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No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK
Carrara is limited to one joint weight per vertex per joint. This includes all directions of joint bend affecting that vertex Some other programs allow separate weighting on the selected vertex for each direction of rotation of a joint. One solution is a morph to be used when the weightmap yields an unwanted result. For the Carrara-rigging version of my male and female claymation figures, I created a blank morph for each joint. Can make adjustments as necessary. The ERC plugin should allow a person to make a true joint correction morph in each direction of rotation but I have not done so yet.
http://fenric.com/wordpress/product-help-and-tips/carrara-enhanced-remote-control/
I've also rigged a version of the male claymation using.Daz Studio rigging, which allows more control. It works fine in Carrara. To me, no different than using figures like the millenial dog and cat that were rigged i Poser's old system and work fine in Carrara. Here is a screenshot of the claymation female rigged in Carrara. A few of the joint morphs can be seen at the top of the list (neck, sternum)
Neko Base Figure Used?That is Neko HD herself https://www.daz3d.com/neko-hd-for-genesis-8-female (for G8F, custom character that doesn't require other morph packs, just the G8F starter essentials.)
The hair, character, outfit all come in the same bundle https://www.daz3d.com/neko-bonus-bundle
Duplicate Formulas on Genesis 8 FemaleI am getting this message as well, but when I check the log, there are a lot of "duplicate formulas" that show up. And it is happening with multiple characters.
Yes, it will - when you load the base figure, or any character for the base figure, it reads in all of the morph data and so hits the duplicate formulas (it doesn't keep the deltas, the actual shapes changes, in memory for shapes that are zeroed but it needs to read everything in and keep the relationships - the formulas - so it knows which sliders to show and when they will be triggered).
Duplicate Formulas on Genesis 8 FemaleI can't load any G8F character, including the basic, without getting this error message. When I load the basic figure and look at the currently used morphs, I see that three eyelash morphs have been added as a default. Anyway, I am a vendor over at Renderosity and they won't pass any of my G8F products until this is resolved. Is there a fix coming?
In my experience this is pretty common. Also I give up with daz support since they are often unable to solve issues, even when you provide the solution to them yourself.
For example if you load the G3F, with the installed G3F package alone without any other package, you see in the log that there's an error because it requires a morph that's in the commercial head morph package. This was never fixed.
If you ask me, the DAZ quality control seems to be more worried about "nice pictures" than working assets.
GenX2 error messageI could use some help with an error message when I attempt to use the GenX2 script in Studio. As far as I know I have all the plugins and etc to be able to use the app. I've used the script several times sucessfully before this week and can't understand why it suddenly won't work. I was attempting to transfer a morph from David 3 to Genesis 3 Male. I loaded the CR2 file that contained the morph I wanted to transfer. I selected my morph and clicked "Transfer". The error message I got was "Target figure is not supported for selected figure or shape". I thought testing other figures. When I select "Source", Genesis 2 Female and Genesis 2 Male are grayed out. Genesis 3 Female and Genesis 3 Male are the only ones listed. Genesis for some reason is unavailable. I've tried uninstalling and reinstalling it thru DIM and that didn't work. I tried doing it manually with the executable from the product page and that didn't work. I'm at a loss as to what I'm missing here.
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)i have the add on. it works.
are you loading the fox standard? as in not the lamh version
you could load the red fox and manually dial the morph.
figure is triax, doesnt need converting.
just needs some rara furr
Oooooo, looks good. I was loading standard. I've messed up installation, I expect. But not sure how. If I can get him to work, I will happily share fur when I'm done.
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)i have the add on. it works.
are you loading the fox standard? as in not the lamh version
you could load the red fox and manually dial the morph.
figure is triax, doesnt need converting.
just needs some rara furr
SimTenero Randomizer Characters Showcase Thread Everyone WelcomeCame across this thread and thought I would post my first attempt. I had purchased the product (Randomizer 2 plug in), but with the download of DS 4.11 beta, for some reason it did not transfer over to the folder for 4.11. After sorting that out, I came up with this.
May 2019 - Daz3D New User Challenge: Action & Props
Here's my first entry. I'll fix up some of the details that didn't come out so well, if the picture on the whole meets the requirements. How important is it to have the tops of the fishing rods in the picture?
