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M4 and V4 Clothes on G2M and G2F
Both methods have their good points. I'm generally drawn to the fastest way to get from point A to point B, so I bought "Michael 4 for Genesis 2 Male," and my character is now dressed for the weather in his new jacket! ;-)
Thanks again, everyone.
M.
M4 and V4 Clothes on G2M and G2F
Then you would need the Gen3 clone shapes for Genesis 1. My method needs nothing as M4 and V4 clothing Autofit Genesis from the start and G2F and G2M will AutoFit Genesis clothing without buying anything also. So from M4 V4 to Genesis 1 is Free Autofit, Save the items out as Genesis 1 items, Load the Genesis 1 items to G2F and G2M is also Free from the built in Genesis Auto fit. Nothing needs bought at all. Except the M4 V4 clothing.riftwitch said:Melissa Conway said:Ohhhhh, Yes, now it makes sense. Michael 4 is not an option for autofit anymore, but if I buy the Michael 4 for Genesis 2 Male product, it becomes an option.Exactly! I guess Jaderail's method would be needed for Generation 3 items, though.
M4 and V4 Clothes on G2M and G2FMelissa Conway said:Ohhhhh, Yes, now it makes sense. Michael 4 is not an option for autofit anymore, but if I buy the Michael 4 for Genesis 2 Male product, it becomes an option.Exactly! I guess Jaderail's method would be needed for Generation 3 items, though.
M4 and V4 Clothes on G2M and G2FOhhhhh, Yes, now it makes sense. Michael 4 is not an option for autofit anymore, but if I buy the Michael 4 for Genesis 2 Male product, it becomes an option.
M4 and V4 Clothes on G2M and G2FMelissa Conway said:Thanks everyone.But just so I'm clear: in order to fit M4 clothes to M6, you have to change M6's body shape to M4's (unless I use the method Jaderail mentioned)?
No, not at all, you just have to have the M4 clone and select "Michael 4" from the dropdown when Autofit starts.
M4 and V4 Clothes on G2M and G2FTo put Gen 4 clothing on Genesis 2 figures you need the relevant auto-fit clone, which can be obtained from the store: G2F and G2M
M4 and V4 Clothes on G2M and G2FMelissa Conway said:I'm sure this has been asked and answered, but for the life of me I can't find it in the forum. So I'm trying to put the Urban Wear for M4 jacket on M6 and it's not working. I know Genesis clothes get autofitted to M6, but what about M4's stuff..?Thanks!
M.
You need these:
http://www.daz3d.com/michael-4-for-genesis-2-male
http://www.daz3d.com/new-releases/victoria-4-for-genesis-2-femaleHelp needed, please: M4 Skins Auto Converter For G 2 Malesbicc39 said:Great... and the doc on DAZ for this,
Michael 4 Skins Auto Converter For Genesis 2 Male
is where?
Thank youThis one may have been missed during the slew of M6 products. I know mine was missing the first day, but was restored when I pointed out that it was missing. I'll let DraagonStorm know so she can contact DAZ and get it put up on DAZ Docs
Help needed, please: M4 Skins Auto Converter For G 2 MalesGreat... and the doc on DAZ for this,
Michael 4 Skins Auto Converter For Genesis 2 Male
is where?
Thank youHelp needed, please: M4 Skins Auto Converter For G 2 MalesI just want to collect what you have said in these posts into a single entry that explains how to use both Michael 4 for Genesis 2 Male and the M4 Skins Autoconverter from start to finish. To clarify, the M4 Skins Autoconverter does not convert the skins themselves to new uvs, it converts the skin presets (.cr2, .mc6, .dsa, etc.) to fit the current figure and ready to save as a .duf.
1. Load Genesis 2 Male. He will load with the default skin and have Base Male as his UVs.
2. If the M4 texture preset you want to use is already in .DUF format, you simply need to click the preset and it will apply the M4 skin to Genesis 2 Male. The .duf preset used may or may not apply the M4 uvs when clicked. If it does, then you are all set. If it does not, use the Set M4 UVs preset located in your Scripts folder (also located in Materials/Masculine/Michael 4 for Genesis 2 Male) or set the UVs manually by selecting the surfaces in the Surface Pane and apply Michael 4 from the UV dropdown list.
