all on your system, but what it seems to be saying is "There's a CUDA driver, but it's old as dirt, so I'm not going to use it." Overall, though, what those lines are telling us is "It's not possible to do a GPU render, so we're going to do it on the CPU instead." This is exactly what ought to happen, which is why I think those warning messages aren't anything to worry about.
"Please update your driver" is a red herring: there are no Nvidia drivers available for recent versions of the Mac OS (because Nvidia and Apple are no longer BFFs, and have both taken their ball and gone home in a huff). So you couldn't even if you wanted to.
The short answer is that I don't believe those three lines are a problem. It looks to me as if DAZ Studio is doing what it should do at that point. On the other hand, your render is still crashing, which is Not Good, and Not What is Supposed to Happen.
As far as I know DAZ Studio 4.16 is supposed to be compatible with recent versions of MacOS. I can't swear to that, because I haven't run Studio on my Mac since I upgraded from Catalina, and all my attempts to install the new version are failing (DIM just says "Install Failed" and won't tell me any more than that).
My advice would be to start with the very simplest scene you can -- literally just Victoria 8 and nothing else. Try to render that. If that works, work your way toward more complex scenes. Sometimes one specific piece of content can break a render. If it doesn't work, open a ticket with DAZ Support and see if they can help you. Make sure to send them the entire log, both the DAZ Studio log and the Crash Reporter log. They know the insides of DAZ Studio much better than I do, and may be able to pinpoint the issue for you.
Stephanie 8 does not show her (MDL) eyebrows in 'Texture Shaded' work env. but most other figures doI can't check at the moment but it may be the way they are implemented - Diffuse overlay vs on the map, or you may be using painted Diffuse Overlay brows on Stephanie and mesh brows on Victoria 8
Stephanie 8 does not show her (MDL) eyebrows in 'Texture Shaded' work env. but most other figures doStephanie 8 does not show her (MDL) eyebrows in 'Texture Shaded' work env. but most other figures do
Hi all would be great if you could help me with this one, can't find an answer in the forum or anywhere else.
I had an entire forum question prepared why my Stephanie 8 does not show her eyebrows even when I click on her a dedicated "MDL Eyebrows ON" tile while e.g. Victoria 8 never has this problem, but then I found out that Stephanie 8 does show the eyebrows from her own Smart Content tiles but you just can't see them in the 'Texture Shaded' work environment, but as soon as you switch to 'Filament (PBR)' or 'NVIDIA Iray' you can actually see them. Victoria 8's eyebrows show just fine in the 'Texture Shaded' work environment even when I put them on Stephanie 8's face (which I did as a workaround thinking the eyebrows were really absent on Stephanie 8).
Is there a way to show Stephanie 8's own eyebrows in the 'Texture Shaded' work environment and why doesn't Victoria 8 eyebrows (and many other figures) have the same 'visibilty' problem in the 'Texture Shaded' work environment?
Different issue, somewhat related, part from my initially prepared forum question:
"I know that expert users often do not have much use for standard eyebrows, but beginners like me are befuddled why anyone at DAZ corp. thought that making browless figures default was a good idea; I so wish there was a global setting to get rid of all that browless craziness until I am ready to do my own artsy eyebrows customization etc."Is there such a setting?
Thx!
Victoria 4 (Solved)How do you load a Victoria 4 base in Daz? I don't understand anything Victoria as it seems the installation gives "runtime" files but nothing in figures... The instructions say it should be in "daz people", but install has no such folder... I have the Victoria 4 starter Bundle and it has the folders: Geometries, libraries, support, textures and weblinks.
Did I miss the memo? Daz+ Discount on new releases now only 20%?JasonSWrench said:
I think part of the problem is the target market for DAZ seems to have changed on their end. At one point, they really were targeting hobbyists and people wanting to get into 3D art. Overtime, this model seems to have shifted. I don’t know many hobbiests who could keep up purchasing at these prices. I used to wake up in the middle of the night to see what was new (and more often than not buy something). I have 16,600+ pieces in my install manager. Honestly, I have enough content to play with till the cows come home (hell, I have a DAZ cow). But I’ve watched as my buying power at DAZ has dwindled. The prices have gone up and amount of content one gets has simply dwindled. I used to flock to the new pro releases. Now, I rarely purchase a new DAZ figure because they’re outlandishly priced with hardly any supporting content. DAZ also does not seem to appreciate its customers any more. Maybe I was just lucky to start DAZ when I did, but they’ve changed, and not for the better, in the last few years. I will miss the company that sent me a free 3D printed Victoria in the mail for being a good customer. I can’t imagine this new DAZ doing something like that.
