-
zbrush to daz clothing distortion after using transfer utility.
I hope someone can help me. I'm trying to make stuff for G8M in Zbrush. as you can see, the suit is fine before I use the transfer utility but terrible afterwards. I don't know what I'm doing wrong, does anyone have a clue. much appreciated
Morphs from G3 to G8..
It's the little things that drive you mad.
If anyone has an idea about how to make DazScript recursively delete folders, I'm all ears. I'm tired of thinking about that.
Anyway, here's a prototype.
The use of this script is different than the old, but it's not massively so. All the old warnings apply. This could break your stuff, use at your own risk, etc. The point is to help develop it so that it is very unlikely to break your stuff.
What's the same?
You still need to load the figure you want to transfer from.
You still need to select a favorite morph to tell the script what to transfer.
It will still transfer ALL the morphs in the same product as the targeted morph.What's changed?
You now need to load the Target figure.
Both figures need to be selected when the script is run.
The selection order is important. First select the source figure, then select the target.
The number of favorites is no longer important. The script should transfer all products associated with all favorites.
No more progress bar. No real point. The script moves so fast, there's not a lot of need for it.
The script is part of a system of files, and probably won't work if not installed correctly. It's not hard to install, but it has to be in the primary library (EDIT: Studio and you may disagree about the definition primary. For Studio this is the first library in your list libraries in Content Driectory Manager under DAZ Studio Formats). It depends on that to be able to find all the other bits it uses. nIt's already packaged. Just extract the contents of the content folder into your primary library and all will be well.
It should work with Connect, however, it will not save to the connect library.
EDIT: You must reload the target figure to see the changes. Some morphs will show immediately, but the will not be correctly configured. ATM I can't do that on a loaded figure.
Use it responsibly. Use it in peace.
Am I blind? I do not find the script.
Yep, it's on the githup: https://github.com/ArchitectMCP/GenNext Keep in mind it only supports G3 to G8, but some shapes were causing issues with the arms. Riversoft has recently announced a product that is supposed to basically do the same: https://www.daz3d.com/forums/discussion/340346/coming-soon-character-converter-from-genesis-3-female-to-genesis-8-female-commercial#latest; AND it looks like Zevo has done the same: https://www.daz3d.com/forums/discussion/341526/xtransfer-commercial#latest
From looking at the two products, Zev's transfers supporting morphs, whereas Riversoft's doesn't.
... But both produce exellent products; I have a good few from both. :)
Morphs from G3 to G8It's the little things that drive you mad.
If anyone has an idea about how to make DazScript recursively delete folders, I'm all ears. I'm tired of thinking about that.
Anyway, here's a prototype.
The use of this script is different than the old, but it's not massively so. All the old warnings apply. This could break your stuff, use at your own risk, etc. The point is to help develop it so that it is very unlikely to break your stuff.
What's the same?
You still need to load the figure you want to transfer from.
You still need to select a favorite morph to tell the script what to transfer.
It will still transfer ALL the morphs in the same product as the targeted morph.What's changed?
You now need to load the Target figure.
Both figures need to be selected when the script is run.
The selection order is important. First select the source figure, then select the target.
The number of favorites is no longer important. The script should transfer all products associated with all favorites.
No more progress bar. No real point. The script moves so fast, there's not a lot of need for it.
The script is part of a system of files, and probably won't work if not installed correctly. It's not hard to install, but it has to be in the primary library (EDIT: Studio and you may disagree about the definition primary. For Studio this is the first library in your list libraries in Content Driectory Manager under DAZ Studio Formats). It depends on that to be able to find all the other bits it uses. nIt's already packaged. Just extract the contents of the content folder into your primary library and all will be well.
It should work with Connect, however, it will not save to the connect library.
EDIT: You must reload the target figure to see the changes. Some morphs will show immediately, but the will not be correctly configured. ATM I can't do that on a loaded figure.
Use it responsibly. Use it in peace.
Am I blind? I do not find the script.
Yep, it's on the githup: https://github.com/ArchitectMCP/GenNext Keep in mind it only supports G3 to G8, but some shapes were causing issues with the arms. Riversoft has recently announced a product that is supposed to basically do the same: https://www.daz3d.com/forums/discussion/340346/coming-soon-character-converter-from-genesis-3-female-to-genesis-8-female-commercial#latest; AND it looks like Zevo has done the same: https://www.daz3d.com/forums/discussion/341526/xtransfer-commercial#latest
HOW DO I FIX THIS?Which figure?
Which morphs/character have you used?
The arm shouldn't look like that.
