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Stop IK Chains from loading on a figure (Inverse Kinematics)
The Pythion is, I think, in Poser fprmat and probably has IK chainss et up in the CR2 file. Those can be edited out (with a text editor) - there are instructions around for doing it with Victoria 4 and Michael 4 I think.
Daz Original Charactersbenniewoodell said:
I remember how with a new DO character, there'd be multiple characters released that utilized the DO character morph. So if you wanted a certain character to look how they should, you needed that specific core character. I don't really see that happening at all anymore.
Aside from that, I've found that if you want to use Daz characters in a program like Blender, even though Diffeo does an absolutely amazing job transferring the materials from Daz to Blender, I've found that some skins from a few PA's don't look right when you bring them over, it's not always guaranteed to look like it does in Daz, but I have never seen a DO character's materials not look stunning in Blender. Someone who really knows materials might know how to fix it, but I've tried playing around with some of the materials and never could figure out what the issue was. So I like getting the DO characters for their skins because I know I can bring them into Blender and it'll look how it should.
I remember those days. If I remember correctly, Victoria 7 was required for a phenomenal number of 3rd party characters. There were a few characters that required 'Sydney 8' that I never ended up buying because I didn't really want to pay for the base character on top, perhaps why the frequency of this 'base reliance' appears to have drastically reduced over the years.
That's interesting. Although I have downloaded Blender, I haven't yet had a chance to explore it and teach myself how it works. I suppose I'll find out about this issue soon(ish). Thanks for the heads-up.
Undoable jean denim shorts for g3/g8f?Here are some other denim shorts with open morphs. But none has a belt..
https://www.renderosity.com/rr/mod/bcs/summer-outfit-for-victoria-8/126979/
https://www.daz3d.com/dforce-boho-style-outfit-for-genesis-8-female
https://www.daz3d.com/i13-summer-wear-set-for-the-genesis-3-female-s
If Michael and Victoria had a kid, or how to transfer head morphs between G8F & G8M?I am working on a project where I need to somehow mix morphs between two characters, one being female and the other male. I searched the forums for a few days and read every thread there probably is on the topic, but unfortunatly most of them are looking at it from a 'transgender' perspective - and not a 'two adults having a child' perspective.
So, at least theoretically speaking a "kid" between Michael and Victoria would inherit 30% of Michaels body and headshape and 70% of victoria's body and head shape if its female [they have a daughter] or vice versa if it's a boy. I would then use a tool like Genesis 8 UV Swap to apply either Victorias or Miachels texture on the 'kid' and then use the 'grow up' plugin to get the mature kid into a real kid-like body.
Where I am stuck is the headshape/morphs. I need to find a way to be able to 'apply 50% of a G8M head' to a any G8F character and vice versa.
Has anyone ever looked into this?
I'd be happy to fund development of such a mod/workaround if there still is none.
George
Who is she?I'm gonna say Tara 2 Human version with the brows removed using the Brow Remover script and replaced with the one of the fibermesh brows from the Super Natural Brows pack. Not sure which Vellus hair pack is being used though as there are several out there.
Merging Geograph from Daz character with Diffeomorphicacatmaster said:
There're Steam games that have Daz characters with millions of polygons, the characters can be customized by players using morphs, and the animations are not lagging even running on common gaming laptops. Unreal engine 5 can handle billions of polygons, and the CC software should catch up to enable exporting high poly characters and high definition morphs.
Thanks for the Youtube videos provided by Krys, the videos explain how to use the HD Morphs plugin, and that Daz 3D acturually has HD support, need to purchase the Victoria 8 HD add-on to unlock the HD morphs.
There should be no need to purchase a specific HD morph to enable anything to do with HD morphs.
Merging Geograph from Daz character with Diffeomorphicacatmaster said:
There're Steam games that have Daz characters with millions of polygons, the characters can be customized by players using morphs, and the animations are not lagging even running on common gaming laptops. Unreal engine 5 can handle billions of polygons, and the CC software should catch up to enable exporting high poly characters and high definition morphs.
Thanks for the Youtube videos provided by Krys, the videos explain how to use the HD Morphs plugin, and that Daz 3D acturually has HD support, need to purchase the Victoria 8 HD add-on to unlock the HD morphs.
I started learning Unreal Engine for this reason. I'm still learning, so what is your intended workflow? Animate in Blender and export the character and animation to Unreal? Maya has a live link where we can animate in Maya and see the result real time in Unreal. That's kinda where I'm headed...
Merging Geograph from Daz character with DiffeomorphicThere're Steam games that have Daz characters with millions of polygons, the characters can be customized by players using morphs, and the animations are not lagging even running on common gaming laptops. Unreal engine 5 can handle billions of polygons, and the CC software should catch up to enable exporting high poly characters and high definition morphs.
Thanks for the Youtube videos provided by Krys, the videos explain how to use the HD Morphs plugin, and that Daz 3D acturually has HD support, need to purchase the Victoria 8 HD add-on to unlock the HD morphs.
What Hair, Dress and Bikini are these...Search for "Basicwear" for the Bikini style - it's a Victoria 4 asset tho so I don't know if there is a newer version with a different name.
Also, the hair is difficult to tell as the pics are not that high res but if you don't find a better match then Caprice Hair and Linda Ponytail Hair look similarish to me.
No idea on the dress tho.
