• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • How to make Conforming Props for G8

    Model it to fit the zeroed figure, import as OBJ and make sure it lines up with the zeroed figure, then use Edit>Figure>Transfer Utility setting the Source to the base figure and the Target to your model.

    By

    Richard Haseltine Richard Haseltine December 2019 in New Users
  • Making image cards for expression sliders

    I see what you mean, oh well, will try it, not like I don't got backup, and contemplating an install from scratch anyways lol. Welp, even saving as morph asset is not getting it to show again after closing and reopening, this is not my week apparently lol

    By

    TheKD TheKD December 2019 in Technical Help (nuts n bolts)
  • Making image cards for expression sliders

    Okay, then, something else is obviously going on. Have you tried ditching your step 8 and saving the slider using the normal Morph Asset(s) instead of save modified assets? I'm wondering if the problem lies with the latter - I'm leary of using it because there are other things that it wants to "update", such as my G8F that I haven't changed, without any option to select what is affected. It just seems a little riskier since the user has little control over what it does. I realize that using the Morph Asset(s) route means that you have no batch processing, but at least it works. I would suggest that you submit a bug report on the issue and see what develops.

    By

    SixDs SixDs December 2019 in Technical Help (nuts n bolts)
  • It's not exactly raining men....

    I used to work in retail for years, and I have to say, it really is supply and demand.  If you walk into any major department store, you're going to notice--at least--50% of the floor space is devoted to female focused brands (Cosmetics and Women's Shoes getting priority).  In general, women vastly outspend their male counterparts. That is why more floor space is available, so there is more variety to purchase from.  3D creation is entirely different than mass consumerism, but the business model is pretty much the same.  DAZ is going to push all it's marketing and production time into producing content that sells well and sells regularly.  

    Published Artists is a different bag...if the artist is full-time, part-time, hobbyist, etc.  If the artist is a full-time 3D content creator, then that artist will also need to become a business person.  S/he will probably create things that will pay the bills.  Part-time and hobbyist, I'm guessing, might just create whatever they like and are inspired by.

    I'm sure DAZ has user statistics (gender, age, length time, etc), so they know their consumer base.

    In the end, it really depends on the power of the purse.  Are consumers buying the male content just as much as the female content?  Are they buying it at full price, half price, super-duper cheap price?

    As a consumer, I would love to see more male focused content.  And I greatly appreciate the published artists that make morphs, transfer utilities, poses, etc for both figures.  It shows a smart business model, because they aren't ignoring a potential consumer base.

    @riversoftart, Thank you for all your wonderful content!  I have tons of stuff from Gen2/3 that I needed transferred over to Gen8 and you made it flawless and easy.  And thanks for sharing that consumer data, very informative!
    @oso3d, You are a darn good artist!  Very talented!

    By

    Write Idea Write Idea December 2019 in The Commons
  • off topic thread

    do 3d coat and marvelous designer do the same thing?

    i dont understand how clothing meshes have such perfect quads,
    i cinch in a waist and it becomes tapered quads chaos

    starting to think i could make some use of zbrush.

     

    3D Coat is a sculpting, retopology, uvmapping, painting program.  One example of a workflow would be to insert a clay (voxel) sphere, use sculpting tools to make it look like a skull, then use retopology tools to overlay a low poly mesh with desired edge flow.  You can then create a normal map that calculates the distance from your low poly mesh to the original high res sculpture.  You can then uvmap and paint the low res retopology mesh.  Then export the lower res retopology quad mesh, along with the normal map and your painting maps.  Load in your program of choice.

    - I am currently at the very beginner level of 3D Coat.  I would like to start with a low poly mesh modeled in Carrara or Hexagon, export it to 3D Coat, convert it to clay (voxels), sculpt more details, then use retopology, uvmapping, and painting.  Then export the model and maps for use in rigging, posing, animating, and rendering software.

     

    Marvelous Designer is a dedicated clothing creation program.  

    Diomede, congrats on getting 3D Coat!!! Sweet!