Genesis 8 figure with Rarestone face morphs, EJBody Shape and Detail Morph (though nothing for the shoulder and or arms is turned on, mostly used for tweaking details like knee bones and fingers), Shape Shift for Genesis 8, but nothing ticked for shoulders of arms in that either. . . and yes, I agree, the arms shouldn't look like that

An important question is whether it happens in all poses, or just specific ones? You need to know whether you're looking for a standard or a corrective morph.
Personally, my solution would be to export the character shape to Blender and create a specific adjustment morph to tweak it to my taste. Although that's obviously not the easiest solution, having/learning the skills to create some adjustments is a very valuable tool, as it's a very universal fix. Not every combination of morphs works perfectly together, and being able to fix carry out basic fixes yourself means you can do things that would be effectively impossible if you relied solely on products from the store.
This has been a persistant problem. Genesis 7 had it (in my program ), same as 4.
I don't know a thing about Blender. . .is it at all user friendly? I'm kind of a tech moron. (and a jargon idiot) I usually learn by poking buttons and seeing what they do as most tutorials and instructions are written for/by people who don't need them. It would be nice to be able to tweak my own morphs somehow
Thank you both for responding
Found one of the culprits. . .body set at 35 lithe, with 50 fitness tone, take out fitness and it improves somewhat
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]As for map transfer from one character gen to the other. There is a tool called blacksmith3d that has this feature. They also make a stripped-down version that only transfers skins called Texture Transformer. If these tools can do it I am sure there's a way.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I need to look at the map transfer tool more, but I don't know I will be able to automate it. After a cursory googling around, it doesn't look like the Daz Studio scripting API exposes the map transfer tool.
Oh... I didn't find any API, too... Damm it... that ruins all my plans for a little helper scripted I wanted to do in the future to save me tons of work...
I'll write a ticket with a feature request. Maybe you should that do, too, if we want to see the map transfer tool scriptable in a future DAZ version.
First try using Gen8 missing files. Solved.Looks like an instalaltion issue. How did you install?
I download everything manually to a USB stick then transfer them to c\Documents\DAZ 3D\Install Manager\Downloads, then use Install Manager to install them.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Yeah... the DAZ 3D internal map transfer tool works very well. I used in the past to convert G8M skins to G8F skins and then merged them in my image graphic tools, for skin fading/transformation scenes with opacity maps, painted in blender.
I attached a screenshot from the result of a G8F to G8M skin transition.
The upper skin is the female skin (If I remeber right Sahel).
Doing this is a hell of work... maybe I'll write in the future a script for this.
I need to look at the map transfer tool more, but I don't know I will be able to automate it. After a cursory googling around, it doesn't look like the Daz Studio scripting API exposes the map transfer tool.
Celebrity Look-a-Likes for 3D figures Part 2I know it's not meant to, but I think there's a certain likeness to Keira Knightley here. At the very least it is an excellent base morph to start out if trying to achieve her look, with a few tweaks here and there.
https://www.renderosity.com/mod/bcs/krashwerks-kylah-for-genesis-8-female/138494/
I feel like maybe the artist meant to atleast reference Keira Knightley there. The 4th render with the shades on her head looks like her more than the rest, especially the expression. And I agree with you about the tweaking to make it look extra her. I also see a bit of Nancy from Stranger Things likeness too. But then again Keira & her does have some similar features eh.
Teen Jane 8Personally, it is impossible to determine age accurately; it is more about possibilities, or probabilities.
I asked mum about this image, and she said, she had that shape until her mid to late 40s. Yes, including the flat stomach (she looked after herself and watched what she ate).
Her words, "No way is she a teen, could be as old as 40, if she's been really careful."
This image is purely Jane 8 morph with some asymmetry in her face. I customised the translucency textures.
We also pick up the age of a person based on many factors other than height and body size and shape. Context (who they're with and what they're doing) and clothes play a huge part, as does the sound of a person's voice. For girls (in particular) makeup or its lack also has an influence.
... And if all else fails, we ask the persons age. With Daz models, we can't ask their age; if the PA says they're a teen, then they are a teen. We can however change it ourselves with the myriad of morphs and shader/texture options.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Yeah... the DAZ 3D internal map transfer tool works very well. I used in the past to convert G8M skins to G8F skins and then merged them in my image graphic tools, for skin fading/transformation scenes with opacity maps, painted in blender.
I attached a screenshot from the result of a G8F to G8M skin transition.
The upper skin is the female skin (If I remeber right Sahel).
Doing this is a hell of work... maybe I'll write in the future a script for this.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Since the tools to convert the skins from one UV to another on the same figure are built into Daz Studio, then I guess this could be scripted. I am refering to "Map Transfer" which is accessed via the surface tab. This has always worked well the handful of times I have used it. Basically you can use it to transfer a custom UV, eg Olympia 6 to a base one like G2F. Of course you would still need the relevant Cayman product to use the Base G2F skin on Genesis 3 or 8.
