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Extreme lag- tried every possible solution I can find
kenshaw011267 said:
Your graphics are just woefully bad. You should try the filament view in the viewport and if/when that doesn't help try wireframe. You need to cut down the load on your graphics card to something it can handle. But realistically that machine is always going to struggle with DS.
Thanks, the filament view is the only option that is greyed out and wireframe is just as bad as the rest of them, maybe I should get a desktop that can handle the job, or is there any way I can externally connect a decent graphics card?
Extreme lag- tried every possible solution I can findYour graphics are just woefully bad. You should try the filament view in the viewport and if/when that doesn't help try wireframe. You need to cut down the load on your graphics card to something it can handle. But realistically that machine is always going to struggle with DS.
3D Print Questions - Differences in slicer software, cost of printer.I've been looking into both types of printer in the past couple of days, and I think the Filament printer is the way to go for me. Printers that make certain things (i.e. self-leveling bed) more easier are nice, but are out of my price range.
One question that I can't seem to find an answer to is, does PLA need curing (or any other postwork). If so, what do I use? Plus, would it need special preparation if I wanted to paint it using acrylics?
Viewport and aux are brokenRichard Haseltine said:
Yes, the Viewport should be using OpenGL with (at least in part) thee xception of the Iray and Filament previews). The log isn't screaming "this is wrong". It may be worth using DDU to uninstall your driver and then reinstall, in case there's a left-over rogue element.
Sadly, that's subject to the same fail DAZ and DAZ Central is. I'll ponder. Simply uninstalling and re-installing doesn't solve anything, at least.
Viewport and aux are brokenYes, the Viewport should be using OpenGL with (at least in part) thee xception of the Iray and Filament previews). The log isn't screaming "this is wrong". It may be worth using DDU to uninstall your driver and then reinstall, in case there's a left-over rogue element.
[Released] Dotify [Commercial]Silas3D said:
3Diva said:
Ahhhh I'm so excited for this - It looks like a really fun product! I'm looking forward to it's release! :)
Great to hear!
Artini said:
Great news - it will make a great companion to the earlier Dotify product.
It will be even better, if you could release a different NPR looks for iray, as well.
Maybe just an idea for the another product.
Did you have anything in mind? You can use your own patterns by changing the decal cutout opacity.
Rod Wise Driggo said:
Hmm, have the "original" Dotify on the wishlist for a long time. Never thought I might use it much. Now with this Add-On things might change. Would be cool if with release there would also be kind of a Dotify-Bundle with both products.
Unfortunately it can't be bundled with the original product, but I've requested and DAZ has confirmed that the original product will be discounted when the new product is released.
I appreciate that doesn't help you as you've already bought it and I thank you for your support, but mine and @RiverSoftArt's new product will be on intro sale (30% off) when released.No, I do not have idea myself, but will be nice to be surprised, if anyone decide to make more NPR products for iray or Daz Studio.
I do not know about Filament possibilities in NPR area - maybe that would work with some smart solution.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIdanielegayart said:
Ciao a tutti!
stavo cercando info su filament e ho trovato finalmente una pagina in italiano su Daz! ne approfitto! Che voi sappiate su Mac Filament non funziona? I renderizzo solo in Iray ma faccio rendering base poi edito in photoshop.
A proposito del discorso di fare props e character o morph ma con tutti i morph che ci sono nello store si possono personalizzare pressochè all'infinito i personaggi quindi penso che o fai qualcosa di particolare davvero oppure non valga la pena.
Per i props invece avete mai guardato turbosquid e sketchfab? basta scaricare l'obj e poi importi facilemente in Daz c'e davvvero una marea di roba!
Se si va di conoscermi cercatemi su Instagram @danielegay_arts (gay è il mio cognome e so che causa equivoci ma è solo un cognome)
Buon weekend!
Ciao Daniele, piacere di conoscerti!
*agita la manina* Utente mac, se ci fosse bisogno.
Viewport and aux are brokenThat is interesting. It seems mine does open in OpenGL. Is it not supposed to?
Also, is Filament supposed to be a drop-down option under render setting in 4.14? (Yes, I went back to that version ;-) ) Because I don't have that.
I'm going to drop my log here for the boot-up process. Does anything stick out? Looks like a lot of errors to me XDAIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIBenvenuto, Daniele!
Vedrai che ti divertirai e imparerai un sacco qui con noi! 
Quanto al mec, Filament non è ancora stato implementato in quelle versioni da quel che so. Programmare sul mec richiede dodici volte le risorse che programmare su Windows (non lo dico io, è un dato di fatto, leggi un pò in giro!
) per cui ci vuole sempre un sacco perchè esca una versione apposita.Novica & Forum Members Tips & Product Reviews Pt 13genaris said:
That's pretty cool, Sandy! The truly amazing part to me is the 42 SECONDS to render the animation... versus in iray I can't even render a single still image in 42 seconds. Filament really opens up animation possibilities in DS like never before!
~GenFishtales said:
I rendered an old animation with Filament, it turned out not too bad.
2020-12-12 10:41:28.542 Total Rendering Time: 42.50 seconds
The original in Iray with the iterations turned way down to 100 I think.