    Misty, I think a lot of those 'perfect quad' clothing items are Marvelous or something similar. I seem to have minimal success with those in my work. Aery Soul is a classic example of really well modelled clothing if we need them to follow morphs and look cool doing it, because there are plenty of polys where we need them. The mesh in these cases tends to truly form around the shapes of the figure, instead of a blanket of even polys draped over. 

    I certainly don't mean to offend, however, because there are some things with those even quads that work really well, and some the other way that don't... so it's a feel-as-you-go thing.

    When I was making my own clothing for Genesis (very short stint in time before I decided to just buy my costumes! LOL) I started with subdividing and dynamically extruding a cube, as I often begin with modeling. I keep shaping and subdividing until I get something that fits and, yes, at that point the quads are still quite uniform in a lot of places. 

    Then, before subdiving further, I'll soft-select shrink the mesh in areas where I need more polys for greater detail, stretching polys larger in areas where I don't need as many. Then 'sculpt(?)' the edges of the polys to form loops where the item will benefit for things like shape morph following, etc., So then further subdividing will build more polys in those higher detail areas, leaving the rest still quite uniform.

    Then I look at stuff from these Greats that sell amazing clothing at Daz3d, and realize why I buy their stuff. But I still enjoy doing it for fun - and even to actually use if I get it good enough.

    The upper right image shows soft selection to start adding (in a very simple, newbie manner) to the cuffs, and you can see I didn't do that anywhere else on that item yet - still in uniform quad mode. The left one was a simple, fun test and the lower one was just a first test of me using Genesis 2 in Carrara (I didn't make any of the clothes for that one)

    By

    Dartanbeck Dartanbeck December 2019 in Carrara Discussion
  • I give up.

    I've found it best to install Freebies into a separate library

    Especially for  genesis character shapes.

    A misconfigured morph can affect your base figure, a common result is the base figure loading with some morph fully on be default, these can be hard to track down if you install a lot of them on your main library.

    I learnt this the hard way, took me ages to find the culprit that was giving all my Genesis 2 females a bad case of pinch-face.

    By

    GafftheHorse GafftheHorse December 2019 in The Commons
  • Darcy 8

    The problem with themed bundles is that they lack a hook to snag buyers who aren't interested in that specific theme. That's why the Pro and Starter bundles are always anchored by the character morph. A bundle of themed content without a character to anchor it, will sell to people who are into that particularltheme. But it won't sell anything like as much as one which has an actual character to apply the theme to. Even the little PA bundles that we see from time to time, are nearly always anchored by a character.

    The PC used to do theme bundles which weren't character based, and they were reasonably popular, but at PC prices people will buy things that they might not at "normal" prices. And at that there was a lot of whining in the forums from people who had no real interest in the current theme.

    (I would happily line up for a bundle of refits of some of those classic PC themes. Particularly the 1930s or 1950s stuff.)

    Good job Daventaki. It looks like any of Darcy's add-ons are quite cute with no Darcy involved. 

    By

    JOdel JOdel December 2019 in The Commons
  • Help with Missing morph warning errors in log file loading basic genesis 2 - Solved

    Hope someone can help, everytime I load a basic gen2f I get these errors in my log file and I donot think these should be trying to load with a basic genesis figure, how do I remove these errors?  This is a fresh start of DS 4.12 Beta and a fresh load of genesis 2 , following is the errors I receive in log.txt.  This is also causing a problem using GenX2 to transfer morphs to G# so I can then use XTanfer to G8.  If anyone has a solution it would be much  ppreciated, I have tried uninstalle and reinstalle of G2 and G3 and all GenX modules

     

    2019-12-07 09:50:29.889 *** Scene Cleared ***

    2019-12-07 09:50:30.879 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 9 items succeeded, 0 items failed.

    2019-12-07 09:50:30.879 Metadata update succeeded.

