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The big announcement on September 21, 2022 - place your bets!
Pendraia said:
kyoto kid said:
Blando Calrissian said:
fred9803 said:
I missed a bit. Anything about clothing compatability yet?
From what I am reading from PAs in the chat box, clothing will need conversion (will likely auto-convert as Gen 3 does to Gen 8)
Edit: Jay indicates that it could be "hit or miss"...
...I get the feeling it will be more "miss" than "hit". I have the G8 to G3 clothing converter and it doesn't always do so well. In one clothing set I could only get the boots and T-shirt to convert, the rest of the items wouldn't. even doing each individually. I stick to fitted clothing as dForce just takes way to long on my old gear to run a sim.
I convert a lot of items for my own use and my favourite way of doing it is to send it to a modeller and adjust to fit in the modeller. I send it over without fitting to. While it's in the modeller I fit the garment to character I'm doing it for and then when I send back the item from the modeller I either update the mesh or send it as a morph. This method gives me the least distortion of the clothing and the best fit for the character.
...unfortunately my modelling skill is nothing to write home about, particularly for dealing with "soft" surface meshes. I'd need some form of conversion script or utility and even those are not 100%.
Mada said:
fred9803 said:
Kainjy said:
G8 materials are compatibles ?
Poses, Clothing/Hair and morphs no.. but materials ?No, previous textures won't work.
G8 clothing will fit G9 with autofit - same as always. High heel shoes won't, same as before. I keep on seeing posts that it won't work. Yes it will lol
...so clothing content for older figures prior to G8 (which is the majority of my clothing content as I don't use dForce) won't work?
Richard Haseltine said:
caravelle said:
I have seen Windows logos in the background now and then. Does this mean that Genesis 9 only works on Windows machines? That would be terrible. I just pre-ordered Victoria 9, but if it doesn't work on my Mac, I'll have to cancel that.
And I didn't find the link for the freebie because the chat was blocked (??). It would be nice if Daz would post this link again.
It's content, it's just that those people were suing Windows machines 9and probably needed them to show redners quickly enough for the stream).
....I noticed one of them was for Windows 7.
The big announcement on September 21, 2022 - place your bets!Ghosty12 said:
Gordig said:
Ghosty12 said:
Gordig said:
The expectation/demand that so many people seem to have that G9 is fully compatible with previous generations is just weird as hell to me. I started using DS during the G8 era, and I always assumed that G8 would eventually be superseded by something. If Daz is releasing a new generation of figures (or figure, as the case is with G9), I would much rather they prioritize whatever makes the figure better than previous generations than try to make it backwards compatible, because those goals are very much at odds with each other where 3D models are concerned.
The one thing why some folks want some form backwards compatibility, is with the content they have acquired over the years that being mainly clothing, hair and character morphs. And that last bit character morphs is a big one for many, they may have a character they love using a lot but the base character generation that the character is based on may have some limitations.
They then see that the next newer base character generation has some things they love, and as such want to port their favourite character to that new generation. This is why there are products that make it a bit easier to do this.
The thing with Genesis 9 after watching a bit of the announcement video, that may make this a bit more difficult is how they have changed where the main facial features such as eyes and mouth are in the figures tree they are no longer under the head sub tree like it has been for years.
I'm fully aware of that, and have quite a lot of G8 content myself. I still had no expectation that all my G8 content would work in the next generation.
But many myself included have more than that. Such as having Victoria 4/Michael 4, Genesis, Genesis 2, Genesis 3 and Genesis 8 content, I would think that many are not expecting to go back too far. But being able to use at least some Genesis 3 and Genesis 8 content on Genesis 9 would be nice.
Not to mention Millenium 3 and 2 figures...I worked out recently I've been doing this 2005 which means I'm up to 17 years and my runtime reflects this. That said many have been doing this since Poser began...
The big announcement on September 21, 2022 - place your bets!Ghosty12 said:
Gordig said:
Ghosty12 said:
Gordig said:
Ghosty12 said:
Gordig said:
The expectation/demand that so many people seem to have that G9 is fully compatible with previous generations is just weird as hell to me. I started using DS during the G8 era, and I always assumed that G8 would eventually be superseded by something. If Daz is releasing a new generation of figures (or figure, as the case is with G9), I would much rather they prioritize whatever makes the figure better than previous generations than try to make it backwards compatible, because those goals are very much at odds with each other where 3D models are concerned.
