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Daz 3D Forums > Search
  • G9 Nipples

    The nipples on G9 are HD morphs. So you must dial a nipple morph, and then make sure your viewport has a high enough subD, to see them in viewport.

    By

    felis felis December 2025 in Technical Help (nuts n bolts)
  • Why do some products not work with GoZ?

    SnowSultan said:

    Thank you very much. I had some issues though, so I'd like to check a few things. You said to go to Edit > Figure > Shape, Morph Loader Pro, but I actually do not have that option under that path. I had to use Edit > Figure > Morph Loader Pro and then manually change the "Reverse Deformations" from No to Yes. It also broke the attached dForce addon, which isn't important for my particular job here, but was unexpected. If you can, could you share the OBJ export settings for the morph? Do you think I might be missing something, or does that still sound like the proper steps are basically being followed? Thanks again for your help as always.

    The menu path of Morph Loader Pro I told you comes from the latest menu structure of DS 4.24. If you haven't ever done Window > Workspace > Update and Merge Menus in DS 4.24, Morph Loader Pro will be still under Edit > Figure > Morph Loader Pro... so, it's not a big deal as long as you can find it on your side.

    As for dForce dynamic surface add-ons, they're just fitted conformers to the padded coat which are used for keeping the shape of trims when simulating the coat.  Importing morphs in the above way doesn't break the addons. Pls check the settings of exporting to OBJ from the attached screen shot.

    By

    crosswind crosswind December 2025 in The Commons
  • Why do some products not work with GoZ?

    Thank you very much. I had some issues though, so I'd like to check a few things. You said to go to Edit > Figure > Shape, Morph Loader Pro, but I actually do not have that option under that path. I had to use Edit > Figure > Morph Loader Pro and then manually change the "Reverse Deformations" from No to Yes. It also broke the attached dForce addon, which isn't important for my particular job here, but was unexpected. If you can, could you share the OBJ export settings for the morph? Do you think I might be missing something, or does that still sound like the proper steps are basically being followed? Thanks again for your help as always.

    By

    SnowSultan SnowSultan December 2025 in The Commons
  • Why do some products not work with GoZ?

    SnowSultan said:

    Thank you for the explanation, that makes a lot of sense except I don't quite understand your solution. Are you saying to return the clothing back to Studio from Zbrush as a new object like it wants to do, then export that newly created static item as an OBJ, and then reimport it into Studio as a morph of the original posable padded coat? I'm not sure what to do next then.

    Yeah, from your OP, you'd like to GoZ back the padded coat from ZBrush as a morph into DS... if I understood correctly. If that was the case, you can just:

    1) Accept Create a new object for the padded coat without SubD (screen shot 1)
    2) Export the object to OBJ format file (screen shot 2)
    3) Import OBJ file with Edit > Figure > Shape > Morph Loader Pro... (screen shot 3)
    4) Dial the morph (screen shot 4)

    By

    crosswind crosswind December 2025 in The Commons
  • RTX 5070 Iray Render Failure - "No Usable Devices"

    Richard Haseltine said:

    Daz Studio 4.x.x.x? Unfortuantely due to a chnage in the way nVidia compiles the Iray renderer versions that support the new cards it is not possible to add it to DS 4 (without breaking all existing plug-ins and some scripts) - the 50x0 cards can be used in DS 2025 Alpha, which should be available in DIM (if not check the Downlaod filters). Plug-ins.and some scripts will not work, but for the most part you should be able to set your scenes up in DS 4 and then open in DS 2025 for rendering (Mesh Grabber will, if you don't have the Premier plug-ins including Geoemtry Sculptor, have to be baked to the mesh or a morph).

    Thanks! DS 2025 solved my problem. 

    By

    develooper develooper December 2025 in Technical Help (nuts n bolts)
  • Fixing Autofit Shirt

    outthinkers_77543974b9 said:

    Yes, on the sleeve, I use 0% for the pelvis influence(red). Then I switch to the right and left arm part and use 100% fill. I got it working once but, the fix doe'nt stay when I try to save it as dsf or export as object then import with Transfer utility.

