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Daz 3D Forums > Search
  • SOLVED: Move Custom Morph to Shaping Tab?

    SOLVED: Found my answer here. Durrrrr. Sorry for the post spree

    https://www.daz3d.com/forums/discussion/42942/how-do-i-move-morphs-from-parameters-tab-to-shaping-tab

    Hi,

    I have successfully created a morph and added a thumbnail, but it's currently only visible within the Parameters tab. 
    How can I move it to the Shaping tab?

    It's a G3F to G8F conversion

    Thanks for any help!

    By

    asdf123 asdf123 July 2019 in The Commons
  • (Released!) Leading Male Morph Collection for Genesis 8 Male(s) (Commercial)

    Leading Male Morph Collection is a set of five morph sets (Head, Body, and Full) for the Genesis 8 Male line. Each morph can be used independently from the full set for a variety of looks.  Each morph set was created with the assistance of photo references and modeled/sculpted in Zbrush and Hexagon with merchant resources, and does not require additional morph sets to use.
    These are not merchant resources and cannot be used in other product creations, freebies, etc..
    There are no textures/shaders included.

    By

    DarwinsMishap DarwinsMishap July 2019 in Daz PA Commercial Products
  • SOLVED: Morph Loader -> Morph Thumbnail Preview?

    SOLVED: I found this in the manual/forum regarding consolidation of Parameter Settings

    I just created my first successful conversion of a G3F to a G8F using the instructions below:

    https://www.dropbox.com/s/x2vcwnfu7w2wtj9/G8%20Morph%20TransfersR1.zip?dl=0&file_subpath=%2FG3F+to+G8F+Manual+morph+Transfer.pdf

    Everything looks great and is working as expected, but the morph slider exists without a thumbnail preview of the output. 

    Is it possible to add a thumbnail preview image?

     

    By

    asdf123 asdf123 July 2019 in The Commons
  • How to Add Liquid Morph to Bottle / Remove Cap on 3D Model?

    The difficulty of morphing liquid inside a bottle will depend largely on the shape of the bottle. If it has straight sides, it's a fairly simple morph. But if the sides are curved, it's very tricky indeed. I managed it in Everyday Groceries 2 (with help from someone at DAZ) by combining about 15 morphs in steps and adding them one by one with Reverse Deformation. (For an example, see the soya sauce bottle in that pack).

    It can be done, but it's a tedious process and I had to do some of them several times before I got it right.

    By

    maclean maclean July 2019 in The Commons
  • S.H.A.D.O.ws from the past - [WIP]

    On a related note, has anyone managed to get the various sculpted head morphs from Steve Kitt (that are on ShareCG) to work via morph loader pro?  I've been trying to get the Ayshea Brough morph from ShareCG to take using Victoria 4.2 as the target figure, but it gives me an error message:

    - No deltas for morph, skipping mode

    It says that it has created the morph successfully, but (as far as I can see/search) no new morph appears has appeared in my parameters or shaping list...

    Just for fun, I tried importing Ayshea's head morph.obj into Daz, which just makes an invisible cube with no features/nodes.  Importing or bridging to Hexagon doesn't work (head shape never appears in Hexagon).

    Any suggestions?

     

     

    Did you follow the instructions in the Feedback section?

    "Hi Jeremy,You load up V4 in DAZ,then in the scene tab,open up the V4 menu till you get to the head,select it,then use Morph loader to bring the new head on board."

    Did you select the head to see whether the morph shows up there?

    By

    Kerya Kerya July 2019 in Freebies
  • Alistair HD for Genesis 8 Male

    Alistair had an update through DIM (and, presumably, manual and Connect) today. According to his readme:

     - 2019-07-16 - Updated morphs defaulting to 1, updated correctives not applying when intended, updated morph icons not showing, updated character presets, corrected head seam on back of head.

    So hopefully that takes care of everything.

    By

    vwrangler vwrangler July 2019 in The Commons
  • 3D Art Freebie Challenge-July 2019-"Pool Party" -Main Thread Only

    Here's my entry for the month.

    If there's anything Ashley Chrome knows how to do wherever she goes, it's attract an 

    Entourage. 

    Four Genesis Base one G2M. 

