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Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)
I have DS6 opening up with the Viewport Filament initially and one time in the Aux Viewport I turned it from Texture Shader to Iray to see if I had the character properly on the stage and that the lighting was okay. I then reverted it back to Texture Shader.
Right now after a reboot and with the screen empty, the memory pressure for WindowServer is shifting from 970MB to 1.08GB as I type this message. DazStudio is at 933.9 MB.
Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)Depends on how much you scrolled and in your case which screen the Viewport were at. Then Filament Viewport might leak less ( I need to test that)
Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)Has DAZ programmers made an update behind the scenes to DS6 to improve performance without a new version being released? I am on 6.25.2025.30407. I know this is a stupid question but I had to ask considering the problem with memory pressure on MacOS. Or did the MacOS update fix our issue?
On my MacMini Tahoe 26.1, I had to use DS6 to test Mikey 9 and loaded him, some Iray clothing (converted to Filament), FilaToon hair and accessory and a FilaToon set and some lights/cameras and moved stuff around until I was happy and didn't see any lag. Started the render and realized that my Memory Pressure was at 18.40 GB and the CPU was at 97 to 98 %. The render completed in 8m 49s. My memory pressure is back to 15.21 GB now.
Genesis 9 skin don't match with GeoshellsI couldn't reproduce the issue on my side with CJ Luna + GP + RDGL Nipples ~~
GP's geoshells have no effect on G9's Body around that pubic area .... So, what drawstyle are you using... Iray or Filament ? And what Tool is activated ? Alt Shift + U to check it again ~
Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)
Feature Request for DAZ Studio 6 Alpha:
Please implement **Normal Transfer** and **Custom Normal Input** support in the new MaterialX-based shader system.
Right now, DAZ Studio’s Iray shaders always use geometry normals internally, which makes toon/NPR shading difficult and causes unwanted wrinkle shading on smooth faces.
If DAZ Studio 6 allows overriding geometry normals or baking transferred normals directly (like Blender’s Data Transfer or Unreal’s tangent-space workflow), it will finally solve long-standing issues with toon shading and morph deformation artifacts.
This feature fits perfectly with DAZ 6’s MaterialX and Filament 2.0 roadmap.
Thanks for your work on DAZ Studio 6 Alpha — this improvement would make a huge difference for both NPR and realistic workflows.
Volumetrics showing up as Black Cubes in iRayso I'm using @Sickleyield 's Mysterious Magic VDB effects, and everything I load shows up as an opaque cube (Grey in Filament or other view, black in iRay), rather than the effect desired. I have uninstalled/reinstalled the product to no avail. I don't remember how I solved this before.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI@Imago grazie per il chiarimento e scusami, io non uso Photoshop per cui perdona la mia ignoranza. E' vero che non ci vuole un PC tanto potente, ma per fare un rendering realistico come piace a me mi ci vuole minimo un'ora. Non uso 3Delight perché non mi piace e Filament lo uso per il preview, ma per un rendering finale uso Iray photoreal (il mio sogno sarebbe poter usare Arnold!).
Secondo me copiare un movimento e copiare un immagine sono due cose completamente diverse, ora non so come funziona l'AI quindi preferisco non dire niente così evito di dire castronerie. Comunque se non modifica il mio personaggio e il movimento risulta fluido e naturale per me va bene.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIeman said:
Appunto, Photoshop usa filtri AI... non è in fondo la stessa cosa?
Quelli sono STRUMENTI per agevolare il tuo workflow. Anche io uso un software per creare la base seamless delle textures o creare degli effetti speciali su di esse. Ma non fa nulla da solo nè prende materiale da terzi, fa tutto con i materiali che io ho creato ed io regolo ogni singolo dettaglio per ottenere esattamente quello che mi serve. Poi ci dipingo sopra le ultime cose perchè sia perfetto ed unico con il mio stile.
Gli LLM generativi esaminano un prompt e grattano dai loro modelli pezzetti di immagini (fatte da altri) per darti qualcosa di molto lontano da quello che ti serve. E tu non hai fatto nulla nel mentre se non pigiare un tasto. Quello che esce non ha nulla di tuo o di unico, ti basta guardare DA che ormai è inondata di AI e vedrai immagini tutte uguali con variazioni dettate unicamente dagli errori dei modelli. Sono tutti dritti come pali con sorrisi storti e occhi impastati.