    You have to save the kimono as a Wearable Preset or a new Figure Asset so as to perserve the tweaked weight maps. Exporting to OBJ then re-rigging with Transfer Utility won't help ~~

    But I agree with Elor... just naming what the kimono product you used would be a very shortcut ~ 

    By

    crosswind crosswind December 2025 in Technical Help (nuts n bolts)
  • RTX 5070 Iray Render Failure - "No Usable Devices"

    Daz Studio 4.x.x.x? Unfortuantely due to a chnage in the way nVidia compiles the Iray renderer versions that support the new cards it is not possible to add it to DS 4 (without breaking all existing plug-ins and some scripts) - the 50x0 cards can be used in DS 2025 Alpha, which should be available in DIM (if not check the Downlaod filters). Plug-ins.and some scripts will not work, but for the most part you should be able to set your scenes up in DS 4 and then open in DS 2025 for rendering (Mesh Grabber will, if you don't have the Premier plug-ins including Geoemtry Sculptor, have to be baked to the mesh or a morph).

    By

    Richard Haseltine Richard Haseltine December 2025 in Technical Help (nuts n bolts)
  • Why do some products not work with GoZ?

    Thank you for the explanation, that makes a lot of sense except I don't quite understand your solution. Are you saying to return the clothing back to Studio from Zbrush as a new object like it wants to do, then export that newly created static item as an OBJ, and then reimport it into Studio as a morph of the original posable padded coat? I'm not sure what to do next then.

    By

    SnowSultan SnowSultan December 2025 in The Commons
  • Error when opening a file in Daz Studio 2025 ALPHA.