The one thing why some folks want some form backwards compatibility, is with the content they have acquired over the years that being mainly clothing, hair and character morphs. And that last bit character morphs is a big one for many, they may have a character they love using a lot but the base character generation that the character is based on may have some limitations.
They then see that the next newer base character generation has some things they love, and as such want to port their favourite character to that new generation. This is why there are products that make it a bit easier to do this.
The thing with Genesis 9 after watching a bit of the announcement video, that may make this a bit more difficult is how they have changed where the main facial features such as eyes and mouth are in the figures tree they are no longer under the head sub tree like it has been for years.
I'm fully aware of that, and have quite a lot of G8 content myself. I still had no expectation that all my G8 content would work in the next generation.
But many myself included have more than that. Such as having Victoria 4/Michael 4, Genesis, Genesis 2, Genesis 3 and Genesis 8 content, I would think that many are not expecting to go back too far. Being able to use at least some Genesis 3 and Genesis 8 content on Genesis 9 would be nice.
Well, you CAN use at least some G3 and G8 content on G9. There's an included pose converter, and G9 has autofit clones for at least G8. Let me be more clear about the rest: I don't fault anybody for WANTING backwards compatibility. I would like as much backwards compatibility as reasonably possible. However, I also understand that there are technical limitations to compatibility, and I don't want backwards compatibility at the cost of innovation. As I said earlier in the thread, G9 can either be a significant improvement over G8, or it can be fully compatible with G8 content, but it can't be both.
Can understand that, and true on the technical limitations will be interesting to see how it all plays out. Seeing as there will be a built in pose converter, then that has my interest peaked indeed.
I don't remember Jay saying that the pose converter would be included - only that ManFriday was working on one. I'm gonna assume (and probably correctly) that that would be a separate purchase. So don't get your hopes up...
The big announcement on September 21, 2022 - place your bets!Gordig said:
Ghosty12 said:
Gordig said:
Ghosty12 said:
Gordig said:
The expectation/demand that so many people seem to have that G9 is fully compatible with previous generations is just weird as hell to me. I started using DS during the G8 era, and I always assumed that G8 would eventually be superseded by something. If Daz is releasing a new generation of figures (or figure, as the case is with G9), I would much rather they prioritize whatever makes the figure better than previous generations than try to make it backwards compatible, because those goals are very much at odds with each other where 3D models are concerned.
The one thing why some folks want some form backwards compatibility, is with the content they have acquired over the years that being mainly clothing, hair and character morphs. And that last bit character morphs is a big one for many, they may have a character they love using a lot but the base character generation that the character is based on may have some limitations.
They then see that the next newer base character generation has some things they love, and as such want to port their favourite character to that new generation. This is why there are products that make it a bit easier to do this.
The thing with Genesis 9 after watching a bit of the announcement video, that may make this a bit more difficult is how they have changed where the main facial features such as eyes and mouth are in the figures tree they are no longer under the head sub tree like it has been for years.
I'm fully aware of that, and have quite a lot of G8 content myself. I still had no expectation that all my G8 content would work in the next generation.
But many myself included have more than that. Such as having Victoria 4/Michael 4, Genesis, Genesis 2, Genesis 3 and Genesis 8 content, I would think that many are not expecting to go back too far. Being able to use at least some Genesis 3 and Genesis 8 content on Genesis 9 would be nice.
Well, you CAN use at least some G3 and G8 content on G9. There's an included pose converter, and G9 has autofit clones for at least G8. Let me be more clear about the rest: I don't fault anybody for WANTING backwards compatibility. I would like as much backwards compatibility as reasonably possible. However, I also understand that there are technical limitations to compatibility, and I don't want backwards compatibility at the cost of innovation. As I said earlier in the thread, G9 can either be a significant improvement over G8, or it can be fully compatible with G8 content, but it can't be both.
Can understand that, and true on the technical limitations will be interesting to see how it all plays out. Seeing as there will be a built in pose converter, then that has my interest peaked indeed.
The big announcement on September 21, 2022 - place your bets!Ghosty12 said:
Gordig said:
Ghosty12 said:
Gordig said:
The expectation/demand that so many people seem to have that G9 is fully compatible with previous generations is just weird as hell to me. I started using DS during the G8 era, and I always assumed that G8 would eventually be superseded by something. If Daz is releasing a new generation of figures (or figure, as the case is with G9), I would much rather they prioritize whatever makes the figure better than previous generations than try to make it backwards compatible, because those goals are very much at odds with each other where 3D models are concerned.
