-
having issues
You may have multiple installs of DAZ Studio. Please make sure that you install HeadShop to the working copy of DAZ Studio.
For better explanation see TroubleShooting in manual, Chapter 4: https://printahead.net/wp-content/uploads/2020/05/HS13-Manual.pdf
We can also do a skype/screen share sessions that usually fixes these issues. You can invite me on skype at lasloves.
i did what the TroubleShooting in manual sayed but still nothing
having issuesYou may have multiple installs of DAZ Studio. Please make sure that you install HeadShop to the working copy of DAZ Studio.
For better explanation see TroubleShooting in manual, Chapter 4: https://printahead.net/wp-content/uploads/2020/05/HS13-Manual.pdf
We can also do a skype/screen share sessions that usually fixes these issues. You can invite me on skype at lasloves.
having issueshello i need help for headshop 13 not showing in daz Edit what to do there is no link between daz and headshop 13
How to create your own Head/Face without using FaceTransferoh yes, recently HeadShop 13 came out for use on a Mac. Might want to check that plugin.
Catherine, little correction: unlike the WIN version of HeadShop 13, the Macintosh version is not a plugin; it is a standalone. It creates the obj and jpg files that you will need to load in DAZ to your Genesis figure. Here's the how-to video of the process:
How to create your own Head/Face without using FaceTransferYou can use Blender [lots of community support in their forums, some in these forums], Hexagon [dated but still useful and at times priceless for that bridge], ZBrush, and/or whichever modeler you like to work with.
Years back there was a skilled artist who make decent morphs using DForms in D/S ... so it is possible although not the route most would choose.
Once a shape is made, it needs to be an .obj to be brought into the default base resolution figure to make the morph. [and for G8, no eyelashes]
eta: oh yes, recently HeadShop 13 came out for use on a Mac. Might want to check that plugin. stand alone program.
"There's Always Another Sale™" (Report sales issue here.)Readme missing for https://www.daz3d.com/headshop-13-with-lovechild-macintosh
Will report.
"There's Always Another Sale™" (Report sales issue here.)Readme missing for https://www.daz3d.com/headshop-13-with-lovechild-macintosh
HeadShop 13 window capture requestI've done all of that. My version isn't there.
When it loads in, it says Headshop 6. But the actual window for Headshop (where you add the photo, move dots...etc) says "Headshop 13"... *scratches head*.
It's working as it should now (but it's being very temperamental).
Thanks for the reply, anyway.
Celebrity Look-a-Likes for 3D figures Part 2
I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.
Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?
No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.
Ah, ok - cool. Are you in Poser or do you just prefer V4 to the later generations?
Never got out of using poser, but I have tried to morph lower density figures such as genesis and I find it is a real pain. V4 has a higher poly count.
HeadShop 13 window capture requestCould someone who owns HS13 post a screen of (or let me know) what the window looks like, please? Mainly just to see if it says "HeadShop 13". I've installed 13, but I have no idea if it's working.
I can't check what version I bought originally, as the page for it is no longer on/in the store. Plus, I can't even remember if the original version that I bought was compatible with G8. I've attached a picture of the image in my (Product Library) of the first version of HeadShop that I own/bought.
Yes the splash screen for HS13 says so.
https://www.daz3d.com/headshop-13-with-lovechild-
https://www.daz3d.com/headshop-13-with-lovechild--upgrade-from-hs12
https://www.daz3d.com/abalone-llc uncheck to hide what you own so you can see all the products.
Have a figure in the scene selected {G8 or G3}, down at or near the bottom of the Edit drop down will be "Start Headshop... "
Celebrity Look-a-Likes for 3D figures Part 2
I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.
Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?
No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.
Ah, ok - cool. Are you in Poser or do you just prefer V4 to the later generations?
Celebrity Look-a-Likes for 3D figures Part 2
I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.
Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?
No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.
HeadShop 13 window capture requestCould someone who owns HS13 post a screen of (or let me know) what the window looks like, please? Mainly just to see if it says "HeadShop 13". I've installed 13, but I have no idea if it's working.
I can't check what version I bought originally, as the page for it is no longer on/in the store. Plus, I can't even remember if the original version that I bought was compatible with G8. I've attached a picture of the image in my (Product Library) of the first version of HeadShop that I own/bought.
Celebrity Look-a-Likes for 3D figures Part 2
I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.
Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?
HeadShop 13 submitted to DAZ (Commercial)Hi @info_b3470fa520. I purchased this in the recent sale, however I'm getting an error when I try to run it. I'm able to open the initial dialog, and choose an image ... however as soon as I try to adjust the points on the face, I get the following error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at RH.Core.Controls.frmNewProject4PrintAhead.RecalcRealTemplateImagePosition() in C:\projects\headshop\source\LLC-HS12_Gen8_src\LLC-HS12_Gen8_src\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 872
at RH.Core.Controls.frmNewProject4PrintAhead.pictureTemplate_MouseMove(Object sender, MouseEventArgs e) in C:\projects\headshop\source\LLC-HS12_Gen8_src\LLC-HS12_Gen8_src\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 461
at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseMove(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Rh.HeadShop
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Rh.HeadShop.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
RH.Core
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.Core.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
FaceSDK.NET
Assembly Version: 6.2.0.0
Win32 Version: 6, 2, 0, 0
CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/FaceSDK.NET.DLL
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.9625
Win32 Version: 9.00.30729.9625
CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9625_none_508ef7e4bcbbe589/msvcm90.dll
----------------------------------------
OpenTK
Assembly Version: 1.1.0.0
Win32 Version: 1.1.1536.5788
CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.DLL
----------------------------------------
RH.MeshUtils
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.MeshUtils.DLL
----------------------------------------
RH.AssimpNet
Assembly Version: 3.2.0.0
Win32 Version: 3.2
CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.AssimpNet.DLL
----------------------------------------
OpenTK.GLControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.1536.5788
CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.GLControl.DLL
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
Emgu.CV.World
Assembly Version: 3.3.0.2824
Win32 Version: 3.3.0.2824
CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Emgu.CV.World.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.Not a fan of the new product library layoutI'm not defending the change, but what are some of you doing with your product library that this is such a problem? I almost never look at mine.
I could list 20 reasons but here is one. Some purchases really need to have 4.12 to work, like Face Transfer Unlimited, but others don't, yet as Daz releases a new version it repopulates compatible software to be whatever the latest version is, and lo an behold runtime poser needs 4.12. Until one week ago we knew that was not always the case. If I bought headshop 11 and screenshot the date, I could calculate when the versions were released and know what version worked with it and know it works for Daz 4.10 and if I needed to utilize my plug in purchased with my hard cold cash, because I wanted to use it, I would what versions to retain on certain PC. As I mentioned in an earlier post the store credit for return policies are time stamped for 30 days. Timestamps are essentials for most humans regarless of vocation (especially DAZ SUPPORT HELP). I refuse to accept DAZ Central. Renderosity may become my new go-to.
HeadShop 13 for Macintosh Submitted to DAZ (Commercial)Includes new features such as Profile tools and LoveChild
.
HeadShop 13 for Macintosh Submitted to DAZ (Commercial)Includes new features such as Profile tools and LoveChild.
Uninstalling HeadshopNo uninstaller. Just delete HeadShop plugin folder and you are done.
And where might I find that?
EDIT: Nevermind, I found it!
Thanks,
Geo
Uninstalling HeadshopNo uninstaller. Just delete HeadShop plugin folder and you are done.








