• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • 3D Comic Book Tips And Pictures

    BrashFink said:

    Griffin Avid said:

    @mmitchell_houston

    When you say "Seriously, though, It's the comics part of "3D Comics" that most traditional comic book readers don't like (and this is based on my discussions with various comic book readers online, at my comics club and my local comics store)."

    What are these 3D comics that readers, retailers and your group are familiar with?  I have yet to go anywhere and have anyone recognize a style as CGI or 3D. Everyone asks HOW the stuff was done.

    Right now, the assumption is AI. And the ONLY title anyone references is that Ironman book. 

    If there's a 3D comic or a group of comics that are in front of retailers, readers and your book club, enough to generalize, I need to see what that person is doing.

    Who's out there with 3D books that you keep referencing? 

    I immediately thought of that Ironman comic when I started reading this LoL. That book was like DECADES ago, however I have a feeling it's impact might still be part of the issue. I was not really recieved very well. I kind of thought it was cool, but also though, hmm... maybe a few more years.

    The other one I would bring up in a similar way, but not 3D was First Comics's "Shatter". This was the first comic produced on a computer. It had a very positive responce (at least at first). Everyone was facinated with it. Somehow it got a pretty good response with somewhat questionable art in some panels (as in NOT just due to the computer) and rather mediocre storytelling (which got worse as it went on). I re-read it recently... it does not hold up so well.

    This got me poking around for other examples. I just did a pretty quick search but found nothing. However, I did find this interesting article...

    A comic artist’s debut made possible with 3D software

    I also recently reread SHATTER. It did start off as an exciting book with some interesting concepts (many of which did seem like they were inspired by stuff happening in Heavy Metal magazine). I think, much like THRILLER (by DC, which was not a CGI comic), it started off GREAT. It was fast-moving, exciting with neat ideas. After the initial story was resolved, though, it just meandered and quickly got dull. This wasn't helped by the tired artwork.

     

     

    By

    mmitchell_houston mmitchell_houston October 2024 in Art Studio
  • Premier Questions

    TesseractSpace said:

    Gr00vus said:

    DAZ provided Studio for free as an inducement to get people to pay for their content. At the time, and up to now (for the most part), their calculations have been they'd generate more revenue giving the environment away to encourage people to buy more content. If their marketing and finance departments have now come to the determination that they'll generate more revenue by having people pay for Studio and the content than what they make by selling only the content, that's what they'll do. They have no obligation to anyone to do otherwise. We can only adjust accordingly, and thank them for giving us the software for free all these years.

    Blando Calrissian said:

    G3Renderworks said:

    SnowSultan said:

    OK, NOW the comments are what I expected; everyone saying they're done with DAZ, they're a bad business, I'll just use my old content, etc. You're not leaving, none of us are. I've seriously tried to quit 3D at least three times in the last ten years, and I keep coming back. Studio isn't suddenly subscription-only, you're not losing features, and you're not being forced to buy content that will one day be taken away from you. Just find a plan here that works for you, buy what you need, and keep making art.

     

    I can hear the champaign popping over at Reallusion. 

    LOL, have you looked at their prices? Try to calculate how much you would need to spend over there to get the equivalent of a Genesis 8 or 9 with a fair variety of clothing and hair. You will come running back here to subscribe to Premier. I had a chance to get their primary programs at 50% off and it was still outrageous.

    No, this is testing the waters; seeing how many people go for the subscription to get a few paywalled features.  If enough people fall for it then over time they'll lock more and more behind the paywall until it's basically like photoshop and you can only use it online with a current subscription. It's more anti-consumer corporate greed at work and they can only get away with it if you let them. I won't be renewing my membership.

    Having watched this happen with Trimble's ownership of Sketchup, I can relate. Hard to believe that it was once a completely free product with premade assets that were also mostly free. And the thing is, I'm not sure that Trimble set off down this road with the eventual goal of where we are now, with an extremely cripped 'free' version that you can only use online, a 'warehouse' of items that you can now only use in Sketchup, and a mainline software that still spits out awful, awful meshes... but that's where they went. That's where they are.