E anche quando animi un tuo still... Di tuo c'è solo la prima immagine, tutto il resto è fatto da altri. Magari vuoi che il tuo personaggio faccia un salto all'indietro e atterri su una piattaforma di pietra alla sue spalle. La AI lo fa chinare e sprofondare nel terreno mentre diventa tutto marrone. Ritenti ma al tuo personaggio crescono altre due braccia che si staccano dal corpo e volano indietro.
Con qualsiasi software ci metti meno di cinque minuti a realizzare una scena del genere ed ottieni esattamente quello che desideri. Ed è completamente tuo, con il tuo stile e il tuo ingegno.E poi, per favore, non ditemi che ci vuole un PC potente... Io realizzo animazioni colossali con un hardware di fascia medio-bassa. Con 3Delight e Filament non c'è nemmeno bisogno di una GPU high-end. Perfino IRay con le giuste impostazioni non ha bisogno di GPU eccessive (tanto non è realistico in ogni caso).
Black screen in DazI made a post earlier but we didn't reach any solution so I try another go with more information.
Out of the blue a few weeks ago Daz "crashes" for me. Its not a blue screen crash because things in the background are still going. E.g if I'm listenting to a Youtube podcast I can still hear it going on and light is still being emitted from the PC and my peripherals. It just turns off the monitors. Only way to fix it is by doing a hard-reset on the PC. I've seen some similar threads were people say its a VRAM issue. Yet why would this happen to me out of the blue? Sure I only got 10gb of VRAM but that has always been enough and these aren't resource intensive scenes we are talking about. I've even done close-up 6 charachter renders before and it have worked fine. It can even occur during me playing around in Filament. I've been using Daz3D for a couple of years now, so I don't really get why this issue have popped up. I can't really troubleshoot the issue cause the screen turns black so I can't tell if Daz is giving me an error message or not. This issue is Daz exclusive. Meaning it doesn't happen to me when I render in Blender. I'm thinking its software based yet the only thing that's new is me downloading assets and updating Daz3D. But it happening out of the blue makes me think it must be something related to that but I don't know and I don't want to give up on my main 3D software. I read some other post about people saying that XTransfer plugins or OOT hair assets causes crashes, I have both of them.
Specs:
AMD Ryzen 5600X 6-Core Processor, 4200mhz
Corsair 16GB (2x8GB) DDR4 3600MHz CL18 Vengeance
ASUS GeForce RTX 3080 10GB TUF GAMING OC
PSU produce 900W, maybe a bit low for this spec but it has never been an issue in the past.
What I have done:
Updated to the latest version of Daz3D
Did a fresh install of the latest Nvidia driver with DDU
Benchmarked and troubleshoot both CPU & RAM (which are stable at 50c)
Cleaned the PC
Checked temps during load and they are about 70-80 at their most intense
Here is a example log:2025-10-20 17:03:20.254 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 194 textures, 0 lambdas (0 unique)
2025-10-20 17:03:20.255 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (1 light source with 2 triangles, 1 instance) took 5.900 us
2025-10-20 17:03:20.255 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled material code.
2025-10-20 17:03:20.255 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating material textures.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating BSDFs.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2025-10-20 17:03:20.260 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2025-10-20 17:03:20.260 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2025-10-20 17:03:20.262 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using interactive scheduling, caustic sampler disabled
2025-10-20 17:03:20.263 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2025-10-20 17:03:20.263 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080)
2025-10-20 17:03:20.263 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.263 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 3080): Processing scene...
2025-10-20 17:03:20.302 Iray [INFO] - IRAY:RENDER :: 1.15 IRAY rend info : Importing lights for motion time 0
2025-10-20 17:03:20.302 Iray [INFO] - IRAY:RENDER :: 1.15 IRAY rend info : Initializing light hierarchy.