The one thing why some folks want some form backwards compatibility, is with the content they have acquired over the years that being mainly clothing, hair and character morphs. And that last bit character morphs is a big one for many, they may have a character they love using a lot but the base character generation that the character is based on may have some limitations.
They then see that the next newer base character generation has some things they love, and as such want to port their favourite character to that new generation. This is why there are products that make it a bit easier to do this.
The thing with Genesis 9 after watching a bit of the announcement video, that may make this a bit more difficult is how they have changed where the main facial features such as eyes and mouth are in the figures tree they are no longer under the head sub tree like it has been for years.
I'm fully aware of that, and have quite a lot of G8 content myself. I still had no expectation that all my G8 content would work in the next generation.
But many myself included have more than that. Such as having Victoria 4/Michael 4, Genesis, Genesis 2, Genesis 3 and Genesis 8 content, I would think that many are not expecting to go back too far. Being able to use at least some Genesis 3 and Genesis 8 content on Genesis 9 would be nice.
Well, you CAN use at least some G3 and G8 content on G9. There's an included pose converter, and G9 has autofit clones for at least G8. Let me be more clear about the rest: I don't fault anybody for WANTING backwards compatibility. I would like as much backwards compatibility as reasonably possible. However, I also understand that there are technical limitations to compatibility, and I don't want backwards compatibility at the cost of innovation. As I said earlier in the thread, G9 can either be a significant improvement over G8, or it can be fully compatible with G8 content, but it can't be both.
The big announcement on September 21, 2022 - place your bets!Looking at the bundle page https://www.daz3d.com/victoria-9-pre-sale-bundle I had to wonder about the fourth image..
lolThe big announcement on September 21, 2022 - place your bets!Gordig said:
Ghosty12 said:
Gordig said:
The expectation/demand that so many people seem to have that G9 is fully compatible with previous generations is just weird as hell to me. I started using DS during the G8 era, and I always assumed that G8 would eventually be superseded by something. If Daz is releasing a new generation of figures (or figure, as the case is with G9), I would much rather they prioritize whatever makes the figure better than previous generations than try to make it backwards compatible, because those goals are very much at odds with each other where 3D models are concerned.
The one thing why some folks want some form backwards compatibility, is with the content they have acquired over the years that being mainly clothing, hair and character morphs. And that last bit character morphs is a big one for many, they may have a character they love using a lot but the base character generation that the character is based on may have some limitations.
They then see that the next newer base character generation has some things they love, and as such want to port their favourite character to that new generation. This is why there are products that make it a bit easier to do this.
The thing with Genesis 9 after watching a bit of the announcement video, that may make this a bit more difficult is how they have changed where the main facial features such as eyes and mouth are in the figures tree they are no longer under the head sub tree like it has been for years.
I'm fully aware of that, and have quite a lot of G8 content myself. I still had no expectation that all my G8 content would work in the next generation.
But many myself included have more than that. Such as having Victoria 4/Michael 4, Genesis, Genesis 2, Genesis 3 and Genesis 8 content, I would think that many are not expecting to go back too far. But being able to use at least some Genesis 3 and Genesis 8 content on Genesis 9 would be nice.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICISe ne diranno di tutti i colori, ma credo che Genesis 9 fosse un passo scontato. Sinceramente sono MOLTO curioso di provare Victoria 9 HD, preordinarla come fosse un bene fisico mi pare esagerato, specialmente tenendo conto di un periodo iniziale dove mancheranno i vari items di contorno....io finchè non ho un vestito decente e un capello aprilysh oppure OOT non sono soddisfatto. In più non mi piacciono nè il capello nè il bikini proposti a corredo del preorder. La voglio provare sicuramente, e credo che al primo sconto decente (Black Friday? Natale?) mi ci butterò a pesce. Spero di non rimanere deluso, mi aspetto un miglioramento specialmente su come reagiscono carne e muscoli ad un certo tipo di posa. Ad esempio la famigerata posa di inginocchiamento, dove polpaccio e parte posteriore della coscia interagiscono orribilmente.... Poi se qualcuno mi può spiegare sta concomitanza di uomo e donna insieme, ecco, gli sarei grato. Cioè, Victoria sarà Lei, Lui, Loro? Non capisco, e in questi frangenti di inclusività 2022 io mi sento un pò disorientato. È una sensazione un pò spiacevole sapete, volevo dirvelo.The big announcement on September 21, 2022 - place your bets!caravelle said:
Pendraia said:
So I'm looking at the bundle for Victoria 9 and it doesn't list what's included. Does anyone know when that will be announced or should I look at preordering the base figure?
