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  • Installing, activating, and accessing Daz Studio Premier features

    crosswind said:

    melanie said:

    crosswind said:

    melanie said:

    I am also not seeing Pose Converter and Shape Transfer in my Edit-Figure menu. No matter what I do, they don't show up.

    So, your Premier subscription has been verified and activated online, then you still couldn't see them from the menus ? Can you see Premier logo on DS splash screen when it's launched ?

    Can you find the plugins are enabled in About Installed Plugins... dialogue, with green plugs ? (screenshot 1)

    And press F3 in DS, can you see the plugins in the action list ? (screenshot 2)

    F3 only brings up a volume control in mine. I don't get anything about custominzing. Is there another way to get that screen? 

    Yes, I do have Premier in my splash page and I got the other plugins. The only two that don't show up are the Pose Converter and Shape Transfer. I saw that some other people were having the same issue. When I installed them, I never got the prompt to restart DAZ Studio. I tried the D3 key, but that did nothing but bring up a volume control for my computer, not the Customize screen. I had even tried uninstalling the Pose and Shape plugins and reinstalling them, but nothing worked. All the other plugins seem to be where they're supposed to be. Is there another way to get the Customize screen besides F3?

    from DS menu : Window > Workspace > Customize ...

    Okay, I found those lists and I see both of the missing plugins shoiwing in it. But they don't show in the Edit-Figure menu. 

    By

    melanie melanie October 2024 in Daz Studio Discussion
  • Installing, activating, and accessing Daz Studio Premier features

    melanie said:

    crosswind said:

    melanie said:

    I am also not seeing Pose Converter and Shape Transfer in my Edit-Figure menu. No matter what I do, they don't show up.

    So, your Premier subscription has been verified and activated online, then you still couldn't see them from the menus ? Can you see Premier logo on DS splash screen when it's launched ?

    Can you find the plugins are enabled in About Installed Plugins... dialogue, with green plugs ? (screenshot 1)

    And press F3 in DS, can you see the plugins in the action list ? (screenshot 2)

    F3 only brings up a volume control in mine. I don't get anything about custominzing. Is there another way to get that screen? 

    Yes, I do have Premier in my splash page and I got the other plugins. The only two that don't show up are the Pose Converter and Shape Transfer. I saw that some other people were having the same issue. When I installed them, I never got the prompt to restart DAZ Studio. I tried the D3 key, but that did nothing but bring up a volume control for my computer, not the Customize screen. I had even tried uninstalling the Pose and Shape plugins and reinstalling them, but nothing worked. All the other plugins seem to be where they're supposed to be. Is there another way to get the Customize screen besides F3?

    from DS menu : Window > Workspace > Customize ...

    By

    crosswind crosswind October 2024 in Daz Studio Discussion
  • Installing, activating, and accessing Daz Studio Premier features

    crosswind said:

    melanie said:

    I am also not seeing Pose Converter and Shape Transfer in my Edit-Figure menu. No matter what I do, they don't show up.

    So, your Premier subscription has been verified and activated online, then you still couldn't see them from the menus ? Can you see Premier logo on DS splash screen when it's launched ?

    Can you find the plugins are enabled in About Installed Plugins... dialogue, with green plugs ? (screenshot 1)

    And press F3 in DS, can you see the plugins in the action list ? (screenshot 2)

    F3 only brings up a volume control in mine. I don't get anything about custominzing. Is there another way to get that screen? 

    Yes, I do have Premier in my splash page and I got the other plugins. The only two that don't show up are the Pose Converter and Shape Transfer. I saw that some other people were having the same issue. When I installed them, I never got the prompt to restart DAZ Studio. I tried the D3 key, but that did nothing but bring up a volume control for my computer, not the Customize screen. I had even tried uninstalling the Pose and Shape plugins and reinstalling them, but nothing worked. All the other plugins seem to be where they're supposed to be. Is there another way to get the Customize screen besides F3?