Yes, this map transfer things sounds interesting. I need to look into it more.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Since the tools to convert the skins from one UV to another on the same figure are built into Daz Studio, then I guess this could be scripted. I am refering to "Map Transfer" which is accessed via the surface tab. This has always worked well the handful of times I have used it. Basically you can use it to transfer a custom UV, eg Olympia 6 to a base one like G2F. Of course you would still need the relevant Cayman product to use the Base G2F skin on Genesis 3 or 8.
G8F distorted posesSo this is the basic G8F without any morph on. Just loaded it and bent right tight -90
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Sounds like textures are the big challenge and may make older generations conversions difficult if not possible. I have no idea how to convert UV maps and whether it could be scripted. I would first have to find a good online tutorial.
Within generations, the ability to convert textures from one UV to another of the same gender is already in Studio itself. You can just do a map transfer, on the Surfaces tab. Hands and feet tend to be weirdly hit-or-miss (it's not at all unusual to look at the results and wonder where the extra finger came from, or where one of the toes went), but it's there. So, for example, you can convert Kimo 7 to Base Male and get a texture usable on G8 without an extra program.
Outside Studio, Blacksmith3D has Texture Converter. (And Blacksmith3D's main program itself, I suppose. Never used it, so I don't know.) Texture Converter takes an old texture from the main UV of one generation to the main UV of another. For example, it can take an M4 texture and make new maps for G3/G8 Base Male or V4 to G3/G8 Base Female. (Or G2, if you're so inclined.) There's a slight loss of quality, but that's largely because the source texture format is JPG.
I do think that you could probably point people to those tools and let them handle the texture conversion themselves, especially within Genesis 3, since Studio can handle that on its own. Dimension3D did that for three generations of GenX, and it seemed to work just fine.
I am learning a lot from this thread! I never knew there is this map transfer. I am trying it now to see what it does and how to use it.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]If you going to do older-gen I would like to see gen 2 to gen 8 forget v4 that is old and busted plus poser format bleh.
Er... the whole point of a convertor is to move those older shapes to the newer figure so you don't have to deal with poser cr2. Just to be clear, as someone who owns over 300 commecially produced G2F characters I'm eagerly looking forward to a G2F to G8F convertor, BUT, and this is a Brute 8 sized butt, as anyone who's used GenX will tell you, converting the morphs is only half of the process of converting a character. You have to be able to transfer the textures accurately as well, and currently there is no easy way to transfer the textures for a large number of the G2F characters out there to G8F. This is because of a weird obsession that DAZ had at the time of creating new custom UVs for each new major figure release as they came out rather than simply reusing the base G2F UVs or the custom ones created for Victoria 6. To date, those two UV sets are the only ones for which a "plug and play" texture conversion option exists, so if you want to use any product texture that uses the UVs from any of the following base figures, you're going to have to create a conversion yourself:
Aiko 6
Ninive 6
Callie 6
Monique 6
Keiko 6
Belle 6
Mei Lin 6
Lilith 6
Giselle 6
Stephanie 6
Teen Josie 6
Olympia 6
Gia 6
edit - added The Girl 6Fortunately, about halfway through the G2 run a lot of the vendors realized how limiting the custom UVs were (as a charater made with a custom UV could only be used by someone who'd already bought the corresponding base figure, thereby automatically dooming it to lower sales) and by the end of the G2 run most PAs had stopped producing characters that used anything other than the base G2F UVs. What it does mean, unfortunately, is that a good chunk of the approximately 700 G2F characters that were commercially produced, including all of the iconic characters except V6, can't be replicated easily in G8... At least, not unless someone creates ready to go UV convertors for those UVs.
Baking textures to another uv isn't all that difficult, but it is time consuming, and doing it for multiple figures would be tedious and take a long time. I can see Cybersox' point for sure.
Laurie
If you going to do older-gen I would like to see gen 2 to gen 8 forget v4 that is old and busted plus poser format bleh.
