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  • What goes with what

    steven.viscido said:
    Hey all.

    Still fairly new to DAZ, and I am working on a fairly ambitious project. Given the scope of what I plan to do, I will not have the time to create all the resources myself (my own clothing, hair, etc), and I feel that would be a waste of time anyway, given how much great stuff there is on the DAZ store. Yes, it will cost, but my time is more valuable than the money at this point, and some amazing work is posted here, so I plan to use that. And for some things it is a no-brainer.

    But one issue I am having is that, in the artwork I plan to create, there will be some, for lack of a better term, "continuing" characters -- that is, for a long time to come, I plan to use the same set of characters over and over again. Imagine it like doing a comic book that will last for years. You create a face and body for, say, Batman/Bruce Wayne, and now you have to keep that figure the same. Since many props such as clothing and hair items only fit certain figures, I feel like the decision of which base character/figure/face I use is extremely important. If I use Michael 4 but the Batsuit is only compatible with Michael 6, I will have problems (I am guessing).

    Right now, the majority of what I am looking at appears to be compatible with V4 and M4. And this is fine. I like those figures. Some of the stuff is compatible with Genesis. Some is compatible with Genesis 2. As I understand it, V4 and M4 are not based on Genesis (I believe they pre-date them, but correct me if I'm wrong). But there are also V4 and M4 shapes for Genesis.

    So the question I have is, what is the best way to make sure that I am getting the most versatility out of the figure I ultimately choose? If I select a figure that is, for example, a V4 figure, and I have the V4 resources and the Genesis resources and the V4 for Genesis adapter (or whatever it's called), will I be able to use both V4 and Genesis clothing with the character? Or is the engine fussier than that?

    I guess what I am trying to do is avoid a lot of "trial and error" experimenting with purchased products, since those can start to add up. And again, I don't mind spending the $$ if I can actually use the product... but if I buy clothes for a figure and I can't use them, it's going to be rather annoying. Also, I could end up choosing the wrong figure if I really, really want particular clothing sets and they just do not exist for that figure (again, it would be hard to do Batman without a Batsuit, even if there are tons of other M4 clothing types available).

    Thanks for any advice you can give.

    OK...let's start with a couple of clarifications.

    V4/M4, Genesis, Genesis2 are figures...the rest are characters or in the case of Genesis you have shapes, too (they 'characters' that are basically other figures, like V4/M4).

    Now, everything that changes that figure into a particular character is a morph.

    In the case of Genesis, with the V4/M4 shapes and a product called GenX you can transfer the various characters to Genesis...with reasonably close results.

    Also with Genesis there is autofit...that will allow you to fit other, nonGenesis clothing to it. Results may vary with how well it does the translation, but for a lot things it works very well (skirts and long dresses being a notable exception).

    In my opinion, Genesis is the most versatile figure, right now...the tools for Genesis2 aren't all out yet, but they will be over time.

    By

    mjc1016 mjc1016 January 2014 in New Users
  • What goes with what

    Hey all.

    Still fairly new to DAZ, and I am working on a fairly ambitious project. Given the scope of what I plan to do, I will not have the time to create all the resources myself (my own clothing, hair, etc), and I feel that would be a waste of time anyway, given how much great stuff there is on the DAZ store. Yes, it will cost, but my time is more valuable than the money at this point, and some amazing work is posted here, so I plan to use that. And for some things it is a no-brainer.

    But one issue I am having is that, in the artwork I plan to create, there will be some, for lack of a better term, "continuing" characters -- that is, for a long time to come, I plan to use the same set of characters over and over again. Imagine it like doing a comic book that will last for years. You create a face and body for, say, Batman/Bruce Wayne, and now you have to keep that figure the same. Since many props such as clothing and hair items only fit certain figures, I feel like the decision of which base character/figure/face I use is extremely important. If I use Michael 4 but the Batsuit is only compatible with Michael 6, I will have problems (I am guessing).