Mouse controls in view port not working rightI typically start out with a single character in a basic outfit and hair. The last experiments involved G3F, a basic shift dress, and hairstyles from the Victoria 4 era, no background elements. I typically use unshaded or texture-shaded settings in the viewport, only switching to Iray for specific preview moments.
help? Where is Daz Studio 4.9??alan bard newcomer said:
not surprising since I remember having to re-number a set of 12 hdrs to 01,02 etc in order to keep 11 and 12 from coming up in front of the daz listing.
That is up to the PA who made the set
and of course we went from V1 2 3 V4 to G then G2, G3 and then G8 and now G8.1
Well, Genesis was a separate series using a separate system so they restarted the numbering fro that, and then having the Victoria etc. numbers not match the Genesis number was confusing so they rebased.
In any event, the version numbering system for Daz Studio is pretty normal (even the lack of leading zeroes), not something that needs comment.
Bringing Victoria 4.2 out of retirement Thanks to Iclone Character Creator 4 and Skin Gen!Nice music video! V4 was before my time as a 3D artist. I didn't discover 3D art until Genesis 3, but for some reason I find the Victoria 4 model very interesting. I've always been fascinated with that figure, I'm not completely sure why. Maybe because she was apparently "top dog" for SO LONG compared to all the other figure generations before or since. I really enjoyed the video! Thank you for sharing!Bringing Victoria 4.2 out of retirement Thanks to Iclone Character Creator 4 and Skin Gen!Took V4 into Iclone CC4 and made this video Enjoy Folks!
Show us more of your 3Delight renders...is that glow from a medical cannabis facility using hydroponics that forgot to close the shades?
are yoo a thread killer?...speaking of "in the sky" read an interesting story this morning about a strange pink glow near the town of Mildura in the north western area of Victoria Australia (about 100mi east of Adelaide) that had a lot of local folks wondering. It turned out it was light wash on teh clowds from a hydroponic medical cannabis growing operation.
[Released] ManFriday's Mesh Grabber [Commercial]I've found a 100% repeatable bug with Mesh Grabber. I've tried searching to check whether this has been reported before, but Googling doesn't help, and much as I'd love to read all 31 pages here, I'll post the question before doing so, and see whether anyone can help or point me to where it's been previously discussed.
The isse occurs when using Mesh Grabber on a figure that has the New Gen for Victoria 8 anatomical add-on applied. After making any geometry adjustments to the figure (I've been using it to make small detail adjustments to the figure's face), the textures are lost from the New Gens. Removing and reloading the New Gens doesn't help - the gens are reapplied with the textures missing.
Could anyone suggest a fix for this?
A workaround is possible, by removing the gens before doing the mesh editing and then reapplying them afterwards. But I just did a fair bit of work on the face mesh having forgotten to do this first - and would like to be able to fix the current figure, without having to go back to an earlier save and do the work again.
I need a second normal map shader with tiles in surfaces material how to do this pls?Use the latest PBR; Victoria 8.1 (for example) has what your looking for; I've tweaked it, but once you have it you can play around with it to get the look you're after.
[Pended] Does Animate2 work in DS4.12 or DS4.20? Results May VaryAnimate2, along with Keymate and Graphmate, were important tools for animating before roughly 4.11 or 4.12. At that time, basically the same tools were built into the timline (although not very intuitively). I do not think those two add-ons are even sold in the store anymore. I believe I have loaded them into Daz up through 4.15 and used them as I like them better. I may have a 4.20 beta lying around I could try later. My guess is they will work.
Most of the animate2 animations work well from generations 3 through 6 (victoria 3 - Genesis 2) but not Genesis 3 and 8 without significant tweaking. I have an M6000 and have let it run many hours many times making frames which can then be put together in a movie for free with the Express version of Hitfilm.
EDIT: It is a lot of information to learn at first. Just play and experiment with simple things and learn the controls. You can move on to bigger and better projects as you go.
Let Your Hair Down (Buns and Loose Hairs, Paired?)My younger sister was able to put her hair up like that, along with a Victoria style, but when her hair went down, it could be straight or like Linday's Classic Long Wavy Hair. Look at your long hair library and use shaders. Longer hair can be slightly curled, tightly curved, or dead straight. Depends on mood and one's willingness to fight with it and how much wind you have to deal with.
So ponytails might be an option for sports.
Anyone figure out a way to make PBR SSS look very close to UBER SSS?Wonderland said:
I keep hoping a PA will create a PBR to Uber shader converter. I really hate the PBR skin shader dry plaster look and desperately want a way to switch it back to Uber. Maybe @Sicleyield could do it? I’m not going to buy any more characters that don’t have an Uber option. The DAZ original characters are the worst now. I stopped buying them unless they’re in a bundle I really like. Victoria is OK but most are just awful! They do really need a scatter & transmit option. The only way I can think of is deleting all the materials, putting the skin materials on from an Uber character, then manually replacing the skin textures one by one. Does anyone know of a better way?
Unfortunately, it's not really that easy. The maps themselves don't always translate...an example being the reflectance/gloss maps. You have to invert them (at a bare minimum) to go from PBRSkin to Uber.
I was able to convert Victoria 8.1 to the Uber Shader with success, but others don't convert well at all. It is rather disheartening for sure as I far prefer the Uber Shader -
Another option would be to make a frankenskin mashup. Take the color maps of a PBRSkin that you might like...and then use the gloss/reflectance and bump/normal maps from a different Uber skin that you like. I mix and match skins all the time. Babina 8 is typically my go-to for reflectance/gloss as well as bump/normal. I can put those with any other color maps and get very nice results.