    That's what I'm afraid of here. People can very sincerely say "we'll never do that," but that's not a legal contract, and future investors/bean counters may demand something much more malicious. I believe the Daz of today when they say that they will keep the product free, that the Premier features will never degrade the current experience, and that there's nothing to be afraid of.

    It's the Daz of tomorrow that worries me.

    We've all seen this movie, and we hate the ending.

    You do understand that just because they can do whatever they want with the store and software doesn't mean they aren't going down a very anti-consumer path that we've seen in other cases become a system where everthing worthwhile is locked behind a subscription and you're just renting your content and tools. But yes they have every right to tell us all to pay extra or get out. That doesn't change the fact it's a hostile and frankly stupid decision even if the bean counters love it. But companies are allowed to alienate their customers and treat them like crap. They just shouldn't be surprised when it doesn't turn into the money maker they expected

    It remains to be seen whether it's a stupid decision. If it ends up increasing revenue beyond what they'd have gotten sticking with the old approach, then it's not stupid. I personally won't be subscribing at this time, as I generally don't like the subscription model for things like this, and what's currently gained by the subscription isn't appealing enough to me. We'll see how it goes. 

    By

    Gr00vus Gr00vus October 2024 in The Commons
  • Premier Questions

    TesseractSpace said:

    Gr00vus said:

    DAZ provided Studio for free as an inducement to get people to pay for their content. At the time, and up to now (for the most part), their calculations have been they'd generate more revenue giving the environment away to encourage people to buy more content. If their marketing and finance departments have now come to the determination that they'll generate more revenue by having people pay for Studio and the content than what they make by selling only the content, that's what they'll do. They have no obligation to anyone to do otherwise. We can only adjust accordingly, and thank them for giving us the software for free all these years.

    Blando Calrissian said:

    G3Renderworks said:

    SnowSultan said:

    OK, NOW the comments are what I expected; everyone saying they're done with DAZ, they're a bad business, I'll just use my old content, etc. You're not leaving, none of us are. I've seriously tried to quit 3D at least three times in the last ten years, and I keep coming back. Studio isn't suddenly subscription-only, you're not losing features, and you're not being forced to buy content that will one day be taken away from you. Just find a plan here that works for you, buy what you need, and keep making art.

     

    I can hear the champaign popping over at Reallusion. 

    LOL, have you looked at their prices? Try to calculate how much you would need to spend over there to get the equivalent of a Genesis 8 or 9 with a fair variety of clothing and hair. You will come running back here to subscribe to Premier. I had a chance to get their primary programs at 50% off and it was still outrageous.

    No, this is testing the waters; seeing how many people go for the subscription to get a few paywalled features.  If enough people fall for it then over time they'll lock more and more behind the paywall until it's basically like photoshop and you can only use it online with a current subscription. It's more anti-consumer corporate greed at work and they can only get away with it if you let them. I won't be renewing my membership.

    Having watched this happen with Trimble's ownership of Sketchup, I can relate. Hard to believe that it was once a completely free product with premade assets that were also mostly free. And the thing is, I'm not sure that Trimble set off down this road with the eventual goal of where we are now, with an extremely cripped 'free' version that you can only use online, a 'warehouse' of items that you can now only use in Sketchup, and a mainline software that still spits out awful, awful meshes... but that's where they went. That's where they are.

    That's what I'm afraid of here. People can very sincerely say "we'll never do that," but that's not a legal contract, and future investors/bean counters may demand something much more malicious. I believe the Daz of today when they say that they will keep the product free, that the Premier features will never degrade the current experience, and that there's nothing to be afraid of.

    It's the Daz of tomorrow that worries me.

    We've all seen this movie, and we hate the ending.

    You do understand that just because they can do whatever they want with the store and software doesn't mean they aren't going down a very anti-consumer path that we've seen in other cases become a system where everthing worthwhile is locked behind a subscription and you're just renting your content and tools. But yes they have every right to tell us all to pay extra or get out. That doesn't change the fact it's a hostile and frankly stupid decision even if the bean counters love it. But companies are allowed to alienate their customers and treat them like crap. They just shouldn't be surprised when it doesn't turn into the money maker they expected

    In my opinion, the fact that they removed my post tells you everything that you needed to know. 

