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  • problem with eyes

    Also check through your eye morphs, some figures are now coming with a little cornea or something morph to address the issue.

    By

    Catherine3678ab Catherine3678ab February 2020 in Technical Help (nuts n bolts)
  • 3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread Only

    Awesome render @Hylas! Really beautiful!

    But I wonder (and not for the first time) why the G8M Head Morphs (https://www.daz3d.com/genesis-8-male-head-morphs) and G8M Body Morphs (https://www.daz3d.com/genesis-8-male-body-morphs) are listed under No-Count items? Or do you mean the Body and Head morphs that come with the Genesis 8 Male base figure? (The (paid) Genesis 8 Male Body Morphs are required by the Rex for Genesis 8 Male character...)

    Thanks!

    As I understand it, the basic morph packs are No Counts... when I use further morph packs (such as SWOLE or 200 Plus) I list them under purchased.

    3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed

    The Victoria 4.2 and Michael 4 Shapes++ (Head and Body Morphs++) have been freebies occasionally, as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs but I'm not sure whether they (the C.C.M.) fall under 'similar'. I also own the Genesis Evolution: Head Morphs and the Genesis Evolution: Body Morphs but they came with the Michael 5 Pro Suite so they are purchased. What I am saying is that none of the Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 has ever been a freebie and therefor I think it's very strange that they do not count as purchased. @Saphirewild, can you please clarify on this?

    I wanted to answer this question first before I checked over your links @Hylas!

    To answer this question I went to a higher rank then myself and here is her answer:

    Chohole8:02PM

    occasional freebies will only count if they are free during the month of the contest.

     

    Thank you @Saphirewild and @Chohole!

    The actual (first) question is, are purchased/paid-for Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 like the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs, which are all additional to the Head and Body Morphs that come with the base figures, No-Count or Purchased/Paid-For items? And why? :)

    Second question, do the Victoria 4.2 and Michael 4 Creature Creator Morphs fall under 'similar' (Morphs++ and similar) and therefor are No-Count items?

     

    I asked her once again and this is her answer:

    Chohole6:44AM

    our old rules said

     Base figures (All Gen 2, 3, 4 and Genesis1 and 2) don’t count as a purchased item or a freebie and may be used as needed.

    Morphs will count toward a purchased item.

     

    Thanks. "Morphs will count toward a purchased item." means that the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs are Purchased/Paid-For items. But...

    3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed

    Rule 3 says that "their general morphs packs (Morphs++ and similar)" are No-Count items. What is meant by "similar"? And by "their general morphs packs"?

    Tramp Graphics  "...they are often required for many paid for or even freebie character packages to work."

    There are plenty of freebie character packages that don't need those (purchased/paid-for) morphs. And if you use a purchased/paid-for character package that requires these (purchased/paid-for) morphs than those morphs should be listed as Purchased/Paid-For as well and not as No-Count items! (In my humble opinion that is, but I think it does make sense...)

    Sorry to be so difficult, but let's try to get this clear for everyone! cool

    @Hylas yes

    What's meant by "similar morph packages" is the Evolution morph packs.Those are the Genesis line (Genesis-Genesis 8)  equivalents of the Morphs ++ of the Gen 4 figures. The Evolution morph packs each  provide the same basic types of morphs for the various Genesis generations, that the Morphs ++ packages provided for Gen 4 figures (Victoria4, Michael 4, etc). They just used the term "Evolution Morphs" instead of "Morphs ++". Functionally, they're the same thing. Morphs ++, and Evolution morphs are what rule three covers. 

    Thank you for your (partly superfluous) explanation Tramp Graphics.

     Do you agree on all this @Saphirewild ?

    By

    JackyBrown JackyBrown February 2020 in Freebies
  • Genesis 8 Male Glitch

    @Catherine3678ab,

    Thanks for the reply. I did what you suggested, but still ended up with the same result. I've deleted all my g8m morph packages and redownloaded them, so I'm thinking I must have corrupted the files for the base figure somehow.

    By

    MelMaverick MelMaverick February 2020 in Technical Help (nuts n bolts)
  • 3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread Only

    Awesome render @Hylas! Really beautiful!

    But I wonder (and not for the first time) why the G8M Head Morphs (https://www.daz3d.com/genesis-8-male-head-morphs) and G8M Body Morphs (https://www.daz3d.com/genesis-8-male-body-morphs) are listed under No-Count items? Or do you mean the Body and Head morphs that come with the Genesis 8 Male base figure? (The (paid) Genesis 8 Male Body Morphs are required by the Rex for Genesis 8 Male character...)

