-
Your Most Preferred 3-Finger + Thumb Daz-Compatible Products?
The M4,V4 and Genesis(1) Creature Creator Morph sets had three finger two finger+thumb morphs (and two toe) but not four finger three finger+thumb.
Several of RawArts characters have 4 finger three finger+thumb hands but they're full body morphs so would need arcane rituals or maybe just CGI3DMs Shape Splitter product to use on other figures.
Also the old Brute X and extensions had 4 fingers three finger+thumb but that's a stand-alone so not very useful with any Genesis models.
Edited to differentiate thumbs and fingers in digit tallies
can i export a high subdivision level?What if I want to create a new morph from a High-res model? There is no way to import the OBJ back right?
Shape transfer eye distortionWhat I forgot to mention is that you propably also need to adjust the rigging for the morph if this wasn't already done by the script you've used.
Try an expression or just open the mouth to see if the rigging is working. I guess because the face is further to the front all the face rigging bones are no longer aligned with the head shape.
To fix that have the morph dialed up, then select the Joint Editor, right-click the Viewport and choose Edit>Adjust Rigging to Shape, go to the Parameters pane select your morph, right-click ERC-Freeze to save the rigging adjustments to the morph and repeat File>Save As>Support Asset>Morph Asset with all the same settings to update the original morph asset.
How would I tell whether the rigging is working? The mouth does open with or without that adjustment, but I do see the bones change. ...I'll do it just to be sure.
OBJ files save the morphs used?Hello good peoples,
So I am an hobbyist trying to figure things out. It is actually hard to explain because I don't have the technical vocabulary for the problem I get. So I start my figure with a model and then I add some existing morphs from sliders alright. Then it's not exactly like I want it so I export the figure OBJ and load it in zbrush lets say. Go back to Daz, zero my figure and apply the morph (rig figure to shape to get the bones right, ERC freeze the thing and save as a morph asset. I thought OBJ files were only the polygons. But, atm I have a problem with some hair product that gets distorted when I apply my custom morph to the figure. The said hair was on the figure I made the morph for. Even in a new scene, I apply the morph to a new figure, load the Hair in question and it gets distorted still. So the morph knows that the hair was fitted to the figure before I export the OBJ of the model.
So, How do I bypass this when creating the morph? Can I save the said morph I made?
Am I understandable here?
thanks in advance
Anyone knows boots for G8F that can actually pull the zipper down?Hey guys! I am wondering if there are any boots that can pull the zipper down?
I watched some videoes about editing the models and create morph, but still wondering if there are any products like that :D
There's Zoro_d's www.renderosity.com/mod/bcs/chameleon-rose-biker-outfit-for-chameleon-rose-g8f/126601 currently on sale. The boots just have a morph for open and closed states.
Shape transfer eye distortionWhat I forgot to mention is that you propably also need to adjust the rigging for the morph if this wasn't already done by the script you've used.
Try an expression or just open the mouth to see if the rigging is working. I guess because the face is further to the front all the face rigging bones are no longer aligned with the head shape.
To fix that have the morph dialed up, then select the Joint Editor, right-click the Viewport and choose Edit>Adjust Rigging to Shape, go to the Parameters pane select your morph, right-click ERC-Freeze to save the rigging adjustments to the morph and repeat File>Save As>Support Asset>Morph Asset with all the same settings to update the original morph asset.
No eyelashes for two G8F characters (SOLVED)HOLY CARP!!! thats why I didn't have lashes on load, thanks guys *walks away mumbling* "now I feel like a newb!" (jumps up and clicks heels together) lol now off to morph!
Moph says noThat should mean you are trying to load the original, not the morph
Where are the genesis 3 head morphsFacegen takes a front and or side view and lets you make faces for your gen 2 or 3 model. This involves creating a face morph and textures.
I've included the instructions.
Before 4.9, this was automatic. Make your face, name it, save it, badda bing badda boom, you have a new morph control slider in Daz Paramaters Actor Head. You can then use the slider and apply the textures and you get a gen 2 model that looks like nineties B movie actress Angel Boris star of Python and one of the Sharknado movies.
Since 4.9 due to something, I have to do it manually. No problem for gen 2. Gen 3 SHOULD go here...
C:\Users\Owner\Documents\DAZ 3D\Studio\My Daz Connect Library\data\cloud\1_21630\data\daz 3d\genesis 3\female\morphs\daz 3d\head
But it doesn't appear in the parameters folder when I restart Daz.
Gen2 is a bit of a handful in Motionbuilder. It doesn't have roll bones and I want to try the gen 3 face rig.
I need to put the morph file Facegen makes in the same folder as the gen 3 base mesh. Facegen must detect it or it won't let me continue. Since 4.9 it has popped up an error that it can't find the g3 base mesh. Not really sure about this because the folder I mentioned has only morphs, not the base mesh. But it's detecting something about the folder I listed above that allows me to contiue.
So basically if I were creating a morph, I'd need to put it somewhere so the morph slider would appear in DAZ.
Hope that makes things more clear. Thanks.