    By

    G3Renderworks G3Renderworks October 2024 in The Commons
  • Premier Questions

    Gr00vus said:

    DAZ provided Studio for free as an inducement to get people to pay for their content. At the time, and up to now (for the most part), their calculations have been they'd generate more revenue giving the environment away to encourage people to buy more content. If their marketing and finance departments have now come to the determination that they'll generate more revenue by having people pay for Studio and the content than what they make by selling only the content, that's what they'll do. They have no obligation to anyone to do otherwise. We can only adjust accordingly, and thank them for giving us the software for free all these years.

    Blando Calrissian said:

    G3Renderworks said:

    SnowSultan said:

    OK, NOW the comments are what I expected; everyone saying they're done with DAZ, they're a bad business, I'll just use my old content, etc. You're not leaving, none of us are. I've seriously tried to quit 3D at least three times in the last ten years, and I keep coming back. Studio isn't suddenly subscription-only, you're not losing features, and you're not being forced to buy content that will one day be taken away from you. Just find a plan here that works for you, buy what you need, and keep making art.

     

    I can hear the champaign popping over at Reallusion. 

    LOL, have you looked at their prices? Try to calculate how much you would need to spend over there to get the equivalent of a Genesis 8 or 9 with a fair variety of clothing and hair. You will come running back here to subscribe to Premier. I had a chance to get their primary programs at 50% off and it was still outrageous.

    No, this is testing the waters; seeing how many people go for the subscription to get a few paywalled features.  If enough people fall for it then over time they'll lock more and more behind the paywall until it's basically like photoshop and you can only use it online with a current subscription. It's more anti-consumer corporate greed at work and they can only get away with it if you let them. I won't be renewing my membership.

    Having watched this happen with Trimble's ownership of Sketchup, I can relate. Hard to believe that it was once a completely free product with premade assets that were also mostly free. And the thing is, I'm not sure that Trimble set off down this road with the eventual goal of where we are now, with an extremely cripped 'free' version that you can only use online, a 'warehouse' of items that you can now only use in Sketchup, and a mainline software that still spits out awful, awful meshes... but that's where they went. That's where they are.

    That's what I'm afraid of here. People can very sincerely say "we'll never do that," but that's not a legal contract, and future investors/bean counters may demand something much more malicious. I believe the Daz of today when they say that they will keep the product free, that the Premier features will never degrade the current experience, and that there's nothing to be afraid of.

    It's the Daz of tomorrow that worries me.

    We've all seen this movie, and we hate the ending.

    You do understand that just because they can do whatever they want with the store and software doesn't mean they aren't going down a very anti-consumer path that we've seen in other cases become a system where everthing worthwhile is locked behind a subscription and you're just renting your content and tools. But yes they have every right to tell us all to pay extra or get out. That doesn't change the fact it's a hostile and frankly stupid decision even if the bean counters love it. But companies are allowed to alienate their customers and treat them like crap. They just shouldn't be surprised when it doesn't turn into the money maker they expected

    By

    TesseractSpace TesseractSpace October 2024 in The Commons
  • Premier Questions

    Gr00vus said:

    DAZ provided Studio for free as an inducement to get people to pay for their content. At the time, and up to now (for the most part), their calculations have been they'd generate more revenue giving the environment away to encourage people to buy more content. If their marketing and finance departments have now come to the determination that they'll generate more revenue by having people pay for Studio and the content than what they make by selling only the content, that's what they'll do. They have no obligation to anyone to do otherwise. We can only adjust accordingly, and thank them for giving us the software for free all these years.

    Blando Calrissian said:

    G3Renderworks said:

    SnowSultan said:

    OK, NOW the comments are what I expected; everyone saying they're done with DAZ, they're a bad business, I'll just use my old content, etc. You're not leaving, none of us are. I've seriously tried to quit 3D at least three times in the last ten years, and I keep coming back. Studio isn't suddenly subscription-only, you're not losing features, and you're not being forced to buy content that will one day be taken away from you. Just find a plan here that works for you, buy what you need, and keep making art.