    Right now, the majority of what I am looking at appears to be compatible with V4 and M4. And this is fine. I like those figures. Some of the stuff is compatible with Genesis. Some is compatible with Genesis 2. As I understand it, V4 and M4 are not based on Genesis (I believe they pre-date them, but correct me if I'm wrong). But there are also V4 and M4 shapes for Genesis.

    So the question I have is, what is the best way to make sure that I am getting the most versatility out of the figure I ultimately choose? If I select a figure that is, for example, a V4 figure, and I have the V4 resources and the Genesis resources and the V4 for Genesis adapter (or whatever it's called), will I be able to use both V4 and Genesis clothing with the character? Or is the engine fussier than that?

    I guess what I am trying to do is avoid a lot of "trial and error" experimenting with purchased products, since those can start to add up. And again, I don't mind spending the $$ if I can actually use the product... but if I buy clothes for a figure and I can't use them, it's going to be rather annoying. Also, I could end up choosing the wrong figure if I really, really want particular clothing sets and they just do not exist for that figure (again, it would be hard to do Batman without a Batsuit, even if there are tons of other M4 clothing types available).

    Thanks for any advice you can give.

    By

    Steven-V Steven-V January 2014 in New Users
  • No Bundle for the new Legacy shapes for G2F & M?

    dsexton72 said:
    Okay, let me make sure about this. Your product can basically be used to use morphs and characters that we're made for these shapes? The only problem would be the textures created for the characters?

    The Legacy Shapes only provide the base shapes of each character (plus extra head and body shapes that came with some of the Generation 5 figures). For example, Stephanie 5 comes with 3 body shapes and 3 head shapes. But you will not be able to, for example, apply the Riley or Candace morphs that were created for her by their respective vendors. Dimension3D is working on a Genesis 2 version of his GenX product which will allow transfer of any extra morphs you have in Genesis or Generation 4. The purpose of Legacy Shapes, at this point, is to provide basic shapes from past generations that can use Genesis 2 clothing and textures and hair, plus they mix very well with Genesis 2 shapes. So you can add a bit of Freak 5 to Michael 6, or Aiko 5 to Teen Josie, etc.

    Textures will come later. At this point, seeing the interest in the texture uvs, I can see a definite demand for them and will therefore begin working on creating the uvs starting next week sometime. I will most likely work on them in pairs, male and female, of characters that "go together" like Aiko 5 and Hiro 5, Stephanie 5 and David 5, The Young Teens Justin and Julie, then Freak 5 will be all by himself. I will also try to address the genitalia from Michael 4 and Michael 5, but so far I've had a lot of trouble getting those to match up to the hip area on Genesis 2. That one is a big maybe, but I promise to try. I will also be improving the M4 uvs for my Genesis 2 product. This I will be doing first, since that product is already out.

    By

    Slosh Slosh January 2014 in The Commons
  • Gen 4 & 5 Legacy Shapes & Compatibility Matrix

    DAZ_jared said:
    Georgehaze said:
    This is for shapes only. Is there a way to convert the textures yet? Like from V4 to G2?

    Using Gen 4 textures on Genesis 2 Figures is covered in the compatibility matrix. Look at whatever Genesis 2 character you have and check the Textures section of the matrix. It will tell you what you need to get Gen 4 textures to work.

    *Hint* You need Michael 4 for Genesis 2 Male to use Gen 4 male textures on Genesis 2 Male and Victoria 4 for Genesis 2 Female to use Gen 4 female textures on Genesis 2 Females.


    Yet unfortunately, there's no support for non-V/M 5 character UVs for G2...

    By

    RCDeschene RCDeschene January 2014 in The Commons
  • Gen 4 & 5 Legacy Shapes & Compatibility Matrix

    Georgehaze said:
    This is for shapes only. Is there a way to convert the textures yet? Like from V4 to G2?

    Using Gen 4 textures on Genesis 2 Figures is covered in the compatibility matrix. Look at whatever Genesis 2 character you have and check the Textures section of the matrix. It will tell you what you need to get Gen 4 textures to work.