Can someone make Lydia HD for Victoria 8?All of Maelwenn's characters are gorgeous, imo. But if a character isn't exactly to your liking you can always adjust it to get it to look exactly how you want it. There's the base Daz face morphs but there are also quite a few other morph packs that give a huge variety of face shaping options. One of my favorites is RareStone's - but there are also other great sets by Thorne, Dogz, EmmaAndJordi, etc etc. There are quite a few face and body morphs available. There's no need to wait around for something that may not happen (the original artist recreating the G3F character and releasing it on G8F) and just create something for yourself that you're more happy with. :) Dial spinning a character can be a lot of fun too.
Moph says noHi everyone! I export my GF OBJ as tool to abd import it to zbrush because my GOZ doesnt work, im fine with this but all of a sudden anytime i try and load a morph i have made on zbrush on to my GF OBJ i get a messege box saying "one or more changes made no effects" can someone please provide some insight to this problem
Can someone make Lydia HD for Victoria 8?You've asked about this before, but the answer is still if anyone other than the original author sold a version of that character for G8, it would be copyright infringement.
While the end user is permitted to convert characters between generations for their own use, and Singular Blues is working on a tool to help transfer the SD portion of the morph, transferring HD morphs between generations (or sort of transferring them, anyway) is the rather tedious process I explained before (except this time on one of your Ophelia threads) about using Blender to convert an HD morph to a displacement map.
Your Most Preferred 3-Finger + Thumb Daz-Compatible Products?Three fingers plus a thumb has a long tradition in animations and art. For those of you who participate, or appreciate, which products would you most recommend for Daz compatible projects? Could be figures, morph packs, etc.
Why 3 fingers? This video has some interesting info.
Converted clothing does not align with figure correctlyWhen you use the G8 feemale body morphs height slider, it changes the Y transform for the hip of the character ... This hip adjustment does not happen with G3 using the same slider from the G3 version of the morph pack.
Thank you very much for sharing what you found. This is interesting. Also please let us know what the customer support replies.
Eyelashes not rendered properlyWhich figure is it?
It's a genesis 3 male with a morph.
Free Hair and Hair related Items ListHair
LexaKiness
Xigbar for Genesis 8 Male
Cosplay Organization XIII
Content: 1 Head Morph/Shape, 1 Body Morph/Shape, Eyepatch with 7 Morphs, Hair with 22 Morphs, Materials: Skin, Brown Eyes, Yellow Eyes, Eyelashes, Hair, Eyepatch
https://www.renderosity.com/mod/freestuff/xigbar-for-genesis-8-male/82317 ''or'' https://www.deviantart.com/lexakiness/art/Xigbar-for-Genesis-8-Male-798138155Where are the genesis 3 head morphsIf you're talking about the show installed files it's a really long list and I can't find the morphs on that list. For example, there are two morphs in the default actor/head parameters: Ears Elf Long and Eyes Cornea Bulge. Whereever they go the face morph from Facegen should go. I can't find them. In my daz connect library in C:\Users\Owner\Documents\DAZ 3D\Studio\My Daz Connect Library\data\cloud\1_21630\data\daz 3d\genesis 3\female\morphs\daz 3d\head I imported the morphs. But the stuff in that folder is different. If you could tell me where Ears Elf Long is it would probably solve the problem
The facgen morph worked once before. I just didn't like the result as much as with gen 2. But that was v4.8 I think.
Thanks
Converted clothing does not align with figure correctlyI think I found the cause for the misalignment. Unfortunately, it doesn't lead me to a DIY fix.
When you use the G8 feemale body morphs height slider, it changes the Y transform for the hip of the character. The image below is from a G8 base set at 100%, so she was shorter. Note that the hip Y transform is now -13.50%. When I set it back to a 0% morph, the hip is back at 0.00%. This hip adjustment does not happen with G3 using the same slider from the G3 version of the morph pack.
If I set the hip to zero, the character floats. Unfortunately, the clothing stays the same. So it looks like some clothing adjusts relative to the hip setting on the character. Likely DAZ is adjusting for the positioning of the hip, which pushes it down (or up) on characters using this slider.
Anyone knows boots for G8F that can actually pull the zipper down?If you mean an animation of the zipper being pulled that would be very difficult to do as each step would need it's own morph. I think there may be one or two with up and down states, though.
Converted clothing does not align with figure correctlySome converted (or autofitted) clothing does not align with a character if I use the Genesis 8 Female Body Morphs (https://www.daz3d.com/genesis-8-female-body-morphs) to change the figure's height. The clothing will shift and end up higher (if I make the character taller) or lower (for shorter characters) when I make the adjustments.
In my opinon this is a serious issue that should be either fixed or reported in the asset documentation. Since G8F is supposed to able to wear G1-G3 outfits. The actual page states "known issues: none" ..
Do you have reported this to the DAZ support ?
Do other morph sets such us Growing Up have the same issue ?
http://docs.daz3d.com/doku.php/public/read_me/index/42073/start
known issues: using the height full body morph may break the autofit feature for some G1-G3 outfits.
Good idea. Ticket submitted.













