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How to use a character bought from the store?
Welcome davidsaul,
This tripped me up at first too. Many of the items in the store are "addons" to other products so you need to check carefully the things you purchase.
Check in the description where it says "Compatible Figures" or "Required Products" - you need to make sure that anything listed there are items you have. If you have already purchased the items the store will say "(owned)" after the product link - unless it requires one of the Genesis models which come free with Daz but are not tagged as owned for some reason. On the catalog thumbnails page under the items you will see that these have V4 & M4 which correspond to Victoria 4 and Michael 4 - so you can see this info there too.
Also, that item is for Poser and so I believe you would be able to use it in Daz (if you had the right models) but may not be too straight forward.
I would try and stick to items that specify "Daz Studio 4.20" in the compatible software and for compatible figures it would probably be best to stick to ones that are for the Genesis 8 (or 8.1) range for now. You can use things that are for earlier Genesis figures but they do have to be converted (usually that seems to work OK) so best to leave that till you are more familiar with the software.
Also, as a general note. Always check the "What's Included and Features" section - it will probably be a bit confusing at first but it does tell you what is included which is not always everything that you see in the promo pic.
How to use a character bought from the store?The Clown Clan isn't a model. It is a set of morphs and textures for the Michael 4 and Victoria 4 figures and requires them for use.
4.2 convert figure to weight mappingDid you mean you were trying to convert Victoria 4.2, or that you were using Daz Studio 4.20(.x.x)?
DAZ to Poser for a specific itemWhen using Victoria 4 in Poser you need to run the Updater on initial installation anda fter uinstalling new morph packs - there should be a desktop shortcut, or use /Runtime/Libraries/!DAZ/CraeteExPFiles-v4 (.bat for windows, or the Command file for a Mac).
Which Genesis? Assumignit's one or two you need to instal both the base product and the Poser Companion Files.
DAZ to Poser for a specific itemI bought some Daz3D products such as Victoria and Genesis, but I can't install or use that on Poser. When I try to insert the character, message appears from unfound files, such as V4BODYGrps.pz2; V4Chnnls.pz2; V4hipsGrps.pz2, and others. Can someone help me???
Difference between Arki's M and F Angeloi outfits?Hi all!
You will see a big difference in terms of all the outfit shape morphs. All of them are custom sculpted to fit the figures as distortion free as possible.
That means, all the shape morphs for Bodybuilder, Victoria 8, Michael 8, etc are custom sculpted, not generated by autofit. That plays a huge role when it comes to things like straight lines on belts, the wrappings on the tops, etc.
Also, the rigging is also adapted to the different male and female base figures. This means, skirts, belts, ribbons, etc have different setups to look as good as possible when you move them around.
As for the rest of the old Angeloi for V4/ M4 stuff... they might be updated for future products. I will not rule it out, but I also will not promise it. Right now my work schedule is a bit too unpredictable to foretell upcoming products or product series.
Hope that helps,
Kim/Arki53rd Bryce Render Challenge! ( Finished)I used Old country farmhouse, Steampunkbike (for the transportation), Tamesis for Victoria 4 with a Summer casual fitte dress and Worldly Jones for Genesis 3. The tree (and an instance), grass and ivy, as well as the potted plants and some barrels came with the farmhouse. I retextured the farmhouse and the plants, as well as the groundplane to have Bryce textures. The stone textures of the house were mostly from RaRaja, whose stone (wall) textures I like a lot. Same for most parts of the bike. The textures for the people were made substantially smaller. Without these retexture activities, Bryce crashed often. The sky is one from Horo (with IBL). I added an additional light to give some light to the people's shadow parts.
Rendering did not take very long, but modifying the scene is bound to lead to crashes.
Actually, this scene could have been made and rendered much more easily in DAZ Studio, I think. But, hey, this is a Bryce contest and I am a Bryce-fan, so it was worthwhile. Title: Take her for a spin?
who is this model ? which assets for it ?zombietaggerung said:
That looks like Victoria 8.1 to me. And if you want the hair too that's a freebie from renderosity called Rose Hair by zoro_d, it has 2 parts and and update.
thank you again
who is this model ? which assets for it ?That looks like Victoria 8.1 to me. And if you want the hair too that's a freebie from renderosity called Rose Hair by zoro_d, it has 2 parts and and update.
possible to convert v4 into g3 or g8To convert the textures, there is a product available at Rendo; https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4 doesn't convert them. I much prefer the conversion route, but it takes more time than the link Leana supplied. It's about chosing which you prefer.
I mention Rendo as the title of the thread is about converting.
