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Daz 3D Forums > Search
  • Bra Morph..?

    Sorry, but I'm not quite understanding the issue.

    Yeah, I am not following this either. What exactly are you trying to do?  What look are you trying to achieve?

    It's an issue that's probably more obvious to women, most of whom wouldn't be caught dead going braless in public once their "melons" start to shift downwards. Take Mrs. Chow for example. If she were a real woman, her breasts might look like that under her bathrobe or nightgown, or while bathing/showering, but when she dresses up in her classy Daytime Noir outfit—I guarantee you—she's not going braless!

    What Melissa wants, along with numerous other women in this hobby, is a morph to snug those babies up into a more realistic, corralled shape. As the artists for these characters create a wide variety of shapes and sizes of breasts, we'd dearly love for those artists to include a custom morph with each of the character/figures that emulates what the breast would look like if the character was wearing a bra. If Daz would do that for all the named figures, too, artists could rely on that morph for their characters based on any given female figure.

    I mean, seriously, would you really want to see your mother, (or grandmother,) walking around braless all of the time? Regardless of what she's wearing, or where she's wearing it?

    Thanks for the reply and the explanation.  I disagree with having a custom morph with each character though, that would be a ton of work for each PA and inconsistant. There are already plenty of breast morphs that will move the breast in any direction already including the default ones for each pectorial (see image).

    these 2 products can acheive the look you are going for easily

    https://www.daz3d.com/breast-utilities-for-genesis-8-female-s

    https://www.daz3d.com/breast-control-genesis-8-female-s

    I have Zev0's breast contol utilties for G2 through G8. I love his utilities, but they can only do so much. I remember wasting a lot of time, trying to get a decent shape to the breasts on Sydney, and I couldn't do it.

    The simplest solution is usually the easiest. I'll just have to stop buying females that I feel need a custom breast morph to use. (And I can spend my time creating my own morphs in Hexagon for the females I already own, like Sydney and Mrs. Chow, rather than fiddling with 3rd party morphs that try to work for all characters,).

    By

    L'Adair L'Adair March 2019 in The Commons
  • Wearable vs. Character preset.

    Yeah saving a Wearable Preset is nice and easy to include unsaved morphs in the clothing. You just have to remember to select the genesis figure first and in the save dialog choose which clothings, hair and what not to include with the preset.

    But again its saved embedded this means the morphs will only be available with loading the Wearable Preset and not with loading the original clothes from the library or scenes where the original clothes are included.

    I suggest you to use File>Save As>Support Asset>Morph Asset to have your morph available with the original clothing.

    Thanks for this explanation. I've always saved clothing morphs as Morph Assets and have never really looked at what a Wearable might be. Sometimes we just stick to tried-and-tested without venturing into new areas.

    By

    marble marble March 2019 in Technical Help (nuts n bolts)
  • Bra Morph..?

    Sorry, but I'm not quite understanding the issue.

    Yeah, I am not following this either. What exactly are you trying to do?  What look are you trying to achieve?

    It's an issue that's probably more obvious to women, most of whom wouldn't be caught dead going braless in public once their "melons" start to shift downwards. Take Mrs. Chow for example. If she were a real woman, her breasts might look like that under her bathrobe or nightgown, or while bathing/showering, but when she dresses up in her classy Daytime Noir outfit—I guarantee you—she's not going braless!

    What Melissa wants, along with numerous other women in this hobby, is a morph to snug those babies up into a more realistic, corralled shape. As the artists for these characters create a wide variety of shapes and sizes of breasts, we'd dearly love for those artists to include a custom morph with each of the character/figures that emulates what the breast would look like if the character was wearing a bra. If Daz would do that for all the named figures, too, artists could rely on that morph for their characters based on any given female figure.

    I mean, seriously, would you really want to see your mother, (or grandmother,) walking around braless all of the time? Regardless of what she's wearing, or where she's wearing it?

    Thanks for the reply and the explanation.  I disagree with having a custom morph with each character though, that would be a ton of work for each PA and inconsistant. There are already plenty of breast morphs that will move the breast in any direction already including the default ones for each pectorial (see image).

    these 2 products can acheive the look you are going for easily

    https://www.daz3d.com/breast-utilities-for-genesis-8-female-s

    https://www.daz3d.com/breast-control-genesis-8-female-s

    By

    FSMCDesigns FSMCDesigns March 2019 in The Commons
  • Wearable vs. Character preset.

