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Filament tutorials/shaders/lights?
I like filament...
What would take weeks now takes mere minutes in FPS...13 seconds just a test...
Still can't delete a keyframe in timeline in 4.14 >_< Daz's animation tool rantPeople get directed to various places to get answers about DAZ things. For instance, if I asked about new features in some version of DAZ I'd get directed to a forum post about the latest version of the software; if I asked about a Filament product I'd get directed to a PDF file, and if I asked about animation or HeadShop I'd get directed to a YouTube video. Whether it's an irrational thought or not, I'm starting to think if you ask how to do something, people get downright offended that you didn't know exactly where to look for the answer. It would go very far if DAZ had a consistent place that they put information about how to do things. Or at the very least, it would be nice if the description of everything would tell you whether you're supposed to be hunting for a forum post, a PDF file, or a YouTube video.
Filament bring out the RendersYay! Filament Art Thread! :D Thank you, WendyLuvsCatz! I was hoping someone would start a thread for Filament here. :)
New DS Filament Render EngineI've looked through this thread and didn't see an answer to the problem I'm having. I might have missed it. I wanted to try Filament out so I downloaded and installed DS 4.14 through Daz Central. I have Filament (PBR) as one of my draw options in the viewing styles, but it's grayed out. I'm on a PC so it should be available. If you look at the screenshot, I have the Viewport selected, but no Filament.
What am I missing? Was I supposed to do something first? I created a new Filament Draw Options, Environment Options, and Tone Mapper Options to my scene. But still, not able to select Filament preview.
Help!
Filament requires Windows (currently), 64-bit, OpenGL > 4.1
Okay, that was it. Thanks, @Sevrin!
I thought I was running 4.1, but I was running 4 which is the latest version my CPU is running. Can't update that. I did have an older, low-end nVidia graphics card I could install which runs Open GL 4.6. I didn't know we had one or I would have put in my computer before now because I've been working without a graphics card since November of last year!
Anyway, I got it in and downloaded the drivers and I'm up and running, so I can take a look at Filament now. It's no longer shaded out. I'll be so happy when I can get a proper rendering computer again!
Yay! I'm glad you are going to be able to play with Filament! I look forward to checking our your renders! :D
I made a Scene Subset with some of the Filament scene nodes if you're interested in trying it: https://www.daz3d.com/forums/discussion/comment/6220241/#Comment_6220241
Thanks, that should come in handy. :)
New DS Filament Render EngineI started a render thread in Art studio if anyone interested

too much negativity being posted in other threads by people not wanting to use Filament so wanted one where people just shared renders
(and to stop me padding this one out with all my quickies
)New DS Filament Render EngineI've looked through this thread and didn't see an answer to the problem I'm having. I might have missed it. I wanted to try Filament out so I downloaded and installed DS 4.14 through Daz Central. I have Filament (PBR) as one of my draw options in the viewing styles, but it's grayed out. I'm on a PC so it should be available. If you look at the screenshot, I have the Viewport selected, but no Filament.
What am I missing? Was I supposed to do something first? I created a new Filament Draw Options, Environment Options, and Tone Mapper Options to my scene. But still, not able to select Filament preview.
Help!
Filament requires Windows (currently), 64-bit, OpenGL > 4.1
Okay, that was it. Thanks, @Sevrin!
I thought I was running 4.1, but I was running 4 which is the latest version my CPU is running. Can't update that. I did have an older, low-end nVidia graphics card I could install which runs Open GL 4.6. I didn't know we had one or I would have put in my computer before now because I've been working without a graphics card since November of last year!
Anyway, I got it in and downloaded the drivers and I'm up and running, so I can take a look at Filament now. It's no longer shaded out. I'll be so happy when I can get a proper rendering computer again!
Yay! I'm glad you are going to be able to play with Filament! I look forward to checking our your renders! :D
I made a Scene Subset with some of the Filament scene nodes if you're interested in trying it: https://www.daz3d.com/forums/discussion/comment/6220241/#Comment_6220241
New DS Filament Render EngineI've looked through this thread and didn't see an answer to the problem I'm having. I might have missed it. I wanted to try Filament out so I downloaded and installed DS 4.14 through Daz Central. I have Filament (PBR) as one of my draw options in the viewing styles, but it's grayed out. I'm on a PC so it should be available. If you look at the screenshot, I have the Viewport selected, but no Filament.
What am I missing? Was I supposed to do something first? I created a new Filament Draw Options, Environment Options, and Tone Mapper Options to my scene. But still, not able to select Filament preview.
Help!
Filament requires Windows (currently), 64-bit, OpenGL > 4.1
Okay, that was it. Thanks, @Sevrin!
I thought I was running 4.1, but I was running 4 which is the latest version my CPU is running. Can't update that. I did have an older, low-end nVidia graphics card I could install which runs Open GL 4.6. I didn't know we had one or I would have put in my computer before now because I've been working without a graphics card since November of last year!