2017-07-30 22:42:21.984 Total Rendering Time: 5 hours 41 minutes 35.24 seconds
Filament is certainly way faster :)
Viewport and aux are brokenThe Viewport uses, if Filament and Iray modes are not on, OpenGL. I'm not sure what the contriols (usually at top-right) use, but I have seen screenshots of them showing as blank boxes when the rest of the UI is apparently OK (and that is usually down to an Intel GPU handling the application display)
Novica & Forum Members Tips & Product Reviews Pt 13That's pretty cool, Sandy! The truly amazing part to me is the 42 SECONDS to render the animation... versus in iray I can't even render a single still image in 42 seconds. Filament really opens up animation possibilities in DS like never before!
~GenFishtales said:
I rendered an old animation with Filament, it turned out not too bad.
2020-12-12 10:41:28.542 Total Rendering Time: 42.50 seconds
Filament tutorials/shaders/lights?The shader may got corrupted , sometimes it happening to me too .. try to use any other iray shader Metallicity based and then replace the diffuse , if not working you need to start over with the scene , it looks like Ambient value is on 100% to me even if you don't see it under iray shader , it merged with 3DL probably
WendyLuvsCatz said:
for some reason I cannot get the diffuse to render on Luthbel's Wizard's sash with filament, even changing the shader then loading the map in
it is really bizzare
openGL with instanced shadow next image
Filament tutorials/shaders/lights?for some reason I cannot get the diffuse to render on Luthbel's Wizard's sash with filament, even changing the shader then loading the map in
it is really bizzare
openGL with instanced shadow next image
Filament tutorials/shaders/lights?"You killed my father, prepare to die ! " slap..twist..death

the frame rate speed made me laugh some how.. nice one !
Fishtales said:
I rendered an old animation with Filament, it turned out not too bad.
2020-12-12 10:41:28.542 Total Rendering Time: 42.50 seconds
Filament tutorials/shaders/lights?I would love too but iray emissive lights are iray shader based , I read that Filament support own emmisive light but in its full version , remember how more functions you want how better graphic card you will need , and in Filament your graphic card have own limitation of how many lights it can support with shadows, other way you can use already point light without limitation , I put like over 20 still working just no shadows and that sucks. I would be happy to have point light with shadows , it would be already so much better .
Agreed. Filament is an excellent new tool and I hope to see it improved upon greatly in the near future. What I would love to see is a means by which to add emissive lights to the mix. There are ways of creating lights, so there has to be a means to add emissive lights as well.
Animation Master Classes like a productZilvergrafix said:
Yes you read right!, why not?
after seeing all the ton of Filament Animations, and the love put on them, we must realize that we are not top quality animators and some of us uses Animate blocks,
but I think many people would love to learn real animation like the Pros do, maybe not so deep but a set of classes USING Daz Studio in the series, not using external programs, only the timeline Advanced Tab for this.
in Spain there is an Academy but is focused on Maya and Blender and is costly http://www.animationgym.com/
is only a Product Suggestion and nothing else, what do you think?
"Top quality animators" tend to use rentware. Rentware is just another way to charge you ten times what the product is worth. That said, rentware is usually supported by teachers, classrooms and books. DAZ has none of these. 3D animation is too complex to be learned by the "press every button and see what happens" approach. It's easy to spend five years trying to learn what, given the right learning tools, you would be able to learn in six months. It's easy to be frustrated trying to learn DAZ.
After "we don't need no documentation" has been implemented, it becomes a self-fulfilling prophesy. Nobody needs docs because most gave up trying to learn. I've often suspected that DAZ would be capable of some surprising things if I knew how to make them happen. I think we can all say the same thing. It does not mean we are lesser animators.
There's a lot to this documentation/learning issue. The misconception that you can substitute a YouTube video or a forum for a teacher in a classroom is common. The written word has been losing traction for 20 years. I say this as a retired engineering technical writer. We got what we got.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICICiao a tutti!
stavo cercando info su filament e ho trovato finalmente una pagina in italiano su Daz! ne approfitto! Che voi sappiate su Mac Filament non funziona? I renderizzo solo in Iray ma faccio rendering base poi edito in photoshop.
A proposito del discorso di fare props e character o morph ma con tutti i morph che ci sono nello store si possono personalizzare pressochè all'infinito i personaggi quindi penso che o fai qualcosa di particolare davvero oppure non valga la pena.
Per i props invece avete mai guardato turbosquid e sketchfab? basta scaricare l'obj e poi importi facilemente in Daz c'e davvvero una marea di roba!
Se si va di conoscermi cercatemi su Instagram @danielegay_arts (gay è il mio cognome e so che causa equivoci ma è solo un cognome)
Buon weekend!
Auto Muscle Enhancer HD [Commercial]Sigurd, WOW that is a lot of combinations of skins! I am finding that lighting choices also matter a lot. Picked up some portrait lighting presets I am playing with now. I definitely like the Filament speed, and it has led me into more animations. Also been trying to simplify my setup and working on some soft body dynamics. It's those pesky breasts when working with the G8F clone that I use. Some early promising results, but nothing I am willing to post yet. TD
Workarounds to Allow For Emissive Light and Shadows FilamentIf you want to see some nice examples of filament just visit my insta page https://www.instagram.com/ted_werdolfs_photoart/