    *Hint* You need Michael 4 for Genesis 2 Male to use Gen 4 male textures on Genesis 2 Male and Victoria 4 for Genesis 2 Female to use Gen 4 female textures on Genesis 2 Females.

    By

    DZ_jared DZ_jared January 2014 in The Commons
  • The Eyes Have It

    I have a character called Leon and the Night http://www.daz3d.com/leon-and-the-night which I adore but a weird thing is happening with his eyes! It's like they eat up any light I put on him.

    I've loaded a simple scene with Nadia, Leon and Michael 4, a simple camera and a single spotlight with intensity at 125% (to emphasize my point here). light is front and high and aiming 45deg down.

    All eyes are default to the characters.

    See how Leon's eyes render different from the others? I've played with some surface settings and the only one which made even a tiny difference was Reflection Active [OFF].

    Newbie here! Especially with surfaces, lol :-)

    Thanks in advance :-)

    By

    McKinnan McKinnan January 2014 in New Users
  • Handheld props compatible with 3D Figures list

    JimmyC_2009 said:
    Khyrid said:
    But what about the

    "All Weapons Have Left and Right Hand Smartprop Versions For Michael 4 and Victoria 4"

    Smartprop just makes the weapon in the position it needs to be. How is that any different for M4 V4 or G whatever


    Genesis and M4./V4 are completely different figures. One is Generation 4, and the other is Generation 5 which is also TriaX weight mapped. The bones have different names, for example, Genesis has 'Right Collar' and M4 has 'rCollar', there are many differences, Genesis also having a Right Carpal 1 and 2 as well which M4 does not have.

    True, but I had never any problems with smart-propping objects to Genesis which were designed for V4. So it should work anyway.

    Edit: A little bit of refining and adjusting is always necessary in my opnion. But that depends more on the pose than on the figure itself.

    By

    XoechZ XoechZ January 2014 in Technical Help (nuts n bolts)
  • Handheld props compatible with 3D Figures list

    Khyrid said:
    But what about the

    "All Weapons Have Left and Right Hand Smartprop Versions For Michael 4 and Victoria 4"

    Smartprop just makes the weapon in the position it needs to be. How is that any different for M4 V4 or G whatever


    Genesis and M4./V4 are completely different figures. One is Generation 4, and the other is Generation 5 which is also TriaX weight mapped. The bones have different names, for example, Genesis has 'Right Collar' and M4 has 'rCollar', there are many differences, Genesis also having a Right Carpal 1 and 2 as well which M4 does not have.

    By

    JimmyC_2009 JimmyC_2009 January 2014 in Technical Help (nuts n bolts)
  • Handheld props compatible with 3D Figures list

    But what about the

    "All Weapons Have Left and Right Hand Smartprop Versions For Michael 4 and Victoria 4"

    Smartprop just makes the weapon in the position it needs to be. How is that any different for M4 V4 or G whatever

    By

    Khyrid Khyrid January 2014 in Technical Help (nuts n bolts)
  • Handheld props compatible with 3D Figures list

    I was looking at the weapons in the store and I saw that under "Compatible 3D Figures list" it said "Victoria 4, Michael 4". They didn't have any straps or anything that would need to be shaped to the body.

    I was wondering what it is about a handheld weapon that must be compatible with a 3D figure? Isn't it just a matter of linking them to the hand? Maybe it has to do with how they're carried by the characters when not in their hands? If it's compatible with the default genesis, shouldn't be compatible with everything?

    By

    Khyrid Khyrid January 2014 in Technical Help (nuts n bolts)
  • No Bundle for the new Legacy shapes for G2F & M?

    Superdog said:
    Slosh said:
    As for getting M4 and V4 twice if you've already purchased the other products, I had to make a decision. If I did not include M4 and V4 in their respective Legacy sets, people who did not buy Mallenlane's product or mine would not have the shapes and would be forced to buy the other products. At least this way, they have the shapes and then can decide later if they really want the UVs and autofit for clothing. I named the M4 and V4 shapes with no space after their names so that they don't "combine" with the other products' morphs. So you will have Victoria 4 and Victoria4, Michael 4 and Michael4. You can hide either morph that you don't want to avoid confusion. Simply click on the gear icon and choose "Hide".