     

    I can hear the champaign popping over at Reallusion. 

    LOL, have you looked at their prices? Try to calculate how much you would need to spend over there to get the equivalent of a Genesis 8 or 9 with a fair variety of clothing and hair. You will come running back here to subscribe to Premier. I had a chance to get their primary programs at 50% off and it was still outrageous.

    No, this is testing the waters; seeing how many people go for the subscription to get a few paywalled features.  If enough people fall for it then over time they'll lock more and more behind the paywall until it's basically like photoshop and you can only use it online with a current subscription. It's more anti-consumer corporate greed at work and they can only get away with it if you let them. I won't be renewing my membership.

    Having watched this happen with Trimble's ownership of Sketchup, I can relate. Hard to believe that it was once a completely free product with premade assets that were also mostly free. And the thing is, I'm not sure that Trimble set off down this road with the eventual goal of where we are now, with an extremely cripped 'free' version that you can only use online, a 'warehouse' of items that you can now only use in Sketchup, and a mainline software that still spits out awful, awful meshes... but that's where they went. That's where they are.

    That's what I'm afraid of here. People can very sincerely say "we'll never do that," but that's not a legal contract, and future investors/bean counters may demand something much more malicious. I believe the Daz of today when they say that they will keep the product free, that the Premier features will never degrade the current experience, and that there's nothing to be afraid of.

    It's the Daz of tomorrow that worries me.

    We've all seen this movie, and we hate the ending.

    You do understand that just because they can do whatever they want with the store and software doesn't mean they aren't going down a very anti-consumer path that we've seen in other cases become a system where everthing worthwhile is locked behind a subscription and you're just renting your content and tools. But yes they have every right to tell us all to pay extra or get out. That doesn't change the fact it's a hostile and frankly stupid decision even if the bean counters love it. But companies are allowed to alienate their customers and treat them like crap. They just shouldn't be surprised when it doesn't turn into the money maker they expected

    By

    TesseractSpace TesseractSpace October 2024 in The Commons
  • Star Trek Builders Unite 8: THE REBOOT

    FleetAdmiral01 said:

    galatt said:

    Does anyone know if there is a model of the Odessey classs bridge available somewhere?

    I have set it up both the classic one and the later Yorktown refit one but not for DAZ however.

    I do have access to Blender and Sketchup as well

    By

    galatt galatt August 2024 in The Commons
  • no strings attached - another free render engine

    Fettbemme said:

    Bunyip02 said:

    https://www.daz3d.com/forums/discussion/635936/sketchup-into-carrara

    what's that for?

    Warehouse import and FBX export from PCon then import into Carrara as is.

    And? what's the problem?

    PCon has been covered in other threads, both Carrara and the main forum. A gentle reminder this is a Carrara forum and not a Vue forum.

    Was having troubles with two things in Carrara - textures and file size.

    Textures - were coming in stretched, and badly stretched at that.

    File size - larger models, typically a furnished house with trees in the yard and a parked car or two, file size for an fbx export would swell to about 500MB or more. When imported into Carrara it would crash.

    Wendy was using obj export with no problems, but I was having issues with the stretched texture file.

    The render is typical of the type of Sketchup file I was having trouble with. It was exported from PCon as a fbx file size over 460MB, import into Carrara caused it to crash. Exported as obj, into Blender, exported from Blender as a fbx at a size of 116MB. Carrara imported this file but took about 45 minutes to do so. Unfortunately with the texture import this time around everything in the glow channel was given a white colour which had to edited to none.

    By

    Bunyip02 Bunyip02 July 2024 in Carrara Discussion
  • no strings attached - another free render engine

    Bunyip02 said:

    https://www.daz3d.com/forums/discussion/635936/sketchup-into-carrara

    what's that for?

    Warehouse import and FBX export from PCon then import into Carrara as is.

    And? what's the problem?