As an example,
the character shape is Aiko 3, transferred to G8 via the method described above by Leana; the texture was converted from Aiko 5, using BlackSmith Pro; for me, the Aiko 5 textures were close enough to Aiko 3 to mean I didn't have to go to the hastle of converting them as BlackSmith Pro can't do Aiko 3. I think the Lagacy UVs just might be able to.
possible to convert v4 into g3 or g8You can convert a V4 character into a G3 one using GenX2. You will need the GenX2 base program as well as both the G2 add-on and G3 add-on. If you want to use the V4 texture too you will need the legacy UVs for G3: V4 product as well.
If you want to convert the V4 character to G8: There's no G8 add-on for GenX2 as the plugin creator sadly passed away before G8 was released. However, you could still use GenX2 to convert the morph to G3 then use either Xtransfer or G3F to G8F Character converter to go from G3 to G8. For the texture you would need legacy UVs for G8: V4.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICICrios said:
Concocordo con Silvhe, io lo uso dalla 2.5 e solo verso la 3.0, quando finalmente aggiunsero il rigging, che la DAZ creò la doppia versione. Free senza rigging e a pagamento con il rigging, da dire che all'epoca era possibile creare personaggi con il rig che funzionava anche in Poser, in quanto era ancora usati Victoria 4 e Michael 4.
Orpo quanto son vecchio e non me ne ero accorto! (◉_◉)
Io ho l'installazione della versione 2.0 nella mia libreria di backup e da qualche parte dovrei avere anche quella della 1.8...Però da quel che ricordo anche su quelle versioni era possibile realizzare delle animazioni complesse, non era solo "una posa e renderizza".
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIConcocordo con Silvhe, io lo uso dalla 2.5 e solo verso la 3.0, quando finalmente aggiunsero il rigging, che la DAZ creò la doppia versione. Free senza rigging e a pagamento con il rigging, da dire che all'epoca era possibile creare personaggi con il rig che funzionava anche in Poser, in quanto era ancora usati Victoria 4 e Michael 4.
Genesis 1 chest scale sliders with Ds 4.20Thank you very much for the explanation. I've replaced my genesis base morphs with the latest starter files and the chest scale, depth and width work almost properly. They no longer change arms, hands or head, but they are now somehow linked to the hair position, like the hair thinks the chest scale is still changing the entire torso with the head included... but it's not.
Also Victoria 5 and the other morphs still load with strange values, including chest depth and hip, glutes, etc. If I remove the files from data, they don't load, but that doesn't really help... would it be possible to use "Save modified assets" to somehow force these morphs back to zero on load ?
Monster rancher PixieTara 2 includes the wings, tail, and a few horn options (though none that match the reference image). As a bonus, all the add-ons are compatible with G3 and G8 male as well.
Genesis 1 chest scale sliders with Ds 4.20Hi, I'm not sure if it's the right forum for this question, I apologize if it's not, but I recently upgraded from DS 4.6 to 4.20.0.17 and Genesis 1 figures seem to have linked the arms and hands to the Chest Scale, Chest Width and Chest Depth values. If I change any of these values, the arms, hands and fingers get their scale % modified as well, introducing really bad shapes. For some reason also, Genesis 1 figures will always load with Victoria 5 set to 1.00 and some other various morphs dialed to strange values, actually overriding my original scene file values. Not sure if these two conditions are related. I don't think this was happening with prior Ds versions. Has anyone encountered this or has any ideas of how to fix it perhaps ? Thanks !
Carrara Non Photo Realistic Works 2Past Weekly freebie - https://www.daz3d.com/cookie-mixies-fashion-pants
Taken into Cross Dresser 4 and converted to Victoria 4
3D Printing Licences - What?brimstoneomega said:
Usually, there isn't a quantity number for commercial 3D printing but either a timed one (as long as you pay this this month, you can sell whatever you have for that month or you can sell for x amount of time-) or an unlimited one. Which is probably the better way to go. Limited numbers per license sound terrible to me.
Not because of the costs though, at ten cents a print($2=20prints), you'll make money (that said, the full no discount price is a bit outrageous). Big company minis are sold for like $10-60 on average. So after the cost of resin, postage, licenses, etsy/ebay fees, PayPal fees, packaging, fuel costs to transport, your time/energy/electric bill... yeah, there are a lot more costs associated with a 3d print shop than initially would seem. But still, ship only on one or two days a week, buy packaging in bulk, and sell your mini for $7-10 and you'll get there, but being large volume type sellers, you'll need a lot of licenses.
I imagine the biggest market for 3D printed Daz stuff would be stuff like that; D&D players looking for character minis or Warhammer players looking for army proxies, scalled at 28mm or 32mm.
You could do big statues, but those get complicated to finish and have a lot of labor needed to look nice. Maybe one aspect could be cosplay props, actually printing out wardrobe or prop articles and making 1-1 replicas. But again, that's a lot of work. You would be selling these items for hundreds each, due to the labor involved.