    2019-12-07 09:50:37.342 E:/My Daz Library/data/DAZ 3D/Genesis 2/Female/Morphs/FWSA/MeMoo/MCMMeMooNipples.dsf (463,1): Unexpected Character

    2019-12-07 09:50:42.627 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/sickleyield/BigBeautifulGenesis2/PBMBBGLiftHelper02_proj.dsf#PBMBBGLiftHelper02_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/PBMBBGLiftHelper02.dsf

    2019-12-07 09:50:42.635 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/sickleyield/BigBeautifulGenesis2/PBMBBGLiftHelper01_proj.dsf#PBMBBGLiftHelper01_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/PBMBBGLiftHelper01.dsf

    2019-12-07 09:50:42.637 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper04_proj.dsf#FBMHeavyHelper04_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper04.dsf

    2019-12-07 09:50:42.645 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper03_proj.dsf#FBMHeavyHelper03_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper03.dsf

    2019-12-07 09:50:42.645 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper02_proj.dsf#FBMHeavyHelper02_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper02.dsf

    2019-12-07 09:50:42.658 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5759): Could not find output property for formula: GenesisFemale:/data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper01_proj.dsf#FBMHeavyHelper01_proj?value in file : /data/DAZ%203D/Genesis%202/Female/Morphs/SickleYield/BigBeautifulGenesis2/FBMHeavyHelper01.dsf

    2019-12-07 09:50:43.691 File loaded in 0 min 13.9 sec.

    2019-12-07 09:50:43.692 Loaded file: Genesis 2 Base Female.duf

    2019-12-07 09:50:44.794 Loaded image CTRLZahara.png

    2019-12-07 09:50:44.812 Loaded image CTRLZahara.png

    2019-12-07 09:50:44.842 Loaded image AmaraBody.png

    2019-12-07 09:50:44.845 Loaded image AmaraBody.png

    2019-12-07 09:50:44.872 Loaded image FBMPebble.png

    2019-12-07 09:50:44.875 Loaded image FBMPebble.png

    2019-12-07 09:50:44.887 Loaded image FBMPebbleHD.png

    2019-12-07 09:50:44.890 Loaded image FBMPebbleHD.png

    2019-12-07 09:50:44.929 Loaded image VSBodyCard.png

    2019-12-07 09:50:44.932 Loaded image VSBodyCard.png

    2019-12-07 09:50:45.429 Loaded image V5BreeTorsoM.jpg

    By

    Kharma Kharma December 2019 in Technical Help (nuts n bolts)
  • high Heels!!!! how to get rid of them!!!

    Very simple to send the high heels to hexagon over the Daz Studio / Hexagon bridge.  Load the offending shoes in Daz Studio, set resolution to base (smoothing off), use the FILE menu to send to Hexagon, adjust the heels to taste, use Hexagon's FILE menu to send back Daz Studio.  The morph menu will appear in Daz Studio.

     

    A quick search for making morphs for Daz Studio will yield several more tutorials to fill in the details.  Tutorial authors include Josh Darling, SickleYield, and Winterbrose, but you can find others that might suit your taste.

    Here is a thread dedicated to listing Hexagon tutorials if you want more help on that side of it.

    https://www.daz3d.com/forums/discussion/298/hexagon-tutorial-list/p1

    By

    Diomede Diomede December 2019 in The Commons
  • Creating a unique morph to change the G8F

    For the morph, you need to work with low res. I would keep your morph work separate from other work such as creating high definition details.

    On a copy, you can add subdivision levels. This mesh will be unusable back in DS, but you can create things such as pores, wrinkles, etc. and then bake normal maps from these and use them on the morph you created and imported into DS.

    By

    Cris Palomino Cris Palomino December 2019 in Technical Help (nuts n bolts)
  • What was your first DAZ purchase, and how long ago?

    The first order still showing in my order history is dated July 4, 2002.  It wouldn't have been my first purchased based on what it was, so presumably I ordered something prior to that.  I think I ordered Victoria1 on a CD, but not certain anymore.  I no longer use Victoria1 or Victoria2, but still regularly use Victoria3, Michael3, Aiko3, the original Freak, and Genesis1 figures (which also make use of Victoria4 & Michael4 materials and some of that generation of clothing.)  Autofit only works under certain circumstances (a great purchase and a good tool for some things, but can't be used for other things) and attempts to transfer V4/M4 figure shapes to G1 didn't work for some reason I cannot figure out, so generally I make no attempts to recreate figures in newer generations and just use what that generation already has available.  Currently I don't even use anything past Genesis1, although I may make an exception for one or two purchases or freebie items in the future for one-off characters or creatures for a single drawing if appropriate (hasn't happened yet), and I've kicked around the idea of using a recent figure's head with better expression options of the newer figures in conjuction with a collar on older figures but haven't really thought that one through yet.