Er... the whole point of a convertor is to move those older shapes to the newer figure so you don't have to deal with poser cr2. Just to be clear, as someone who owns over 300 commecially produced G2F characters I'm eagerly looking forward to a G2F to G8F convertor, BUT, and this is a Brute 8 sized butt, as anyone who's used GenX will tell you, converting the morphs is only half of the process of converting a character. You have to be able to transfer the textures accurately as well, and currently there is no easy way to transfer the textures for a large number of the G2F characters out there to G8F. This is because of a weird obsession that DAZ had at the time of creating new custom UVs for each new major figure release as they came out rather than simply reusing the base G2F UVs or the custom ones created for Victoria 6. To date, those two UV sets are the only ones for which a "plug and play" texture conversion option exists, so if you want to use any product texture that uses the UVs from any of the following base figures, you're going to have to create a conversion yourself:
Aiko 6
Ninive 6
Callie 6
Monique 6
Keiko 6
Belle 6
Mei Lin 6
Lilith 6
Giselle 6
Stephanie 6
Teen Josie 6
Olympia 6
Gia 6Fortunately, about halfway through the G2 run a lot of the vendors realized how limiting the custom UVs were (as a charater made with a custom UV could only be used by someone who'd already bought the corresonding base figure, thereby automatically dooming it to lower sales) and by the end of the G2 run most PAs had stopped producing characters that used anything other than the base G2F UVs. What it does mean, unfortunately, is that a good chunk of the approximately 700 G2F characters that were commercially produced, including all of the iconic characters except V6, can't be replicated easily in G8... At least, not unless someone creates ready to go UV convertors for those UVs.
Ding! The exact reason I didn't invest in GenX. I had been testing with SingularBlue and learned the hard reality of have the shape but no texture. Ribbet for Genesis and others stayed where they are.
Sounds like textures are the big challenge and may make older generations conversions difficult if not possible. I have no idea how to convert UV maps and whether it could be scripted. I would first have to find a good online tutorial.
I'm not sure if it could be scripted as there's a lot of eyeballing and artistic judgement involved and there was a radical change in the way the UVs were laid out between the G2 and G3 generations. Cayman Studio's brilliant idea of creating multiple geografts to facilitate the transfer is really the only thing I've seen that comes close to "plug and play" functionality within Studio, but he apparently hit a point where it wasn't commercially viable to keep making sets for all of varied UVs that DAZ churned out for Genesis and G2F. He did cover G8 for almost all of the Gen 4 generation though,since V4,A4 and S4 all use the same UVs, as do M4, H4 and F4.
Good to know. Thanks.
HOW DO I FIX THIS?An important question is whether it happens in all poses, or just specific ones? You need to know whether you're looking for a standard or a corrective morph.
Personally, my solution would be to export the character shape to Blender and create a specific adjustment morph to tweak it to my taste. Although that's obviously not the easiest solution, having/learning the skills to create some adjustments is a very valuable tool, as it's a very universal fix. Not every combination of morphs works perfectly together, and being able to fix carry out basic fixes yourself means you can do things that would be effectively impossible if you relied solely on products from the store.
Celebrity Look-a-Likes for 3D figures Part 2I know it's not meant to, but I think there's a certain likeness to Keira Knightley here. At the very least it is an excellent base morph to start out if trying to achieve her look, with a few tweaks here and there.
https://www.renderosity.com/mod/bcs/krashwerks-kylah-for-genesis-8-female/138494/
Not sure the resemblence is as accidental as all that :)
There has been a suggestion that https://www.renderosity.com/mod/bcs/sc-moon-character-and-outfit-for-genesis-8-female/138488/ has at least a hint of Mena Suvari about her.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Sounds like textures are the big challenge and may make older generations conversions difficult if not possible. I have no idea how to convert UV maps and whether it could be scripted. I would first have to find a good online tutorial.
Within generations, the ability to convert textures from one UV to another of the same gender is already in Studio itself. You can just do a map transfer, on the Surfaces tab. Hands and feet tend to be weirdly hit-or-miss (it's not at all unusual to look at the results and wonder where the extra finger came from, or where one of the toes went), but it's there. So, for example, you can convert Kimo 7 to Base Male and get a texture usable on G8 without an extra program.
Outside Studio, Blacksmith3D has Texture Converter. (And Blacksmith3D's main program itself, I suppose. Never used it, so I don't know.) Texture Converter takes an old texture from the main UV of one generation to the main UV of another. For example, it can take an M4 texture and make new maps for G3/G8 Base Male or V4 to G3/G8 Base Female. (Or G2, if you're so inclined.) There's a slight loss of quality, but that's largely because the source texture format is JPG.
I do think that you could probably point people to those tools and let them handle the texture conversion themselves, especially within Genesis 3, since Studio can handle that on its own. Dimension3D did that for three generations of GenX, and it seemed to work just fine.
Lord of the Bear MorphI'm working on a morph using Lord of the Bears Transformed HD for Genesis 2 Male byGhostofMacbeth
I would like to see an upgraded version of this character using Genesis 8 that looks more like a Bear but for now I will continue to play around with the one I have he's coming out pretty good so far I have been going back and forth with Zbrush and Daz3D