I'm not spending $111.99 without knowing what I'm buying...
For this reason I have only pre-ordered V9 (which I like!) But if the bundle contains mostly cyberpunk, skimpwear or overdecorated fantasy stuff, $80 is out the window.
I haven't pre ordered anything yet despite being very excited about genesis 9.
The big announcement on September 21, 2022 - place your bets!Pendraia said:
So I'm looking at the bundle for Victoria 9 and it doesn't list what's included. Does anyone know when that will be announced or should I look at preordering the base figure?
I'm not spending $111.99 without knowing what I'm buying...
For this reason I have only pre-ordered V9 (which I like!) But if the bundle contains mostly cyberpunk, skimpwear or overdecorated fantasy stuff, $80 is out the window.
The big announcement on September 21, 2022 - place your bets!Gordig said:
The expectation/demand that so many people seem to have that G9 is fully compatible with previous generations is just weird as hell to me. I started using DS during the G8 era, and I always assumed that G8 would eventually be superseded by something. If Daz is releasing a new generation of figures (or figure, as the case is with G9), I would much rather they prioritize whatever makes the figure better than previous generations than try to make it backwards compatible, because those goals are very much at odds with each other where 3D models are concerned.
I have to agree ;). We've been spoiled by Genesis 8. It had more compatibility than most, but that was also because G8 was SO similar to G3. Most subsequent figures don't have much backward compatibility from the previous version and it's been that way since Victoria 2.
Genesis 9 Coming Soon! Preorder Victoria 9 HD TodayJust my plugged wooden nickel's worth of commentary ...
There really isn't anything in G9 that appeals to me. However, I said the same thing about both G3 and G8, and within a year of each release, I had changed my mind. To review the major selling points (at the moment) ...
High Poly Count: This is a boon to portrait artists. However, I mostly make action scenes, meaning full body and multiple characters. At that distance, any advantage of high poly count will be lost. I'd rather spend the resources on a detailed set.
8K Textures: The same for these that I said about polies. However, I can shrink them to 4K, which is no big deal considering I never use skin maps right out of the box. They're raw materials.
Asymmetrical Morphs: If these are morphs that can be used or not, depending on the desire of the artist, fine. I don't have to use them. But I have an asymmetrical face and would never curse one of my characters with what I see in the mirror every day.
Unisex Mesh: This alone could prevent me from using G9. It was the reason I never used G1. The unisex mesh meant the men didn't look masculine and the women didn't look feminine. Unisex mesh was androgynous. I work in genre art, and stylized looks are expected. However, G9 is not G1. I will say Victoria 9 looks a heck of a lot better than the "ridden hard and put up wet" V8. That's promising.
Ultimately, it's too early for me to say yes or no. I'd be stupid to repeat my flat-out "NOPE" of G3 and G8, considering man was I wrong about both. I'll have to wait and get my hands on a G9 base and see what she can do.
The big announcement on September 21, 2022 - place your bets!While Victoria 9 indeed looks great, I must admit I'm a bit disappointed.
i'd had expected the new generation of figures would come with at least some of the features people are asking for for years now.
Things like soft body physics, underlying muscle tissues, soft body physics, a propper and intuitive ik system, soft body physics, animation improvemts and most important... soft body physics.I know some if not all of these things wound require an update to Daz Studio itself but that is part of my disappointment.
Since the first announcement of DS 5 more than a year has passed now and a first look was actually promised for around christmas 2021. I'd actually have expected to get at least an alpha of DS 5 along with Genesis 9 to make use of the new features.Well, maybe I simply expected too much.
Genesis 9 Coming Soon! Preorder Victoria 9 HD Todayoutrider42 said:
bytescapes said:
daveso said:
Are 8k textures going to render on my system? What are the specs?
During the presentation, Jay Versluis described his system -- 48GB RAM, dual Xeon processors, a 3090 and a 2080, which is a pretty beefy machine -- and he also kept saying that he didn't want to do certain things (I think it was turning on SubD for View) or his system would become very slow.