    Transferring shapes requires a script / plug-in (example: "Genesis Generation X2"), and auto-fit really only works well if you have the appropriate "clones" for the other generation(s).
    For example, if you want V4 / M4 clothing to fit Genesis almost perfectly, then you need  "v4-and-m4-shapes-for-genesis" ... there are "clones" or "shapes" of each generation (including V4 / M4 clones for Genesis 8), from generation 3 through generation 8. Most generations have clones of themselves for older generations, too.
    Also, each of the main Genesis 8 "DAZ Original" characters includes clones for both male and female for Genesis, Genesis 2, and Genesis 3 (so if you buy one male, and one female, your Genesis 8 figures can wear anything made for Genesis, Genesis 2 M/F, Genesis 3 M/F, and their own gender of Genesis 8).
    One of the things I like about DAZ is that ability to mix and match items (and characters) from multiple generations. wink Yeah, it takes buying the clones and the shape transfer scripts, but at least it's possible without manually re-fitting everything through a modeling program. smiley

    By

    Eden Evergreen Eden Evergreen December 2019 in Daz Studio Discussion
  • Creating a unique morph to change the G8F

    Morph will only work on the base level mesh. Without vendor toolbox that lets you create HD morphs, the only thing you have to use to create the fine details on the figure is make normal, bump and displacement maps. That's assuming you want to render in daz studio of course.

    By

    TheKD TheKD December 2019 in Technical Help (nuts n bolts)
  • Creating a unique morph to change the G8F

    I dont want to be a character vendor. Only make a customized G8F for my own usage.

    I start watching video on morphing and I create a morph for the whole body starting from the low res G8F mesh.

    It works fine. BUT ....

    Working on the base mesh does not allow to have fine details (wrinkles for example).

    As I cant find information on howto, here are my thougths:

    1) can I work on highres mesh exported from DAZ to create my morph ? only for "big" details. I assume this morph can only work ind DAZ on the highres G8F mesh ?

    2) once I sculpted  the "big details",  I can subdivide the mesh used to create the morph and add fine details (wrinkles and imperfections) and generate a normal map on the the mesh used to create the morph. ?

    I use Blender

    By

    SilentLadyGTA SilentLadyGTA December 2019 in Technical Help (nuts n bolts)
  • Transfer Utility - how to make asset attach but not conform?

    You can also edit the weight maps so that they are uniform across the piece - the Transfer Utility is not expected to yield the final rigging in every case, just a good starting point

    By

    Richard Haseltine Richard Haseltine December 2019 in Technical Help (nuts n bolts)
  • Endlessly ongoing... playing cards/casino chips/coins/banknotes scatter... hiatus time (still)

    How about some chips* to go with the 54 card pickup deck** ?

    Next job - throw a whole load of chips into the air too...

    *These'll be included when I eventually relese this.
    **I needed a break from the cards - they're temporarily on hold

     

    Edit (added midday UTC Sat 7 Dec): I now have a test prop in progress containing 40 chips.
    Three translate morphs (x, y, and z) move each chip to a randomish position along that axes. So dialing each to a different value gives some nice variation.
    A single rotation morph (only intended for use at +100%) orients each chip with a randomish x, y, and/or z rotation. Maybe I'll add a couple of alternative rotation morphs too.

    There's only one real problem that I see - intersecting chips...

    A probable solution (that I've used before I think?) is to ensure that when creating the x,y,z translate morphs (i.e. the 100% values) each chip is moved to a position where it cannot interfere with any other. Using the morph at 100% or higher will ensure no intersection. Main proviso is that all chips must be in exactly the same position on that axis in the unmorphed state.
     

    I should also probably redo the mesh. The one I'm using has 74 vertices / 78 faces, but was created so that I could use material zones for the white segments around the edges. I wasn't intending to do any UV mapping or  texture image, but after googling some images I just got this inexplicable urge. Anyway, the two faces should really be reduced to simple triangle fans, so 38 vertices per chipand 54 faces (or 36 if I do tris to quads on the triangle fans).