Great post!
So true.
Did I miss the memo? Daz+ Discount on new releases now only 20%?JasonSWrench said:
I think part of the problem is the target market for DAZ seems to have changed on their end. At one point, they really were targeting hobbyists and people wanting to get into 3D art. Overtime, this model seems to have shifted. I don’t know many hobbiests who could keep up purchasing at these prices. I used to wake up in the middle of the night to see what was new (and more often than not buy something). I have 16,600+ pieces in my install manager. Honestly, I have enough content to play with till the cows come home (hell, I have a DAZ cow). But I’ve watched as my buying power at DAZ has dwindled. The prices have gone up and amount of content one gets has simply dwindled. I used to flock to the new pro releases. Now, I rarely purchase a new DAZ figure because they’re outlandishly priced with hardly any supporting content. DAZ also does not seem to appreciate its customers any more. Maybe I was just lucky to start DAZ when I did, but they’ve changed, and not for the better, in the last few years. I will miss the company that sent me a free 3D printed Victoria in the mail for being a good customer. I can’t imagine this new DAZ doing something like that.
...agreed.
I've been here long enough to remember 99¢ PC items, straightforward sales without a bunch of gimmicks or hoops to jump through, and vouchers for having a gallery submission accepted, as well as for those in the PC (that didn't have a minimum purchase limit). I remember when March Madness was the biggest sale event of the year next to the PA sale in fall. Today both are pretty much "ho hum" and even the PC (or Daz+) sales have been losing their lustre (last year's PC+ sale frequently required buying themed bundles as the key to unlock additional savings and specials). I can understand the effects of inflation on prices, like PC items going up in price from .99¢ over time (though adjusted for inflation alone, a 99¢ item in 2007 would be about 1.35$ today instead of 4.99$). All this branching into other realms like Avatars, NFTs, merchandising, and Enterprise licensing has been leaving the original core of community behind more and more.
Hobbyists don't usually make much if anything off their work and a good many of us are on limited incomes as well and feel we are being feeling priced out of the hobby with some of the moves and changes that have occurred over the years.
Did I miss the memo? Daz+ Discount on new releases now only 20%?JasonSWrench said:
Rod Wise Driggo said:
JasonSWrench said:
I will miss the company that sent me a free 3D printed Victoria in the mail for being a good customer. I can’t imagine this new DAZ doing something like that.
Those have been the days. Unfortunately I stored my 3D printed Vicky in a box with other stuff so that her hands came off. Need to fix that with some plastic glue someday ;-)
Rod: My Vicki only lost one hand. Thankfully, glue worked just fine. She’s still sitting on a shelf in my living room.
J
Mine has been in the wars too, lost both hands at various times and is currently awaiting futher surgery to reattach the right hand :(
Did I miss the memo? Daz+ Discount on new releases now only 20%?Rod Wise Driggo said:
JasonSWrench said:
I will miss the company that sent me a free 3D printed Victoria in the mail for being a good customer. I can’t imagine this new DAZ doing something like that.
Those have been the days. Unfortunately I stored my 3D printed Vicky in a box with other stuff so that her hands came off. Need to fix that with some plastic glue someday ;-)
Rod: My Vicki only lost one hand. Thankfully, glue worked just fine. She’s still sitting on a shelf in my living room.
J
Did I miss the memo? Daz+ Discount on new releases now only 20%?JasonSWrench said:
I will miss the company that sent me a free 3D printed Victoria in the mail for being a good customer. I can’t imagine this new DAZ doing something like that.
Those have been the days. Unfortunately I stored my 3D printed Vicky in a box with other stuff so that her hands came off. Need to fix that with some plastic glue someday ;-)
Using Daz3d characters to make NFTs legalThere are a few exceptions - the old Anne Marie Goddard Digitial Clone for Victoria 3 and cotnent from Flipped Normals come to mind, they should all have a note on the product page - but generally your 2D renders of 3D content are yours to use as you wish, including for commercial purposes.
