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Question about creating a character pose morph
Hi,
New to DAZ. I have a couple of questions. One about creating a morph and one about dForce (which I'll ask in a separate thread).
Can I create a pose morph for G8 by using the timeline and then saving it?
Example: Let's say I want to create a series of scenes of a character doing a pushup. Can I: create two poses: first on in the up position and the second in the down position. Then use the timeline to create 3 key frames. Frame zero is the character in the up position. Frame 25 is the charcter in the down position and frame 50 is the character back in the up position. Then I can somehow transpose the timeline action of the character doing a pushup into a morph that I can use on any character built on that base model?
Would that work? If so, how do you save the timeline into a morph?
Thanks!
import export between DAZ studio 4.12 and Marvelous Designer 9my concern
I run Daz and open a file of a character I dress I want to lower the straps on the arms
http://rolmac.unblog.fr/files/2020/01/capture-1.jpg
so I export my character with this parameter ( the two parameters in yellow do not appear in the tutorial view due to the fact the software is prior to Daz 4.12. and I have to check one of the two to avoid a problem of geometry with morphe loader)
Image removed
and the garment
http://rolmac.unblog.fr/files/2020/01/capture-3.jpg
I launch Marvelous Designer 9 and import my character
http://rolmac.unblog.fr/files/2020/01/capture-4.jpg
and the garment
http://rolmac.unblog.fr/files/2020/01/capture-5.jpg
I deform the garment and I export the garment
http://rolmac.unblog.fr/files/2020/01/capture-6.jpg
I’m going back to daz
I make : Edit/object/morph loader pro
http://rolmac.unblog.fr/files/2020/01/capture-7.jpg
daz accept.
http://rolmac.unblog.fr/files/2020/01/capture-8.jpg
I select the garment? I go in parameter then morph and move the cursor.
Image removed
that I install in morphe loader the obj file made by Daz made for marvelous or the file made by marvelous for Daz, I have exactly the same result. the garment goes up or down with stretching or crushing deformation
It’s been almost two months that I’ve been busting my head about this problem and now I’ve got a baldness on top of my skull. seen a lot of video with similar settings but done with previous software daz 4.12 and marvelous 9, so some setting option does not appear in their video.where is my mistake
Help me please, you are my last hope (it sounds star wars you don’t think?)[Released] Hair Converter from Genesis 3 Female to Genesis 8 Female [Commercial]Doesn't want to attach the log for some reason, so apologies for the big post.
2020-01-23 15:19:18.168 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0 2020-01-23 15:19:30.416 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConstants.dsa 2020-01-23 15:19:30.427 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConstants.dsa 2020-01-23 15:19:30.438 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSBuildPanels.dsa 2020-01-23 15:19:30.449 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHelperFunctions.dse 2020-01-23 15:19:30.482 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSAssemblyLineFunctions.dse 2020-01-23 15:19:30.503 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConversionFunctions.dse 2020-01-23 15:19:30.519 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConversionFunctions.dse 2020-01-23 15:19:35.164 DEBUG: WARNING: Forcing Conversion of Hair Items 2020-01-23 15:19:35.168 DEBUG: Executing Script 2020-01-23 15:19:35.264 DEBUG: Selecting Preset: D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf 2020-01-23 15:19:35.271 DEBUG: START Conversion of D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf 2020-01-23 15:19:35.272 DEBUG: Converting hair from D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf to D:/DAZ Converted Files/hair from g3f to g8f/arki/calla cascade/callacascade tail.duf 2020-01-23 15:19:35.273 DEBUG: Apply Preset D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf 2020-01-23 15:19:35.802 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(4679): Could not find node parent. 2020-01-23 15:19:35.832 File loaded in 0 min 0.5 sec. 2020-01-23 15:19:35.836 Loaded file: callacascade tail.duf 2020-01-23 15:19:35.886 DEBUG: Is Generation and Gender of CC Tails G3F Hair correct for Genesis 3 Female? false 2020-01-23 15:19:35.886 DEBUG: Generation and Gender of CC Tails G3F Hair: 2020-01-23 15:19:35.886 DEBUG: CC Tails G3F is not a Genesis 3 Female hair item 2020-01-23 15:19:35.886 DEBUG: END Conversion of D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf 2020-01-23 15:19:35.892 DEBUG: RemoveExtraSkeletons Genesis 8 Female 2020-01-23 15:19:39.654 DEBUG: Execution Complete. 