He also said that he thought that if you had 8GB of VRAM, "you'd be OK". And that he'd try to find out whether V9 would render on a 4GB VRAM card, or if you'd need to scale down her textures with an optimizer.
Reading between the lines, it sounds as if V9 is going to be resource hungry. We know that she has 8K textures and double the polygon count of previous generations. So I think it's safe to assume that she will want all the resources you can throw at her. If you struggle with G8 figures now, you can probably expect to feel some pain.
The reason his system would get slow has nothing to do with his GPU. Remember Daz is single threaded, so using a workstation CPU is actually a detriment to the in app performance. Workstation CPUs pack tons of cores, but each individual core is a lot slower than a good consumer desktop CPU. So because Daz Studio is still siingle threaded, he is only using one single core with Daz Studio. I have a 5800X, and I can keep 6 or 8 Genesis 8 charactrs at subdivision 2 or 3 in my viewport without any issues at all. A single HD character in an empty scene like he had would not even make my 5800X's one core that Daz uses sweat. LOL.
The texture resolution of any character is up to the PA who makes them. Victoria 9 has 8K textures, that does not mean every single Genesis 9 character will. And Jay was incorrect that no Genesis has ever had so much detail before. Several characters in the past have used 8K textures. Bluejaunte characters have had 8K spec maps for a long time. George 8 had 8K torso textures. I have made 8K textures myself to a degree. At any rate, while Victoria 9 has 8K textures others may not. That said it is likely that Vicktoria 9 probably sets the standard for other Daz Original 9 Core characters that follow.
Texture data is controlled by Iray's compression settings. So you can limit the data by changing the settings. And you can always downscale textures if you really need to. Textures are by far the easiest thing to deal with. I personally very much prefer having 8K textures, because it is easier to downscale than upscale. I like this move a lot. We have a product that automates downscaling textures for you, too. So this part is a non issue.
The next thing is mesh data. Now this is in question. Until we can see the actual poly counts of the models next to each other it is hard to say how well this translates in practical use. But we can't compress mesh data like textures. The only option I am aware of is Decimate, and I am not sure it even works anymore. In general, I like that we get a better base mesh. But at the same time, why we needed a better base mesh is because Daz refuses to allow its customers to edit a HD mesh.
This brings up a totally different question. In the video Jay said that the new body morphs already have HD included. This is great...maybe. Since the user cannot sculpt with HD, if the user sees something they don't like on a body morph, can they sculpt that out??? Just as an example, what about a big vein on a guy. The vein doesn't show on the base much, if any, but does at HD level. Can the user remove this vein by sculpting, or will the HD part of the morph still retain some form of that vein? The same goes for creases and wrinkles, like aging. Or that crease on the bottom of a glute. I remember this being an issue with Tara 8 and her face scar, which could not be fully removed by sculpting the mesh. Daz eventually updated the character, but that was an outlier. Most characters don't get updated that way.
So while the changes look nice on paper, anti consumer practices may get in the way. If we the consumer could edit HD mesh we wouldn't need these 2 changes to begin with.
Well said...lots to think about.
When is Genesis 9 Being ReleasedAs Genesis 9 has been announced, I'm going to go ahead and lock this thread. For the most up to date information on this topic and to ask questions, please see the official thread here: https://www.daz3d.com/forums/discussion/591351/genesis-9-coming-soon-preorder-victoria-9-hd-today/p1
The big announcement on September 21, 2022 - place your bets!BeeMKay said:
G9 is a base mesh that has unified male/female, just like good ol' G1. As for the rest...
EDIT: I think I'll pass.
I do find it interesting that Daz has gone back to the original Genesis unified style model with Genesis 9. Have to wonder why Daz decided to go back in that direction.
johnjohn808 said:
Im on a RTX 3060 12GB and Im still scared of the thought of the resources needed for the new stuff.
But then I again, for what I make I dont need that kind of detail.
Still a tough sell for me though.
I made the mistake for buying Victoria 8.1 on day one, whom I used just one single time after seeing how long it takes to load PBR skin (Man I hate that skin LOL).
Yeah I have a RTX 3060 as well and this well yikes from what I am gathering of what others are saying, (have not seen the video lol) and agree in it will probably be a year or so before I jump onboard, like I did with Genesis 3 and Genesis 8.
marble said:
Nothing jaw dropping. Big disappointment that DS5 is still some way off. V9 very expensive and will require a PC upgrade for many users. I have a RTX 3090 but am not tempted to go for this new generation. Maybe in a year from now, if DS5 is here by then. The V9 close-up detail is very impressive but I don't do close-ups so G8 is fine for my purposes (I don't even have any G8.1 characters).