    Freebies:

    Ultimate Shader Pack (chrome on Ashley’s eyes)*

     HFS Evan Expansion Pack (Ashley's eyes)*

    Pin-up Girl Pack (Ashley)*

    Die Tryings 182 Morphs for Genesis (Ashley)*

    Ghastly's Generic Anime/Manga Head morph for Genesis (Ashley)*

    John Q Genesis (Layton)*

    Ghastly's MakeHuman Hair for Genesis (Layton)*

    Layton for M4 (Layton)*

    Allback Style (Blondie)

    Dante Hair (Dante G2M)

    Day at the Beach Bundle (Ashley's Bikini)

    Sky Dome (sky)*

    Dystopia City Blocks 1-10 (City Skyline)

    Paid For Items:

    End of Summer Hair for Genesis and Genesis 2 Female (Ashley)

    Hiro 5 Starter Bundle (Takeo)

    No-Count Items:

    Genesis Evolution Body and Genesis Evolution Head morphs (All Genesis Base characters)

    Genesis Starter Essentials Duke Hair, Casual Surf wear (Takeo, Blondie)

    Genesis 2 Starter Essentials Surf's Up outfit (Dante G2M)

    Poolside Retreat by TruForm (No longer available)

     

    All Links Check Out Plz Move To Entries Thread

    By

    Saphirewild Saphirewild July 2019 in Freebies
  • [Released] Clothing Converter from Genesis 3 Male to Genesis 8 Male [Commercial]

    Did your base character model get accidently modified with a changed scale factor or some morph always dialed in? Some products are being sold lately with morphs that apply to everything, not just the character the morph is supposed to affect. 

    No morphs no scaling, stock Genesis 3 Male

    Hopefully you meant Genesis 8 male not Genesis 3. If I remember the instructions correctly, you should have a G8M in the default pose, not G3M.

    By

    dawnblade dawnblade July 2019 in Daz PA Commercial Products
  • [Released] Clothing Converter from Genesis 3 Male to Genesis 8 Male [Commercial]

    Did your base character model get accidently modified with a changed scale factor or some morph always dialed in? Some products are being sold lately with morphs that apply to everything, not just the character the morph is supposed to affect. 

    No morphs no scaling, stock Genesis 3 Male

    By

    evilded777 evilded777 July 2019 in Daz PA Commercial Products
  • 3D Art Freebie Challenge-July 2019-"Pool Party" -Main Thread Only

    Here's my entry for the month.

    If there's anything Ashley Chrome knows how to do wherever she goes, it's attract an 

    Entourage. 

    Four Genesis Base one G2M. 

    Freebies:

    Ultimate Shader Pack (chrome on Ashley’s eyes)*

     HFS Evan Expansion Pack (Ashley's eyes)*

    Pin-up Girl Pack (Ashley)*

    Die Tryings 182 Morphs for Genesis (Ashley)*

    Ghastly's Generic Anime/Manga Head morph for Genesis (Ashley)*

    John Q Genesis (Layton)*

    Ghastly's MakeHuman Hair for Genesis (Layton)*

    Layton for M4 (Layton)*

    Allback Style (Blondie)

    Dante Hair (Dante G2M)

    Day at the Beach Bundle (Ashley's Bikini)

    Sky Dome (sky)*

    Dystopia City Blocks 1-10 (City Skyline)

    Relaxation Porch (Poolside)

    Paid For Items:

    End of Summer Hair for Genesis and Genesis 2 Female (Ashley)

    Hiro 5 Starter Bundle (Takeo)

    No-Count Items:

    Genesis Evolution Body and Genesis Evolution Head morphs (All Genesis Base characters)

    Genesis Starter Essentials Duke Hair, Casual Surf wear (Takeo, Blondie)

    Genesis 2 Starter Essentials Surf's Up outfit (Dante G2M)

    By

    Tramp Graphics Tramp Graphics July 2019 in Freebies
  • L'Adair's WIPs

    I don't use 3Delight very often, but I wanted something less than realistic to begin with, so I thought I'd start in 3DL. This is one image, before the postwork, that will be used with others inside another render.

    Cougar Mom and Cubs:

    Cougar Mom And Cubs, by L'Adair

    The final image is shorter, but I gave myself extra room at the top and bottom so I'd have some leaway on where the top of the terrain goes.