Anyway, I got it in and downloaded the drivers and I'm up and running, so I can take a look at Filament now. It's no longer shaded out. I'll be so happy when I can get a proper rendering computer again!
The Mac FAQJust to be clear, since I'm not seeing filament as one of the options in the viewport right now, Filament Render is not compatible with Mac OS yet?
And if not, can someone from Daz update the website to reflect that anywhere?? I'm happy I haven't purchased any filament items because I wanted to test its limits with what I have first.
It's in the release notes for 4.14 that Filament is currently Windows Only (Even tho Filament its self works on both Windows & MacOS, Daz has only intergrated the windows version)
Yeah, in both the case of Filament and Octane, the technology is there, and it works, but Daz hasn't implemented it in Studio. In the case of Filament, the release notes for Studio would indicate that it's an SDK issue, not a technology issue.
This raises some questions about SDK versioning and technology debts, but I trust that they'll work it out soon enough.New DS Filament Render EngineI've looked through this thread and didn't see an answer to the problem I'm having. I might have missed it. I wanted to try Filament out so I downloaded and installed DS 4.14 through Daz Central. I have Filament (PBR) as one of my draw options in the viewing styles, but it's grayed out. I'm on a PC so it should be available. If you look at the screenshot, I have the Viewport selected, but no Filament.
What am I missing? Was I supposed to do something first? I created a new Filament Draw Options, Environment Options, and Tone Mapper Options to my scene. But still, not able to select Filament preview.
Help!
Filament requires Windows (currently), 64-bit, OpenGL > 4.1
New DS Filament Render EngineI've looked through this thread and didn't see an answer to the problem I'm having. I might have missed it. I wanted to try Filament out so I downloaded and installed DS 4.14 through Daz Central. I have Filament (PBR) as one of my draw options in the viewing styles, but it's grayed out. I'm on a PC so it should be available. If you look at the screenshot, I have the Viewport selected, but no Filament.
What am I missing? Was I supposed to do something first? I created a new Filament Draw Options, Environment Options, and Tone Mapper Options to my scene. But still, not able to select Filament preview.
Help!
New DS Filament Render EngineUsing filament the inside of the characters mouth is brightly illuminated.
Is this just me or this a problem with filament? Any solution?
Along with AO settings, as filament's lights also don't cast shadows unless you specifically tell them to insides of things don't get darkened normally. All surfaces will be exposed to all light pointed in it's direction unless you tell it to check for objects in the way with shadowing.
Soo, make sure any lights pointing the way of the mouth don't have shadow modes of "none".
Daz Studio 4.14 Pro, General Release!I'm at a loss and digging through page upon page of the forums is far too much of a hassle.
I am honestly curious as to why Tone Mapping and Environment are now an 'opt in' must be 'created' process?
And here is why I ask. If I choose to use 3DL under the Render Settings, I receive a ton of new options that have nothing to do with Iray. Even Scripted 3DL has its own options.
So, when I switch to Iray shouldn't all those tools directly related to Iray render engine needs be apparent under the Render Settings Tab? Why not make it a preference to 'opt in' automatically under the Preference options. That is what it is for right? To customize the user's preferences and session needs?
and since Filament is looking to be a pending render option, why not have purely Filament only based render settings appear?
Or am I asking far too much?
Filament tutorials/shaders/lights?They never pushed anything , they stated before release it is not this kind of engine we think it is and will be not used in fully , just for preview draw mode what is helpful in many cases . They can do the full Filament with all options if they want , or build own game engine inside DS based on Filament , possibilities are endless . It is real time PBR renderer but right now just very light version with limited iray shader compatibility , but the base true PBR materials working correctly , minus volumetrics SSS/Transulency / realtime displacement
You can't compare Eevee or Blender to DS and Filament .. it is what it is , we see in the future how it develops
IMHO, Blender has a true real time render engine called Eevee that can actually be used as a production render engine replacement in some cases, reducing what would have been hours of render time in Cycles to mere minutes. The results aren't quite as good as path tracing, but in many cases, it's so good that you can barely tell the difference. This is especially useful for large scale animation because it supports almost every feature in Cycles, including camera and object motion blur. NOT SO with this Filament engine. In fact, it seems only slightly more capable than just simple OGL viewport previews. I think it would have been more useful if they just developed it longer before releasing it. It's being advertised as a "real time" render engine that can be used in place of Iray in some cases, but that's not entirely true. At least not yet. So far, it's really just a better way to preview stuff in the viewport. It really seems like they're trying to push it as an "Eevee" style render engine in Daz Studio, but it's very far from that right now.
