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Daz 3D Forums > Search
  • Textures wont load...with a twist.

    The model i have been trying is the Lian for gen 8 ( https://www.renderosity.com/mod/bcs/lian-for-genesis-female-8/137289 ). Unless i misunderstood something it i s a standalone product. after experiencing the mentioned error, i tried 4 other models i had downloaded, the result was the same. thinking it could be linked to models, i installed some hair, they morph and textures didnt load, turning it into a chaos and gray geometrical shapes.

    Concerning installation, i have done so manually, i set the path to the DAZ folder created on install

    The blackened part is just my name, so its C/users/me/documents/DAZ3D/studio/my library. and i have started organising things, as mentioned, i have downloaded tons of stuff and wish to keep things clean. I did consider using DAZ installer, but could not figure out how to use it to install the things i had downloaded (it was right after spending some time on the issue, so my patience had run dry to be honest.)

    Also i havent watched any of the included tutotials apart from the very first two or three, and i dont plan on as i'd like to get stuff to work first, and then learn how do use said stuff

    Lastly thank you for the prompt reply

    By

    xparent xparent August 2019 in Technical Help (nuts n bolts)
  • Auto Face Enhancer [Commercial]

    Hm.

    DMaster, I can't tell if your product is working as intended or if I'm doing something wrong, but AFE is introducing a lot of low-poly artifacts:

    Here is a character with a couple of the AFE expressions at SubD Level 4. It doesn't appear to me as if AFE is adding any new wrinkles or morph:

    When I add AFE (and reduce the character to SubD Level 2), there's definitely more wrinkles, but also a lot of low-poly artifacts:

    Also, not being able to use HD Details because the character has to remain SubD 2 or below is kind of a big deal, don't you think? 

     

    By

    emoryahlberg emoryahlberg August 2019 in Daz PA Commercial Products
  • FWSA Jade HD for Teen Josie 7 for G8F?

    Thanks for the suggestions TigerAnna and Noah!! When I tracked the morphs down for  Eye Jaw Morph Fixer for Face Morphs I noticed I had two conversion directories, so decided to just start clean witrh everything!  I had Jade isntalled twice, via Connect/cloud and DIM, so I unisntalled both of those, deleted all the morphs created by Character Converter from Genesis 3 Female to Genesis 8 Female, then installed Jade via DIM, and Character Converter from Genesis 3 Female to Genesis 8 Female worked this time (tolerance set to 0.060). 

    By

    argel1200 argel1200 August 2019 in The Commons
  • Morph Creation Question

    I can't imagine any purpose for such functionality. You can't have too many vertices and if you want you can just move them closer to each other.

    morph is essentially just vector for each vertice where it describes where to move them in the straight line.

     

    By

    onix onix August 2019 in Daz Studio Discussion
  • Goz zbrush - Isolate eyes & mouth to shape morphs properly
    Hi, So far gozing to zbrush to make new morphs is great. However when I sculpt/move/etc, the eyes and mouth are affected in an unwanted way. For instance the eyes won't keep their round shape because of excessive operations, even if I try to do my best to preserve them. The ideal would be to split the mesh and isolate these parts, but the integrity of the mesh and vertex order would be corrupted and the morph won't be accepted. Any tips? Thank you in advance for helping.

    By

    boumay boumay August 2019 in Technical Help (nuts n bolts)
  • Gabriela 8

    Here's my take on Gabriela.
    DE Laticia skin, and 100% Gabriela shape + 100% Alt Gabriela Body Weight Morph.
    Cloths are: dForce Minimalist Summer Outfit for Genesis 8 Female

    By

    JamesJAB JamesJAB August 2019 in The Commons
  • Gigi hair morphs

    I'm fond of the general look of Gigi hair for G3f and g8f. It seems lacking some basics in the morph department, though. Is there any way of pushing the hair behind the shoulders (and the ears, better still). Or raising and lowering the hairline? Could something be made that can do this?

    By

    giaour94_fdcc6cb22c giaour94_fdcc6cb22c August 2019 in Technical Help (nuts n bolts)
  • Morph Creation Question

    Is there a way to make a morph that merges vertices? 

    By

    Malus Malus August 2019 in Daz Studio Discussion
  • What's the general Price Range of custom content commissions?

    How WW2 period accurate does it have to be? This is just a suggestion, but there's an aviator outfit for G8M already in the daz store: https://www.daz3d.com/dforce-retro-aviator-outfit-for-genesis-8-males

    Obviously it also lacks the accessories of the one from rendo.  But you could try autofit (or other cross-figure method) to transfer harnesses and helmets from G8F if you cant find any for G8M.