    I learned a few things doing these 3DL images I thought I'd share with you.


    My go to lighting in 3DL is AoA's Advanced Ambient Light. It gives a nice overall light without hotspots, and that's exactly what I needed here. However, the posed animals intersect the terrain slightly in several places—IRL, those parts would just compress, so I don't worry about intersecting that is hidden by the rest of the body—and several areas under the animals were surprisingly bright. If I hid the terrain, the light on their undersides went away.

    I solved that issue by putting a bit of distance between the light and the scene, and adding a plane primitive under the terrain but above the light object.


    All four animals are the Hivewire Big Cat. This is the Cougar, with three of the four using the Cub morph at 90%. The chubby cub on our right also has a heavy/bulk morph applied, I don't recall exactly which morph or how much. Just enough to make him a bit of a butterball. The poses I started with are actually marketed for the HW Housecat/Kitten, but they have been modified, in some cases by a lot, to fit the larger cats.

    CWRW recently released an LAMH preset for the cougars, so decided to give my big kitties fur. That's where I ran into problems. Because all four animals use the same base figure, LAMH ran into issues applying the fur. The first cub preset worked fine, but subsequent presets didn't work. I asked on the main LAMH thread, and found I needed to use a different preset for each animal. By the time I did this image, I found just making a copy of the preset and renaming it was sufficient. (For example, "Preset01.lmh", "Preset01-B", "Preset01-C", etc.)

    The other issue I ran into was reloading a saved scene with multiple "LAMH Groups". I haven't tested this with multiple animal bases, AM's bear and HW buck, for example, but with two or more groups for multiple animals using the same base, Daz Studio crashes when loading the saved file. (I had to uninstall the LAMH plugin from one install of DS to be able to open the file and deleted the groups.)

    This is a limitation of the current technology, and not a major problem, (for me, anyway.) The solution is to delete the groups when saving the scene. It's good practice to not load LAMH until you're ready to render, anyway, so it shoudn't be an issue. But having one copy of Daz Studio without the plugin installed is good backup plan. I use the latest released beta almost exclusively anyway, so I unstalled LAMH from my 4.10 install.

    BTW, although I have the full LAMH product, I loaded all four presets for this image, using the Pane inside DS. (I believe the Pane is the same for the free LAMH Player, but missing the button to open the Editor.)


    Hopefully this bit of info will come in handy for some of you.

    By

    L'Adair L'Adair July 2019 in Art Studio
  • How to Add Liquid Morph to Bottle / Remove Cap on 3D Model?

    I'm still learning and I'm trying to understand the process of converting a single 3D model of a bottle with cap attached to a bottle, with a removable cap, and a dialable morph for the liquid inside the bottle. Any free or paid tutorials that might help? I'm not even sure what tools/software I would be using, so any direct help or tutorials would be greatly appreciated!

    IE, buy model from TurboSquid -> remove cap via XYZ --> add morph using ABC (link to tangentially helpful tutorial) 

    By

    asdf123 asdf123 July 2019 in The Commons
  • What is some of your favourite content for male characters?

    M3 is really old and limited in many ways, but with some effort -- and careful posing -- he can still get the job done. :)

    More older content, this time for M4. ElorOnceDark made several great outfits for M4, with tons of details and extras and adjustment morphs, etc. Just amazing attention to detail. He doesn't appear to be active any longer, which is too bad, but his outfits convert pretty well to newer generations. I've used them on Genesis, Genesis 2, and Genesis 3 (I don't yet have any conversion utitilies for G8; in fact, only bought my first G8 male outfit yesterday lol! I'm still catching up on Genesis 3 stuff...)

    Anyway, I think Immortal Ronin, WoodGod, and Cyberpunk / Cyberpunk Expansion / Post Apocalyptic textures are still fantastic and worth picking up. 

    Mixed Immortal Ronin with the cyberarm from Cyberpunk. Elite Lee M4 texure; I use the elite textures a lot on newer generations too.

    Dial morph made with Morphs ++, Elite Ethnic set, and Morphus. The elite ethnic morphs for V4 and M4 were great, it's really too bad they were never made for any Genesis figuers. Also too bad the Morphus set is no longer in the store, boo!!. :( 

    Used M4 Displacement maps as well and Colin Hair for G3M (not that you can see it.)