     

     

    By

    Fettbemme Fettbemme July 2024 in Carrara Discussion
  • no strings attached - another free render engine

    https://www.daz3d.com/forums/discussion/635936/sketchup-into-carrara

    By

    Bunyip02 Bunyip02 July 2024 in Carrara Discussion
  • no strings attached - another free render engine

    PCON Planner

    No Account creation needed. You don't have to be online to use the render engine. But if you wish to download the free stuff from their catalog you need an Internet connection but no account.

    Trees from Plant Factory work, the only thing you need to change is the FBX Export to target Autodesk 3ds max and you are good to go.

    It can import Sketchup models, OBJ, FBX, IES

    The render engine is OSPRAY which is lightning fast on non GPU hardware.

    It's really free. The paid version is for real architects, only that need certain calculations for materials per SQM etc. We don't need that. Also there is an extensive free catalog to download all sorts of models for everything really and free of charge. And not to forget what the program was actually made for: you can create your houses, rooms, interior, exterior and import it into Carrara, Daz Studio, Bryce, Hexagon, Blender etc. 

    We all love free stuff.

    have fun.

     

    By

    Fettbemme Fettbemme July 2024 in Carrara Discussion
  • Show Us Your Bryce Renders Part 13

    Mermaid, very beautiful landscape with the dolphins. And very good scene with the floating cities. The wings object on page 39 makes me think of mercury: don’t inhale! Nice render of the object on page 40 too. And I love the sky in the scene with the Sketchup castle: very well made.

    Horo, The cave on page 38 is very alien and scary. And how did you get about 200 Bryce trees in one render, very well done. Very well made big city, based on terrains. And the one with the orange red sky looks very hot. The alien  terrain and sky on page 40 looks good too, while the more realistic terrain is stunning.

    IDENTIFIANT. Very beautiful abstract, lovely colours and light.

    Electro-Elvis: Wonderful cliff face and great sea as well.

    I made, over a couple of months, a number of indoor scenes. The indoor areas generally required extensive modification of textures to allow Bryce to work with them. The people in the scenes also needed minimizing their weight by making lower resolution textures and deleting body elements that are invisible underneath clothing.

    First one is a time machine, fully retextured with procedural textures in Bryce and put in a simple cube with some spotlights. Next a re-render of the Sibenik cathedral with lady and ghost. I changed the lighting, put a ray effect in there and ensured the visibility of the stained glass via the lights on the floor. Third is a dance studio with two dancing (Genesis) people practicing some steps. Fourth is a building (cannot remember which one) that I made into a PC-shop, using various freebie PR-related items and a lady in scant clothing (to try and persuade the customers, I suppose). Finally, a view of a hallway in West Park. Completely retextured and also only some of the elements used. The full set can be sent to Bryce, but any action immediately crashes Bryce. I therefore put elements into Bryce one-by-one and retextured them, mostly with procedural textures. The wall texture with plants is a texture by RajRaja, which is not too heavy on the bytes.

    By

    Hansmar Hansmar May 2024 in Bryce Discussion
  • Show Us Your Bryce Renders Part 13

    The terrain and materials are from Hdri Captured Volumetric Skies, the castle a freebie from Sketchup Warehouse, lighting from a modified sky.

    By

    mermaid010 mermaid010 May 2024 in Bryce Discussion
  • GENERAL FREEBIE REQUESTS part 3

    lukon100 said:

    launok said:

    Good day,

     

    I am not a modeler and even simple things as tubes I can't make as I struggle with Blender.

    A long time back I found in Sketchup warehouse a set of tubes but now I can't find it anymore as I think it was a French name.  I have no idea where I stored it.  It was exported as obj.

     

    The tubes was straight, long and short, bended/curve (long and short).  I used it in this image some years ago in Bryce to make a neon signage by putting all the parts together.

     

    It's very frustrating when one lost things and have no idea where it is stored, especially another name as tubes.

     

    I want to make neon signs by putting all the parts together.  The tubes don't have fancy border ends so one can move it exacty in place.  The "balls" on image was done with Bryce meta ball option I think.  I am not using Bryce anymore, only Daz Studio for renders.