Filament tutorials/shaders/lights?IMHO, Blender has a true real time render engine called Eevee that can actually be used as a production render engine replacement in some cases, reducing what would have been hours of render time in Cycles to mere minutes. The results aren't quite as good as path tracing, but in many cases, it's so good that you can barely tell the difference. This is especially useful for large scale animation because it supports almost every feature in Cycles, including camera and object motion blur. NOT SO with this Filament engine. In fact, it seems only slightly more capable than just simple OGL viewport previews. I think it would have been more useful if they just developed it longer before releasing it. It's being advertised as a "real time" render engine that can be used in place of Iray in some cases, but that's not entirely true. At least not yet. So far, it's really just a better way to preview stuff in the viewport. It really seems like they're trying to push it as an "Eevee" style render engine in Daz Studio, but it's very far from that right now.
Filament tutorials/shaders/lights?You know why I like point lights ? because it is very closer to emitters, and it render good in iray and filament without creating the dust effect, the problem only that I can't shut down the "shadows" in iray, or activate it in Filament . When you not use Environment maps , it is a good way to create the ambient light for your indoor scenes as you don't want outdoors reflections on your indoor materials since the outdoor light passing through the objects, and the point light render almost the same in both engines with Filament option node set to 3.80 under Scale light and everything else at default . All what is missed in Filament are the point light shadows
Filament tutorials/shaders/lights?I saw couple of your rendered around , very nice job with the indoor scenes , I wish the point light has shadows in Filament , that would be so much better , I like point light mostly after emitters
it was this one just trying it out and comparing iray renders that took hours
over a month ago
I was learning as I went along, BTW this user has no DAZ videos as is always the caseI am familiar with the Guru and find their videos painful to watch and want to poke my eyes out
not what they teach just the presentation, lots of waffle, I have yet to watch a whole one
Filament bring out the RendersI've given Filament a couple of quick tries.
I love the potential, but my poor brain can't handle trying to learn Filament and Octane fundamentals at the same time.
I'm very intrigued by Filament's treatment of luminosity. I hope you have a blast!
- 3W
Filament tutorials/shaders/lights?Wendy, there is not much to learn about , each scene need own adjusting so not like there is one preset for everything , all depends of how much stuff on the scene, how close to each other and how good it looks for you
hindsight are OK as you can see what's new, sadly he forgot about the shadows, most important feature in Filament to get some dissent look from the scene . Also Filament need Enviorment map to works proper and reflect materials the proper way and not just an empty scene with a spot light, that's the whole purpose of it , unless you doing a walk in a space
balancing the Ambient light with the spot light/Distant light is a keyI got this on a video uploaded October 19
you should watch the Getting Started with Filament from The WP Guru, your Filament lighting settings are way out of balance
hindsight is a wonderful thing for critics, I had not even learnt of the Filament draw options or anything yet
I was playing with the beta
Filament tutorials/shaders/lights?Ok no problem
@MECH4D you are making a set of shader presets to properly convert at least the more recent Genesis 8 products to a more proper set of PBS settings so they work better in Filament? Thanks! And I'll buy a copy too!
Daz Studio 4.14 Pro, General Release!I have posted Rob's explanation of why the new nodes are sensible before, but heer it is as a reminder:
The singleton nodes are the embodiment of scene level options moved (not copied) to nodes in the scene in order to provide access to those settings outside of the limited context there were previously provided under. Because it is now possible to have a viewport set to the Filament (PBR) DrawStyle, and also have the active renderer set to NVIDIA Iray, both of which have similar settings, it was not intuitive to have to go to Render Settings for the NVIDIA Iray renderer in order to adjust a setting that affected the Filament (PBR) DrawStyle. Similarly, it would not be intuitive to have to set the DrawStyle for the active viewport (of which there can be several) to Filament (PBR) and then access the Draw Setting pane in order adjust setting that affect the NVIDIA Iray renderer. It made more sense to expose the common settings using a familiar paradigm (a node in the scene), introduce the concept of singletons, and present the properties on those nodes in the appropriate panes w hen/where applicable.
I'm not sure I follow. The render settings panel is already contextual to the render engine. In 4.11 we have different parameters for iray and 3delight for example. Filament is just another engine with its own settings, that we can eventually choose for the viewport the same as we can choose iray.
Anyway it's good to know what this is intended for. So thank you for the explanation.
edit. Though in 4.14 I don't see filament selectable as render engine, but only as viewport draw style. Then I can choose viewport as render engine to get a filament render. It's a bit clumsy in my opinion but I guess we'll adapt.
edit. Also tone mapping doesn't match anyway, that is, iray exposure 13 is equal to filament exposure 14.
I believe it is more like a 2EV difference; for Iray scenes correctly set up for tonemapping at EV13 if I render with Filament I need to change to EV15. It's complex because Iray emissive surfaces don't seem to be mapped to anything in Filament (i.e. they don't seem to contribute light to the scene) and DAZStudio lights seem to penetrate non-transmissive surfaces in Filament, at least to some extent. Also the same lights in Iray and Filament seem to have different fall-off rates or, maybe, the fall-off in Filament is a higher power law than the (correct) inverse square law used in Iray.