    Tea Time for tough guys! Bounty Hunter M4 texture -- which has some great body scars, though not visible here -- and SAV's Spartacos Short Hair (Renderosity.) I use that hair a lot.

    M4 on the left, Gianni 7 on the right.  The only issue I run into with converting WoodGod is that the vest is double-sided and can be a little tricky in regards to poke-through with some poses. I did use a tiny bit of push modifier on Gianni.

    An old render I did with WoodGod on Hiro 5, with Hitomi...some rudely behaving barbarian fawn kids:

    Both wearing the Pabu V4 texture. It's cute!

    By

    mmalbert mmalbert July 2019 in The Commons
  • Feet HD Detail (Or Lack Thereof)

    Well it's not perfect but I've released a morph to fix the issues, you can purchase it from my deviantart account:
    https://www.deviantart.com/necdaz91/art/Daz3D-Genesis-8-Requested-Foot-Morph-Release-805030301
    https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/49cf5646-312a-4713-a66c-9b050bea6a84/ddbalct-0d8db14f-a1fa-4ddf-bb0b-abca1d6005e4.jpg/v1/fill/w_596,h_1340,q_70,strp/daz3d__genesis_8_requested_foot_morph_release_by_necdaz91_ddbalct-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MjI5OSIsInBhdGgiOiJcL2ZcLzQ5Y2Y1NjQ2LTMxMmEtNDcxMy1hNjZjLTliMDUwYmVhNmE4NFwvZGRiYWxjdC0wZDhkYjE0Zi1hMWZhLTRkZGYtYmIwYi1hYmNhMWQ2MDA1ZTQuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.9rUjGetrCH9xhBqafStqKOecwOzFs8m4VffnXQhNy3E

    By

    Necriseye Necriseye July 2019 in Product Suggestions
  • [Released] Clothing Converter from Genesis 3 Male to Genesis 8 Male [Commercial]

    ihkang Bomber Jacket set

    Did your base character model get accidently modified with a changed scale factor or some morph always dialed in? Some products are being sold lately with morphs that apply to everything, not just the character the morph is supposed to affect. 

    Not that I can tell. I have loaded the model various ways.  But I will double check

     

    By

    evilded777 evilded777 July 2019 in Daz PA Commercial Products
  • More Non-photorealisitic Renders (NPR II)

    You are absolutely right. I should have taken the extra time to finish the image before posting. To that end, I decided to go back and try adjusting the expression and then I added some blue beneath her to give it the depth and sense of completion that it needs. I was just tired and since I was really focusing on the folds of the fabric I just wanted to walk away from it. Here's my updated image. Any thoughts?

    I have not looked at that morph pack you mentioned, but I will now.

    I am going to start a new project soon and I'm toying with the idea of using La Femme as the figure for the lead female character. But, before I can do that I have to be certain that she can use V4 poses and expressions. So far when I've tried to use poses strange things happen to the hands. Likewise, expressions have not been really successful. But I haven't done enough testing yet to make a determination. (BTW: The project is the one that the M4 "Arton" character appears in.) We'll see how it goes after I make a few more La Femme images and have time to determine her compatability with the poses/expressions/props in my content library and if she is as easy to work with as V4.

    That's the ticket I think.

    I have to say, she's a very different animal from V4 - and as for expressions, I would recommend doing those yourself. It's been designed with a view to making expressions easy... but easy with practice. The best way to get an expression on her is not to spin the dials but to work directly on the face.

    I agree – this figure has some definite differences from the old V4. And that may be the issue in and of itself. I'm about to start a comic that will have the character appear in 150-200 panels of the story. Do I want to start doing something this new in a project of this scope? Are there enough resources to support the figure? Particularly poses and expressions to use as a starting point? So far I'm not even sure if there is a "zero expression" pose that will not change the shape of the character's face. Ditto for a solid "zero pose" that doesn't change morphs or character settings. The image you see above is the only thing I've done with her, and it was all a learning experience. I definitely didn't get into the details.

    I think one of the next things is to see if I can find a suitable outfit, hair and weapon for the character (as well as the elf ears – she's elven) and then dial in the body and face so I can try a few test shots to see if I think she would be easy enough to work with.