     

    I use only freebies.  Is there anyone who can make such parts to use and give it away for free?  Searching don't help me.

    Besides items from Spacebones, there is also this morphing torus from MarcPoser. It looks like you could make lots of neon sign stuff with it. I myself have not tried it. But it might work for you: https://www.renderosity.com/freestuff/items/84312/super-torus-derived-primitives

    And check out MarcPoser's other morphable primative too.

     

     

     Lukon, thank you for these and the other stuff by Marc.  There are great morphable items there. 

    By

    launok launok May 2024 in Freebies
  • GENERAL FREEBIE REQUESTS part 3

    launok said:

    Good day,

     

    I am not a modeler and even simple things as tubes I can't make as I struggle with Blender.

    A long time back I found in Sketchup warehouse a set of tubes but now I can't find it anymore as I think it was a French name.  I have no idea where I stored it.  It was exported as obj.

     

    The tubes was straight, long and short, bended/curve (long and short).  I used it in this image some years ago in Bryce to make a neon signage by putting all the parts together.

     

    It's very frustrating when one lost things and have no idea where it is stored, especially another name as tubes.

     

    I want to make neon signs by putting all the parts together.  The tubes don't have fancy border ends so one can move it exacty in place.  The "balls" on image was done with Bryce meta ball option I think.  I am not using Bryce anymore, only Daz Studio for renders.

     

    I use only freebies.  Is there anyone who can make such parts to use and give it away for free?  Searching don't help me.

    Besides items from Spacebones, there is also this morphing torus from MarcPoser. It looks like you could make lots of neon sign stuff with it. I myself have not tried it. But it might work for you: https://www.renderosity.com/freestuff/items/84312/super-torus-derived-primitives

    And check out MarcPoser's other morphable primative too.

    By

    lukon100 lukon100 May 2024 in Freebies
  • GENERAL FREEBIE REQUESTS part 3

    richardandtracy said:

    Just trying to think how this would have worked. Was it one prop or two? Basically trying to think of the number of morphs that might be needed. Also, what were the basic dimensions you are looking for? Unless otherwise specified I'd probably go for two props. One straight, one curved. Straight 100cm long, tube diameter 20cm. Curved might be more difficult. May have to be rigged and weight mapped. Would be an interesting learning experience. Regards, Richard.

     

    Forgot to look here again as I thought this thread is not in use but remember now again.  My old age is making me forget things even if I need it.

     

    Richard, the parts you see in my renders are all of it from set, downloaded way back at Sketchup Warehouse but forgot the name of set as it wasn't called tubes. I export it as obj and could scale it to fit. The balls not as it was done with Bryce.  But this renders was done more than +- 10 years ago.  I have the Bryce files stored somewhere on a DVD but it's way too much to go through to search.  The thing is I can't model and to start learn at 68 is a bit too much as I forget too quick.  I don't know your age but I am quite tired to concentrate with my Hypercalcemia illness too.  I am a pensioner and get freebies currently due to my financial state of not working.

     

    If it's possible to make such tubes it will be great and appreciative.  Just ordinary tubes which can be used as plastic, steel, glass or any type of texture. The ends can then fit together kind of.  In my case I want to do my own neon signs by putting all together as with this ice-cream idea in my render.  I have downloaded quite great models by you and what I see is really great and I appreciate it very much. You mention rigging and weight mapping!  Sounds difficult! :)

     

    EDIT: Went through Spacebones gallery, he has cables and curved shapes, frames, rings, symbols, etc. In Bryce format which I can then open in Bryce and export as obj I think.  Only the rings from him is in .exe format.  Have no idea how this works to install.

     

    Kind regards,

    Laura

     

     

     

    By

    launok launok April 2024 in Freebies
  • GENERAL FREEBIE REQUESTS part 3

    launok said:

    Good day,

     

    I am not a modeler and even simple things as tubes I can't make as I struggle with Blender.