2025-10-20 17:03:20.302 Iray [INFO] - IRAY:RENDER :: 1.15 IRAY rend info : Light hierarchy initialization took 493.200 us
2025-10-20 17:03:20.305 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080): Scene processed in 0.042s
2025-10-20 17:03:20.306 Iray [INFO] - IRAY:RENDER :: 1.15 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080): Allocated 11.616 MiB for frame buffer
2025-10-20 17:03:20.307 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080): Allocated 2.094 GiB of work space (2048k active samples in 0.000s)
2025-10-20 17:03:20.307 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080): Optimizing for cooperative usage (performance could be sacrificed)
2025-10-20 17:03:20.329 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00001 iteration after 62.666 ms.
2025-10-20 17:03:20.330 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.374 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00002 iterations after 102.712 ms.
2025-10-20 17:03:20.375 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.418 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00003 iterations after 142.999 ms.
2025-10-20 17:03:20.419 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.462 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00004 iterations after 182.830 ms.
2025-10-20 17:03:20.464 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.507 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00005 iterations after 226.756 ms.
2025-10-20 17:03:20.550 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00006 iterations after 268.478 ms.
2025-10-20 17:03:20.592 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00007 iterations after 309.906 ms.
2025-10-20 17:03:20.634 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00008 iterations after 352.121 ms.
2025-10-20 17:03:20.675 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00009 iterations after 393.723 ms.
2025-10-20 17:03:20.717 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00010 iterations after 435.476 ms.
2025-10-20 17:03:20.759 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00011 iterations after 477.231 ms.
2025-10-20 17:03:20.801 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00012 iterations after 519.387 ms.
2025-10-20 17:03:20.857 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00014 iterations after 575.434 ms.
2025-10-20 17:03:20.925 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00017 iterations after 643.529 ms.
2025-10-20 17:03:21.006 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00021 iterations after 725.229 ms.
2025-10-20 17:03:21.101 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00026 iterations after 819.348 ms.
2025-10-20 17:03:21.194 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00031 iterations after 912.875 ms.
2025-10-20 17:03:21.287 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00036 iterations after 1.006 s.
2025-10-20 17:03:21.382 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00041 iterations after 1.101 s.
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2025-10-20 17:03:21.724 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00063 iterations after 1.442 s.
2025-10-20 17:03:21.919 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00076 iterations after 1.638 s.
2025-10-20 17:03:22.117 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00089 iterations after 1.836 s.
2025-10-20 17:03:22.311 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00102 iterations after 2.030 s.
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2025-10-20 17:03:22.701 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00128 iterations after 2.421 s.
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2025-10-20 17:03:23.093 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00154 iterations after 2.812 s.
2025-10-20 17:03:23.288 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00167 iterations after 3.007 s.
2025-10-20 17:03:23.483 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00180 iterations after 3.202 s.
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2025-10-20 17:03:23.875 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00206 iterations after 3.593 s.
2025-10-20 17:03:24.071 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00219 iterations after 3.789 s.
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2025-10-20 17:03:24.461 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00245 iterations after 4.180 s.
2025-10-20 17:03:24.656 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00258 iterations after 4.376 s.
2025-10-20 17:03:24.874 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00271 iterations after 4.593 s.
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2025-10-20 17:03:25.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00294 iterations after 4.976 s.
2025-10-20 17:03:25.445 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00306 iterations after 5.164 s.
2025-10-20 17:03:25.634 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00318 iterations after 5.353 s.
2025-10-20 17:03:25.820 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00330 iterations after 5.539 s.
2025-10-20 17:03:26.017 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00343 iterations after 5.736 s.
2025-10-20 17:03:26.218 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00356 iterations after 5.937 s.
2025-10-20 17:03:26.420 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00369 iterations after 6.139 s.
2025-10-20 17:03:26.621 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00382 iterations after 6.340 s.
2025-10-20 17:03:26.815 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00395 iterations after 6.533 s.
2025-10-20 17:03:27.012 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00408 iterations after 6.730 s.
2025-10-20 17:03:27.207 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00421 iterations after 6.926 s.
2025-10-20 17:03:27.404 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00434 iterations after 7.123 s.
2025-10-20 17:03:27.606 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00447 iterations after 7.325 s.
2025-10-20 17:03:27.812 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00460 iterations after 7.531 s.
2025-10-20 17:03:27.997 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00472 iterations after 7.716 s.
