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  • having issues

    You may have multiple installs of DAZ Studio. Please make sure that you install HeadShop to the working copy of DAZ Studio.

    For better explanation see TroubleShooting in manual, Chapter 4: https://printahead.net/wp-content/uploads/2020/05/HS13-Manual.pdf

    We can also do a skype/screen share sessions that usually fixes these issues. You can invite me on skype at lasloves.

    i did what the TroubleShooting in manual sayed but still nothing

    By

    khaledtn83 khaledtn83 October 2020 in Technical Help (nuts n bolts)
  • having issues

    You may have multiple installs of DAZ Studio. Please make sure that you install HeadShop to the working copy of DAZ Studio.

    For better explanation see TroubleShooting in manual, Chapter 4: https://printahead.net/wp-content/uploads/2020/05/HS13-Manual.pdf

    We can also do a skype/screen share sessions that usually fixes these issues. You can invite me on skype at lasloves.

    By

    info_b3470fa520 info_b3470fa520 October 2020 in Technical Help (nuts n bolts)
  • having issues

    hello i need help for headshop 13 not showing in daz Edit what to do there is no link between daz and headshop 13

     

     

    By

    khaledtn83 khaledtn83 October 2020 in Technical Help (nuts n bolts)
  • How to create your own Head/Face without using FaceTransfer

    oh yes, recently HeadShop 13 came out for use on a Mac. Might want to check that plugin.

    Catherine, little correction: unlike the WIN version of HeadShop 13, the Macintosh version is not a plugin; it is a standalone. It creates the obj and jpg files that you will need to load in DAZ to your Genesis figure. Here's the how-to video of the process:

    By

    info_b3470fa520 info_b3470fa520 September 2020 in New Users
  • How to create your own Head/Face without using FaceTransfer

    You can use Blender [lots of community support in their forums, some in these forums], Hexagon [dated but still useful and at times priceless for that bridge], ZBrush, and/or whichever modeler you like to work with.

    Years back there was a skilled artist who make decent morphs using DForms in D/S ... so it is possible although not the route most would choose.

    Once a shape is made, it needs to be an .obj to be brought into the default base resolution figure to make the morph. [and for G8, no eyelashes]

    eta: oh yes, recently HeadShop 13 came out for use on a Mac. Might want to check that plugin. stand alone program.

    By

    Catherine3678ab Catherine3678ab September 2020 in New Users
  • "There's Always Another Sale™" (Report sales issue here.)

    Readme missing for https://www.daz3d.com/headshop-13-with-lovechild-macintosh

    Will report.

    By

    Cris Palomino Cris Palomino September 2020 in The Commons
  • "There's Always Another Sale™" (Report sales issue here.)

    Readme missing for https://www.daz3d.com/headshop-13-with-lovechild-macintosh

    By

    Ati Ati September 2020 in The Commons
  • HeadShop 13 window capture request

    I've done all of that. My version isn't there.

    When it loads in, it says Headshop 6. But the actual window for Headshop (where you add the photo, move dots...etc) says "Headshop 13"... *scratches head*.

    It's working as it should now (but it's being very temperamental). 

    Thanks for the reply, anyway. 

     

     

    By

    N-RArts N-RArts September 2020 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

     

    I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.

    Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?

    No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.

     

    Ah, ok - cool. Are you in Poser or do you just prefer V4 to the later generations?

    Never got out of using poser, but I have tried to morph lower density figures such as genesis and I find it is a real pain. V4 has a higher poly count.

    By

    qazart qazart September 2020 in The Commons
  • HeadShop 13 window capture request

    Could someone who owns HS13 post a screen of (or let me know) what the window looks like, please? Mainly just to see if it says "HeadShop 13". I've installed 13, but I have no idea if it's working. 

    I can't check what version I bought originally, as the page for it is no longer on/in the store. Plus, I can't even remember if the original version that I bought was compatible with G8. I've attached a picture of the image in my (Product Library) of the first version of HeadShop that I own/bought.

    Yes the splash screen for HS13 says so.

    https://www.daz3d.com/headshop-13-with-lovechild-

    https://www.daz3d.com/headshop-13-with-lovechild--upgrade-from-hs12

    https://www.daz3d.com/abalone-llc  uncheck to hide what you own so you can see all the products.

    Have a figure in the scene selected {G8 or G3}, down at or near the bottom of the Edit drop down will be "Start Headshop... "

     

    By

    Catherine3678ab Catherine3678ab September 2020 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

     

    I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.

    Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?

    No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.

     

    Ah, ok - cool. Are you in Poser or do you just prefer V4 to the later generations?