    By

    melanie melanie October 2024 in Daz Studio Discussion
  • Installing, activating, and accessing Daz Studio Premier features

    melanie said:

    I am also not seeing Pose Converter and Shape Transfer in my Edit-Figure menu. No matter what I do, they don't show up.

    So, your Premier subscription has been verified and activated online, then you still couldn't see them from the menus ? Can you see Premier logo on DS splash screen when it's launched ?

    Can you find the plugins are enabled in About Installed Plugins... dialogue, with green plugs ? (screenshot 1)

    And press F3 in DS, can you see the plugins in the action list ? (screenshot 2)

    By

    crosswind crosswind October 2024 in Daz Studio Discussion
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    Imago said:

    I described the issue many times in various threads.

    Shall I describe the issue here too?

    Ok.

    Create a new scene and populate it really well. At least two fully clothed chars in a nice environment. Now choose a prop in the scene and change any part of it with Mesh Grabber, something simple like elongating a side or rotating a few polygons. Don't bake it into morph yet, leave it as it is. Save that scene.
    Now load any other scene which is rich like the one you just created. Do nothing, just load it.
    Lastly, with that scene loaded in DAZ Studio, go to File-> Load (or perform a double click in the file explorer) and reload the scene with the altered prop in it. DAZ Studio brutally crashes, giving errors on TBB.DLL.

    After all this, run again DAZ Studio al load again the scene with the altered prop. Select it and now bake the changes to moprh using the  Mesh Grabber's inner function. Save again the scene. From now on, the scene will load with no issues in any situation.

    The crashes happens when you try to reload a scene containing a non-baked-to-morph change made with Meshe Grabber with another scene loaded. It stops happening if the changes are turned to regular morphs.

    Thanks for having elaborated the issue again ! Unfortunaltely, I still couldn't reproduce the issue with DS 4.23. This time, I did it as per what you described twice, with and without Mesh Grabber tool activated before loading the 1st scene file, there was still no crash.

    Again, as for tbb.dll (Intel Threading Building Block Library), it's in the application folder of Daz Studio, in DS 4.21, 4.22 and 4.23, the DLL version is all the same (2018.0.0.0). However, some plugins like Fluido, Gescon... also have this tbb.dll file in plugin folder but they're newer versions. I'm not sure in your crash dump analysis, which tbb.dll was relevant, from DS per se or from the these plugins...

    Though theoretically, other DLL files from a plugin is called only after that plugin is activated, I still suggest you totally remove / disable other plugins that have tbb.dll files, then test it again ~~

    Or, furthermore, make DS 4.23 have the very same application environment / conditions as DS 4.21, e.g. same plugins config. same settings in Preferences, yada yada ~ before testing.

    By

    crosswind crosswind October 2024 in Daz Studio Discussion
  • Installing, activating, and accessing Daz Studio Premier features

    I am also not seeing Pose Converter and Shape Transfer in my Edit-Figure menu. No matter what I do, they don't show up.

    By

    melanie melanie October 2024 in Daz Studio Discussion
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    Imago said:

    I described the issue many times in various threads.

    Shall I describe the issue here too?

    Ok.

    Create a new scene and populate it really well. At least two fully clothed chars in a nice environment. Now choose a prop in the scene and change any part of it with Mesh Grabber, something simple like elongating a side or rotating a few polygons. Don't bake it into morph yet, leave it as it is. Save that scene.
    Now load any other scene which is rich like the one you just created. Do nothing, just load it.
    Lastly, with that scene loaded in DAZ Studio, go to File-> Load (or perform a double click in the file explorer) and reload the scene with the altered prop in it. DAZ Studio brutally crashes, giving errors on TBB.DLL.

    After all this, run again DAZ Studio al load again the scene with the altered prop. Select it and now bake the changes to moprh using the  Mesh Grabber's inner function. Save again the scene. From now on, the scene will load with no issues in any situation.

    The crashes happens when you try to reload a scene containing a non-baked-to-morph change made with Meshe Grabber with another scene loaded. It stops happening if the changes are turned to regular morphs.

