-
Shape preset only.. .no option to dial in the setting ?
Thanks Richard! If the morph is for full body is it possible to do the steps you outlined and save out a dial for each of head and body or would that only be possible if there was already a shape preset for each separately?
Shape preset only.. .no option to dial in the setting ?What you can do is
- apply the prset to a zeroed figure
- right-click in the Parameters pane and select Edit Mode (assuming it isn't already checked).
- right-click in a suitable group - e.g. Actor>People>Real World or whatever you find other character sliders under
- select Add Property (or possibly New Proeprty, I can't recall)
- enter a name (e.g. BD Milly J6) and possibly set the minimum value to 0
- click Accept
- set the value of the new property to 100%
- right-click on the new proeprty and select ERC Freeze
- run you eye down the list of Sub-components to make sure there are no interlopers
- click Accept
- Test that the slider does allow you to vary the amount of Milly applied to the figure
- optionally File>Save As>Support Assets>Morph Asset, in the options dialogue select your new Milly slider, check that the base content directory at the top is the one you want to use (that it's one that gets backked-up for example) - the Author and Product names will be used for folder names inside /Data/Genesis 2/Female/Morphs/ if you need to find the fiels later
G3 Model Height Adjustment ErrorsWhat happens when just using the Height adjustment? No shoes, nothing else, just height. Does the figure move up, keeping the head in line, or does it move down, keeping the feet on the ground?
BTW, I am using 4.11, so maybe there is a quirk in the 4.12 beta.
She shirnks along the y-axis raising her feet up from 0, though the figure is still saying it is at 0,0 on the plain. I suspect you running 4.11 is the difference between why yours owrks nadmine doesn't.
I tried to reinstall morph pkg to no effect.
This is a morph dial issue, not a clothing issue.
There's a morph linked to the height adjustment that is breaking the rig.
If this is a recent thing, check what you've recently installed, and uninstall that.
If it's something else, you'll need to figure out what is causing it.
First check would be to see what "Currently used" is reporting when the Height adj is active. May need to activate "Show Hidden" for the parameters tab.
I'd also suggest going to 'All' and then checking if any morphs, other than the Height, have a value other than 0. Some morphs have a default other than 0 and won't always show up in Currently used.
Then check the 'Parameters settings', gear icon on the right of the Height morph, as well as any morphs showing a greater than 0 in all, and see if there are any morphs linked, either in Sub-components or controllers.
You'll need to uninstall what ever is causing the issue.
Another trick is to use the Support asset, Save modified asset list to track what might be doing it.
File>save as>support asset>Save modified asset.
Just be sure to click cancel and not accept, as it can change values in the DSF file of the morphs listed.
Simply max the height morph then check the list to see if anything else is there. Might want to delete that out.
Novica & Forum Members Tips & Product Reviews Pt 12Did anyone get the Demonic Evlin thing? I think it looks hideous as is but wondering what it looks like just slightly dialed in or just the skin on Evlin (or another character) without the demonic morph. I think the original Evlin is gorgeous but haven't rendered her yet,
Shape preset only.. .no option to dial in the setting ?I don't have her, but if I select a G2F character I have a bunch of dials for other G2F characters.
So at least it is not the norm.
Could it be that she is reusing Josies body, so it is only a head morph?
G3 Model Height Adjustment ErrorsWhat happens when just using the Height adjustment? No shoes, nothing else, just height. Does the figure move up, keeping the head in line, or does it move down, keeping the feet on the ground?
BTW, I am using 4.11, so maybe there is a quirk in the 4.12 beta.
She shirnks along the y-axis raising her feet up from 0, though the figure is still saying it is at 0,0 on the plain. I suspect you running 4.11 is the difference between why yours owrks nadmine doesn't.
I tried to reinstall morph pkg to no effect.
Kharma's KornerSo it's been a long time since I posted anything so today's the day! This is Stolz for Genesis by @Phoenix1966 He doesn't seem to be in the store anymore tho unfortunately, and I'm not sue if he is still for sale elsewhere.
I used NGS2 on the original skin and added Buzzed hair for Genesis, the scar is an injection morph that comes with the character.
G3 Model Height Adjustment ErrorsThat heigth morph does something weird.
If you select the universal tool, so you get the gizmo, is her origin then right on the X-Y plane?
And/or have you tried to reinstall the morph package?
Cayman's Legacy UVs - M4/V4 for G8M/G8F - issue with eyes (solved)Hey, Hylas. Yes, in the Legacy UVs for Genesis 8 pdf I explain about the alterations I needed to make to deal with the eyes. I also gave instructions for using legacy eye textures with Genesis 8 textures, but not the other way around!
The solution is to hide the Sclera attachment (by selecting the Cornea Legacy and Sclera Legacy Surfaces of the geograft and setting the opacity to zero), then click the "Legacy UVs Eyes Zero Adjustment" preset in the Components subfolder, which will reset the Irises size using a hidden morph. Your preset seems to replicate the "Legacy UVs Eyes Zero Adjustment" preset, but you will still need to hide the Sclera attachment.
Can someone help me identify this character please?it's probably a custom morph he's made.
but you can ask him! just PM him via the forum here.
Chohole has already graciously provided the link.
j
[Released] ManFriday's Mesh Grabber [Commercial]
Are you using the Morph Loader Pro mirror technique (about minute 3 in the Josh Darling tutorialI have figured out a procedure to create a symmetrical morph from a one-sided mesh grabber change. I created the temple protrusion on the left, then created a mirror morph to get the same on the right. I can write up a tutorial if anyone is interested.