    Thanks!

    As I understand it, the basic morph packs are No Counts... when I use further morph packs (such as SWOLE or 200 Plus) I list them under purchased.

    3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed

    The Victoria 4.2 and Michael 4 Shapes++ (Head and Body Morphs++) have been freebies occasionally, as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs but I'm not sure whether they (the C.C.M.) fall under 'similar'. I also own the Genesis Evolution: Head Morphs and the Genesis Evolution: Body Morphs but they came with the Michael 5 Pro Suite so they are purchased. What I am saying is that none of the Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 has ever been a freebie and therefor I think it's very strange that they do not count as purchased. @Saphirewild, can you please clarify on this?

    I wanted to answer this question first before I checked over your links @Hylas!

    To answer this question I went to a higher rank then myself and here is her answer:

    Chohole8:02PM

    occasional freebies will only count if they are free during the month of the contest.

     

    Thank you @Saphirewild and @Chohole!

    The actual (first) question is, are purchased/paid-for Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 like the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs, which are all additional to the Head and Body Morphs that come with the base figures, No-Count or Purchased/Paid-For items? And why? :)

    Second question, do the Victoria 4.2 and Michael 4 Creature Creator Morphs fall under 'similar' (Morphs++ and similar) and therefor are No-Count items?

     

    I asked her once again and this is her answer:

    Chohole6:44AM

    our old rules said

     Base figures (All Gen 2, 3, 4 and Genesis1 and 2) don’t count as a purchased item or a freebie and may be used as needed.

    Morphs will count toward a purchased item.

     

    Thanks. "Morphs will count toward a purchased item." means that the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs are Purchased/Paid-For items. But...

    3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed

    Rule 3 says that "their general morphs packs (Morphs++ and similar)" are No-Count items. What is meant by "similar"? And by "their general morphs packs"?

    Tramp Graphics  "...they are often required for many paid for or even freebie character packages to work."

    There are plenty of freebie character packages that don't need those (purchased/paid-for) morphs. And if you use a purchased/paid-for character package that requires these (purchased/paid-for) morphs than those morphs should be listed as Purchased/Paid-For as well and not as No-Count items! (In my humble opinion that is, but I think it does make sense...)

    Sorry to be so difficult, but let's try to get this clear for everyone! cool

    @Hylas yes

    What's meant by "similar morph packages" is the Evolution morph packs.Those are the Genesis line (Genesis-Genesis 8)  equivalents of the Morphs ++ of the Gen 4 figures. The Evolution morph packs each  provide the same basic types of morphs for the various Genesis generations, that the Morphs ++ packages provided for Gen 4 figures (Victoria4, Michael 4, etc). They just used the term "Evolution Morphs" instead of "Morphs ++". Functionally, they're the same thing. Morphs ++, and Evolution morphs are what rule three covers. 

    By

    Tramp Graphics Tramp Graphics February 2020 in Freebies
  • 3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread Only

    Awesome render @Hylas! Really beautiful!

    But I wonder (and not for the first time) why the G8M Head Morphs (https://www.daz3d.com/genesis-8-male-head-morphs) and G8M Body Morphs (https://www.daz3d.com/genesis-8-male-body-morphs) are listed under No-Count items? Or do you mean the Body and Head morphs that come with the Genesis 8 Male base figure? (The (paid) Genesis 8 Male Body Morphs are required by the Rex for Genesis 8 Male character...)

    Thanks!

    As I understand it, the basic morph packs are No Counts... when I use further morph packs (such as SWOLE or 200 Plus) I list them under purchased.

    3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed

    The Victoria 4.2 and Michael 4 Shapes++ (Head and Body Morphs++) have been freebies occasionally, as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs but I'm not sure whether they (the C.C.M.) fall under 'similar'. I also own the Genesis Evolution: Head Morphs and the Genesis Evolution: Body Morphs but they came with the Michael 5 Pro Suite so they are purchased. What I am saying is that none of the Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 has ever been a freebie and therefor I think it's very strange that they do not count as purchased. @Saphirewild, can you please clarify on this?

    I wanted to answer this question first before I checked over your links @Hylas!

    To answer this question I went to a higher rank then myself and here is her answer:

    Chohole8:02PM

    occasional freebies will only count if they are free during the month of the contest.