    2025-12-22 10:53:22.511 [INFO] :: Viewport redraw unlocked.
    2025-12-22 10:53:22.513 [INFO] :: Loaded morph deltas:  - /data/DAZ 3D/Genesis 8/Female/Morphs/DAZ 3D/Base/PHMMouthRealism_HD_div2.dsf
    2025-12-22 10:53:22.519 [INFO] :: Loaded morph deltas:  - /data/Daz 3D/Genesis 8/Female 8_1/Morphs/Daz 3D/Mouth Realism/PHMMouthRealism8_1_HD_div4.dsf
    2025-12-22 10:53:22.750 [INFO] :: Loaded morph deltas:  - /data/Dumitas/Alice/Alice Hair/Morphs/Dumitas/Base/DUM Alice Head.dsf
    2025-12-22 10:53:22.758 [INFO] :: Loaded morph deltas:  - /data/Dumitas/Alice/Alice Hair/Morphs/Dumitas/Base/DUM Alice Body.dsf
    2025-12-22 10:53:22.779 [INFO] :: Loaded morph deltas:  - /data/devianttuna13/High Heel Platform Sneakers/88/Morphs/devianttuna13/Base/base.dsf
    2025-12-22 10:53:23.801 [INFO] :: Loaded morph deltas:  - /data/MantaMade/Risque RebelWear/Jacket/Morphs/MantaMade/Base/Loosen Back Upper.dsf
    2025-12-22 10:53:23.802 [INFO] :: Loaded morph deltas:  - /data/MantaMade/Risque RebelWear/Jacket/Morphs/MantaMade/Base/Loosen Armpits.dsf
    2025-12-22 10:53:23.804 [INFO] :: Loaded morph deltas:  - /data/MantaMade/Risque RebelWear/Jacket/Morphs/MantaMade/Base/Expand Arms.dsf
    2025-12-22 10:53:23.806 [INFO] :: Loaded morph deltas:  - /data/MantaMade/Risque RebelWear/Jacket/Morphs/MantaMade/Base/Expand All.dsf
    2025-12-22 10:53:23.807 [INFO] :: Loaded morph deltas:  - /data/MantaMade/Risque RebelWear/Jacket/Morphs/MantaMade/Base/Depth Adjust.dsf
    2025-12-22 10:53:24.052 [INFO] :: Processing morph projection queue: Alice 8.1 << HH Platform Sneakers
    2025-12-22 10:53:24.089 [INFO] :: Morph projection queue processed: Alice 8.1 << HH Platform Sneakers
    2025-12-22 10:53:24.406 [WARNING] :: QObject::setParent: Cannot set parent, new parent is in a different thread
    2025-12-22 10:53:24.414 [WARNING] :: QObject::installEventFilter(): Cannot filter events for objects in a different thread.
    2025-12-22 10:53:24.450 [INFO] :: Loaded image: Alice_Mouth_D.jpg
    2025-12-22 10:53:24.502 [INFO] :: Loaded image: Enryuo--Rias---Rias,EyesRealIris_B_1006.jpg
    2025-12-22 10:53:24.505 [INFO] :: Loaded image: Enryuo--Rias---Rias,EyesRealIris0_1006.jpg
    2025-12-22 10:53:24.546 [INFO] :: Loaded image: NIK-TOKYOLIPS 03.png
    2025-12-22 10:53:24.565 [INFO] :: Loaded image: Alice_Eyes_N.png
    2025-12-22 10:53:24.570 [INFO] :: Loaded image: Alice_Torso_S.jpg
    2025-12-22 10:53:24.581 [INFO] :: Loaded image: NIK--TOKYOFULLMAT--FaceS_1001.jpg
    2025-12-22 10:53:24.583 [INFO] :: Loaded image: Alice_Torso_S.jpg
    2025-12-22 10:53:24.587 [INFO] :: Loaded image: Alice_Legs_S.jpg
    2025-12-22 10:53:24.600 [INFO] :: Loaded image: Alice_Face_S.jpg
    2025-12-22 10:53:24.601 [INFO] :: Loaded image: NIK--TOKYOFULLMAT--FaceB_1001.jpg
    2025-12-22 10:53:24.604 [INFO] :: Loaded image: AKVPbum1.jpg
    2025-12-22 10:53:24.613 [INFO] :: Loaded image: Alice_Eyes_B.png
    2025-12-22 10:53:24.615 [INFO] :: Loaded image: Alice_Legs_S.jpg
    2025-12-22 10:53:24.622 [INFO] :: Loaded image: Alice_Face_S.jpg
    2025-12-22 10:53:24.627 [INFO] :: Loaded image: Alice_Legs_D.png
    2025-12-22 10:53:24.627 [INFO] :: Loaded image: Enryuo--Rias---Rias,EyesRealSclera_B_1006.jpg
    2025-12-22 10:53:24.629 [INFO] :: Loaded image: G8_1FEyelashesO.jpg
    2025-12-22 10:53:24.630 [INFO] :: Loaded image: Alice_Face_D.png
    2025-12-22 10:53:24.643 [INFO] :: Loaded image: Alice_Torso_N.png
    2025-12-22 10:53:24.646 [INFO] :: Loaded image: G8_1FEyelashesNM.jpg
    2025-12-22 10:53:24.648 [INFO] :: Loaded image: Alice_Legs_N.png
    2025-12-22 10:53:24.648 [INFO] :: Loaded image: G8_1TearOpacity.jpg
    2025-12-22 10:53:24.653 [INFO] :: Loaded image: Enryuo--Rias---Rias,EyesRealSclera_1006.jpg
    2025-12-22 10:53:24.655 [INFO] :: Loaded image: Alice_Face_N.png