    By

    Silent Winter Silent Winter September 2020 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

     

    I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.

    Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?

    No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.

     

    By

    qazart qazart September 2020 in The Commons
  • HeadShop 13 window capture request

    Could someone who owns HS13 post a screen of (or let me know) what the window looks like, please? Mainly just to see if it says "HeadShop 13". I've installed 13, but I have no idea if it's working. 

    I can't check what version I bought originally, as the page for it is no longer on/in the store. Plus, I can't even remember if the original version that I bought was compatible with G8. I've attached a picture of the image in my (Product Library) of the first version of HeadShop that I own/bought.

    By

    N-RArts N-RArts September 2020 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

     

    I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.

    Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?

    By

    Silent Winter Silent Winter September 2020 in The Commons
  • HeadShop 13 submitted to DAZ (Commercial)

    Hi @info_b3470fa520. I purchased this in the recent sale, however I'm getting an error when I try to run it.  I'm able to open the initial dialog, and choose an image ... however as soon as I try to adjust the points on the face, I get the following error:

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at RH.Core.Controls.frmNewProject4PrintAhead.RecalcRealTemplateImagePosition() in C:\projects\headshop\source\LLC-HS12_Gen8_src\LLC-HS12_Gen8_src\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 872
       at RH.Core.Controls.frmNewProject4PrintAhead.pictureTemplate_MouseMove(Object sender, MouseEventArgs e) in C:\projects\headshop\source\LLC-HS12_Gen8_src\LLC-HS12_Gen8_src\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 461
       at System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
       at System.Windows.Forms.Control.WmMouseMove(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Rh.HeadShop
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Rh.HeadShop.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    RH.Core
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.Core.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    FaceSDK.NET
        Assembly Version: 6.2.0.0
        Win32 Version: 6, 2, 0, 0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/FaceSDK.NET.DLL
    ----------------------------------------
    msvcm90
        Assembly Version: 9.0.30729.9625
        Win32 Version: 9.00.30729.9625
        CodeBase: file:///C:/WINDOWS/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9625_none_508ef7e4bcbbe589/msvcm90.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.DLL
    ----------------------------------------
    RH.MeshUtils
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.MeshUtils.DLL
    ----------------------------------------
    RH.AssimpNet
        Assembly Version: 3.2.0.0
        Win32 Version: 3.2
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.AssimpNet.DLL
    ----------------------------------------
    OpenTK.GLControl
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.GLControl.DLL
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    Emgu.CV.World
        Assembly Version: 3.3.0.2824
        Win32 Version: 3.3.0.2824
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Emgu.CV.World.DLL
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    By

    ArtMadeon ArtMadeon August 2020 in Daz PA Commercial Products
  • Not a fan of the new product library layout

    I'm not defending the change, but what are some of you doing with your product library that this is such a problem? I almost never look at mine.

    I could list 20 reasons but here is one. Some purchases really need to have 4.12 to work, like Face Transfer Unlimited, but others don't, yet as Daz releases a new version it repopulates compatible software to be whatever the latest version is, and lo an behold runtime poser needs 4.12. Until one week ago we knew that was not always the case. If I bought headshop 11 and screenshot the date, I could calculate when the versions were released and know what version worked with it and know it works for Daz 4.10 and if I needed to utilize my plug in purchased with my hard cold cash, because I wanted to use it,  I would what versions to retain on certain PC. As I mentioned in an earlier post the store credit for return policies are time stamped for 30 days. Timestamps are essentials for most humans regarless of vocation (especially DAZ SUPPORT HELP). I refuse to accept DAZ Central. Renderosity may become my new go-to.

     

    By

    ArtAngel ArtAngel August 2020 in The Commons
  • HeadShop 13 for Macintosh Submitted to DAZ (Commercial)

    Includes new features such as Profile tools and LoveChild

    .image

    By

    info_b3470fa520 info_b3470fa520 August 2020 in Daz PA Commercial Products
  • HeadShop 13 for Macintosh Submitted to DAZ (Commercial)

    Includes new features such as Profile tools and LoveChild.

    By

    info_b3470fa520 info_b3470fa520 August 2020 in Daz Studio Discussion
  • Uninstalling Headshop

    No uninstaller. Just delete HeadShop plugin folder and you are done.

    And where might I find that?

    EDIT: Nevermind, I found it!

    Thanks,

    Geo

    By

    jukingeo jukingeo August 2020 in Daz Studio Discussion
  • Uninstalling Headshop

    No uninstaller. Just delete HeadShop plugin folder and you are done.

    By

    info_b3470fa520 info_b3470fa520 August 2020 in Daz Studio Discussion
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