Did I miss the memo? Daz+ Discount on new releases now only 20%?I think part of the problem is the target market for DAZ seems to have changed on their end. At one point, they really were targeting hobbyists and people wanting to get into 3D art. Overtime, this model seems to have shifted. I don’t know many hobbiests who could keep up purchasing at these prices. I used to wake up in the middle of the night to see what was new (and more often than not buy something). I have 16,600+ pieces in my install manager. Honestly, I have enough content to play with till the cows come home (hell, I have a DAZ cow). But I’ve watched as my buying power at DAZ has dwindled. The prices have gone up and amount of content one gets has simply dwindled. I used to flock to the new pro releases. Now, I rarely purchase a new DAZ figure because they’re outlandishly priced with hardly any supporting content. DAZ also does not seem to appreciate its customers any more. Maybe I was just lucky to start DAZ when I did, but they’ve changed, and not for the better, in the last few years. I will miss the company that sent me a free 3D printed Victoria in the mail for being a good customer. I can’t imagine this new DAZ doing something like that.
Celebrity Look-a-Likes for 3D figures part 3@Miss_Yami I was going to suggest starting with Margot for Victoria 8's head morph and using Zelara 8's skin because it has the same skin and lip colouring. You'll have to dial with your morph packs from there. Caprice Hair or Claudia Hair might morph into something similar to the photos. (Claudia will have to be set at -100 for X Scale in order to flip the part to the opposite side).
Looking for high quality PBR skin with a large mole on upper breastI am looking for a high quality PBR skin, like Victoria 8.1 quality, with a large mole on top of the breast. This story involves no nudity so this mole should be visible with a low cut dress. Agma comes close to what I am looking for, if only the skin was of Victoria 8.1 quality.
https://www.daz3d.com/agma-hd-for-genesis-8-and-81-female
Genesis 8.1 - Power Pose dots for face are missingBut it's not clear from your answer if...
...if it's intentional?
.. it's a bug / mistake by the developers?
.. I made something wrong?
The promo page for Victoria 8.1 says "Enhanced Power Pose Panel for Face". Quote from: https://www.daz3d.com/genesis-8-1#facial
But from what I see, this is everything but enhanced. Power Pose is totally unusable for Genesis 8.1
What's going on?
Thanks!
Outfit identification (Liulan main promo image)Looks like this one: https://www.renderosity.com/rr/mod/bcs/dforce-school-uniform-for-victoria-8/129387
What is the difference between an INJ, Shape and Morph? And how do you convert M4 INJ to G8M?The terms are, unfortunately, used somewhat losely.
A morph is a ne shape, created by direct manipulation of the mesh and stored as the differences between the base shape and the morphed shape (the deltas). Morphs have their own "channels", slots in the figure or node specification which have the name, label, links to other properties and - for a morph - the deltas.
An Inj is, proeprly, a pose to load deltas and other properties into an existing channel. It may either do so to provide the morph data for user-configuration (e.g. the Victoria 4 morph sets) or to lod oen or morph morphs and set their values (character Inj poses). An Inj pose cannot actually create a new channel, however, so adding new morph sets to existing figures used to require (mutually incopatible) new figure loaders. However, not every Inj pose is in fact injecting anything - the label was applied to poses that simply set existing property values, and was also used for figures that do not use an injection system at all
Not mentioned in your post, but the fourth generation Daz figures introuduced the ExP (Extensible Property) system which allowed a new morph pack to add itself to a collection of files that was read on loading the figure, and those could create new channels for new morph sets into which morphs could be injected. Daz Studio can use PowerLoader to handle these figures, which both reads in the channel set up and loads the morphs ready for use.
The Genesis figures have a super-exP system - no need for configuration files, they scan a specified sub-folder in the Data folder and load the channels for all properties found there, then load the deltas when the proeprty gets a non-zero value. Unfortunately as figures get more and more properties there is a notable slow-down and loading and, to an extent, using the figure - an issue that has becoem very apparent with Genesis 8 Female in particular. Whethere Daz Studio 5 and/or Genesis 9 will find a way to refine the process further to adderss this issue while retaining the desired flexibility remains to be seen.
A preset is just a file for aplying certain values. A shaping preset aplies values to shaping properties.
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GenX will get you to Genesis 3 - sadly its author died and so it was never updated for Genesis 8, nor is it likely to be updated for Daz Studio 5. XTransfer can handle the last step, however https://www.daz3d.com/xtransfer--genesis-3-to-genesis-8-converter