Very fun..lots of fun details (I can see the work on the characters that you've done morph wise) and I really like all the little details. (PS that is one crazy fish they just caught LOL) As for things to try, I might play with the camera a bit...maybe pull forward a bit more (to get more of the water and a touch less of the background - not tons just a little maybe) and then maybe play with the depth of field to blur the background a touch more (and maybe a bit more of the background) to draw your eyes more to the people. Very fun image
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)Yes the mouth open does work but not all the morph sliders available do
there are different types of morphs some are sort of pose morphs and not all work on many of his animals
again as Diomede said on the fox
I don’t have the fennec addon either
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIQuindi alla fine niete BETA? Comuqnue abbiamo superato anche la aprte undici :D
Quindi tutti i post che avete fatto sono in questo thread praticamente? :O
Caspita, avete aperto questo thread nel 2013!!!
Io nel 2013 usavo un portatile con un Intel CoreDuo xD
No, ne abbiamo altri 10 con 100 pagine... :D
E perché a 100 pagine riiniziate?
Limite di archiviazione, credo. Oltretutto risulta iniziato da me, mi fa sentire un pezzo grosso!

@ Muscleman
La Beta ce l'ho installata ora, la userò per imparare il plugin dela peluria crescente, ma con tutti i bug che ancora ci sono non è utilizzabile. Ti basti sapere che io faccio un uso intensivo delle Custom UV, per cui se non me le salva correttamente non ho intenzione di usarla.
Beh se penso a questo thread lo identifico con te e poi con Muscleman! :D
Allora quando lo farete lo troverò! ^^
Non è che erano regole vecchie? O poi non lo archivia fra qualche anno?Per curiosità, come mai in animazione si modificano così tanto le UV?
Non è che si fa solo in animazione, sono io che ne faccio un uso abbastanza massiccio.
E' una scelta tecnica. Creare una Custom UV è più veloce che realizzare un Morph e in certi casi è anche l'unica soluzione pratica.
Per farti un esempio, se voglio nascondere una parte di capelli che spunta da un berretto dove non dovrebbe, creo una Custom UV e nascondo solo quella parte, lasciando intatto il resto, senza necessità di creare un morph apposito.
In altri casi mi permette di creare più semplicemente le textures.Ah okay! Io non l'ho mai fatto. Applicherei Fit Control al berretto e lo manipolerei.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIQuindi alla fine niete BETA? Comuqnue abbiamo superato anche la aprte undici :D
Quindi tutti i post che avete fatto sono in questo thread praticamente? :O
Caspita, avete aperto questo thread nel 2013!!!
Io nel 2013 usavo un portatile con un Intel CoreDuo xD
No, ne abbiamo altri 10 con 100 pagine... :D
E perché a 100 pagine riiniziate?
Limite di archiviazione, credo. Oltretutto risulta iniziato da me, mi fa sentire un pezzo grosso!

@ Muscleman
La Beta ce l'ho installata ora, la userò per imparare il plugin dela peluria crescente, ma con tutti i bug che ancora ci sono non è utilizzabile. Ti basti sapere che io faccio un uso intensivo delle Custom UV, per cui se non me le salva correttamente non ho intenzione di usarla.
Beh se penso a questo thread lo identifico con te e poi con Muscleman! :D
Allora quando lo farete lo troverò! ^^
Non è che erano regole vecchie? O poi non lo archivia fra qualche anno?Per curiosità, come mai in animazione si modificano così tanto le UV?
Non è che si fa solo in animazione, sono io che ne faccio un uso abbastanza massiccio.
E' una scelta tecnica. Creare una Custom UV è più veloce che realizzare un Morph e in certi casi è anche l'unica soluzione pratica.
Per farti un esempio, se voglio nascondere una parte di capelli che spunta da un berretto dove non dovrebbe, creo una Custom UV e nascondo solo quella parte, lasciando intatto il resto, senza necessità di creare un morph apposito.
In altri casi mi permette di creare più semplicemente le textures.Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)RE: AM fox. Not sure what the issue is I loaded the version from my location where DUF files usually are (so assuming duf version). It loads without an error. The limbs, neck, and head bend so I assume the rigging is OK. The morphs appear to work. Here is the mouth open morph.
Is there something specific I can check for you?
EDIT: I don't own the fennec add-on. Sorry, re-read the above posts. If that is the issue, I can't test it.
Younger Characters and scalingAre you using the shaping sliders or applying the character preset? In some cases only the latter, or possibly the full-body morph slider, give the scaling while using the indfividual head and body sldiers doesn't adjust overall size.