    Thanks for the details. I'll see if I can reproduce that scenario. I almost never save a morph from my Mesh Grabber changes, but maybe I never did things in exactly this order.

    By

    barbult barbult October 2024 in Daz Studio Discussion
  • What products are in the promos for BW Mara
    midgard229 said:

    mogaremolby said:

    midgard229 said:

    Heya; im the promo artist; the morph is my own; the tail is tara 9, the wings are  succubus wings for genesis 8; horns arent normally from daz. Hope that helps!

    Out of curoisty where can I get the horns from?

     

    Ryan Reos's Daemon Girl from Blender 

    Thank you for answering my question.

    By

    mogaremolby mogaremolby October 2024 in Product Suggestions
  • HH Scarlett for G9 [Commercial]

    Jakamoto said:

    Hi HH,

    first of all I have to say that you did an amazing work on Scarletts legs, they are adorable.

    Thanks!

    I have two questions about her that may be related to wrong usage, or I simply didn't find the correct option:
    - The product page talks about "HH Scarlett Genitals HD Apply/Remove", but I don't dind the options in the morphs. Is it listed somewhere else?

    There was originally an HD morph, that was sculpted all the way to SubD4 for a gentials HD morph, instead of adding on the geoshell default one from G9 essentials. I think it looked 10 times better than the geshell since you are not constricted to the geoshell borders. However when it went through testing I was informed that Daz doesn't allow this and had to be restricted to their geoshell if it is implemented. The Daz store page was suppose to be updated with this change but I guess it never was.

    - Doesn't matter which of the Scarlett skin material I use, there're always many veins visible as in the vampire skin. Is there a way to hide kind of a layer?

    She has veins baked into her textures. Only way to completely hide them would be to remove them from the textures.

    And finally I have one question about a promo picture:
    Which chair did you use in this picture?

    I used this but with my own custom made mats.

    By

    Herschel Hoffmeyer Herschel Hoffmeyer October 2024 in Daz PA Commercial Products
  • Lost and Found growing! Is that right?

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    geekydad123 said:

    I just purchased a product that went straight to Lost and Found. It's got over 300+ files associated with it (it's a complex environment), I really don't want to have to sort that myself. Hopefully a support ticket will get things straightened out.

    If it is part of a bulk transfer from Renderosity then it probably won't get official metadata - but if someone, using the default install locations, created metadata for it that could be shared.

    Users are probably not eager to do Daz's work for them for free. Even packaging up the metadata for sharing after creating it takes time. That is followed by the requests for help because people don't know how to install it, or they don't know how to import it, or they don't have their product installed in the same hierarchy, or... I volunteer you, if you are interested.wink

    I don't have all, or most, of the trasnfers but I do have some (mostly Lully outfits) and it is my intention to do and share metadata for those. When is another matter.

    I only bought a couple items, to discount other things. When I saw that there was no metadata, I quit buying them. One of the first things I bought was a Lully outfit. Creating metadata for that was a huge job and pretty confusing. That effort was what soured me on these transferred products without metadata. They dilute the value of shopping in the Daz Store. Metadata had been a discriminator, but we can't count on it anymore. We can't even count on getting a readme or proper listing of required products. High SKU numbers no longer mean recent products; they could just as well be old stuff brought over, with old tech and materials. Shopping has now become "buyer beware" in the Daz store, sadly.

    By

    barbult barbult October 2024 in Technical Help (nuts n bolts)
  • Lost and Found growing! Is that right?

    barbult said:

    Richard Haseltine said:

    geekydad123 said:

    I just purchased a product that went straight to Lost and Found. It's got over 300+ files associated with it (it's a complex environment), I really don't want to have to sort that myself. Hopefully a support ticket will get things straightened out.

    If it is part of a bulk transfer from Renderosity then it probably won't get official metadata - but if someone, using the default install locations, created metadata for it that could be shared.