2025-10-20 17:03:28.193 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00485 iterations after 7.912 s.
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2025-10-20 17:03:28.973 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00535 iterations after 8.692 s.
2025-10-20 17:03:29.159 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00547 iterations after 8.878 s.
2025-10-20 17:03:29.356 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00560 iterations after 9.074 s.
2025-10-20 17:03:29.553 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00573 iterations after 9.272 s.
2025-10-20 17:03:29.751 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00586 iterations after 9.469 s.
2025-10-20 17:03:29.948 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00599 iterations after 9.666 s.
2025-10-20 17:03:30.145 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00612 iterations after 9.864 s.
2025-10-20 17:03:30.348 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00625 iterations after 10.067 s.
2025-10-20 17:03:30.717 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00651 iterations after 10.435 s.
2025-10-20 17:03:31.418 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00703 iterations after 11.137 s.
2025-10-20 17:03:32.514 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00785 iterations after 12.233 s.
2025-10-20 17:03:33.760 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00876 iterations after 13.479 s.
2025-10-20 17:03:35.072 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00974 iterations after 14.790 s.
2025-10-20 17:03:36.543 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 01084 iterations after 16.261 s.
2025-10-20 17:03:38.172 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 01205 iterations after 17.891 s.
2025-10-20 17:03:39.937 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 01337 iterations after 19.656 s.
2025-10-20 17:04:02.889 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.32 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Kernel [13] (MaterialSurface ) failed after 21.400s
2025-10-20 17:04:02.890 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.32 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): unknown error (while launching CUDA renderer in <internal>:904)
2025-10-20 17:04:02.890 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.32 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Failed to launch renderer
2025-10-20 17:04:02.890 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.14 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Device failed while rendering
2025-10-20 17:04:02.890 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [WARNING] - IRAY:RENDER :: 1.14 IRAY rend warn : CUDA device 0 (NVIDIA GeForce RTX 3080) is no longer available for rendering.
Any type of help would be appreciated. Thanks in advance!November 2025 - Daz 3D New User Challenge - Materials and Next Level KitbashingBeginner Challenge - Materials!
From shiny polished gems to rough bark, and from silk to leather! This month's focus will be on Materials and Surfaces. One of the most important aspects of a great render is the effective use of materials. Effective surface settings can add realism, style, and visual interest to an image. This month we will be concentrating on how to create and manipulate the surfaces on the objects in your scene.Also, keep in mind all the various items covered over the past several months. They will affect the way your materials look in your final rendered scene.
Previous Challenges on this topic:
Helpful Links:
When following tutorials, be cognizant of the different applications (Bryce, Daz Studio, Poser, Carrara and Blender, etc.) and different render engines (3Delight, Iray, Reality, etc). Techniques for one may not apply directly to another. If you have some favorite Materials, Surfaces, and Shader tips, please share them in this thread.
Daz Studio Tutorials:
Daz 101: Surfaces by Daz 3D (video)
Iray Surfaces and What They Mean by Sickleyield
The Iray Uber Base Shader by Daz 3D (video)
Daz 3D Tutorial: Make anything a light source by Daz 3D (video)
Daz 3D Tutorial: Using bump and displacement maps by Daz 3D (video)Tutorials with Jay Versluis:
In the Studio with Daz 3D - Shaders and Materials by Jay Versluis:
Daz 3d Animation Series: Animation- Filament by Jay Versluis
Surfaces PlaylistBryce Tutorials:
A compilation of tutorials for Bryce, there is a lot about materials to find there as well by Daz 3D
Other Helpful Places:
3Delight - Uberenvironment made easy!
This is more in depth and experimental for the 3delight renderer: 3Delight Laboratory Thread: tips, questions, experiments
I hope you like - Using Dazjeronimocollares said:
Thank you for the reply. :)
Try using 'Filament' to render animations. Filament focuses on 'light' and shadows. We can achieve a rendering quality close to that of Iray using it (Filament and directional light) - you can enhance your scene using up to 6 spotlights (maximum for producing shadows) + directional light with general shadow. You can also work on the surface materials to control glossiness (specular), ambient occlusion (SAO), etc. For indoor environments, it works perfectly. (use the bloon effect to give to your renders/scenes a 'Iray Effect' *)
Good suggestion, thanks. BTW, the first link in your original message gives a 404 Error, Not Found. The second link shows some cool images.