    A long time back I found in Sketchup warehouse a set of tubes but now I can't find it anymore as I think it was a French name.  I have no idea where I stored it.  It was exported as obj.

     

    The tubes was straight, long and short, bended/curve (long and short).  I used it in this image some years ago in Bryce to make a neon signage by putting all the parts together.

     

    It's very frustrating when one lost things and have no idea where it is stored, especially another name as tubes.

     

    I want to make neon signs by putting all the parts together.  The tubes don't have fancy border ends so one can move it exacty in place.  The "balls" on image was done with Bryce meta ball option I think.  I am not using Bryce anymore, only Daz Studio for renders.

     

    I use only freebies.  Is there anyone who can make such parts to use and give it away for free?  Searching don't help me.

     

     

    luanok, I would go through spacebones's gallery he made several packs of objects, tubes, wavey and straight, wires, cables, frames and the like. Some are in obj format but some are in Bryce format. In Bryce you can export out the obp library as obj. I have done that alot. His stuff is what I use to make rooms, windows and other stuff. Here is is gallery: ShareCG - spacebones's Gallery

    By

    DollyGirl DollyGirl April 2024 in Freebies
  • GENERAL FREEBIE REQUESTS part 3

    Good day,

     

    I am not a modeler and even simple things as tubes I can't make as I struggle with Blender.

    A long time back I found in Sketchup warehouse a set of tubes but now I can't find it anymore as I think it was a French name.  I have no idea where I stored it.  It was exported as obj.

     

    The tubes was straight, long and short, bended/curve (long and short).  I used it in this image some years ago in Bryce to make a neon signage by putting all the parts together.

     

    It's very frustrating when one lost things and have no idea where it is stored, especially another name as tubes.

     

    I want to make neon signs by putting all the parts together.  The tubes don't have fancy border ends so one can move it exacty in place.  The "balls" on image was done with Bryce meta ball option I think.  I am not using Bryce anymore, only Daz Studio for renders.

     

    I use only freebies.  Is there anyone who can make such parts to use and give it away for free?  Searching don't help me.

     

     

    By

    launok launok April 2024 in Freebies
  • Selecting Surface with the same name

    Hello, I have imported an FBX model from Sketchup and I want to apply materials to it in Daz. However, since the faces are separated, it's a huge task to select each face individually. I was wondering if there is an easier way, that would help me in selecting all faces with the same names (as they all had the same material in Sketchup, hence their names are the same) at once, or even linking the material of those faces so that I don't have to select each one individually. Thank you.

    By

    nisdev60 nisdev60 January 2024 in New Users
  • When did you come to DAZ?

    Finally, a chance to feel like a relative newbie!

    I downloaded Daz sometime in late 2020. First store purchase was in January 2021. I spent about $200 in the first week. laugh

    Looking back, those were some fun times. Discovering what the program could do, discovering how the file structure worked (especially when trying to manually install free stuff from other websites), the moment you realize what a difference it makes to have good lighting and a camera on your subject.

    Some early gaffes, too, like trying to model buildings in Daz (lol), trying to make Sketchup work with Daz (also lol), buying a character "for the hair" (it was in the promo!) and being completely baffled when the character came "bald" instead...

    My 2021 with Daz ended up being a lot more enjoyable and productive than my 2021 with Blender, and even though I now (mostly) know what I'm doing with the latter, I still very much prefer working in the former.

    (edit: even though I didn't get the hair, it's still a good character and a good purchase, IMO)

    By

    Blando Calrissian Blando Calrissian November 2023 in The Commons
  • 3D Comic Book Tips And Pictures

    BrashFink said:

    This got me poking around for other examples. I just did a pretty quick search but found nothing. However, I did find this interesting article...

    A comic artist’s debut made possible with 3D software

     

    BrashFink,

    Fascinating article! It brought together a few things I've noticed in my recent research. Blender, SketchUp, Unity, Unreal ... I came across marketplace assets for these tools pitched specifically for comic creators. (Unity alone has several non-photorealistic shaders for the anime/celshaded aesthetic.)

    Cheers!

    By

    csaa csaa November 2023 in Art Studio
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.