    I hope, ultimately, that everyone is happy with these Legacy Shapes. We didn't create bundles per se because this way you can make up your own bundle and just get what you want. By looking at the sales figures so far, some sets are selling more than others, which shows that not everyone wants all of the shapes in a big bundle.

    Did I miss anything? Let me know and I will try to answer as best as I can.

    Thanks for summarizing and clarifying a lot of the questions we've asked. As a suggestion, would it be possible to rename your V4/M4 shapes with an L at the end ("L" for Legacy) so we can more easily tell the difference between your shapes and the V4/M4 shapes in Mallenlane's product? The reason I ask is that when I buy your shapes I'll have both and I doubt I'll remember the difference if it's based on whether or not there's a space between the name and number.

    Secondly, when I buy your shapes I would be happy to pay for UV's for the shapes in the future as this is a lot more work. Perhaps you could offer a discount for those who have bought the shapes? Either way, if you are being paid for the work then you and DAZ will have more incentive to complete it.

    The discount on UVs for purchasers of the Legacy sets sounds like a solid idea. Not sure how to work it out, but if/when the time comes, I will discuss it with DAZ.

    As for renaming the files, I would prefer not to submit an update for that purpose alone, The Legacy Sets are all wearing wet-suits (green for the guys, purple for the girls) so the slider icon should give you a uniformity that tells you it's Legacy and not the "for Genesis 2" sets by myself and mallenlane.

    By

    Slosh Slosh January 2014 in The Commons
  • No Bundle for the new Legacy shapes for G2F & M?

    Slosh said:
    As for getting M4 and V4 twice if you've already purchased the other products, I had to make a decision. If I did not include M4 and V4 in their respective Legacy sets, people who did not buy Mallenlane's product or mine would not have the shapes and would be forced to buy the other products. At least this way, they have the shapes and then can decide later if they really want the UVs and autofit for clothing. I named the M4 and V4 shapes with no space after their names so that they don't "combine" with the other products' morphs. So you will have Victoria 4 and Victoria4, Michael 4 and Michael4. You can hide either morph that you don't want to avoid confusion. Simply click on the gear icon and choose "Hide".

    I hope, ultimately, that everyone is happy with these Legacy Shapes. We didn't create bundles per se because this way you can make up your own bundle and just get what you want. By looking at the sales figures so far, some sets are selling more than others, which shows that not everyone wants all of the shapes in a big bundle.

    Did I miss anything? Let me know and I will try to answer as best as I can.

    Thanks for summarising and clarifying a lot of the questions we've asked. As a suggestion, would it be possible to rename your V4/M4 shapes with an L at the end ("L" for Legacy) so we can more easily tell the difference between your shapes and the V4/M4 shapes in Mallenlane's product? The reason I ask is that when I buy your shapes I'll have both and I doubt I'll remember the difference if it's based on whether or not there's a space between the name and number.

    Secondly, when I buy your shapes I would be happy to pay for UV's for the shapes in the future as this is a lot more work. Perhaps you could offer a discount for those who have bought the shapes? Either way, if you're going to eventually receive money for the work then you and DAZ will have more incentive to complete it.

    By

    Superdog Superdog January 2014 in The Commons
  • No Bundle for the new Legacy shapes for G2F & M?

    vwrangler said:
    I think bits and pieces of these questions have been answered in the thread, but it might be good to pull it all together, so:

    Slosh, is there any difference between the M4/V4 shapes in the sets you just released, and the shapes for Victoria 4 and Michael 4 that came out when G2F and G2M first came out? I do understand that MallenLane did the V4 shape, and you did the M4 shape, and that the other products carry the V4/M4 UV sets. Regarding the base shapes themselves, however, it does seem like people who purchased the other products might be getting them twice. (And yes, I did note the small price difference between the Gen4 and Gen5 packages.)