I hope you like - Using DazThank you for the reply. :)
Try using 'Filament' to render animations. Filament focuses on 'light' and shadows. We can achieve a rendering quality close to that of Iray using it (Filament and directional light) - you can enhance your scene using up to 6 spotlights (maximum for producing shadows) + directional light with general shadow. You can also work on the surface materials to control glossiness (specular), ambient occlusion (SAO), etc. For indoor environments, it works perfectly. (use the bloon effect to give to your renders/scenes a 'Iray Effect' *)
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIImago said:
Tiziano said:
Io ho provato a caricare qualche immagine creata con Daz su svariate AI, perchè me le facessero muovere.
I risultati migliori li ho avuti con Grok, che ha aggiunto movimento realistico, con particolari impossibili da realizzare a casa propria:
Esempi:
-far respirare un personaggio
-far muovere dal vento capelli e vestiti.
-animare il mare
-far camminare un personaggio in un prato, con l'erba che si sposta al suo passaggio
-far camminare un personaggio con i vestiti che si adattano al suo movimento
-ottenere espressioni più realistiche
-creare automaticamente le ombre
Tutto in un minuto. Altrochè renderizzare ogni singolo fotogramma con Iray.
Il grosso preblema è la "consistenza" dei personaggi, dato che tutto ciò che nell'immagine non si vede, l'AI se lo inventa ^_^;
Altro problema: far fare al personaggio ESATTAMENTE quello che si vuole. Sono attori molto indisciplinati.
Daz dovrebbe introdurre una AI specifica, per tramutare i propri personaggi in veri e propri attori.
Tutte cose che puoi già fare con DAZ Studio...
Dove hai visto che è impossibile animare il mare, far respirare i personaggi, adattare i vestiti al movimento e al vento o creare le ombre?Se non ti piacciono i tempi di render regola le impostazioni, a forza di pestare sono riuscito a costringere IRay a renderizzare un fotogramma in condizioni di semioscurità (la peggiore per quello scassone) in meno di venti secondi. Con ombre, luci e personaggi completi. Diversamente puoi usare Filament o 3Delight.
Concordo al 100%
Freebie Challenge October 2025 - "Monster Mash!" - Entries ThreadJiangshi

Software: Daz Studio
Render Engine: Filament
Postwork: PhotoshopJiangshi for G9
https://www.renderosity.com/freestuff/items/98560/jiangshi-for-g9
Figure - Rigged Long Tongue
https://www.renderosity.com/freestuff/items/78963/figure-rigged-long-tongue
Lilith for G9 (morph)
https://www.deviantart.com/shinteo/art/Lilith-for-G9-959197934
Acheron for G9 (hair)
https://www.deviantart.com/shinteo/art/Acheron-for-G9-1039193588
Grasshouse by Bonnyb1234
https://www.renderosity.com/freestuff/items/88623/grasshouse
Japanese Maple 6m 3D Model
https://www.renderhub.com/cgaxis/japanese-maple-6m110 FREE FUTURISTIC ANIME BACKGROUNDS - PACK 39
https://cubebrush.co/era7/products/m9qlua/10-free-futuristic-anime-backgrounds-pack-39
20 Firefly PS Brushes abr vol.3
https://www.brusheezy.com/brushes/61225-20-firefly-ps-brushes-abr-vol-3AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICITiziano said:
Io ho provato a caricare qualche immagine creata con Daz su svariate AI, perchè me le facessero muovere.
I risultati migliori li ho avuti con Grok, che ha aggiunto movimento realistico, con particolari impossibili da realizzare a casa propria:
Esempi:
-far respirare un personaggio
-far muovere dal vento capelli e vestiti.
-animare il mare
-far camminare un personaggio in un prato, con l'erba che si sposta al suo passaggio
-far camminare un personaggio con i vestiti che si adattano al suo movimento
-ottenere espressioni più realistiche
-creare automaticamente le ombre
Tutto in un minuto. Altrochè renderizzare ogni singolo fotogramma con Iray.