     

    Thank you @Saphirewild and @Chohole!

    The actual (first) question is, are purchased/paid-for Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 like the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs, which are all additional to the Head and Body Morphs that come with the base figures, No-Count or Purchased/Paid-For items? And why? :)

    Second question, do the Victoria 4.2 and Michael 4 Creature Creator Morphs fall under 'similar' (Morphs++ and similar) and therefor are No-Count items?

     

    I asked her once again and this is her answer:

    Chohole6:44AM

    our old rules said

     Base figures (All Gen 2, 3, 4 and Genesis1 and 2) don’t count as a purchased item or a freebie and may be used as needed.

    Morphs will count toward a purchased item.

     

    Thanks. "Morphs will count toward a purchased item." means that the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs are Purchased/Paid-For items. But...

    3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed

    Rule 3 says that "their general morphs packs (Morphs++ and similar)" are No-Count items. What is meant by "similar"? And by "their general morphs packs"?

    Tramp Graphics  "...they are often required for many paid for or even freebie character packages to work."

    There are plenty of freebie character packages that don't need those (purchased/paid-for) morphs. And if you use a purchased/paid-for character package that requires these (purchased/paid-for) morphs than those morphs should be listed as Purchased/Paid-For as well and not as No-Count items! (In my humble opinion that is, but I think it does make sense...)

    Sorry to be so difficult, but let's try to get this clear for everyone! cool

    @Hylas yes

    By

    JackyBrown JackyBrown February 2020 in Freebies
  • 3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread Only
     

    Morphs will count toward a purchased item.

     

    cool According to rule 3, at least some morphs are no counts rather than purchased, which is where the current confusion lies:

    3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed

    Shapes++ is mentioned specifically, as well as "general morph packs".

    My understanding is that following items count as "general morph packs" and are no counts:

    M4 Shapes++, V4 Shapes++
    Genesis Evolution Body, Genesis Evolution Head
    G2M Body, G2M Head, G2F Body, G2F Head
    G3M Body, G3M Head, G3F Body, G3F Head
    G8M Body, G8M Head, G8F Body, G8F Head

    (I'm not familiar with pre Gen4 products)

    Let me know if I got it wrong. Sorry for the hassle!

    By

    Hylas Hylas February 2020 in Freebies
  • Making renders but using other people's assets....

    I'm confused if I am allowed to call a render my own work if I am using a skin from a premade character, hair that someone else made, clothes that someone else made. Even the Genesis 8 Figure belongs to DAZ. When I show people some renders they are impressed but I also feel like a sham because I didn't make the assets used in it (though I sometimes make custom morphs, but I still end up using skin textures, eye textures from premade characters).

    Yes, I put this all together and rendered it, but this skin is from a Mousso Character, the eyes from a Merchants' resource, clothes from this bundle, even the HDRI lighting is from a bundle.

    I feel like I am deceiving people. I don't even know how to feel. Am I allowed to call myself an artist if this is what I do? Forget about whether or not something has artistic value. At the very base of it, can one call their renders their own art if they use premade assets?

    I have people now asking for commissions and I can do them. When I advertise my service for commissions, people can be impressed with my portfolio, but I wonder, am I deceiving them? Sometimes people want custom characters that I can make with the aid of Face Transfer. But I wonder if this can be considered my own work too.
    Now when I advertise my commission work I'm always afraid someone will call me out and say that I'm not making any art, that I'm just "putting stuff together". I guess that's why I made this post in the first place.

    PS: Of course I do not mean taking other people's characters and creations and passing them off as my own. For example, I'd never claim I made an OOT hair. But I would use it in a render that I have uniquely made. The render is mine, the assets are not.

    So where do we draw the line here?

    Interesting thread. I had a whole wall of text prepared, but realized it didn't say much that hasn't been said, and was really boring. To answer your question in bold above, for me personally, what makes something my own work is quite simple. If it can be easily reproduced by others with the same assets (i.e. load, pose, render), then I don't feel it is my own work. If I have significantly modified things (morphs, shader adjustments, arrangement, lighting, etc.), and/or combined things in a unique way, then I feel like it's my own work. This is only my personal standard though, so your mileage may vary.

    I would say from your description, it seems that you are creating things that are your own work. This is quite subjective though, And there are people who won't agree with this assessment (though I think most here will agree).