    By

    3dcheapskate 3dcheapskate December 2019 in Freebies
  • Making image cards for expression sliders

    With DSF Toolbox, you can drag and drop a morph file onto the Channel tab where you can add an icon file via a "File Button" that opens a file dialog box to select an icon file.

    Get it the next time it goes on sale!

    By

    Lindsey Lindsey December 2019 in Technical Help (nuts n bolts)
  • Genesis 3 Product Line in Poser

    Table of Products for Genesis 3 Female
     

    Product Type Conversion Notes
    Betty Outfit Clothing The top and bottom both work just fine. The shoes are passable for my needs but they do require a little adjustment (unhide dials and shift around the toe parts, then expect to tidy in post).
    Business Suite for Genesis 3 Female Clothing Excellent. Everything works well and looks great - shoes and all.
    Casual Style for Genesis 3 Female Clothing Very nice set indeed - everything works well.
    Classic Denim Jumpsuit Clothing The jumpsuit itself works well and looks great. The shoes however, are a write off.
    Clinical Therapy Clothing Save for the stethoscope, all works well.
    Country Girl Clothing Very nice - all parts, including the boots, work well.
    Cowl Neck Dress Clothing Simple item, looks good, works well.
    Doctor Coat Outfit Clothing The shoes are passable for my needs, the skirt, shirt, and doctor's coat all worked very well.
    Egyptian Outfit Clothing The sash best doesn't work and the sandles can be wonky if you don't keep the feet in a simple pose but everthing else, including both versions of the dress, works fine.
    Everyday Training Wear Clothing The training shoes can be a bit wonky but all the other items are excellent.
    Firestorm Clothing All items work perfectly - this was purchased very recently at DAZ3D but no longer appears in the store for some reason.
    Go Go Outfit Clothing Nice set, all works perfectly, including the boots.
    Hongyu's TankTop Clothing Simple item, works perfectly.
    Hot Jumpsuit Clothing All items, shoes included, work well.
    i13 Barista Clothing The tie doesn't quite work and is hard to fix - better to select the material and make transparent/invisible. Everything else works well but you will want to edit the textures a tad to eliminate some white seams.
    i13 Classroom teacher Clothing All works well.
    i13 Librarian   Clothing Shoes work ok(ish) but everything else works well.
    i13 Maid Ensemble Clothing All works well but you will need to edit the texture a tad to eliminate white seams. Also, select trim material and check Normals Forward.
    i13 Modern Cow Girl Clothing I did need to adjust the toe of the right boot with x translate but but done, all worked well.
    i13 Nurse Clothing You might need to adjust the toes of the boots with the bend dial but otherwise, all worked well.
    i13 Office Worker Clothing Worked well.
    i13 Secluded Living Clothing All works well.
    i13 Server Clothing All works well.
    i13 Vacation Outfit Clothing All works well, save the necklace which looks a little wobbly after morph transfer.
    Kimi Style Clothing Might need to adjust the toes of the pumps a tad but overall, everything looks good and works well.
    Kitchen OohLaLa Clothing Sadly none of the three pieces work at all.
    Knit Dress Clothing All works very well.
    Lace Nights Clothing Works well.
    M-65 American Icon Clothing Excellent item, worked very well.
    MA-1 Flight Jacket Clothing Excellent item, worked very well.
    Marionette Clothing Very nice set, all time s work well but the dials for movement in the body parts don't work properly - it's not really a problem though, just select the sleeve and skirt parts and dial their movement directly.
    New Semester Clothing All worked well except for the short sleeve morph.
    New York Essence Clothing The shirt, trousers, and shoes all work very well. There are four different versions of the jacket but I'm afraid that only one of them works - it's enought to be useful, so I think the set is still worthy of consideration if you see it on sale.
    Peter Pan Collar Dress Clothing All worked well, though you will need to edit the textures a tad for white seams.
    Queen of Shadows clothing You might need to hide some toes that poke through the left boot but otherwise, all looks good and works well.