    Users are probably not eager to do Daz's work for them for free. Even packaging up the metadata for sharing after creating it takes time. That is followed by the requests for help because people don't know how to install it, or they don't know how to import it, or they don't have their product installed in the same hierarchy, or... I volunteer you, if you are interested.wink

    I don't have all, or most, of the trasnfers but I do have some (mostly Lully outfits) and it is my intention to do and share metadata for those. When is another matter.

    By

    Richard Haseltine Richard Haseltine October 2024 in Technical Help (nuts n bolts)
  • Daz 4.23 Update Broke Fredda

    Which log is the one that you got after you correctly loaded Fredda ?

    In the first log, Fredda's character Control property couldn't find Fredda's Head Morph and Body Morph properties ~~ which meant the morphs were not loaded into Property list, that was why you got the 2nd screenshot you posted.

    By

    crosswind crosswind October 2024 in Technical Help (nuts n bolts)
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    I described the issue many times in various threads.

    Shall I describe the issue here too?

    Ok.

    Create a new scene and populate it really well. At least two fully clothed chars in a nice environment. Now choose a prop in the scene and change any part of it with Mesh Grabber, something simple like elongating a side or rotating a few polygons. Don't bake it into morph yet, leave it as it is. Save that scene.
    Now load any other scene which is rich like the one you just created. Do nothing, just load it.
    Lastly, with that scene loaded in DAZ Studio, go to File-> Load (or perform a double click in the file explorer) and reload the scene with the altered prop in it. DAZ Studio brutally crashes, giving errors on TBB.DLL.

    After all this, run again DAZ Studio al load again the scene with the altered prop. Select it and now bake the changes to moprh using the  Mesh Grabber's inner function. Save again the scene. From now on, the scene will load with no issues in any situation.

    The crashes happens when you try to reload a scene containing a non-baked-to-morph change made with Meshe Grabber with another scene loaded. It stops happening if the changes are turned to regular morphs.

    By

    Imago Imago October 2024 in Daz Studio Discussion
  • Duplicate ID's issue

    With DS 4.21+, you shouldn't get "duplicate IDs issue" anymore from what you made... as DS creates unique url when you create / save morph assets. However, you still have chance to get "duplicate formulas issue" in a single morph asset ~~

    It's easy to fix the former issue by using a script but not for the latter issue . So, better confirm which type of issue did you get  ~

     

    By

    crosswind crosswind October 2024 in The Commons
  • Need some Help with Custom G9 Morphs

    I'm hardly a novice when it comes To Daz and custom morphs, but I am new to G9. I've been having issues with a bodymorph i've been experimenting with.
    Both the Body and Head Morph seemingly get aplied without Issue (img 1), but, doing some quality controll with some expressions revealed that anything beyond the neutral state has the eyes pop out, and jaw get mangled (img2). Even something as simple as opening the mouth will quickly cause the model the resemble your average Alabama inhabitant (img 3).
    From what i can tell it definitly seems to be the body rather than the head is because without the bodymorph aplied, all expressions and such work fine even with the headmorph on (img 4). with the bodymorph on and headmorph off, the mangeling begins again.
    Google has been no help, other than tell me that the seperate eyes and mouth for G9 can lead to a variety of issues while remaining vague about whether one of those issues is what i'm dealing with.
    I'm certain i did something wrong somewhere, I just can't figure out exactly what. Without a diagnosis, I have no way to fix it. It could be something stupid and simple, but i can't figure it out.
    If anyone could help me find out what the hell went wrong, that would be much apreciated.

    By

    Badongdevelopments Badongdevelopments October 2024 in New Users
  • Anyone else having trouble with the new Pug?

    WindTrancer said:

    I too am having trouble with the pug.  Not only are the eyes wonky, but no respectable pug would have a straight tale.  The default pose for this dog should have the correct standard curly pug tail.  I see no reason why the purchaser should spend time correcting the errors--Alessandro_AM should be the one to make the corrections since the pug morph is his creation.

    Right, pls feel free to fill a ticket !