    By

    DustRider DustRider February 2020 in The Commons
  • Question: How to create rough geometric surface in Carrara. (Ie: Stone surface)

    Hi Joahnght - sorry your question has been unanswered

    quickest way is put a vertex sphere in modelling room then in shader room in the displacement channel add (for example) noise 

    tweak till happy

    then export the object with morphs and skinning applied - when you bring the obj back into carrara the displcement will be baked into it

    squash and pull the object till it looks like a stone

    personally I woul drop a stone texture into the displacement chennel and do the same thing - but that would be using a texture

    better result would be obtained using organic in the modelling room - first draw a flat shape with interpolated curve, then fill (Model>Fillpolygon) that after closing it then use Construct>Organic - then use the above displavcemnt trick

     

     

     

    you can subdivide it and use the displacement brushes too

     

    I have a question regarding the proccess of which one can use Carrara pro to create a series of sub divisions on a plane or surface to create rough surface without using texture map.

    I have been creating rough surfaces thus far manually point by pont, however I feel like there should be a faster way (only scratched maybe 5% of carrara's abilities).

    What are your methods?

    (Example to create a masonary brick that contains physical bump without using a texture image or displacement.)

    For this kind of surface, noise functions are the way to go. You can try them in the bump channel until you are happy with them.

    You can them transfer bump to displacement (geometry) up to the same precision using my phong tessalation plugin (see https://www.daz3d.com/forums/discussion/282246/new-plugin-phong-tessellation-and-displacement/p1).

     

    Wow thank you guys, so many wonderful answers! I will definitely try all these methods to produce the results I desire.

    Thank you much.

    By

    Scorpio87 Scorpio87 February 2020 in Carrara Discussion
  • Morphs only affecting clothing?

    You would need to upload the log.
    Help-troubleshooting-View Log File

    Can do! Looks like a lot of "Failed to load image" lines.

    indecision I copied all of my morph files from My Daz 3d Library to the folder called out in the error in the log file and all is well now. Why are there duplicate files in my "Library" folder and this "cloud" folder? Is there anything I can do to prevent this from happening again? Now I'll know to check my log (didn't realize that was a thing!) if it does happen again, but I would love to be proactive and prevent it if at all possible! Thank you so much for your help! I was about to rip my hair out!

    By

    hmeade hmeade February 2020 in New Users
  • 3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread Only

    Awesome render @Hylas! Really beautiful!

    But I wonder (and not for the first time) why the G8M Head Morphs (https://www.daz3d.com/genesis-8-male-head-morphs) and G8M Body Morphs (https://www.daz3d.com/genesis-8-male-body-morphs) are listed under No-Count items? Or do you mean the Body and Head morphs that come with the Genesis 8 Male base figure? (The (paid) Genesis 8 Male Body Morphs are required by the Rex for Genesis 8 Male character...)

    Thanks!

    As I understand it, the basic morph packs are No Counts... when I use further morph packs (such as SWOLE or 200 Plus) I list them under purchased.

    3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed

    The Victoria 4.2 and Michael 4 Shapes++ (Head and Body Morphs++) have been freebies occasionally, as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs but I'm not sure whether they (the C.C.M.) fall under 'similar'. I also own the Genesis Evolution: Head Morphs and the Genesis Evolution: Body Morphs but they came with the Michael 5 Pro Suite so they are purchased. What I am saying is that none of the Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 has ever been a freebie and therefor I think it's very strange that they do not count as purchased. @Saphirewild, can you please clarify on this?

    I wanted to answer this question first before I checked over your links @Hylas!

    To answer this question I went to a higher rank then myself and here is her answer:

    Chohole8:02PM

    occasional freebies will only count if they are free during the month of the contest.

     

    Thank you @Saphirewild and @Chohole!

    The actual (first) question is, are purchased/paid-for Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 like the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs, which are all additional to the Head and Body Morphs that come with the base figures, No-Count or Purchased/Paid-For items? And why? :)

    Second question, do the Victoria 4.2 and Michael 4 Creature Creator Morphs fall under 'similar' (Morphs++ and similar) and therefor are No-Count items?

     

    I asked her once again and this is her answer:

    Chohole6:44AM

    our old rules said

     Base figures (All Gen 2, 3, 4 and Genesis1 and 2) don’t count as a purchased item or a freebie and may be used as needed.

    Morphs will count toward a purchased item.