    Also, if you know and are allowed to say, will your products be necessary for D3D’s new version of GenX, whenever that’s released? I know that in the previous version, he wasn’t able to do anything until DAZ had released the iconic shapes for the product to hook into, and DAZ has been fairly blunt in stating that they weren’t doing those shapes for Gen6. His product required FBMs for the legacy shapes, which didn’t exist until now -- the shape in the M4 product, at least, was a CloneMichael4 shape. (And yes, I do understand again if you’re not allowed to say anything about that.)

    I had a question about the UVs for the other Gen5 characters, but that question has definitely been asked and answered in this thread. This product doesn't carry the UVs with it, and there doesn't seem to be a lot out there justifying further development of such a product, at least for the Gen5 males. Nothing beyond the introductory products has the D5/H5/F5 UVs, and very little has the S5/A5.

    Dual answering on this one, starting with FSMC's question first. As with GenX, it would seem that you would need to own the corresponding shape in Genesis 2 for the GenX to transfer the morphs to. I haven't ever spoken with D3D other than to tell him how cool GenX was for Genesis when I bought it. To be fair, though, he did not know I was working on these shapes or he might have contacted me.

    Will the existence of the Legacy Shape sets help D3D develop GenX2? I do not know the answer to that. My Legacy sets use a base of Genesis with the figure morphs blended in. In other words, David 5 morphs are layed atop a Genesis base, which means you could dial out Genesis and be left just with what made David 5 unique from Genesis. In my mind, this would have worked with a GenX2 product because the transferred morphs would have been applied to a blank Genesis, which already existed in clone form in Genesis 2. But, that is only my opinion and not based on any real knowledge of how GenX works. You will have to ask Dimension3D that question specifically.

    To answer VWrangler's questions: This set differs from V4 for Gen2 Female and M4 for Gen2 Male (nicknamed by me as M4G2M) in that it provides only the M4 shape, full shape plus a head morph that can be dialed out. In M4G2M, the head and body morphs are completely separate and do not have Genesis as an underlying shape. The morphs are completely independent of Genesis. Also, the other product has an autofit clone for clothing and the appropriate UVs. The same applies to the V4 in the Legacy Shapes vs. the Mallenlane product.

    The Generation 4 Legacy Shapes are lower priced than the Generation 5, not because the M4 and V4 products already exist, but because there are not as many shapes, bodies and heads as in Generation 5 Legacy shapes. Someone PM'ed me asking why they are priced as such and why on earth these products were made in the first place. To answer, buying any one or more of these sets gives you access to shapes that you do not even have to own in Genesis or Generation 4 and you get them all at once. If you stayed using Genesis, you would need to buy, for example, Michael 5, David 5, Freak 5, Hiro 5 and Young Teen Justin all individually. Yes, you would get uv support in Genesis, but that is quite a few characters to buy. One price in Legacy Shapes and you get all of their body and head shapes, plus you already have the ability to use M5 textures with the shapes, which has the highest number of available textures compared to the other shapes. I think there are less than 15 textures sets made for the above listed male shapes for Genesis. That is an estimate, not exactly sure. However, there are far more M5 textures that can be used with these shapes (as well as M6 textures and any future characters).

    I am serious about trying to make the additional UV sets for male and female generation 5 characters. I haven't gotten far enough to where I am talking with DAZ about how to package them. Obviously it would be difficult to include them in the Legacy Shapes after the fact, but that is a topic for later discussion with DAZ. And I am looking ahead to realize people are not going to want to pay an additional price for the UVs when they have already bought the shapes. With Genesis, buying Legacy shapes was easier. All the females used the same uvs and all the males did as well. With generation 5, we are aware that each shape has its own UV set. Lots more work involved there.