) or is there an additional way?SOLVED! Male Character Hair and Beardhttp://www.daz3d.com/forums/discussion/comment/4973961/#Comment_4973961
The character is listed here http://www.daz3d.com/forums/discussion/comment/4961046/#Comment_4961046
Thanks! I already have the characters to morph him :).
For anyone else reading this, just for ease of access I'll paste the info here as well from the other threads:
His morphs are a simple mix of the following characters:
Head:
Carson - 100% - https://www.daz3d.com/fwsa-carson-hd-for-michael-7-and-li-carson-whiskers
Michael 7 - 50%
Ivan 7 Head HD Details - 100%
Hair - https://www.daz3d.com/dforce-eddie-hair-and-goatee-for-genesis-8-males
Beard - https://www.daz3d.com/whiskers-for-genesis-3-male-s
Lashes - https://www.daz3d.com/lashes-utilities-for-genesis-2-3-and-8
Armhair - https://www.daz3d.com/cc-shave-this--body-hair-for-genesis-8-males
Boots and Pants - https://www.daz3d.com/the-huntsman-outfit-for-genesis-3-male-s
Shirt - Surf's Up Outfit and Board for Genesis 2 Male(s)
Can someone help me identify this character please?Does anyone know what morph were used for this character?
Source image [NSFW]: https://www.deviantart.com/fsmcdesigns/art/Botan-HDRI-784261827
Would love to help you out, but as pointed out, I tend to add all kinds of morphs to tweak characters and this one uses lots of small parts of GenX V4 and G2 morphs along with a little bit of some custom Zbrush ones. Sorry I couldn't be more help.
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)How are you transferring this custom character? Did you favourite the character slider? Is there one? Or did you favourite the individual morphs and transfer it that way. I need to see some screenshots please of what is selected before transferring took place. Also the distortion is due to a morph that hasn't been rigged..Please check if the G3 version of that morph has been rigged.
[Released] ManFriday's Mesh Grabber [Commercial]I have figured out a procedure to create a symmetrical morph from a one-sided mesh grabber change. I created the temple protrusion on the left, then created a mirror morph to get the same on the right. I can write up a tutorial if anyone is interested.
Ah yes, yes. yes.
Michael and Friends Appreciation Association [Images] Pt 2This is me experimenting with my latest textures/shaders as well as some tone-mapping and depth-of-field techniques. Morph-wise, it's essentially out-of-the-box Michael 8.

Background panoramic photo by Kaleomokuokanalu Chock (used under this license: https://creativecommons.org/licenses/by-nc-sa/2.0/).
Great picture :) What hair did you use?
Can someone help me identify this character please?That creator tends to use customized characters, so it's likely she's made from several different morphs, not just a single morph.FSMCDesigns is male AFAIK
And a single morph.
Darwins' Schtuff Pt DeuxUpdated the facial structure a bit- was actually working in Zbrush for added detail when I realize I had also set up the program to update...and the thing froze. Will have to go back in later to actually redo the little additional facial details that I had wanted.
Still, not bad. Pieter's head morph update:
3D Art Freebie Challenge-February 2020-Winners Announced"Natural Love" -Entries Thread OnlyD Art Freebie Challenge February 2020 "Natural Love"
"After all the jacks are in their boxes, And the clowns have all gone to bed..." (© 1967 Jimi Hendrix - The Wind Cries Mary)
After loading a fifth character into the scene I could not render it anymore because my computer ran out of memory, so I had to make 2 scenes... (Deleting something from a crowed scene sometimes almost takes forever!) Oh well, here is my entry for this month's 3D Art Freebie Challenge! :D
[Best watched at full size for details.]
"Wishful thinking..." (Food for thought)
Starring: Alysha, Tiana, Barack and Walther
The tale:
Whether you are a wealthy African-American woman, a son of an American aristocratic banker, an Arab oil magnate, an Asian businessman or a poor African orphan girl, (almost) everyone has a natural love of money...
Soundtrack:
Phil Collins - Another Day In Paradise (© 1989) https://www.youtube.com/watch?v=Qt2mbGP6vFI
Abba - Money, Money, Money (© 1976) https://www.youtube.com/watch?v=ETxmCCsMoD0
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https://www.deviantart.com/noone102000/art/FREEBIE-Slave-Tunic-Dirty-and-Thorn-G3F-and-G8F-800738388 **#30! SY 200 Morphs for Genesis 8 Head and Body by SickleYield
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--- Briefcase by MikeD (The Holiday Loyalty Sale 2019 Free Item)
--- Casual Outfit for G3M by Tab [Sandals used]
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++ DAZ Studio Iray HDR Outdoor Environments by Daz Originals, DimensionTheory [Maui used]
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--- Gem Bangles for G3F by AllenArt
--- Genesis 2 Male Beard by Laticis Imagery
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Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)Other free software used: GIMP v2.10.14 and Irfanview 4.54
Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview and some filters (oa) that come with GIMP. Also used mcjDenoise by mcasual. (https://sites.google.com/site/mcasualsdazscripts9/mcjdenoise)

"Wishful thinking..." (Food for thought)
Cayman's Legacy UVs - M4/V4 for G8M/G8F - issue with eyes (solved)Hi there!
I'm still confused about Cayman's Legacy UV products, M4 for G8M and V4 for G8F.
I know how to make them work and apply a M4 skin to my G8M.
But then I'd like to change just the eyes to conventional G8 materials (while keeping the rest of the M4 skin) and I can't quite figure it out. The iris and pupils are extremly dilated and there's a weird geograft part in the sclera that I can't make sense of. I can see that there's some kind of hidden eye morph connected to the product but I can't figure out how to get rid of it.
Help please? How do I apply conventional G8 eye materials to a G8 figure that has Cayman's Legacy UV applied to them? Thank you!