     

    By

    Saphirewild Saphirewild February 2020 in Freebies
  • Nida 8 new gal

     

    I am astounded that so many people like this Pro Bundle. I do not like it that much, but that's only my taste — just an ordinary woman with plain-looking clothes (except one exception).
    Without the Gorgeous Morphs from P3Design, not even the base would be of much use for me, I fear.
    However, while I can understand that not everybody needs fantasy assets or sexy articles of clothing for his works, I am just too blind to see the awesomeness in this bundle.
     

    I agree. I already have LaTonya (who I love) and Monique and a ton of PA Black characters and pretty much every morph pack sold in this store and elsewhere. It's much easier to make characters quirky, unattractive, heavy or older with morphs than to create a stunning cover model type. The clothes I would never use for anything and I already have this tennis outfit https://www.daz3d.com/h-c-tennis-wear-set-for-genesis-3-female-s  I do like Vilma hair though and will pick it up when on a bigger sale or as a freebie. Making "average" people in DS is easy (and fun!) with morphs. Striking beauties like Mousso's girls or Emry's are harder. I truly believe I could make a zillion characters as good as this with all the morphs and skins I already own.

    By

    Wonderland Wonderland February 2020 in The Commons
  • Black Is Beautiful II

    So Shangrila's skin really has issues, good to know that I wasn't seeing things. I feel vindicated. Pity, her morph is really nice!

    By

    Hylas Hylas February 2020 in The Commons
  • Best method to get G3 wearing the 'skin' of a G8 character?

    G3 and G8 have the same base UV, so as long as your character is using that, it will transfer over just fine. If the character you want to use has an hierarchical preset blocking you, save it as a material preset first and then it will load fine. I honestly don't get why some skin sets are hierarchical...it's annoying af. 

    This is because G8F has seperate eyelashes and the hierarchical material presets set both the body and the eyelash textures. This is why just highlighting G8F and saving a material preset works as you are omitting the eyelashes.

    By

    Haruchai Haruchai February 2020 in The Commons
  • Morphs only affecting clothing?
    Also, I'd like to mention that all of my Genesis 8 Male morphs still work!

    Update: I have also opened the Content Database Maintenance dialog box, reset my database, and re-imported all metadata. This worked for me a few weeks ago when then morph controls were not showing up in the shaping or parameters panels. However, it did nothing for me this time. Still can't get the morph controls to work on the figure- just the clothing!

    By

    hmeade hmeade February 2020 in New Users
  • Question: How to create rough geometric surface in Carrara. (Ie: Stone surface)

    I have a question regarding the proccess of which one can use Carrara pro to create a series of sub divisions on a plane or surface to create rough surface without using texture map.

    I have been creating rough surfaces thus far manually point by pont, however I feel like there should be a faster way (only scratched maybe 5% of carrara's abilities).

    What are your methods?

    (Example to create a masonary brick that contains physical bump without using a texture image or displacement.)

    For this kind of surface, noise functions are the way to go. You can try them in the bump channel until you are happy with them.

    You can them transfer bump to displacement (geometry) up to the same precision using my phong tessalation plugin (see https://www.daz3d.com/forums/discussion/282246/new-plugin-phong-tessellation-and-displacement/p1).

     

    By

    Philemo_Carrara Philemo_Carrara February 2020 in Carrara Discussion
  • Controlling A Morph Slider From A Parameter Slider - what object type is it ?

    Anyway, to continue with the ERC part of the query.

    The ERCLink constructor requires a DzNumericProperty as the controller, and the slave has to have an insertController() method. This is the sort of thing I've currently got,slaving on DzProperty to another DzProperty:

         oERCLink = new DzERCLink( DzERCLink.ERCAdd, oIntChipCntProperty ); //Set up the controller
         oIntChipCntMinusOneProperty.insertController(oERCLink); // Set the slave

     

    So the question is, does a DzModifier have an insertController() method ?
    Time for this software monkey to go climb the DAZ Script Object hierarchy tree...

    ...already found a DzNumericProperty.insertController() banana.

    The morph is controlled by a slider, and that slider must be associated with a DzNumericProperty, yes ? So it should just be a case of finding that.
    There's no DzNumericProperty declared in DzModifier
    But next branch up the hierarchy is DzElement, which has methods such as addProperty() and findPropertyByLabel().