    As for getting M4 and V4 twice if you've already purchased the other products, I had to make a decision. If I did not include M4 and V4 in their respective Legacy sets, people who did not buy Mallenlane's product or mine would not have the shapes and would be forced to buy the other products. At least this way, they have the shapes and then can decide later if they really want the UVs and autofit for clothing. I named the M4 and V4 shapes with no space after their names so that they don't "combine" with the other products' morphs. So you will have Victoria 4 and Victoria4, Michael 4 and Michael4. You can hide either morph that you don't want to avoid confusion. Simply click on the gear icon and choose "Hide".

    I hope, ultimately, that everyone is happy with these Legacy Shapes. We didn't create bundles per se because this way you can make up your own bundle and just get what you want. By looking at the sales figures so far, some sets are selling more than others, which shows that not everyone wants all of the shapes in a big bundle.

    Did I miss anything? Let me know and I will try to answer as best as I can.

    By

    Slosh Slosh January 2014 in The Commons
  • No Bundle for the new Legacy shapes for G2F & M?

    vwrangler said:
    I think bits and pieces of these questions have been answered in the thread, but it might be good to pull it all together, so:

    Slosh, is there any difference between the M4/V4 shapes in the sets you just released, and the shapes for Victoria 4 and Michael 4 that came out when G2F and G2M first came out? I do understand that MallenLane did the V4 shape, and you did the M4 shape, and that the other products carry the V4/M4 UV sets. Regarding the base shapes themselves, however, it does seem like people who purchased the other products might be getting them twice. (And yes, I did note the small price difference between the Gen4 and Gen5 packages.)

    Also, if you know and are allowed to say, will your products be necessary for D3D’s new version of GenX, whenever that’s released? I know that in the previous version, he wasn’t able to do anything until DAZ had released the iconic shapes for the product to hook into, and DAZ has been fairly blunt in stating that they weren’t doing those shapes for Gen6. His product required FBMs for the legacy shapes, which didn’t exist until now -- the shape in the M4 product, at least, was a CloneMichael4 shape. (And yes, I do understand again if you’re not allowed to say anything about that.)

    I had a question about the UVs for the other Gen5 characters, but that question has definitely been asked and answered in this thread. This product doesn't carry the UVs with it, and there doesn't seem to be a lot out there justifying further development of such a product, at least for the Gen5 males. Nothing beyond the introductory products has the D5/H5/F5 UVs, and very little has the S5/A5.

    If the D5/H5/F5 and S5/A5 UV aren't going to be adapted for G2F/M then what's the point of buying these new products if none of the original UV's can be used on the shapes and G2F/M can already use Genesis F/M UV's? The recent M4/V4 to G2F/M product allows us to use Gen 4 shapes and UV's.

    I'm very happy to support new products that enhance G2's versatility but not if they are limited by DAZ not allowing full UV compatibility. At the moment I'll pass on this until someone can explain clearly what is missing and if it will be implemented in the future. Having spent thousands of dollars on DAZ products and supporting new generations I'm getting a bit fed up with buying add on after add on and still not getting full compatibility between generations.

    By

    Superdog Superdog January 2014 in The Commons
  • No Bundle for the new Legacy shapes for G2F & M?

    I think bits and pieces of these questions have been answered in the thread, but it might be good to pull it all together, so:

    Slosh, is there any difference between the M4/V4 shapes in the sets you just released, and the shapes for Victoria 4 and Michael 4 that came out when G2F and G2M first came out? I do understand that MallenLane did the V4 shape, and you did the M4 shape, and that the other products carry the V4/M4 UV sets. Regarding the base shapes themselves, however, it does seem like people who purchased the other products might be getting them twice. (And yes, I did note the small price difference between the Gen4 and Gen5 packages.)

    Also, if you know and are allowed to say, will your products be necessary for D3D’s new version of GenX, whenever that’s released? I know that in the previous version, he wasn’t able to do anything until DAZ had released the iconic shapes for the product to hook into, and DAZ has been fairly blunt in stating that they weren’t doing those shapes for Gen6. His product required FBMs for the legacy shapes, which didn’t exist until now -- the shape in the M4 product, at least, was a CloneMichael4 shape. (And yes, I do understand again if you’re not allowed to say anything about that.)