    Yeah saving a Wearable Preset is nice and easy to include unsaved morphs in the clothing. You just have to remember to select the genesis figure first and in the save dialog choose which clothings, hair and what not to include with the preset.

    But again its saved embedded this means the morphs will only be available with loading the Wearable Preset and not with loading the original clothes from the library or scenes where the original clothes are included.

    I suggest you to use File>Save As>Support Asset>Morph Asset to have your morph available with the original clothing.

    By

    Syrus_Dante Syrus_Dante March 2019 in Technical Help (nuts n bolts)
  • Bra Morph..?

    Sorry, but I'm not quite understanding the issue.

    Yeah, I am not following this either. What exactly are you trying to do?  What look are you trying to achieve?

    It's an issue that's probably more obvious to women, most of whom wouldn't be caught dead going braless in public once their "melons" start to shift downwards. Take Mrs. Chow for example. If she were a real woman, her breasts might look like that under her bathrobe or nightgown, or while bathing/showering, but when she dresses up in her classy Daytime Noir outfit—I guarantee you—she's not going braless!

    What Melissa wants, along with numerous other women in this hobby, is a morph to snug those babies up into a more realistic, corralled shape. As the artists for these characters create a wide variety of shapes and sizes of breasts, we'd dearly love for those artists to include a custom morph with each of the character/figures that emulates what the breast would look like if the character was wearing a bra. If Daz would do that for all the named figures, too, artists could rely on that morph for their characters based on any given female figure.

    I mean, seriously, would you really want to see your mother, (or grandmother,) walking around braless all of the time? Regardless of what she's wearing, or where she's wearing it?

    By

    L'Adair L'Adair March 2019 in The Commons
  • Anyone know what hair item this is on the store?

    Looking at Mousso's product page there appear to be quite a few characters that are using this hair style, interestingly enough the Michiko character is the only one that does not list external hair products used in renders. However; the character Harper does, (very similar hair style,) and leads to this style. https://www.daz3d.com/voss-hair-for-genesis-3-8-female-s

    Can't guarentee it is the correct one, the legnth being the only major difference I see, but there may be a morph within the hair for that aspect.

    That said, best bet would be to ask Mousso what they used in the render. May be the quickest way to resolve.

    By

    Vially Vially March 2019 in Daz Studio Discussion
  • Keiko 8

    Thanks; that was a body transfer as well - worked well that time, although I've not tried any extreme poses. Well, until yesterday, I hadn't tried any.

    By

    nicstt nicstt March 2019 in Product Suggestions
  • Gooey Gum that stretches when stepped on?

    Does anybody know if there is any gooey substance (gum or anything, but not feces) that has a morph that can stretch from the ground to the foot when the foot is lifted?

    By

    EightiesIsEnough EightiesIsEnough March 2019 in Product Suggestions
  • My Genesis 8 Male is broken

    ..haven't experienced any such issues with G2 or G3.

    That doesn't mean that others haven't. I've seen several threads on this:

    https://www.daz3d.com/forums/discussion/70596/all-my-genesis-2-female-characters-load-with-wrong-morph

    https://direct.daz3d.com/forums/discussion/207696/genesis-3-characters-load-weird-shape

    https://www.daz3d.com/forums/discussion/88391/all-figures-loading-with-the-same-morphs-pre-loaded-help-please

    https://www.daz3d.com/forums/discussion/207341/every-g8f-morph-is-messed-up

    https://www.daz3d.com/forums/discussion/30605/corrupted-genesis-base-character-fixed-again

    By

    3Diva 3Diva March 2019 in The Commons
  • vertex gone AWRY when making morphs

    I did a morph on a head attachment for G3F and it did import correctly, the vertices had gone bizarc.....I did turn on "keep vertex order" in Blender's export settings to no avail. Any idea why??

    By

    mikey186 mikey186 March 2019 in Technical Help (nuts n bolts)
  • G2F Open Problem Note Nudity

    This sort of thing happens when a morph file gets corrupted to have a nonzero default value. The easiest way to fix it is to delete and (maybe) reinstall all files relating to the character. (If you can identify the exact file causing the problem, it's also possible to manually edit the file to fix it.)