    2025-12-22 10:53:24.655 [INFO] :: Loaded image: Alice_Arms_S.jpg
    2025-12-22 10:53:24.668 [INFO] :: Loaded image: Alice_Arms_S.jpg
    2025-12-22 10:53:24.671 [INFO] :: Loaded image: d2_3DS 5_c12ed240-bc3d-c4fc-42dc-2f5134d015d7 4.png
    2025-12-22 10:53:24.688 [INFO] :: Loaded image: Alice_Eyes_O.jpg
    2025-12-22 10:53:24.702 [INFO] :: Loaded image: Agda Arms Spec.jpg
    2025-12-22 10:53:24.723 [INFO] :: Loaded image: Alice_Arms_N.png
    2025-12-22 10:53:24.741 [INFO] :: Loaded image: Agda Arms Normal.jpg
    2025-12-22 10:53:24.750 [INFO] :: Loaded image: PunkGirl_Stockings_Fancy_WithSeam.png
    2025-12-22 10:53:24.760 [INFO] :: Loaded image: Agda Arms.jpg
    2025-12-22 10:53:24.771 [INFO] :: Loaded image: d5_3DS 30_Alice_Arms_D.png
    2025-12-22 10:53:24.774 [INFO] :: Loaded image: d7_PunkGirl_Stockings_Fancy_WithSeam 4.png
    2025-12-22 10:53:24.794 [INFO] :: Loaded image: Bump.jpg
    2025-12-22 10:53:24.804 [INFO] :: Loaded image: dtt_HHPSneakers_Metallic.png
    2025-12-22 10:53:24.808 [INFO] :: Loaded image: Alice_Torso_D.png
    2025-12-22 10:53:24.808 [INFO] :: Loaded image: Earphones_D.jpg
    2025-12-22 10:53:24.812 [INFO] :: Loaded image: Alice_Legs_B.jpg
    2025-12-22 10:53:24.816 [INFO] :: Loaded image: PunkGirl_Stockings_Fancy_WithSeam.png
    2025-12-22 10:53:24.818 [INFO] :: Loaded image: Coat.jpg
    2025-12-22 10:53:24.823 [INFO] :: Loaded image: Alice_Torso_B.jpg
    2025-12-22 10:53:24.834 [INFO] :: Loaded image: dtt_HHPSneakers_Metallic.png
    2025-12-22 10:53:24.839 [INFO] :: Loaded image: default_NM.jpg
    2025-12-22 10:53:24.841 [INFO] :: Loaded image: dtt_HHPSneakers_BaseColor.png
    2025-12-22 10:53:24.842 [INFO] :: Loaded image: C02_NM.jpg
    2025-12-22 10:53:24.846 [INFO] :: Loaded image: dtt_HHPSneakers_Opacity.png
    2025-12-22 10:53:24.848 [INFO] :: Loaded image: C02_BC.jpg
    2025-12-22 10:53:24.850 [INFO] :: Loaded image: Alice_Face_B.jpg
    2025-12-22 10:53:24.852 [INFO] :: Loaded image: C02_GRG.jpg
    2025-12-22 10:53:24.859 [INFO] :: Loaded image: default_GRG.jpg
    2025-12-22 10:53:24.873 [INFO] :: Loaded image: dtt_HHPSneakers_BaseColor.png
    2025-12-22 10:53:24.910 [INFO] :: Loaded image: default_BC.jpg
    2025-12-22 10:53:24.917 [INFO] :: Loaded image: Alice_Arms_B.jpg
    2025-12-22 10:53:24.923 [INFO] :: Loaded image: Agda Arms Bump.jpg
    2025-12-22 10:53:24.928 [INFO] :: Loaded image: PinkBase.jpg
    2025-12-22 10:53:24.943 [INFO] :: Loaded image: dtt_HHPSneakers_NormalMap.png
    2025-12-22 10:53:24.944 [INFO] :: Loaded image: dtt_HHPSneakers_Roughness.png
    2025-12-22 10:53:24.950 [INFO] :: Loaded image: PinkBase.jpg
    2025-12-22 10:53:24.956 [INFO] :: Loaded image: Hair_O.png
    2025-12-22 10:53:24.978 [INFO] :: Loaded image: 01-[Metalness].jpg
    2025-12-22 10:53:24.981 [INFO] :: Loaded image: dtt_HHPSneakers_NormalMap.png
    2025-12-22 10:53:25.004 [INFO] :: Loaded image: 01-[AlbedoM].jpg
    2025-12-22 10:53:25.012 [INFO] :: Loaded image: 01-[Gloss].jpg
    2025-12-22 10:53:25.039 [INFO] :: Loaded image: 01-[AlbedoM].jpg
    2025-12-22 10:53:25.044 [INFO] :: Processing morph projection queue: Alice 8.1 << Sweetheart Skater Dress
    2025-12-22 10:53:25.052 [INFO] :: Loaded image: 01-[AlbedoM].jpg
    2025-12-22 10:53:25.056 [INFO] :: Morph projection queue processed: Alice 8.1 << Sweetheart Skater Dress
    2025-12-22 10:53:25.057 [INFO] :: Processing morph projection queue: Alice 8.1 << Alice Hair
    2025-12-22 10:53:25.063 [INFO] :: Loaded image: 01-[Normal].jpg
    2025-12-22 10:53:25.070 [INFO] :: Loaded image: dtt_HHPSneakers_Metallic.png
    2025-12-22 10:53:25.089 [INFO] :: Morph projection queue processed: Alice 8.1 << Alice Hair
    2025-12-22 10:53:25.090 [INFO] :: Processing morph projection queue: Alice 8.1 << Alice Eyebrows