Il grosso preblema è la "consistenza" dei personaggi, dato che tutto ciò che nell'immagine non si vede, l'AI se lo inventa ^_^;
Altro problema: far fare al personaggio ESATTAMENTE quello che si vuole. Sono attori molto indisciplinati.
Daz dovrebbe introdurre una AI specifica, per tramutare i propri personaggi in veri e propri attori.
Tutte cose che puoi già fare con DAZ Studio...
Dove hai visto che è impossibile animare il mare, far respirare i personaggi, adattare i vestiti al movimento e al vento o creare le ombre?Se non ti piacciono i tempi di render regola le impostazioni, a forza di pestare sono riuscito a costringere IRay a renderizzare un fotogramma in condizioni di semioscurità (la peggiore per quello scassone) in meno di venti secondi. Con ombre, luci e personaggi completi. Diversamente puoi usare Filament o 3Delight.
Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)I don't see anything in the viewport... only filament and iray are working.
I know it's still alpha and I know my PC is not good(AMD - Ryzen/Radeon), but Blender 5 alpha works like a charm! So I guess the problem is not my PC.
Daz Studio and LinuxHeads-up for any AMD users, having the ROCm OpenCL runtime (
rocm-opencl-runtimeon Arch and similar, not sure about other distros) installed seems to cause Daz to hang at startup. Drove me nuts trying to figure out what the cause was until I tried starting from the terminal and keeping an eye on the output. If you want dForce on an AMD GPU, the mesa openCL runtime (opencl-mesa) seems to work. Obviously this is just for dForce - you're not gonna get Iray running on an AMD GPU no matter what CUDA alternative you're running.Additionally, wine (or at least, wine-staging) versions beyond 10.14 seem to cause severe flickering issues in the viewport while in Filament mode - not great if you're generally working with Filatoon. If you're encountering the same issue I'd suggest downgrading to wine-staging 10.14 and seeing if that helps.
G3Renderworks said:
Has anyone tried winboat.app to get Daz to work in Linux?
From what I can see there's no GPU passthrough, so it's probably not gonna be a great experience.
dforce products without dforce?odd because I used my Vega graphics the time Nvidia broke the driver for DAZ Studio by switching to AMD
for Dforce that is, obviously not rendering except I did with Filament
there is of course the option of using Blender instead
Black screen in Daz3DHello there!
Out of the blue a few weeks ago Daz "crashes" for me. Its not a blue screen crash because things in the background are still going. E.g if I'm listenting to a Youtube podcast I can still hear it going on and light is still being emitted from the PC and my peripherals. It just turns off the monitors. Only way to fix it is by doing a hard-reset on the PC. I've seen some similar threads were people say its a VRAM issue. Yet why would this happen to me out of the blue? Sure I only got 10gb but that has always been enough and these aren't resource intensive scenes we are talking about. I've even done close-up 6 charachter renders before and it have worked fine. It can even occur during me playing around in Filament. I've been using Daz3D for a couple of years now, so I don't really get why this issue have popped up.
What I have done;- Updated my GPU and monitor drivers
- Updated Daz3D to 4.24.0.3
- Cleaned out my PC
Here is a example log:
2025-10-20 17:03:20.254 Iray [INFO] - MATCNV:RENDER :: 1.0 MATCNV rend info : found 194 textures, 0 lambdas (0 unique)
2025-10-20 17:03:20.255 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Emitter geometry import (1 light source with 2 triangles, 1 instance) took 5.900 us
2025-10-20 17:03:20.255 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating compiled material code.
2025-10-20 17:03:20.255 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating material textures.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating BSDFs.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating volumes.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating lights.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating object flags.
2025-10-20 17:03:20.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Updating decals.
2025-10-20 17:03:20.260 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using iray core convergence estimate.
2025-10-20 17:03:20.260 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Allocating 1-layer frame buffer
2025-10-20 17:03:20.262 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Using interactive scheduling, caustic sampler disabled
2025-10-20 17:03:20.263 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering with 1 device(s):
2025-10-20 17:03:20.263 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080)
2025-10-20 17:03:20.263 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.263 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend progr: CUDA device 0 (NVIDIA GeForce RTX 3080): Processing scene...