2020-01-23 15:20:37.362 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): recv failed errno=10054 2020-01-23 15:21:09.542 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConstants.dsa 2020-01-23 15:21:09.553 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConstants.dsa 2020-01-23 15:21:09.564 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSBuildPanels.dsa 2020-01-23 15:21:09.592 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHelperFunctions.dse 2020-01-23 15:21:09.609 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSAssemblyLineFunctions.dse 2020-01-23 15:21:09.630 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConversionFunctions.dse 2020-01-23 15:21:09.646 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConversionFunctions.dse 2020-01-23 15:21:13.119 DEBUG: WARNING: Forcing Conversion of Hair Items 2020-01-23 15:21:13.140 DEBUG: Executing Script 2020-01-23 15:21:13.224 DEBUG: Selecting Preset: D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf 2020-01-23 15:21:13.224 DEBUG: START Conversion of D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf 2020-01-23 15:21:13.225 DEBUG: Converting hair from D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf to D:/DAZ Converted Files/hair from g3f to g8f/Deep Hairline/Deep Hairline Style.duf 2020-01-23 15:21:13.232 DEBUG: Apply Preset D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf 2020-01-23 15:21:13.944 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(4679): Could not find node parent. 2020-01-23 15:21:14.011 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1770): Failed to follow node. 2020-01-23 15:21:14.011 File loaded in 0 min 0.7 sec. 2020-01-23 15:21:14.015 Loaded file: Deep Hairline Style.duf 2020-01-23 15:21:14.175 Loaded Morph Deltas in 0 min 0.0 sec. 2020-01-23 15:21:14.196 Loaded file: SWM_VertsStraysFix.dsf 2020-01-23 15:21:14.200 Loaded Morph Deltas in 0 min 0.0 sec. 2020-01-23 15:21:14.202 Loaded file: SWM_G3MFixRSideStrayHair.dsf 2020-01-23 15:21:14.220 Loaded Morph Deltas in 0 min 0.0 sec. 2020-01-23 15:21:14.220 Loaded file: SWM_Fix Back1.dsf 2020-01-23 15:21:14.246 DEBUG: Is Generation and Gender of Deep Hairline Style Hair correct for Genesis 3 Female? false 2020-01-23 15:21:14.246 DEBUG: Generation and Gender of Deep Hairline Style Hair: /Genesis 3/Male 2020-01-23 15:21:14.252 DEBUG: Deep Hairline Style is not a Genesis 3 Female hair item 2020-01-23 15:21:14.252 DEBUG: END Conversion of D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf 2020-01-23 15:21:14.252 DEBUG: RemoveExtraSkeletons Genesis 8 Female 2020-01-23 15:21:18.468 DEBUG: Execution Complete. 2020-01-23 15:21:51.068 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConstants.dsa 2020-01-23 15:21:51.080 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConstants.dsa 2020-01-23 15:21:51.108 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSBuildPanels.dsa 2020-01-23 15:21:51.121 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHelperFunctions.dse 2020-01-23 15:21:51.139 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSAssemblyLineFunctions.dse 2020-01-23 15:21:51.161 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConversionFunctions.dse 2020-01-23 15:21:51.177 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConversionFunctions.dse 2020-01-23 15:21:55.580 DEBUG: WARNING: Forcing Conversion of Hair ItemsCopying and pasting in timeline makes things disappearNo, I've checked that as it was my first thought. There's no entry for that anywhere along those lines.
Other info;
Deleting the keys, removes the effect from the retrospective break of the source keys - but leaves the morph keys in (though I believe this has been identified as a bug an reported already).
It appears to be a timeline related issue, if I do the same copy paste in keyMate then it's not an issue, it works fine.
Geniune squinting eyes expression ?...I would try a combination of several facial and facial morph sliders like brows down brow compression eyes squint, eyes closed, nose flare, mouth smile simple, mouth a bit of negative % to mouth open to clench the lips tighter and/or a bit of the "M" vesime.
ZDG random Daz Studio discoveries and questions.well, after some digging in folders, tabs, and settings, I think it is fair to start this off with a bit of "tempering expectations". The most important being that because of the hands and feet, and other fundamentals of how shaping dials work, combining this with other figures may very well end up with inside out features as I have fumbled across a lot in the past with other products (some also limited to 100% or off akin to the Lekkulian body shape)

As such, mixing at lower levels simply will result in odd-looking hands, and options of what you can mix in will be significantly limited at full strength for the three-finger hands. Also, the head tails are not an option, they are a must with the provided body dial, as the heads are a tad broken without the head-tail geografts.
So, what of the head tails, well, they look ok at first glance, however your stuck with the 3 skin tone options included as they do not have an alt torso map UVing option to let you use them with other figures maps.