3. If the M4 texture preset you want to use is NOT in .DUF format (such as .pz2, .dsa, .ds, .mc6) it will not be directly applied to Genesis 2 Male. Clicking one of these presets will do nothing because they do not contain the correct placement information to change the surfaces with the M4 textures (same thing with Generation 5 textures that are not saved in .DUF such as Dave for M5 which has .dsa files)
4. Click the M4 Skins Autoconverter preset located in your Scripts folder (labeled New Surfaces for Old G2M). A window will pop up telling you to Select the MAT file you want to load to G2F (should say G2M). Navigate to the folder containing the .pz2, .mc6, or .dsa that you would like to apply to Genesis 2 Male. For M4 textures, these are usually in one of two places: /Runtime/Libraries/Pose or /Runtime/Libraries/Materials. For M5 textures, they can usually be found in /My Library/People/Genesis/Characters or /My Library/People/Genesis/Materials. You will only see the thumbnail icons in this window. This is to make it easy to see what you are trying to find. Double click on the .png thumbnail of your chosen texture.
5. Autoconverter will apply all the textures included in the chosen preset. In most cases, it will apply the M4 UVs, but if it does not, you can do so by following the steps at the end of #2 above.
6. The final step is to save the newly placed skin to .duf format so you may use it again in the future. You will need to save the presets to your DAZ folder, not in the /Runtime folder where the original files were saved. I have a folder called Converted for G2M that I save all my new conversions to.
7. If you do not own the M4 Skins Autoconverter, you can create these .duf files manually by loading Michael 4 or Genesis 1 into the scene, use your current .pz2, .mc6, etc. presets to apply the skin, then save as .duf. Then open Genesis 2 Male and apply the newly created .duf to him. Using the autoconverter makes it much simpler and more convenient than the manual method, so I do recommend it.
I hope this clears up any confusion about the difference between the two products and how to use them. Mods, please consider linking to this post when the question comes up again.
Michael 4 Skins Auto Converter For Genesis 2 MaleI know there are other topics with this subject matter, but they are getting confusing and going off on tangents.
My question is simple (I hope).
1 Have the Michael 4 Skins Auto Converter For Genesis 2 Male
2. Have the Michael 4 Genesis for Genesis Male.
3. I load MIchael 6, I change the uv's to M4.
4. At this point If I was sadistic, I could select each of the many m6 maps and replace them
individually with m4 maps.
But I generously invested in Michael 4 Skins Auto Converter For Genesis 2 Male
So.
What do I do now?
Please,I am hoping Michael 4 Skins Auto Converter For Genesis 2 Male does somethlng worthwhile.
Thank youGetting back into the swing of things.Thanks that's great!
I'm kinda on the fence about the installer, reading the feedback on the forums it seems to be kinda touchy. I may just slug this out the hard way.
I see that many of the old, old, oooold content that I have is now in zip format. Can I install that in the old way? Just dump it the proper content folder and get Daz to find it?
Hmm also just looking through my old stuff I see the M4Base has these download options:
Michael 4 Base
Michael 4 Base StudioCF
Michael 4 Base PowerLoader
Michael 4 Base Puppeteer StudioCFI can't for the life of me remember what the StudioCF stuff was for. o_O
Help needed, please: M4 Skins Auto Converter For G 2 MalesSame problem as you, was researching this.
I can answer one part.
When you select Michael 4 as the uv's, it already has M6 texture applied.
So it is taking the M6 texture off ( you can adjust back by reselection M6 as the UV)
Cannot answer why new m4 skins don't work.
If I find out before there is an answer will advise.
I also have a lot of M4 skins.
LuckHelp needed, please: M4 Skins Auto Converter For G 2 MalesI installed Michael 4 for G2M and Michael 4 Skins Auto Converter For Genesis 2 Males. The converter works fine with clothes, but I didn't find out how to use it on skins. Any time I try to apply a Michael 4 skin to Genesia 2 Male (M4 shaped or not) by double-clicking the skin mat, nothing happens. If I go to the G2M Materials and click 'Set Michael 4 UV', the figure looks very strange. Maybe someone can tell me what to do with this converter... Thank you!
Bitte die Antwort auf Deutsch!!!Wenn ich das richtig verstehe, dann versuchst du Posen, die für Genesis bestimmt sind, für Victoria 4 zu benutzen? Das wird nicht 100% klappen, weil Genesis und Victoria 4 zwei verschiedenen Figuren sind. Für Victoria 4 musst du posen für Victoria 4 benutzen. Um Genesis posen zu benutzen musst du Genesis Figur geladen haben, nicht Victoria 4.
Dies sind verschiedene selbstständige Figuren (ich habe sie geordnet von den neuesten zu den ältesten):
Genesis 2 Male - frei (darauf ist basiert Michael 6)
Genesis 2 Female - frei (darauf sind basiert Victoria 6, Girl 6, Gia etc.)