    Not terribly 100% accurate honestly. Really assuming the Gen 2 version that was linked doesn't have a boatload of fitting and shaping problems when I parent it to a Gen 8 dude (sometimes Gen 2 and older don't play nice in the fitting dept) it's perfect, if not I can make do with the Gen 8 one. Thanks! Just need to find a similar breathing mask in another wardrobe pack assuming I can't find a way to autofit/parent the Poser one's objects. Same for the harness but really the harness isn't a dealbreaker for me.

    There is this mask/harness for G8M, but im not sure how useable the helmet would be: https://www.renderosity.com/mod/bcs/dieselpunk---space-racer-pilot-g3-g8-m-for-ds/124223/

    By

    lilweep lilweep August 2019 in The Commons
  • Gabriela 8

    @The Blurst of Times: Do you happen to have that scene saved? If you do, and don't mind sharing it via the message system here, I'd be interested to look at it and see if I can figure out what the eyes are doing under those lights. That could be very helpful in sorting out the settings if there's something off about them. In the meantime, I can tell you that her eyes are based off the excellentNatural Eyes MR by Chevybabe25, and there's a thread that covers various things about the eyes here. Maybe there's something in there that would help explain the dark sclera. 

    I don't think I saved it... it was a pretty simple setup (and I just added a background from a photograph that I turned into a watercolor to take out human details/make private all the tiny people in the back). I think it was just the defaults, including the default "ruins" HDRI (with the dome turned off, of course).

    My main goal was to present her in a cohesive way without a lot of outside complexity. The figures in the Gabriela 8 release are all quite nice, but Gale stood out for me.
    Gale really is nice work, from the morph to the skin details. The eyes just didn't work for me, though. 

    I can work around it. I think a lot of us have a handful of eyes that we really like, anyway.
    She's not the only character where the eye details aren't 100% right, especially since every artist uses such varying light conditions.

    By

    The Blurst of Times The Blurst of Times August 2019 in The Commons
  • Morphs from G3 to G8

    Is there a way to delete morphs? I have just found that the Eva 7 Head morph I created also changes her arms. I probably made some mistake when I did the transfer.

    As MimicMolly wrote and look for:FHMEva7.dsf

    By

    mats76 mats76 August 2019 in The Commons
  • What's the general Price Range of custom content commissions?

    How WW2 period accurate does it have to be? This is just a suggestion, but there's an aviator outfit for G8M already in the daz store: https://www.daz3d.com/dforce-retro-aviator-outfit-for-genesis-8-males

    Obviously it also lacks the accessories of the one from rendo.  But you could try autofit (or other cross-figure method) to transfer harnesses and helmets from G8F if you cant find any for G8M.

    Not terribly 100% accurate honestly. Really assuming the Gen 2 version that was linked doesn't have a boatload of fitting and shaping problems when I parent it to a Gen 8 dude (sometimes Gen 2 and older don't play nice in the fitting dept) it's perfect, if not I can make do with the Gen 8 one. Thanks! Just need to find a similar breathing mask in another wardrobe pack assuming I can't find a way to autofit/parent the Poser one's objects. Same for the harness but really the harness isn't a dealbreaker for me.

    By

    sjaammons sjaammons August 2019 in The Commons
  • What's the general Price Range of custom content commissions?

    How WW2 period accurate does it have to be? This is just a suggestion, but there's an aviator outfit for G8M already in the daz store: https://www.daz3d.com/dforce-retro-aviator-outfit-for-genesis-8-males

    Obviously it also lacks the accessories of the one from rendo.  But you could try autofit (or other cross-figure method) to transfer harnesses and helmets from G8F if you cant find any for G8M.

    By

    lilweep lilweep August 2019 in The Commons
  • Morphs from G3 to G8

    Is there a way to delete morphs? I have just found that the Eva 7 Head morph I created also changes her arms. I probably made some mistake when I did the transfer.

    By

    sueya sueya August 2019 in The Commons
  • Any way to view the metadata queue before processing it ?

    the "SHOW Metadata import dialogue window" 'tick/check'  is also found in DAZ preferences "F2"

    notes:
    is good to "RESET database" before  "re import metadata"
    that preserve to show some "white" icons "no found"

    "user data overide" is also important when user have inserted some "TAG" for specific personnal SEARCH to some icons product
    e.g. I use a good specific mirror sharder where the name of this shader is simply "mirror", when "search" the result list show you tons or "mirror" named products

    so I added a TAG "mirrorsh" on the icons and when i use the search 'mirrosh' only my mirror shader are show in search result  
    for some clothes where they use good specific "morph"  like a coat with "open front" or "undress" morph   i use a TAG 'clothesfx'

    By

    cm152335 cm152335 August 2019 in Daz Studio Discussion
  • Set Smoothing Modifier Base

    i use "save scene" for character,, 
    when i want to import in scene i use "right click" and "MERGE" 
    the character is fully morph as creatted

    Yeah, me to. Unfortunately the Set Smoothing Modifier Base is not saved and reverts to the base shape.