     

    Adding an extra bit of chewing gum to that scrip snippet...

    			oPropObj = oNode.getObject()
    			if (oPropObj){
    				print("oPropObj="+oPropObj.name);
    				n=oPropObj.getNumModifiers()
    				for(i=0;i<n;i++){
    					modi=oPropObj.getModifier(i)
    					print("modifier "+i+"name = "+modi.name)
    					pl=modi.getPropertyList()
    					np=modi.getNumProperties()
    					print(modi.name+" np = "+ np)
    					for(j=0;j<np;j++){
    						print(modi.name+" property "+j+": "+pl[j].name)
    					}
    				}
    				oShape = oPropObj.getCurrentShape();
    				if (oShape){
    					print("oShape="+oShape.name);
    				}else print("No oShape");
    			} else print("No oPropObj");

     

    ...indicates that my DzModifier has a single property, 'Value'. That sounds vaguely promising.

     

    ...

    2020-02-19 20:11:46.930 DEBUG: Intermediate Chip Count Minus One
    2020-02-19 20:11:46.930 DEBUG: Value For Stack Height Morph
    2020-02-19 20:11:46.930 DEBUG: oPropObj=ForDSimport_98
    2020-02-19 20:11:46.930 DEBUG: modifier 0name = 13 Chip MT
    2020-02-19 20:11:46.930 DEBUG: 13 Chip MT np = 1
    2020-02-19 20:11:46.930 DEBUG: 13 Chip MT property 0: Value

    2020-02-19 20:11:46.930 DEBUG: oShape=shape
    2020-02-19 20:11:46.930 DEBUG: ALL DONE
    2020-02-19 20:11:46.930 DEBUG: 3DCheapskate's 'AddMy4ParametersWith2ERC.dsa' Script - completed without crashing ! Hurrah !

    By

    3dcheapskate 3dcheapskate February 2020 in Daz Script Developer Discussion
  • Controlling A Morph Slider From A Parameter Slider - what object type is it ?

    Morph are DzModifier derivatives (DzMorphModifier, which isn't currently linked in the docs), and belong to the geometry as you say. You need to use the findModifier( name ) or getModifier( # ) and related methods as I recall.

    Grab the old DS 3 scripting docs as the outline at least is in them.

    By

    Richard Haseltine Richard Haseltine February 2020 in Daz Script Developer Discussion
  • Controlling A Morph Slider From A Parameter Slider - what object type is it ?

    Next part - can I slave a morph to a normal parameter (and assuming that I can, then how doI do it?)

    By

    3dcheapskate 3dcheapskate February 2020 in Daz Script Developer Discussion
  • photos

    face transfer you can use to do 3D versions of your faces for DAZ renders but you need to find hairs or use the strand based hair to style to match and dress them in DAZ clothes etc

    By

    WendyLuvsCatz WendyLuvsCatz February 2020 in New Users
  • Controlling A Morph Slider From A Parameter Slider - what object type is it ?

    Ha !

    Got it ! Via the 'getNumModifiers()' and 'getModifier(#)' methods of a DzObject

    			oPropObj = oNode.getObject()
    			if (oPropObj){
    				print("oPropObj="+oPropObj.name);
    				n=oPropObj.getNumModifiers()
    				for(i=0;i<n;i++){
    					modi=oPropObj.getModifier(i)
    					print("modifier "+i+"name = "+modi.name)
    				}
    				oShape = oPropObj.getCurrentShape();
    				if (oShape){
    					print("oShape="+oShape.name);
    				}else print("No oShape");
    			} else print("No oPropObj");

    ...outputs

    ...

    2020-02-19 19:28:37.938 DEBUG: Value For Vertical Tiling
    2020-02-19 19:28:37.938 DEBUG: Intermediate Chip Count Minus One
    2020-02-19 19:28:37.938 DEBUG: Value For Stack Height Morph
    2020-02-19 19:28:37.938 DEBUG: oPropObj=ForDSimport_98
    2020-02-19 19:28:38.000 DEBUG: modifier 0name = 13 Chip MT
    2020-02-19 19:28:38.016 DEBUG: oShape=shape
    2020-02-19 19:28:38.016 DEBUG: 3DCheapskate's 'AddMy4ParametersWith2ERC.dsa' Script - completed without crashing ! Hurrah !

     

    So a morph is a modifier on an object on a prop node !
    As obvious as Wally in a "Where's Wally" picture - i.e. when you know the answer already, it's easy.

    By

    3dcheapskate 3dcheapskate February 2020 in Daz Script Developer Discussion
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