Genesis (1) - frei (darauf sind basiert alle Millenium 5 Figuren - Michael 5, Victoria 5 etc.)
Michael 4 - ist nicht frei, musst du kaufen und alle folgenden auch
Victoria 4
Michael 3
Victoria 3
etc.FW Dan Megapack (Michael 6) [Commercial]Thank you very much, FWArt, Slosh and Rogerbee.
I think there are many reasons, that helps the render looking good and you all contributed to it.
So, thank you FWArt for creating such a great character, Slosh for creating Michael 4 for Genesis 2 Male
and Rogerbee for great comments in your thread about various topics and recommendations about Lantios lights.
I have used Lantios Fashion Lights in the scene, but replaced Uber Environment
with Age Of Armour Advanced Ambient Light which contribute to increased image quality
and reduced rendering time in Daz Studio 4.6 Pro - it was around 1 minute 30 seconds.
Besides that, Woodgood set is really well done.How do you convert existing M4 models to Genesis 2Misumu said:I have a large collection on M4 files already created that I use in my renders, I don't want to have to go back and transfer each one into Genesis 2. I purchased Michael 4 for Genesis 2 Male and Michael 4 Skins Auto Converter For Genesis 2 Male but I am not certain if this is just for using M4 material (Clothing and Mats) on Genesis 2 or if M4's made in Duf files are automatically converted.If that is the case awesome. IF not can someone tell me what would allow me to do so with out recreating each M4 model one by one.
Thanks
The "Michael 4 for Genesis 2 Male" will allow you to use M4 skin and clothes on any G2M figure. It gives you M4 clothing auto fit for all G2M figures. It gives you the M4 UV support for all G2M figures, but you do have to load your skin presets onto M4 and save them as Material Presets (they will save in DUF format) before you can use them on G2M. You may then need to set the UVs to M4 UVs after applying it to G2M. I gave a more detailed description here: http://www.daz3d.com/forums/discussion/32913/#488318
The "Michael 4 Skins Auto Converter" provides some automation to simplify converting skin presets.
What is still missing is any way to convert M4 body shapes (head and body injection morphs) to G2M. You can convert M4 shapes to Genesis 1 with the GenX plugin. The authors of the GenX plugin have said they are working on an enhancement to allow M4/V4 shapes as well as Genesis 1 shapes to be transfered to G2M/F. This will probably be a new product. The last post I saw from the GenX authors indicated it would be early next year before the product would be ready.
How do you convert existing M4 models to Genesis 2I have a large collection on M4 files already created that I use in my renders, I don't want to have to go back and transfer each one into Genesis 2. I purchased Michael 4 for Genesis 2 Male and Michael 4 Skins Auto Converter For Genesis 2 Male but I am not certain if this is just for using M4 material (Clothing and Mats) on Genesis 2 or if M4's made in Duf files are automatically converted.
If that is the case awesome. IF not can someone tell me what would allow me to do so with out recreating each M4 model one by one.
Thanks
Why don't M4 face morphs / dials / injections work in Daz 4.6?Spit said:If you changed the directory structure or name at all you have to reinitialize.In the Libraries !DAZ Michael 4 folder there should be a file called DzCreateExPFiles-M4. Run that to reinitialize and see if that helps.
That's actually in the !DAZ folder but not the Michael 4 folder. It's a .bat file. I ran it and then restarted Daz 4.6.
Shaping still won't let me do anything but HeadHairShort.
I also made copies and placed them in the Michael 4 folder, then ran to initialize.
The same problem persists.To be specific, I'm using the universal tool to select his head and I'm trying to alter it from there.
Michael 4 for Genesis 2 MaleKevinh said:Thanks for the explanation. I have Michael 4, 5 and 6. I also have the skin converter. I'm going to save your response as a reference.As far as the icon question, it wasn't in reference to this product. Sorry for the confusion. I tried to find an example of what I was talking about but I wasn't able to this morning. If you can't read all the words on the icon, is there a way to looks at the properties or something so that you can see all the text?
Thanks again.
Sometimes the lettering for 'new' or file type is placed over the icon by Studio. It's handy but often obscures part of what's underneath. It's actually a feature I like.
What I do is open and Explorer window and navigate to the folder to see the icon. I can double-click it to pull up in the associated viewer but Explorer shows the icon a little larger in the bottom panel.