Well, that is a hefty dose of tempered expectations, so what's left. Lekkulian G8F with body shape at 50% on the left (note the tiny 4th fingers), and 100% dialed in body Lekkulian G8M right. Outfits, sweet summer left, boys in the sun right (both with costume meme maps).
well, I can say at least the shaping dials don't break eye pose controls. The pose dials for the head tails do work, yet they do take some fiddling to get the tails to hang relaxed. And the skin maps look ok in 3DL (the 3DL mats are greatly appreciated, thanks
).
even with the limitations with kitbashing, the product as is, is ok. I do find it a tad disappointing the hands and feet were not a separate dial for the 3 finger morph, as that would have made the body dial better suited for mixing with other figures. And likewise, not having a separate head and body dial is a limitation. the head tails, well, they work, Abita with limitations and conditions. I like the idea, and the maps and shape are nice for use "as is" no modifying figure pair (and I'm super happy to have a guy and gall combo).edit: oh, thats what I forgot to look at, tails on vanilla. I'll toss that togeather with morning coffee as I dig up stats on another 6GB '60' card.
HD Masculine Upper Body Morphs for G8FHave you tried Body Mixer? It splits the base body morphs into upper and lower body dials.
Yep! But I can't dial in male morphs to G8F and have the character look masculine without also dialing in the full-body G8M clone (or something similar, like agentunawares' transgender morph or Cross Figure). If there's a way to split that clone shape that would be helpful, but I've even tried with Shape Splitter/X-Morphs. It'll save the morph as a partial, but not the body shape that supports it.
I can probably do something that involves taking the body shape I want to Blender and using it as a reference to sculpt a top half morph, but I'm very intimidated by modeling programs and would rather pay someone who knows what they're doing if possible.

One step is missing, once you have the morph (any morph male + Clone), you must perform the spawnmorph in Shape Splitter/X-morphs, this generates a morph that you can use to divide it as you wish.
Here I include a morph of a werewolf, which by means of the transfer utility, a morph was created in Genesis Female 8 (JPC_plague_wolf).
Then I set 100% of the CloneGenesis8Male clone(hidden), so that it is identical to the Genesis Male8 morph.

I run Shape Splitter/X-Morphs and create a new morph of the current figure using SpawnMorph.(save as Wolfman8Male)
Now to divide the morphs.
For the top of the WolfMan (WolfMan8Male-Legs-Remaining), save it as WolfManBodyUP
As I will use negative morphs to preserve the detail of Mabel use (Mabel 8 Body-Legs-Remaining) save it as MabelBodyUP
And finally apply the morphs, WolfManBodyUP (100%) and MabelBodyUP (-100%), Mabel 8 Body (100%), Mabel 8 Body HD Details (100%), Mabel 8 Head (0%)
The upper part corresponds to the male part of the werewolf of Genesis Male 8 and the legs correspond to the female figure of Mabel.Note: And it can also be done in reverse, transfer the morph of a female figure to Genesis Male, and thus preserve the HD detail of the werewolf in male character.
Can someone help me with the transfer utilityI want to rig a fibermesh beard to a custom g8m.
transfer utility is doing some weird stuff and I can't figure it out
can anyone help ? it's loaded as an obj and it sits perfectly on the face... i just want it to move with the mouth and cheeks
SereneNight's Sci-Fi Fun Thread 2Mine loads fine yours seems to have a weird halo and looks likes pants on and also loads like a regular human shape... that's bizarre id try redownloading and reinstalling
Did anyone buy the muelsfell golem in fast grab today. I loaded him up and got.... This... He doesn't seem to require anything, and the main morph is supposed to be bigger. But this is what the actor loads. Let me know if he loads correctly for you. Thanks.
Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]Hi, I have purchased this add on because I need to create a character with half face that looks like it's melting.
To do this, i would like to split the genesis 8 character (that I have shaped to look like someone) in half vertically. I can't seem to be able to, as the head only splits from the body, even if I position the plane splitter.
What can I do?
thanks
Sorry for answering so far.
If you still have problems you could include some images.Just run the script, and divide by "Cutting plane".
Here some images of the results, the most important part is the smoothing. Gen8Melt is a full body morph made in blender.
Because the smoothing is 10 cm by default, when the head is cut vertically, it is common that affects a large part of the head.
You just have to reduce the smoothing, until you get the desired results.
Can't save strand-based hairThis also works without any cap! And ist also working like a charm, when it comes to translate it into another scene. But as it happens, there are situations, like hair does not render, does not stick on the skin like it should when you morph things, becomes a gray block and so to speak unusable and so on.
I recreated this beard there just from a saved file, where i just saved the SBH to edit it later on further. Did you maybe scale or influence the hair otherwise, befor you saved it?! This can also break a lot.