    RainbowLight Bodystocking

    Clothing Nothing imported.
    RainbowLight Business Outfit Bundle Cloting The blazer and shoes don't import import. The bag is a prop, so no problems there. The dress works fine, save for the back-open morphs (this can be purchased separately).
    RainbowLight Dark Knight Clothing The belt doesn't import. The feet of the boots are mangled. Because the bodysuit was designed to be used with boots, the legs end short, so you would need some replacement long boots for it - however, it works OK(ish), though to use the open morphs, you will need to make the zipper and zip head transparent/invisible. The gloves and mask work fine.
    RainbowLight Elegant Clothing All works well (thought he hat takes a long time to load first time and asks for missing pmd file - just save out again or export as a prop instead). The coat was what I really wanted from this and it makes the purchase worth while all by itself.
    RainbowLight Fall Outfit Clothing Doesn't import.
    RainbowLight Hot Fashion Clothing All works well.
    RainbowLight Loving You Clothing All works well.
    RainbowLight MODA Clothing All works well.
    RainbowLight Clothing Works well.
    Riot Girl Clothing & Hair

    The hocky stick is just a prop, so no problems there.

    The parts that all work very well are pants, stockings, boots, shirt, bra, hair, hat, and the version of the blouse that is worn.

    There is a version of the blouse that is worn tied around the waist and unfortunately, there look to be some ungrouped polys on the right which render it useless - perhaps someone with more knowledge than myself could fix it but I can't. At the end of the day, it isn't a deal breaker for me. This is a very useable and well made product.

    Sana Style Clothing Everything works well and looks good, including the shoes.
    Sassy Girl Clothing Everything works well and looks good, including the slippers
    Sexy Kimono Dress Clothing Single item, works well and looks good.
    Sleepy Nights Gown Clothing The slippers work - but sadly not the gown.
    Stylish Overall Clothing All works very well.
    Trench Coat Outfit Clothing Excellent! Even the boots work very well (though you'll need to bend the toes back in place after applying the provided pose). Really good looking item too.
    Vigilante Clothing The boots don't work at all but all the other items work well and look good.
    Vintage Swimsuit Clothing Everything works well (the hat and glasses are props).
    Vogue Evening Gown Clothing Partial. The shoes needs a little adjustment (may need to move the toe part on the left shoe) but the dress is the important item. It is functional with the poses and their corresponding morphs in the skirt. However, there is a little stepping in the mesh around the skirt and a tear in the mesh at the back. As I paint over renders, this isn't too much of an issue for me but my use is likely to be the exception - if you want photoreal renders, this isn't a good option.
    Wish Granter Clothing All worked well.
    Women's Suit A Clothing Shoes, skirt and top work fine but the jacket, which is why I wanted this, has ungroupled polys on both sleeves, so is of no use.
    Yuki Clothing All worked well.
    Zip Front Rash Guards Clothing No footwear in this one. All items work perfectly well.

    By

    philebus philebus December 2019 in Poser Discussion
  • Transfer Utility - how to make asset attach but not conform?

    Trying to modify some armor here but I'm having issues with the transfer utility. How do I get the armor piece to move with the figure but not confrom to the figure?  In the image below you can see how the modified armor on the right arm is distorted as it fits to the figure. On the left arm the armor cuts into the model which is what I'd rather the other side do. I really have no idea what to do with it at this point.

    By

    n_a_hopkin_f9a7758696 n_a_hopkin_f9a7758696 December 2019 in Technical Help (nuts n bolts)
  • Genesis 8 Female weird face looking

    It's possible that you accidentally "memorized" the base figure while a morph or character was applied? I have had that happen now and again, that will make it always load with the modification.

    By

    Handspan Studios Handspan Studios December 2019 in Technical Help (nuts n bolts)
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    @Zev0 - Thanks for the tips. I tried it again with just one morph (Brittany G3F Head) and it worked well. Morph looks very good. The process took 24 seconds on my machine. I thought I would be able to batch-process lots of morphs at one time as I do with GenX2 but I'm seeing there's a limit...just not sure what that limit is yet.

    By

    andolaurina andolaurina December 2019 in Daz PA Commercial Products
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.