How to save a dress morph (or a dforce state)Hi Richard, James,
Thank you so much. The method as you described work, especially the part where you have to hide everything.
Now, I have encountered another (small) issue. As the morph also 'remember' the auto resize to the character shape, I just want to confirm if this is the correct workaround:
a) Save the initial dress morph base on genesis 8. Load base genesis 8.
b) Load the dress and fit on g8, load the morph.
c) Select the character you want on genesis 8, apply morph on g8.
This is the step which I'm not particularly confident on as I usually just load the character I want directly. I couldnt pinpoint an exact issue, but I remember I have encounter certain odd issue if I do this genesis 8 then character step (perhaps incorrectly).
Exporting morphed characterYes. You would export your morphed figure from Blender as a wavefront object, then import it into Daz Studio (with a base figure already loaded and selected) using the Morph Loader Pro utility. There are a few things that you will need to be careful of, however. Firstly, when you export the figure into Blender it should be at base resolution and in the standard pose. Secondly, when creating your morphs in Blender you must not add or delete any polygons from the figure.
Hi, thank you for your reply. I think there was a slight misunderstanding in understanding me. I morphed my figure in Daz Studio using a ton of different morphs and products. It doesn’t have hair, brows and the base res is set to default. I’ve also turned off navel, I’ve heard that can mess up your setup. What I want to do with THAT morphed figure is export it to blender, not change anything as it’s morphed already and re-import it to Daz Studio as full-body morph. So when I load default Gen8 figure and apply “newly” created morph which has all the changes I made with all those packages, will it change it to the fogure I created before?
If you are trying to create a full body morph from all the added morphs, there is a way to just do that in DAZ Studio with no exporting, unfortunately I can't find the thread, but Richard has the answer, so maybe he'll pop in soon. For now, just save it as a shaping preset and then when you want that figure, apply the preset.
How to save a dress morph (or a dforce state)After Simulating the dress (I would simulate several frames past your finish point) Choose the frame you like best and export that as a .obj file.
After that you can use morphloader to import the .obj as a morph for the dress.
How to save a dress morph (or a dforce state)Hide everything but the dress, make sure the dress is at its base resolution, and export as OBJ (noting the preset used). Then I think clear the simulation - or perhaps better load a second copy of the dress and fit it to the figure (that way you have the original simulation still) and select the (new) dress. Edit>Figure>Morph Loader Pro, set the preset to match the one from exporting the OBJ, click Select Files and grab the OBJ, then in the options under the filename at the bottom of the dialogue enable Reverse Deformations to subtract the effect of the pose.
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)If you mean the morphs, no many of AM’s animals will not work in Carrara, he knows the issue but has not bothered to fix it for us, the duf format works better than the Poser one which AFAIK does not work at all, there are ways to fix it such as baking morphs on the timeline in DAZ studio and saving and loading a scene subset, also limits need to be off, they are an odd hybrid of triax and legacy rigging from what I can ascertain with morphs that use controllers.
Well, shoot! I appreciate the info Wendy. So disappointing, but at least I hadn't missed something easy and obvious.
Damn. I was hoping for good news too. Fenic has always been one of my Favorite animals since I saw one as a child!
Hmmm... if you have a lot of time on your hands, try this:
- Select model
- Edit > Fenric > Unlock Figure (if you have that)
- with 'Model' selected Animation > Remove Skeleton
- Drag 'Model' out of the group
- Delete the rest (old group with rig)
- Build a new bone structure using Carrara bones
It would entail a lot of work, the bulk of which depending on how much movement is needed
Hi Dart,
Good thought. I was pondering something like this, but it's the weight mapping I feel all thumbs at. (terrible sentence, lol)
I'm pondering a fennec morph for the Hivewire cat. The cat works pretty well in Carrara.
Both are a ton of work for the limited use I have in mind. :)
dForce Hair (as well as strand based hair and the strand based hair editor) in public betaI'm finding it really hard to get long hair to cover the scalp and reduce strands going in face. I wish there was a lie down and part center/side easy morph. I do like the brushing concept though. I wish we could brush existing hairs... Seems like it will take a lot of work and several different hair strand nodes to get long hair right. Probably good for PAs but too time consuming for individuals. So far I still think painting hair in Photoshop is much easier. But waiting for full instructions...