By the way, if you would rigg the hair, test it with a face morph and something odd happens, then you know for sure there was something wrong/broken. I tried to transform a brocken beard, that i scaled before saving it. Was a mess as a figure, that had to morph with the face...
New Installed Morphs Not AppearingI still have not heard a thing on my ticket filed Jan 13th.
I have tried to uninstall from within Daz Studio and the DIM. I delete it in the DIM and deleted all the Body Morph files I could find on my PC. I opened DIM online and redownloaded the GF8 Body Morphs again. The option was download only, but it also installed them. They STILL not appearing.
I feel like I wasted a lot of time and money on DS not getting anywhere.
If anyone else is using this: https://www.daz3d.com/genesis-8-female-body-morphs and has this issue and found a way to fix it, I would greatly appreciate it.
CORIN HD what hairSo all G8F hair should match CORIN?
Mostly, yes - prop hair, that is just an object parented to the head, s likely to need adjustment but most hair is a fitted fgure and that should dapt more-or-less automatically. Extreme shapes, especially those that resize the head, can cause issues as the morph gets transferred based on what is happening to the nearest area of the figure, so chnages in head scale can leave a step at the shoulders. Even prop hair usually just requirs adjustment to the size and slight adjustments to position.
CORIN HD what hairCorin is a character for G8F, and Hann Mei Hair is made for G8F too. The hair doesn't have a custom fit morph for Corin but it will adjust automatically to the morph, and as she's not an extreme morph I don't think there will be particular problems.
Darwins' Schtuff Pt DeuxI had an idea of the origin, but wasn't sure
Last one for a while; I'm now working on the base skin, tweaking details and adding more into the bump maps while de-seaming the entire set. I've also tweaked the facial morph a bit. Still not 100% sold, he's very, very close to what and who I'm going after. Afterall, this is an interpretation of the guy's face, not an exact match.
How do you shrink a figure?You can use the Scale property, in the Parameters pane - I would suggest scaling the giant up, rather than scaling anything down. However, you may want to do things like thicken the limbs and adjust head size on the giants to convey that they are larger, which would require some morph packs (at least the standard Head and Body morphs) or manual adjustment of parts (e.g. with a dForm or Push Modifier).
Objectivly highest quality character? [Texture resolution, Bumb, Normal, Displacement...]For heavy morphing on the breats, as in to make them bigger, zoro_d's Chameleon ROse from Renderosity would be a good option. She's designed for that since she has her own custom torso UV. If you wanted to use another skin, then you'd have to use Map Transfer on the torso only and then edit the results yourself with your image editor of choice, like Photoshop.Carrara Non Photo Realistic WorksHeres Two Dogs from the two dog thread

A long time ago I used poser to rebone the daz dog (just the head) and it saves the morphs - sadly they took the tut down and when I wrote to them told me it was old fashioned blah blah blah - but you can do the same thing in the carrara plug in daz studio
Means I can have a head that will morph into different breeeds - here it i stsuck on the pumpkin headed man
the dog on right is low res - hint when posing the dog tail uses the paremeters - and don't forget to hit 'smooth' in the vertex room for the mesh
post work with photodonut
Love it !!!
!! Side Renders - More Xerr! - Double More Xerr!! - Other Creatures Also !!wow, lots to see and dog ... er I mean do. thanks for theadsup on oz birds Stezza, Xerr The Unloved he should be called.
Bumyip Black Cockatoos round here are toe munchers
Heres Two Dogs

A long time ago I used poser to rebone the daz dog (just the head) and it saves the morphs - sadly they took the tut down and when I wrote to them told me it was old fashioned blah blah blah - but you can do the same thing in the carrara plug in daz studio
Means I can have a head that will morph into different breeeds - here it i stsuck on the pumpkin headed man
the dog on right is low res - hint when posing the dog tail uses the paremeters - and don't forget to hit 'smooth' in the vertex room for the mesh
post work with photodonut
Another excellent Werecrow, I mean Werewolf !!!!
CJ 8Finally was able to see her using the link from the OP. I don't like her jawline at all. Very masculine jaw and chin. Her mouth seems too close to her nose and the space to her chin is too large... The mix with Edie is kind of interesting though. Still looking over the rest of the bundle and addons to see whether it's worth it, the offer even with purple banner seems weak...
I also think that her jawline with the extremely protruding corners (which I also find very ugly in men) looks masculine and a bit strange.
We've had the CJ type before: besides Ophelia 7, she also reminds me a bit of Olympia 7 and various models from the 8 series. I own some good morph programs... All in all, I like her (and Michaela even better), but the bundle is not to my taste.