2025-10-20 17:03:20.302 Iray [INFO] - IRAY:RENDER :: 1.15 IRAY rend info : Importing lights for motion time 0
2025-10-20 17:03:20.302 Iray [INFO] - IRAY:RENDER :: 1.15 IRAY rend info : Initializing light hierarchy.
2025-10-20 17:03:20.302 Iray [INFO] - IRAY:RENDER :: 1.15 IRAY rend info : Light hierarchy initialization took 493.200 us
2025-10-20 17:03:20.305 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080): Scene processed in 0.042s
2025-10-20 17:03:20.306 Iray [INFO] - IRAY:RENDER :: 1.15 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080): Allocated 11.616 MiB for frame buffer
2025-10-20 17:03:20.307 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080): Allocated 2.094 GiB of work space (2048k active samples in 0.000s)
2025-10-20 17:03:20.307 Iray [INFO] - IRAY:RENDER :: 1.14 IRAY rend info : CUDA device 0 (NVIDIA GeForce RTX 3080): Optimizing for cooperative usage (performance could be sacrificed)
2025-10-20 17:03:20.329 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00001 iteration after 62.666 ms.
2025-10-20 17:03:20.330 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.374 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00002 iterations after 102.712 ms.
2025-10-20 17:03:20.375 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.418 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00003 iterations after 142.999 ms.
2025-10-20 17:03:20.419 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.462 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00004 iterations after 182.830 ms.
2025-10-20 17:03:20.464 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Rendering...
2025-10-20 17:03:20.507 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00005 iterations after 226.756 ms.
2025-10-20 17:03:20.550 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00006 iterations after 268.478 ms.
2025-10-20 17:03:20.592 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00007 iterations after 309.906 ms.
2025-10-20 17:03:20.634 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00008 iterations after 352.121 ms.
2025-10-20 17:03:20.675 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00009 iterations after 393.723 ms.
2025-10-20 17:03:20.717 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00010 iterations after 435.476 ms.
2025-10-20 17:03:20.759 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00011 iterations after 477.231 ms.
2025-10-20 17:03:20.801 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00012 iterations after 519.387 ms.
2025-10-20 17:03:20.857 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00014 iterations after 575.434 ms.
2025-10-20 17:03:20.925 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00017 iterations after 643.529 ms.
2025-10-20 17:03:21.006 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00021 iterations after 725.229 ms.
2025-10-20 17:03:21.101 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00026 iterations after 819.348 ms.
2025-10-20 17:03:21.194 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00031 iterations after 912.875 ms.
2025-10-20 17:03:21.287 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00036 iterations after 1.006 s.
2025-10-20 17:03:21.382 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00041 iterations after 1.101 s.
2025-10-20 17:03:21.539 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00051 iterations after 1.259 s.
2025-10-20 17:03:21.724 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00063 iterations after 1.442 s.
2025-10-20 17:03:21.919 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00076 iterations after 1.638 s.
2025-10-20 17:03:22.117 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00089 iterations after 1.836 s.
2025-10-20 17:03:22.311 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00102 iterations after 2.030 s.
2025-10-20 17:03:22.506 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00115 iterations after 2.225 s.
2025-10-20 17:03:22.701 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00128 iterations after 2.421 s.
2025-10-20 17:03:22.898 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00141 iterations after 2.616 s.
2025-10-20 17:03:23.093 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00154 iterations after 2.812 s.
2025-10-20 17:03:23.288 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00167 iterations after 3.007 s.
2025-10-20 17:03:23.483 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00180 iterations after 3.202 s.
2025-10-20 17:03:23.679 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00193 iterations after 3.398 s.
2025-10-20 17:03:23.875 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00206 iterations after 3.593 s.
2025-10-20 17:03:24.071 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00219 iterations after 3.789 s.
2025-10-20 17:03:24.266 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00232 iterations after 3.985 s.
2025-10-20 17:03:24.461 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00245 iterations after 4.180 s.
2025-10-20 17:03:24.656 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00258 iterations after 4.376 s.
2025-10-20 17:03:24.874 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00271 iterations after 4.593 s.
2025-10-20 17:03:25.084 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00283 iterations after 4.802 s.