    I had a question about the UVs for the other Gen5 characters, but that question has definitely been asked and answered in this thread. This product doesn't carry the UVs with it, and there doesn't seem to be a lot out there justifying further development of such a product, at least for the Gen5 males. Nothing beyond the introductory products has the D5/H5/F5 UVs, and very little has the S5/A5.

    By

    vwrangler vwrangler January 2014 in The Commons
  • Novica, Serene Night, & Invited Guest Contributors Tips & Product Reviews Pt 3

    Kharma said:
    SereneNight said:
    .

    Stoked we finally have m5 shape for genesis 2.

    I need some clarification on the Gen5 shapes for Genesis...other than giving the shape what can this do without the UV maps for textures? This still doesn't give the ability to use m5 textures on Gen6 without uv's correct? I am trying to decide if this is something I would need now or wait and see if they put out the UV sets later. I think right now you can only use V5 textures on V6 if they use V4 uv mapping ?

    I know this can get quite confusing, so hopefully I can clear things up a bit. Without buying anything else, Genesis 2 Male can use its own Base Male textures and Michael 5 textures as well as any clothing made for Genesis (1) which includes all the figures that are named "5" such as Michael 5, David 5, Freak 5, Victoria 5, Aiko 5, etc. With the purchase of Michael 6, you then also get to use Michael 6 textures. With the purchase of Michael 4 for Genesis 2 Males, you get the Michael 4 shape as well as the ability to use textures and clothing made for Michael 4, Hiro 4, and Freak 4.

    The same applies to Genesis 2 Female. She comes with her own Base Female uvs and can use Victoria 5 textures right away, as well as fitting any clothing made for Genesis (1). Victoria 4 for Genesis 2 Females gives you the V4 shape, her texture use and her clothing use (this includes textures and clothing made for Aiko 4, Girl 4, Stephanie 4, She Freak 4, etc). Additionally, there are now several shapes for Genesis 2 Female including Gia, Girl 6, Teen Josie, and Olympia, all of which are considered "generation 6".

    The Legacy Shape sets for Genesis 2 will give you all of the shapes for that generation and gender, but will not give you the ability to use their textures or clothing. For Generation 5 (Genesis), this ability is already in place for clothing via Autofit and for textures for V5 and M5. UV sets for the other generation 5 figures could be in the works given sufficient demand. Legacy shapes for generation 4 will give the shapes, but you must purchase Victoria 4 for Genesis 2 and Michael 4 for Genesis 2 to get clothing and texture capabilities. For some, having the shapes available is desirable, even if all of the associated textures are not yet usable. Again, it is something I am working on, but is laborious and can take quite a while to finish one character.

    By

    Slosh Slosh January 2014 in Art Studio
  • No Bundle for the new Legacy shapes for G2F & M?

    Slosh said:
    Rogerbee said:
    Slosh said:

    I would not say that at all. As for Autofit, there are already clones available for V4 and M4, which would effectively include Aiko 4 and the rest of the Generation 4 figures, and each of those clones comes with UVs as well. As for D5, A5 and the rest, Genesis clothes already fit Genesis 2 via Autofit. For the UVs, I have been working on those as well. Right now, I am working on David 5. Whether or not DAZ accepts it remains to be seen. If it works out, I will begin work on the other figures UVs, but there has to be enough interest from the community to make the time consuming process worth it. If I spend a week or two on each set and only 10 people want it (exaggerated of course), then it might not be a good idea.

    I really think you should lobby hard to get the D5 UV accepted by Daz, ok he doesn't have much of a back catalogue, but, the textures that were made for him were brilliant and deserve to be used on G2.

    I think Daz's decision to use figure specific UV's could come back to bite them, especially if they don't give Gia or Olympia time to grow before bringing something else out.

    CHEERS!