    But I probably won't be ready to try that experiment for at least a month or two.

    By

    mmitchell_houston mmitchell_houston July 2019 in Art Studio
  • Can I use SFM models in DazStudio?

    You can import SFM models into Blender and then export them to Daz Studio as OBJ files.

    There's a tutorial on how to import SFM models to Blender but I can't post the URL here, Google is your friend.

    I played around with turning the OBJ file from Blender into a Daz morph using Wrap but I could never figure out how to sort the eyes and mouth out. Another issue is the textures, a lot of SFM models are based on the Daz figure which is fine for the torso, arms & legs etc but the head will still be using the game texture so the UV will not not match the Daz head.

    Steve.

    By

    stephenschoon stephenschoon July 2019 in Technical Help (nuts n bolts)
  • Black Is Beautiful II

    ^ both are on my wishlist, they look really pretty!

    Here's something that I threw together a few days ago. Note that her face is a freebie!

    Gallery link

    Freebie credits:
    Morph by bu_es: https://www.renderosity.com/mod/freestuff/aminata-for-g8f-monique-8/79842
    Circlet by squarepog3d: https://www.renderosity.com/mod/freestuff/fantasy-amazon-bundle-for-g8f---100-free/79046
    Shawl by anjeli93: https://www.renderosity.com/mod/freestuff/shawl-for-a93-dforce-salwar-kameez-also-standalone-/80789
    Petals by Sannzi: http://sanzisannzi.web.fc2.com/sub3.html
    Pose converter by Agent Unawares: https://www.deviantart.com/agentunawares/art/G3F-to-G8F-World-s-Greatest-Pose-Converter-709591348

    By

    Hylas Hylas July 2019 in The Commons
  • Default genesis load corrupted?

    I've quickly made a test with my Genesis 8 Female and created a character shape controller called CTRL_Aiko8_ElfCharacter that was saved as Morphs Asset intentonaly with a default value of 100%.

    Then I've loaded my default base genesis 8 female figure from the Content Library and the Elf Character shape was applied by default. The next thing I did was making screenshots how I found the CTRL_Aiko8_ElfCharacter with the Parameter Settings and the Parameters pane even though it is not showing up in the Currently Used list.

    In the first screenshot I was selecting the figure and the "Currently Used" property group where I found the morphs that are now applied by default if I load the default genesis figure from the library. Next I was clicking the gear icon on the Ears Elf Long morph to show the Parameter Settings and I found the CTRL_Aiko8_ElfCharacter in the Controllers tab.

    In the second screenshot you see I've selected the "All" property group and entered "elfchar" into the search filter box at top of the Parameters pane and the CTRL_Aiko8_ElfCharacter was showing up. Then I clicked the gear icon on this morph and in the Parameter Settings I saw that this morph is set to 100% at default.

    [Edit]: To add information on how to ged rid of the corrupted morph.

    To delete the corrupted morph you have to open up your file browser navigate to your Content Directory and search for the CTRL_Aiko8_ElfCharacter file. My morph with the fielname "CTRL_Aiko8_ElfCharacter.dsf" was saved into this path: My Library\data\DAZ 3D\Genesis 8\Female\Morphs\Syrus_Dante\Test Morphs

    I've deleted the CTRL_Aiko8_ElfCharacter.dsf file closed the scene and loaded my default genesis 8 female figure from the Content Library again into the scene and as suspected the figure loaded with the default base shape again.

    By

    Syrus_Dante Syrus_Dante July 2019 in Daz Studio Discussion
  • Default genesis load corrupted?

    Yeah, I combed through all my dials to try work out where this randomness came from and no odd new controllers @Richard.

    I have recently downloaded some free morphs, @Bejaymac. One was a bunch of freebie morphs from Sickleyard and the other was actually an anime-esque and elf morph but they were meant for a different Genesis generation. 3 and 8 I think? Would this explain my sudden unruly Genesis base? I will delete if so.

    @Syrus I checked "Controllers" under parametre for Aiko 5 since she's the most obvious with the defaults changed. I couldn't find anything that was controlling the auto-dial upon new loads.

    By

    Saraea Saraea July 2019 in Daz Studio Discussion
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