2025-10-20 17:03:25.258 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00294 iterations after 4.976 s.
2025-10-20 17:03:25.445 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00306 iterations after 5.164 s.
2025-10-20 17:03:25.634 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00318 iterations after 5.353 s.
2025-10-20 17:03:25.820 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00330 iterations after 5.539 s.
2025-10-20 17:03:26.017 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00343 iterations after 5.736 s.
2025-10-20 17:03:26.218 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00356 iterations after 5.937 s.
2025-10-20 17:03:26.420 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00369 iterations after 6.139 s.
2025-10-20 17:03:26.621 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00382 iterations after 6.340 s.
2025-10-20 17:03:26.815 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00395 iterations after 6.533 s.
2025-10-20 17:03:27.012 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00408 iterations after 6.730 s.
2025-10-20 17:03:27.207 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00421 iterations after 6.926 s.
2025-10-20 17:03:27.404 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00434 iterations after 7.123 s.
2025-10-20 17:03:27.606 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00447 iterations after 7.325 s.
2025-10-20 17:03:27.812 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00460 iterations after 7.531 s.
2025-10-20 17:03:27.997 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00472 iterations after 7.716 s.
2025-10-20 17:03:28.193 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00485 iterations after 7.912 s.
2025-10-20 17:03:28.393 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00498 iterations after 8.111 s.
2025-10-20 17:03:28.597 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00511 iterations after 8.316 s.
2025-10-20 17:03:28.786 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00523 iterations after 8.505 s.
2025-10-20 17:03:28.973 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00535 iterations after 8.692 s.
2025-10-20 17:03:29.159 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00547 iterations after 8.878 s.
2025-10-20 17:03:29.356 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00560 iterations after 9.074 s.
2025-10-20 17:03:29.553 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00573 iterations after 9.272 s.
2025-10-20 17:03:29.751 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00586 iterations after 9.469 s.
2025-10-20 17:03:29.948 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00599 iterations after 9.666 s.
2025-10-20 17:03:30.145 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00612 iterations after 9.864 s.
2025-10-20 17:03:30.348 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00625 iterations after 10.067 s.
2025-10-20 17:03:30.717 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00651 iterations after 10.435 s.
2025-10-20 17:03:31.418 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00703 iterations after 11.137 s.
2025-10-20 17:03:32.514 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00785 iterations after 12.233 s.
2025-10-20 17:03:33.760 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00876 iterations after 13.479 s.
2025-10-20 17:03:35.072 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 00974 iterations after 14.790 s.
2025-10-20 17:03:36.543 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 01084 iterations after 16.261 s.
2025-10-20 17:03:38.172 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 01205 iterations after 17.891 s.
2025-10-20 17:03:39.937 Iray [INFO] - IRAY:RENDER :: 1.0 IRAY rend info : Received update to 01337 iterations after 19.656 s.
2025-10-20 17:04:02.889 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.32 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Kernel [13] (MaterialSurface ) failed after 21.400s
2025-10-20 17:04:02.890 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.32 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): unknown error (while launching CUDA renderer in <internal>:904)
2025-10-20 17:04:02.890 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.32 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Failed to launch renderer
2025-10-20 17:04:02.890 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [ERROR] - IRAY:RENDER :: 1.14 IRAY rend error: CUDA device 0 (NVIDIA GeForce RTX 3080): Device failed while rendering
2025-10-20 17:04:02.890 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [WARNING] - IRAY:RENDER :: 1.14 IRAY rend warn : CUDA device 0 (NVIDIA GeForce RTX 3080) is no longer available for rendering.
Any type of help would be appreciated. Thanks in advance!Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)Richard Haseltine said:
DoctorJellybean said:
acidfast22 said:
I just downloaded 2025 and immediately, I don't see anything in viewport in "texture shaded" mode. I cannot find a setting to make it visible in viewport - am I missing something?
I'm not sure what you mean. Could you post a screen shot so we have an idea please.
Also system details. Are other Drawstyles working?
CPU: AMD Ryzen 7 5800X 8-Core Processor (3.80 GHz)
GPU AMD Radeon RX 6650 XT
Windows 11 Home
Nvidia Iray works, Filament is not showing some hair on models