Looking forward to a lot of G8 stuff coming with big discounts.
I am in the same boat with the need for a new base figure, it was a while before I went all in on Genesis 3 and then Genesis 8. On hardware yeah will be interesting to see if my I7 8700K with 32GB and a RTX 3060 could even handle this new figure, since it looks like it will be resource heavy. And true I was more hoping for Studio 5 as well, seems like we will have to continue to wait.
Genesis 9 Coming Soon! Preorder Victoria 9 HD TodayWhat I want to know is when does the pre-order period for Victoria 9 HD end, because I don't know if I should get her soon or wait a bit. (Not buying the bundle until I know what else is in it.) I tried to look but haven't found anything.Genesis 9 Coming Soon! Preorder Victoria 9 HD Todaybytescapes said:
daveso said:
Are 8k textures going to render on my system? What are the specs?
During the presentation, Jay Versluis described his system -- 48GB RAM, dual Xeon processors, a 3090 and a 2080, which is a pretty beefy machine -- and he also kept saying that he didn't want to do certain things (I think it was turning on SubD for View) or his system would become very slow.
He also said that he thought that if you had 8GB of VRAM, "you'd be OK". And that he'd try to find out whether V9 would render on a 4GB VRAM card, or if you'd need to scale down her textures with an optimizer.
Reading between the lines, it sounds as if V9 is going to be resource hungry. We know that she has 8K textures and double the polygon count of previous generations. So I think it's safe to assume that she will want all the resources you can throw at her. If you struggle with G8 figures now, you can probably expect to feel some pain.
The reason his system would get slow has nothing to do with his GPU. Remember Daz is single threaded, so using a workstation CPU is actually a detriment to the in app performance. Workstation CPUs pack tons of cores, but each individual core is a lot slower than a good consumer desktop CPU. So because Daz Studio is still siingle threaded, he is only using one single core with Daz Studio. I have a 5800X, and I can keep 6 or 8 Genesis 8 charactrs at subdivision 2 or 3 in my viewport without any issues at all. A single HD character in an empty scene like he had would not even make my 5800X's one core that Daz uses sweat. LOL.
The texture resolution of any character is up to the PA who makes them. Victoria 9 has 8K textures, that does not mean every single Genesis 9 character will. And Jay was incorrect that no Genesis has ever had so much detail before. Several characters in the past have used 8K textures. Bluejaunte characters have had 8K spec maps for a long time. George 8 had 8K torso textures. I have made 8K textures myself to a degree. At any rate, while Victoria 9 has 8K textures others may not. That said it is likely that Vicktoria 9 probably sets the standard for other Daz Original 9 Core characters that follow.
Texture data is controlled by Iray's compression settings. So you can limit the data by changing the settings. And you can always downscale textures if you really need to. Textures are by far the easiest thing to deal with. I personally very much prefer having 8K textures, because it is easier to downscale than upscale. I like this move a lot. We have a product that automates downscaling textures for you, too. So this part is a non issue.
The next thing is mesh data. Now this is in question. Until we can see the actual poly counts of the models next to each other it is hard to say how well this translates in practical use. But we can't compress mesh data like textures. The only option I am aware of is Decimate, and I am not sure it even works anymore. In general, I like that we get a better base mesh. But at the same time, why we needed a better base mesh is because Daz refuses to allow its customers to edit a HD mesh.
This brings up a totally different question. In the video Jay said that the new body morphs already have HD included. This is great...maybe. Since the user cannot sculpt with HD, if the user sees something they don't like on a body morph, can they sculpt that out??? Just as an example, what about a big vein on a guy. The vein doesn't show on the base much, if any, but does at HD level. Can the user remove this vein by sculpting, or will the HD part of the morph still retain some form of that vein? The same goes for creases and wrinkles, like aging. Or that crease on the bottom of a glute. I remember this being an issue with Tara 8 and her face scar, which could not be fully removed by sculpting the mesh. Daz eventually updated the character, but that was an outlier. Most characters don't get updated that way.
So while the changes look nice on paper, anti consumer practices may get in the way. If we the consumer could edit HD mesh we wouldn't need these 2 changes to begin with.