     

    By

    kimrsart2 kimrsart2 December 2025 in Daz Studio Discussion
  • Why do some products not work with GoZ?

    If an item has ngons (a polygon with more than 4 sides), ZB will converts ngons to tris, so the topology of the item will be changed. That was why you got the issue when GoZ back ~~

    The padded coat you named just has ngons (a rare case indeed....). If you export it to OBJ, import OBJ to ZB, ZB will inform you about it. (or you can find ngons in Blender....)

    The solution is simple, you just import it as new object in DS with GoZ. Export the object to OBJ, import OBJ with Morph Loader Pro to create morph properties.

    By

    crosswind crosswind December 2025 in The Commons
  • Any way to just load the morphs I need not everything?

    Padone said:

     It makes animation pretty much impossible since even default morphs that are 0 seem to be calculated by DAZ whenever you make a pose adjustment. 

    That is exactly why to import daz figures in blender we bake all the shape morphs and only load the morphs we need for animation. As for addressing this in daz studio, one way is to only install the assets you need for the current project, vs keeping a vast library with everything installed. Then you switch the library depending on the project. That is not optimized as a blender import, but will be much better.

    p.s. Another thing to look for is how we use the library in general. For example mixing figures to get a character is way more heavy than using the basic shape morphs, or a single custom figure. In a way we also decide the complexity depending how we use the features.

    That is great support for Blender export and I appreciate the information!

    However, my issue and question is about native support in DAZ3D so that I can stay in the application longer or perhaps not even have to export anything out to another tool. DAZ is investing a lot of money and work into improving DAZ Studio (currently in Beta) and I was asking if they ever considered natively supporting this in the newer version of studio and if so where it is on their roadmap? I have poured over the forums looking for solutions to the issues I am having with performance and I see a lot of other folks experiencing some of the same issues (which might or might not be the same issue I am having). If there is no native support for this then DAZ Studio 2025 will have nothing to keep users from having to do things like export Genesis characters to other tools to address some of the defiencies in the core platform.

    Also, it actively discourages me from wanting to purchase further morphs for Genesis 9 (and other generations) because I know with each new morph link I will be adding to the performance issue; not helping it. And I will have to start drastically cutting my morph list for the genesis generation I am working with; from a product marketing perspective this seems like a bad thing; no? There is functionality (both 1st and third-party) to assist with managing your morph library (content manager and Turbo Loader) that helps users who don't want to export their characters to another tool avoid that; so why not address the linking performance (since zero'd morphs are said to not affect performance directly) or provide a way to save a "paired-down" set of morphs for a character without having to uninstall/disable morph files? It can even be a one-way trip if they want; meaning you cannot add new morphs to the character once you break the association with the Genesis generation you are working with.

    This would definately prevent this particular "problem" from generating negative experiences for their end-users. It is a win-win and they are already investing significant development resources (I assume) in the current re-write so there should be scope/capacity to atleast do a feasibility POC on this? Otherwise, tools like yours that export assets out of DAZ will be the only path forward for folks like me. I would prefer to keep my workflow in one tool for as long as possible.

    But again, I appreciate the information! It is nice to see that the third-party vendors have thought of these needs and have solutions to address them (even if it is outside DAZ Studio).