    By

    murgatroyd314 murgatroyd314 March 2019 in Daz Studio Discussion
  • Genesis 3 and Genesis 8 export FBX error with animation

    I went thru my list but all I saw was my Morph Export Rules. and not alot of info was displayed under there. Here, take a look. http://prntscr.com/n4bh23


    In the FBX Export options, look where it says "Staging (assets to be exported)"
    Find G8F or G3F , twirl down the menu by left clicking the arrow
    You will see the individual morphs listed, and their status as "not used", or "bake", or "animating"

    The common problem entries are LShldrBend.XRotate2 , YRotate2, ZRotate2 and all those similar named entires. So you set rules to ignore them in your screenshot, by pushing the add button, entering the entry name and setting to ignore by left clicking. They are wildcard entries, so "lThigh Ignore" means all lThigh* will be ignored, so you only need to add 6 rules

    There can be other problem entries as well, but those are the most common with any general FBX export animation

    lThigh Ignore
    rThigh Ignore
    lShldr Ignore
    rShldr Ignore
    LForearm Ignore
    rForearm Ignore

     

    By

    pdr0 pdr0 March 2019 in New Users
  • Bra Morph..?

    I'll give that a try, thanks. I did end up tweaking it as best I could. Wish PAs would make "bra" morphs standard in all their characters.  

    Could removing limits (if they are on) and lowering the breasts natural morph below zero help with that? I imagine it is hit or miss on how well a particular body shape will take it though.

     

    By

    Melissa Conway Melissa Conway March 2019 in The Commons
  • Bra Morph..?
    Could removing limits (if they are on) and lowering the breasts natural morph below zero help with that? I imagine it is hit or miss on how well a particular body shape will take it though.

    By

    AlmightyQUEST AlmightyQUEST March 2019 in The Commons
  • Wearable vs. Character preset.

    I just added a morph to an item of clothing and want to save it. Should I save it as a wearable? If not, is it still a character preset?

    By

    pwiecek pwiecek March 2019 in Technical Help (nuts n bolts)
  • Bra Morph..?

    Sorry, should have mentioned this is a purchased character. If the head and body were separate morphs, I'd definitely use the base body shape. tx

    The base shape is wearing a bra - the Breasts Natural morph is without.

     

    By

    Melissa Conway Melissa Conway March 2019 in The Commons
  • Bra Morph..?

    The base shape is wearing a bra - the Breasts Natural morph is without.

    By

    Richard Haseltine Richard Haseltine March 2019 in The Commons
  • Can't find the for control after installing

    Genesis or Genesis 8 Female? They are not the same figure/ I'm not sure which product this is, but some - such as morph sets - add properties to the figure rather than content files to the libraries

    By

    Richard Haseltine Richard Haseltine March 2019 in Technical Help (nuts n bolts)
  • Bra Morph..?

    Lot of morph products out there for the female chest. Been searching but not finding a simple "she's wearing a bra under that shirt" type morph. Dforce clothing in particular seem to emphasize the figure's body shape. I know I could spend time and effort attempting to round things out, but hoping this already exists as a morph dial easy peasy? For G8 female. Thanks.

    By

    Melissa Conway Melissa Conway March 2019 in The Commons
  • Rune 7 to G8 - skin issues

    Okay. I'm back home. Please note that you must do this on G3F because G8F doesn't have that particular UV, by default.

    1. You right-click on the "Surfaces" tab and click on Map Transfer.

    2. In the pop-up, right-click and create a new template.

    3. Select this new template and drag and drop material zones. (In my example, I will do the face. Which consists of the "Face", "Lips", "Ears" and "Eye Socket".) For other body parts, like the torso, I think it's the back of the head, neck, etc. Arms and fingernails are together, as are legs and toenails, etc.

    4. By default, this will save to some strange temporary location. So you you'd have to find a new location for the new generated texture files. Preferably, it would be best if you create a new folder in the Runtime, where the rest of the DS textures are saved. That way, you know where to find them.

    5. Finally, once it saves, you could rename the mat files. But please remember that you cannot redistribute these new Rune 7 textures with base UVs (or Victoria 7 textures with base UVs, from my example). These are for your personal use such as commercial and non-commercial renders. (To comply with DAZ 3D's EULA.) And once you get everything saved. You have to go to the Surfaces tab and re-apply every single mat file (diffuse, normals, etc) and the colors used in the original or how you have your character set up. That's why Redz Studio product is easier.

    By

    MimicMolly MimicMolly March 2019 in Technical Help (nuts n bolts)
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