What I'm saying is that to be profitable won't be that hard (won't be easy either, unless you know what you're doing), either way, but we are talking about wildly different possible use case scenarios. I personally never buy a printing license unless it's a lifetime one. Too much to keep track of. I like to print the little things. I print big stuff sometimes too, but, as I said, that's too much work to do in any volume.
I don't know what I'm even getting at, but I'll take the free licenses and maybe sell a model or two, but this is going to get out of hand fast if you try to do any kind of volume and way too much work to keep on top of if there is such a limit of 20 per license. That's just asinine for something like this where WE will be setting up characters, hairs, outfits, poses, props- basically doing an entire scene with like 5-20 products (say your character is based off Anne for Victoria 8. That's at least 4 licenses right there; Anne, Victoria 8, Genesis 8, and a morph pack. Now dress her, kit her out, ext we're talking a lot of random licenses. Give her a different gun or hairstyle, and you're down two of your character's set of licenses, but only one on the sword or gun.
Much easier to go to Patreon or Kickstarter and get your licenses there. Both from a workload and a bookkeeping standpoint.
That said, there is a very real draw to take the dive into this and make my two hobbies and passions cross; modeling and rendering. I would love to have a go at buying licenses and printing Daz models.
With one small caveat;
A number limit to the licenses would be an absolute deal breaker for me, and that's coming from someone that might actually do something with these licenses.
P.S.
Sorry if that was inchoherant, was kinda train of thoughting that post.
Yes, those prices were totally thrown out there, but theyre basically based on the idea of doing small figures as promotional items that go with a larger ticket purchase or as part of an incentive package for something on Patreon or Kickstarter. Basically one model would be printed, cleaned up, and resculpted as necessary, with the result then being broken down again and re-cast using more traditional techniques, with the final products being finished in a factory on an assembly line that specializes in things like Hot Toys.
Searching for a particular chairHello,
I passed some hours now trying to figure what chair was used in Gwenneli HD promo renders, and can't find it. So i'm asking here if anyone know where I can find the used in promo of Gwennili-hd-for-victoria-7 ?
Tthanks for your help!
3D Printing Licences - What?Usually, there isn't a quantity number for commercial 3D printing but either a timed one (as long as you pay this this month, you can sell whatever you have for that month or you can sell for x amount of time-) or an unlimited one. Which is probably the better way to go. Limited numbers per license sound terrible to me.
Not because of the costs though, at ten cents a print($2=20prints), you'll make money (that said, the full no discount price is a bit outrageous). Big company minis are sold for like $10-60 on average. So after the cost of resin, postage, licenses, etsy/ebay fees, PayPal fees, packaging, fuel costs to transport, your time/energy/electric bill... yeah, there are a lot more costs associated with a 3d print shop than initially would seem. But still, ship only on one or two days a week, buy packaging in bulk, and sell your mini for $7-10 and you'll get there, but being large volume type sellers, you'll need a lot of licenses.
I imagine the biggest market for 3D printed Daz stuff would be stuff like that; D&D players looking for character minis or Warhammer players looking for army proxies, scalled at 28mm or 32mm.
You could do big statues, but those get complicated to finish and have a lot of labor needed to look nice. Maybe one aspect could be cosplay props, actually printing out wardrobe or prop articles and making 1-1 replicas. But again, that's a lot of work. You would be selling these items for hundreds each, due to the labor involved.
What I'm saying is that to be profitable won't be that hard (won't be easy either, unless you know what you're doing), either way, but we are talking about wildly different possible use case scenarios. I personally never buy a printing license unless it's a lifetime one. Too much to keep track of. I like to print the little things. I print big stuff sometimes too, but, as I said, that's too much work to do in any volume.
I don't know what I'm even getting at, but I'll take the free licenses and maybe sell a model or two, but this is going to get out of hand fast if you try to do any kind of volume and way too much work to keep on top of if there is such a limit of 20 per license. That's just asinine for something like this where WE will be setting up characters, hairs, outfits, poses, props- basically doing an entire scene with like 5-20 products (say your character is based off Anne for Victoria 8. That's at least 4 licenses right there; Anne, Victoria 8, Genesis 8, and a morph pack. Now dress her, kit her out, ext we're talking a lot of random licenses. Give her a different gun or hairstyle, and you're down two of your character's set of licenses, but only one on the sword or gun.
Much easier to go to Patreon or Kickstarter and get your licenses there. Both from a workload and a bookkeeping standpoint.
That said, there is a very real draw to take the dive into this and make my two hobbies and passions cross; modeling and rendering. I would love to have a go at buying licenses and printing Daz models.
With one small caveat;
A number limit to the licenses would be an absolute deal breaker for me, and that's coming from someone that might actually do something with these licenses.
P.S.
Sorry if that was inchoherant, was kinda train of thoughting that post.