    By

    ZombieLove ZombieLove December 2025 in Daz Studio Discussion
  • Does GenX not work anymore?

    been a while for me too but I did manually transfer a Genesis 2F character to Genesis 9 the hard way yesterday 

    took me all day, lots of autofitting of clone shapes, reposing, obj exports and morphloader fluffing around 

    and hoping ERC frieeze after adjusting rigging to shaoe didn't crash studio

    were a few crashes at various stages devil pity we lost Dimension 3D

    the texture conversions took even longer using Ultimate unwrap 3D repaint 

    By

    WendyLuvsCatz WendyLuvsCatz December 2025 in Technical Help (nuts n bolts)
  • Does GenX not work anymore?

    I just figured out that I may be an idiot. I'm selecting/deselecting morphs to transfer now.

    In my defence, It's been 4 years since I did any arting.

    By

    Madbat Madbat December 2025 in Technical Help (nuts n bolts)
  • Does GenX not work anymore?

    Sorry to resurrect this thread, but I cant load an exported genesis character cr2 file this is the error I get.

    Am I exporting wrong, or does Genesis generation X no longer work? I'm attemting to transfer to a Genesis 3 figure.

    GenX - Loading figure: Character
    Loading figure file ...
    Loading geometry file ...
    C:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/Runtime/Geometries/DAZ 3D/Genesis/Base/Genesis_0f6963fd_23e4_68db_affa_75c9f931a56e.obj
    Poser figure not supported.

    By

    Madbat Madbat December 2025 in Technical Help (nuts n bolts)
  • Any way to just load the morphs I need not everything?

    Richard Haseltine said:

    Morph deltas are not loaded until the morph has a non-zero value. It is the name and group (so it can be displayed in the Parameters pane) and the links (so that it responds correctly to chnages in other properties, potentially triggering a vertex load) that are kept in memory at all times.

    Yes, resolving the links will have an impact on figure responsiveness - and setting them up does impact load times, though DS was updated several versions ago to improve that (especially with regards to erroneous set-ups) so it is desirable to reduce the load where possible. You can make use of content directory sets to help - have a directory set with all shapes installed and use that for character building, then switch to a set with the minimum selection installed, load your figure and allow DS to install any missing (Daz store) products.

    Richard, as always, thanks for your responsiveness! That's unfortunate to hear about the links but I appreciate the info. Unfortunately, it sounds like this is not something DAZ3D wants to solve so I'll have to live with Turbo Loader/Content Manager for now. My current Genesis 9 stats from Turbo Loader should give you an indication of why (and if product managers from DAZ ever read these posts) an idea of why the current solutions are less than ideal and I would love some functionality added to DAZ in the future to assist folks:

    Products: 1265, Morphs: 46,631, Checked Morphs (enabled in Turbo Loader, I.E. not renamed extensions): 43,203, Unchecked Morphs (disabled by Turbo Loader): 3,428  

    This doesn't take into account all the products I have not installed for Genesis 9 because I would possibly never use them or the PA has not properly setup stage 2 and stage 3 morphs and I removed the product to prevent it from always starting active when I load Genesis 9. Having to manually manage (by Content Manager or Turbo Loader) this many assets for each scene is a terribly inefficient and frustrating experience. Hopefully my feedback might make it to the right people who are willing to offer some other 1st party solution here.

    Thanks for your time Richard and here is hoping this is something eventually addressed!

    By

    ZombieLove ZombieLove December 2025 in Daz Studio Discussion
  • Creating an injection dsx

    You can split a full body G9 morph into separate head morph and body morph, with a nice gradual transition between head and body, using Morph Loader Pro and the G9 HeadSplit DFormer that is part of the Genesis 9 Starter Essentials.

    By

    barbult barbult December 2025 in Technical Help (nuts n bolts)
  • Fixing Autofit Shirt

    Yes, on the sleeve, I use 0% for the pelvis influence(red). Then I switch to the right and left arm part and use 100% fill. I got it working once but, the fix doe'nt stay when I try to save it as dsf or export as object then import with Transfer utility.

    By

    outthinkers_77543974b9 outthinkers_77543974b9 December 2025 in Technical Help (nuts n bolts)
  • Any way to just load the morphs I need not everything?

    Morph deltas are not loaded until the morph has a non-zero value. It is the name and group (so it can be displayed in the Parameters pane) and the links (so that it responds correctly to chnages in other properties, potentially triggering a vertex load) that are kept in memory at all times.