    I just bought some new UV software that is making the process about 45% easier than when I did Michael 4 (% is arbitrary, but it's not a huge amount easier). Depending on how long D5 takes and how well the UVs come out, coupled with enough interest shown, I will do the others. I started a thread awhile back trying to see how much interest there was and the thread fizzled pretty quickly. This is part of the reason DAZ and I discussed about making the shapes by themselves and holding off on the UVs. They haven't said "no", but more of a "let's wait and see." So, if you guys want the UVs done, please campaign for it. I'm ready and willing to do the work.

    I'm interested.

    I don't really understand the thought process behind custom UV's for the same gender, human characters of a generation. They aren't that much off from what I can see.

    By

    Timbales Timbales January 2014 in The Commons
  • Can no longer get Michael 4 to load... Help!

    The PowerLoader script, which is what I think you are running, isn't meant to be run directly. try loading the Michael 4 CR2 file from that folder and it may work.

    By

    Richard Haseltine Richard Haseltine January 2014 in New Users
  • No Bundle for the new Legacy shapes for G2F & M?

    Rogerbee said:
    Slosh said:

    I just bought some new UV software that is making the process about 45% easier than when I did Michael 4 (% is arbitrary, but it's not a huge amount easier). Depending on how long D5 takes and how well the UVs come out, coupled with enough interest shown, I will do the others. I started a thread awhile back trying to see how much interest there was and the thread fizzled pretty quickly. This is part of the reason DAZ and I discussed about making the shapes by themselves and holding off on the UVs. They haven't said "no", but more of a "let's wait and see." So, if you guys want the UVs done, please campaign for it. I'm ready and willing to do the work.

    Thanks!

    It's a sad state of affairs that if you by the D5 Pro Bundle you have pretty much bought everything ever made for him. Still, David has always played second fiddle to Michael, Jepe did some nice stuff for D3 but that was about it. It makes you wonder how well male equivalents of Gia and Olympia would fare, if they're even being developed.

    Congratulations for making what you have made though and I hope to see more

    CHEERS!

    One interesting side effect of breaking these Legacy sets into male and female for each generation is that I can see very quickly which figures are more popular. It would probably not surprise anyone which sets are going to be wanted more than others.

    By

    Slosh Slosh January 2014 in The Commons
  • No Bundle for the new Legacy shapes for G2F & M?

    Vaskania said:
    JOdel said:
    So we should take it as given that we are not going to get autofit clones for these figures, OR specialized UVs. DAZ is not prepared to make them, so we will have to be content with only the shapes.

    Isn't that what these are for? They add V4/M4 UVs to G2F/G2M, and I was always under the assumption that all Gen4 females shared the same UV and Gen4 males shared the same UV.

    http://www.daz3d.com/michael-4-for-genesis-2-male
    http://www.daz3d.com/victoria-4-for-genesis-2-female
    http://www.daz3d.com/v4-skins-auto-converter-for-genesis-2-female-s
    http://www.daz3d.com/michael-4-skins-auto-converter-for-genesis-2-male-s

    (last 2 aren't required but make it easier)

    /edit
    I think Genesis' default UVs were V4/M4's anyways, and G2F/G2M can use V5/M5's out of the box. Very few skins used the Basic Female/Male UVs.

    Hitomi has her own UVs (as well as some beasties), which to my knowledge hasn't been ported over and can't using current methods.

    For my own use, I have made similar sets for 3dUniverse Toons, smay's toons, and Hitomi. But, these characters are not owned by DAZ, so I don't have the permissions to make Genesis 2 versions for distribution. If smay or Mallenlane or 3dUniverse asked me to do Genesis 2 versions for their characters, I would. I also have Taiga and Satsuki, which are two of my favorites. Toon Amy, Kimberly, Konrad, Sadie, Sam, Jason, Jasmine, Jazlyn, Taiga, Satsuki, Chibi Boy and Girl, Mr. Hyde, Hitomi, Mavka (have I forgotten any of the major ones?).

    By

    Slosh Slosh January 2014 in The Commons
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