    By

    Frinkky Frinkky August 2019 in Daz Studio Discussion
  • Auto Face Enhancer [Commercial]
    Where can I find the facial morph expression presets?

    Genesis 8 Female>Pose Control>Head>Autoface Enhancer>

    DM, I don't see it there...

     

    By

    Leonides02 Leonides02 August 2019 in Daz PA Commercial Products
  • Set Smoothing Modifier Base

    i use "save scene" for character,, 
    when i want to import in scene i use "right click" and "MERGE" 
    the character is fully morph as creatted

    By

    cm152335 cm152335 August 2019 in Daz Studio Discussion
  • Bullet Physics/Chemistry
    1. You can certainly group objects together and apply physics to the group - BUT NOT the individual objects therein to get them to bounce around together;
    2. You can also parent objects and apply physics to the parent - BUT NOT the child objects too
    3.  You can apply SOME modifiers to the child objects and they will work also - BUT ONLY those that modify the shape and not position: Bend and Twist; Bulge; Explode; Formula; Punch; Stretch; Complex Deformations - Atomize, Black Hole, Dissolve, Spherical Morph, Spike; Warp; Waves - ... NOT the behavioural ones that will move an object.

    Have fun experimenting...

    image/p>

    By

    Persona Non Grata Persona Non Grata August 2019 in Carrara Discussion
  • DSON importer plugin for Blender

    TL;DR - I don't think Daz will venture into building plugins for other software for reasons outlined below.  Putting in a feature request by way of a help ticket is probably your best way to raise the possibility.  If they got enough such requests they may look into it.

    This idea has come up on the forums before, and as then I'm curious what it is you would want this importer plugin to do that is not done by the currently available tools - OBJ/FBX transfer, mcjTeleBlender (pending update for Blender 2.80), Thomas Larsson's 'Import Daz' plugin (2.80 compatible already).  Certainly, none of these is perfect, I find in particular the material conversion to either Cycles or EEVEE is weak and requires signficant additional work.  But then whatever Daz might do would not - could not - suit the needs of everyone.  Is it simply a matter of wanting maximum convenience - one-click in Daz Studio and - boom! - your scene appears in Blender, ready to render/animate?  Corporate support over one person efforts?  Something else?

    As to why Daz haven't done it so far, the only answer can be economics.  They'll do it when they think it will pay, by increasing sales of Daz assets to Blender users to a sufficient degree.  The release of 2.80 will surely increase Blender user numbers, but even so It would really surprise me if there are enough potential Daz asset buyers who are holding off simply because the transfer to Blender is too much of a hurdle for them.  If you want to render stills using Daz assets, then you either prefer Cycles over Iray strongly enough, or want EEVEE enough, to surmout the hurdle, or you use Iray in DS.  If you want to animate in Blender, then you need a good IK-enabled rig, which Daz models lack (at least for now).  (Thomas Larsson's plugin has an option to convert the Daz rig to Rigify, but I've not tried it so don't know how well that works.)

    Daz could probably more readily make and market Blender-ready versions of their original figures, with an IK rig and materials modified for Cycles and/or EEVEE.

    I think it's also significant that Daz haven't made plugins to help transfer to other software like 3DS Max, Maya etc. where their assets might be used.  Only ZBrush, a while back, and nothing else since.  Daz don't seem interested in this kind of thing now.  I guess the floor is open to a third party to fill the vacuum if they think it worthwhile.

    And then there's possible licencing issues, Blender being GPL and all.  Daz does not seem like an open source kind of company really.

    I can't argue with any of the points of your thoughtful argument. It is mainly an issue of robustness and convenience. The only problem that I have with any of the methods you described is that they are all "hacks" to some degree, and I would have to commit Sepuku if I came to depend on a script that later, due to bugs or deliberate action, stops working. An officially supported tool where Daz has a fiduciary responsibility to maintain it is what I'm after.

    And really, if I can come in off the street and after less than two weeks of an hour or so a day after work, have a plugin that can export the vertex, normal, uv, face, and materials, how hard would this have been for a Daz dev? Paradoxically, I'm finding integrating with Blender, the Open Source app, more difficult to figure out.

    But as I said, all your points are well taken... maybe I'm a bit too wonky. I just want my two favorite apps to be well integrated.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint August 2019 in Product Suggestions
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