    That's only me who's a tinkerer and love fixing issues myself and I've been learning a lot from it... Besides, I hate waiting and seeing no response from Daz after filling tickets for many times, yada yada ~~

    By

    crosswind crosswind October 2024 in The Commons
  • Best and easiest to use NAS for storing Daz content in 2024

    info_bb35bc4c said:

    I use a TERRAMASTER F5-422 10Gbe, can't say I recommend it, the model is a bit outdated. From the disadvantages - when reading from disks, when starting the synchronization server - you can always hear HDDs working (creaking). But it is the disks themselves, HDD for NAS always heard during operation, in any NAS. Therefore, I will choose to replace ALL FLASH models, for example QNAP TBS-h574TX-i5-16G although I consider its cost overpriced, and 8Tb SSD in general cost is not adequate. TERRAMASTER recently released a line of 2 new NAS ALL FLASH, but they have only 10 gigabit port (max 1024Mb/s) but at a very affordable price. The QNAP model has a 10 gigabit port and 2x Thunderbolt4. 2 of my 3 computers have these ports and the transfer speeds on them will be 20Gbe. Compared to my current NAS 2 HDDs in RAID1 give a speed of 300-430Mb/s (although in advertisements write that up to 650Mb/s), in the QNAP advertisement promises a read speed of up to 2876 MB/s. I can't recommend you anything, this is my upgrade plan, this is the maximum read speed I could find. But I have gigantic scenes, I have an employee and hopefully the number will increase, well I work at 3 computers at the same time. I use Daz Studio to create content that pays off, so I can and am interested in increasing speeds and simplifying processes. Well and my current NAS will remain, 5 disks up to 100Tb. I will make copies of operating systems and Daz content from ALL FLASH NAS on it.

    Will check out thunderbolt for sure, thanks for the info 

    By

    Abstract Soul Abstract Soul October 2024 in Technical Help (nuts n bolts)
  • Lost and Found growing! Is that right?

    Richard Haseltine said:

    geekydad123 said:

    I just purchased a product that went straight to Lost and Found. It's got over 300+ files associated with it (it's a complex environment), I really don't want to have to sort that myself. Hopefully a support ticket will get things straightened out.

    If it is part of a bulk transfer from Renderosity then it probably won't get official metadata - but if someone, using the default install locations, created metadata for it that could be shared.

    Users are probably not eager to do Daz's work for them for free. Even packaging up the metadata for sharing after creating it takes time. That is followed by the requests for help because people don't know how to install it, or they don't know how to import it, or they don't have their product installed in the same hierarchy, or... I volunteer you, if you are interested.wink

    By

    barbult barbult October 2024 in Technical Help (nuts n bolts)
  • RRRR - Weird Holiday Traditions Render Contest *CLOSED*

    And here they go again...

    Pull#1:

    • Undead Creature Creator HD Morph Pack for Genesis 3 Male #34857
    • 8bit Retro V2 #58873
    • Cb Clementine Corset And Choker For Genesis 8 And 8.1 Females #85649
    • Dforce Liberty Grace Outfit For Genesis 8 Female #54203
    • LB: Spr Ob Suit Jacket For Genesis 8.1 Female #85996
    • LB: Dforce Flirty Bow Dress For Genesis 8 Female(s) #53187
    • LB: dForce Succubus Armor Outfit for Genesis 9 #93499

    70% clothes. I can work with that. smiley

    By

    acb acb October 2024 in Art Studio
  • really like the look of the bangs in the promo for dForce Strand-Based Autumn Style Bob Hair for Gen

    crosswind said:

    barbult said:

    @crosswind I made my morphs on the Autumn Style Bob Hair Strands object. The other morphs for the product appear on the Autumn Style Bob Hair (parent) object. How would I make my morphs appear with the others? Do I have to create an alias or something?

    Yea, you can create an Alias on its Parent but has to be on a sub-Node ~~ Better create a Control morph on Bob Hair with ERC linked to the morph on Strands, then hide the morph on Strands, just like what OOT did ~

    Great! Thanks for the help.

    By

    barbult barbult October 2024 in Technical Help (nuts n bolts)
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