    Yes, resolving the links will have an impact on figure responsiveness - and setting them up does impact load times, though DS was updated several versions ago to improve that (especially with regards to erroneous set-ups) so it is desirable to reduce the load where possible. You can make use of content directory sets to help - have a directory set with all shapes installed and use that for character building, then switch to a set with the minimum selection installed, load your figure and allow DS to install any missing (Daz store) products.

    By

    Richard Haseltine Richard Haseltine December 2025 in Daz Studio Discussion
  • I am making a scene from a movie! What do you think?

    Jan_Scrapper said:

    I am making a scene from a movie!  What do you think?

    Character:  HID Lydia for Genesis 9 | Daz 3D  - with a little Anime Head thrown in...Child morph was distorting body 

    Dress:  dForce HnC24 Santa Dress Outfits for Genesis 9 | Daz 3D

    Scene from Edward Scissorhands - Snow Dance

    I am shocked that I can do this.   I spent my career years behind a desk doing Excel spreadsheets, producing Financial Statements and all things to keep an office of a developer and Country Club owner in Houston.  On weekends and at night, I loved crafting, re-finishing furniture and flea markets.  However, making art was just a dream.

    Thank you Daz Studio and all PA's for making my dreams come true of re-inacting scenes!!!

    (1604) (8K60) Edward Scissorhands - Ice Dance Scene - YouTube

    Aren't any of you shocked at the things you can do now?

    Nicely done!

    And yes. Every time I open DS, I'm giddy that the technology exists for me to make the pictures in my head be pictures outside my head. I'm doing things that kid!me never would've dreamed possible, and it's fantastic!!!

    By

    SilverGirl SilverGirl December 2025 in The Commons
  • Creating an injection dsx

    barbult said:

    leo04 said:

    barbult said:

    Richard Haseltine said:

    Sorry, I was thinking the conversion had been done and the question was how to save it to a file. I would take features to mean shape, not expressions.

    There are, I think, one or two other converters butt here is a limit to how much they can do. In what way was the one you tried disappointing? What modelling/sculpting software and skills do you have?

    I think you are right about "facial features" being the shape of the face, not the expression. I'm not sure how I made that leap to expression. 

    I have had excellent luck with the ManFriday converter to convert G8 to G9. I haven't tried G8.1, I don't think. The only things that need tweaking afterward are the eyes and sometimes mouth of G9, because they are separate geometry. I don't know if the ManFriday converter is still available in the store or not.

    I was able to do it one time. Subsequent attempts failed. It all worked well but for the Breasts, specifically the nipples. When I put a G9 skin on the model the models nipples did not line up with the UV map so I have areolas located below the nipples. Very Fustrating!

    I have never noticed that problem with the Man Friday converter, but I suppose it could possibly depend on the character shape you are converting and the skin materials you are applying. If you are only concerned about facial features, why not just save separate converted head and body morphs, and dial in only the converted head morph? You could dial in any other character's body morph(s) that you like.
    I'm going to go dial in some of my converted shapes and apply a few different G9 skins and see if I ever see a mismatch like you described.

    I tried multiple feminine converted body morphs (converted from both G3 and G8 to G9) I tried multiple feminine skin materials (from multiple vendors). I dialed in multiple feminine nipple morphs.I could never detect any mismatch between nipple mesh location and skin material location around the areola and nipple area. I was testing with feminine morph conversions and feminine skins.

    Now, if you accidentally (or intentionally) apply a masculine skin material when a feminine nipple morph is dialed in, you will see a glaring mismatch of areola much lower than nipples on G9. G9 has separate nipple morphs for masculine and feminine, and those morphs put the nipples in different locations. Of course the opposite also applies (masculine nipple morph and feminine skin). These issues show up even when using Daz store characters, not conversions. It is the way that Daz has addressed handling different gender characteristics on the non-gendered base G9. Could that be what happened to you?

    I can't post any demonstrative images with skin materials here, because of the ban on nudity in the forum. Maybe the smooth shaded gray image is acceptable. If not, a forum mod will delete it.

    By

    barbult barbult December 2025 in Technical Help (nuts n bolts)
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