Genesis 9 Coming Soon! Preorder Victoria 9 HD TodaySorry I don't make it to the forums right now. Busy little drummer boy!
After joining in the special presentation, I just have to come in and add some thoughts:
Not another new Version to buy for....!!!
Yeah, I can get that. In fact, I was on the same page, hoping for other news.
However, Daz 3d has truly knocked it out of the park with this one!
There has been/is a great run on the Genesis 8/8.1 lineup which, it appears to me to have been an amazing launchpad for this new generation in many ways, while also being so excellent as to still give many folks a massive assortment should they they opt out of a new era. It usually takes a bit for new generations to grow their wings anyway, so in the meanwhile we have some really great people to work with.
This next level of Genesis generation is also not meant for the lowly computer - something that Genesis 1 still really does well with. Daz 3d loves to make great people. In order to do that, they'll need us to up our game in the computer department. Most Daz artists I know of won't have an issue. But with 8K maps and a higher resolution base, Genesis 9 reaches a level of realism that's hard to ignore. So to start us off, the free Genesis 9 Unisex figure was very intelligently designed to be unisex. You'll see what I mean. In base resolution, we can see the elegance of a SubD cage with an interesting base shape that looks perfect for lending into either male or female or some sort of animal or creature. This is exciting to me!
We'll also be getting four skin tone material presets for male and female humans: Caucasian, Oriental, South African and Hispanic along with the usual, decent variety of starter morphs and such - including some basic emotion sliders and even one for asymmetry!
They've also made eyes and mouth separate figures that conform to the base, like eyelashes and tears of 8.1. This means less distortion of those elements through shaping morphs, etc., which also means that products like Riversoft Art's Character Convertors will likely be able to be a lot more successful of 'less-than-normal' shapes. But it also means that character artists will have an easier time with making their products. HD teeth details anyone?
It's amazing what can be done with HD morph technology. I'm guessing that HD is how we'll get details like nipples and such, since they don't seem to be present on the base mesh, and I can't see them opting for Normal Maps because that would be a poke-through disaster! Simulations wouldn't see them!
Seeing this Unisex 'unimesh' cage immediately got me excited about the future of this generation - with this much change (according to what might have been holding them back from the more real looking figure) artists will have a cleaner slate that doesn't include the mesh for the eyes, lashes, tears or mouth (unless they need to), they'll likely feel more free to make a wider variety and get even better results.
When Jay did his comparisons between Genesis 8.1 and 9 expression dials, it was night and day! Genesis 8.1 looked great, but not 'real'. Genesis 9 sure looked real to me. Well, to be more specific, it was the incredible new Victoria 9 in the comparison against Victoria 8.1. All Victoria's are great, but 9 is truly stunning!
I'm still using Genesis 3 because it works better for me on my aging new system. I've also made a Genesis 8 version of Rosie, who is meant to be used for closer shots, but Rosie 7 kinda rocks the closeup as well. But nothing like Victoria 9! Yikes!
The rigging is entirely different now. There are spine bones. Jay mentioned that this is the modern universal bone naming structure and, if that's the case, I'd want them to go that route too - even though it'll mean more converting for me... but for a figure this special, I wouldn't mind.
There will be a lot of controversy about all of this, I know. But from someone who knows that he cannot yet jump to this newer version just yet, it was (hands down!) the right direction to go for a new figure. Just try to keep in mind that, while we might wait for someone to make x for this figure, Daz Studio has a plethora of Solid Tools to help us make some of our own improvements the way we like them as we wait. I'm doing a Lot of that to my Genesis 3 and 8 figures which is really cool! Now I have the experience I need to make these tools even Better for a whole new figure - this time I only have to make them once! :)
Cheer, my Daz 3d family! I miss you all and hope you're all doing well!
DarTANbeck
Disappointmentmarble said:
Petra said:
I am very happy that we get G9 and that it is like the Original first Genesis.
No buying guys or Girls, just slide the dials.
Was hoping they would go back to that.
Pre Ordered Victoria 9 and can not wait to get playing.
Are you sure about that? I imagine that the store will fill up with females and males just like always. Clothing will be designed for the female shape or the male so we will still have the bust cling and other problems as Jay explained in the presentation.
The pa's should create a custom morph for both the female and the male figure. I'm not sure what others could reasonably be expected these days as there are so many core products.











