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Daz 3D Forums > Search
  • Brows that actually follow the bone shape
    If you are creating your own morphs, remember to use the "adjust rigging to shape" feature. This will adjust the face bones to the geometry you made. This may be why the eyebrows don't correctly follow, if I am understanding your issue. Even if you are dialing in a bunch of store bought morphs you still may need to perform this task.

    Super Brows only adjusts the hair, not the head shape. No such product exists. You need to adjust the brow from Genesis 8's head shaping options. If you need a morph pack, look up Rarestone's 200 Head Morphs pack. There are tons of very specific shaping options that no other pack offers, and some pertain to the forehead and brow.

    By

    outrider42 outrider42 January 2020 in The Commons
  • FaceGen vs Face Transfer vs Headshop 12. Pros & Cons?
    None of them are going to be a substitute for a proper sculpt, but under good conditions they can work pretty well. They rely heavily on the photo texture detail to provide their illusion. Like if you have a face of a person with wrinkles those wrickles are purely textures on the 3d model it creates. They are not capable of that level of sculpting.

    Rather you will get a general head shape. Of the 3, only Facegen will offer a full set of textures for the face and body. FG attempts to blend the texture with the body. The other 2 options only blend the photo into the face texture, leaving the rest alone. This makes them more prone to looking like a clown face where the face is an obvious mismatch for the body. Though FG can also do this as well, it does handle it better. So in this area FG is the best one.

    Headshop is unique in that it can handle a smiling photo. The other two need photos that are more like mugshots. But your results will vary.

    I honestly cannot think of a single advantage for Daz Face Transfer over the other 2 aside from its price, and its a Daz Original...I guess? Both Facegen and Headshop have vastly more features than Face Transfer.

    Oh, one cool thing about Facegen is that it uses .fg files to save within its app. These files can be freely shared, and you can find places where people have uploaded their own Facegen creations.

    Sometimes you can also find Daz characters with some bits of Facegen in them. At sharecg there is dumbuser who uploads various characters which were created with Facegen.

    By

    outrider42 outrider42 January 2020 in The Commons
  • (Released) COG Jackboots for Genesis 8 Female [Commercial]

    Here is my new product)

    https://www.daz3d.com/cog-jackboots-for-genesis-8-female

    Is there anything these boots can't do?

    COG Jackboots for Genesis 8 Female are boots with two types of over-knee parts, morph for smoothing bootlegs, numerous morphs to adjust soles, heels and other parts of boots.

    They come with Eight hiding options to hide various parts of boots and tons of textures: four metallic options for embossing, seven variants of main textures (each with 21 color variations),  texture sets for smoothed bootlegs, ten color variations for stripes' buckles, twenty-one color variations for sole, sole's bottom and heel's tip.

    With so many Options, COG Jackboots let you make any boot you like.

     

    By

    snuttop snuttop January 2020 in Daz PA Commercial Products
  • CJ 8

    I have never seen a human with hair that starts millimetres above the ear. But there are several such hairstyles in the Daz store, and, invariably, they lack an ear height morph. I wonder what that's about?

     

    TRUST when I say as a hairdresser that always upsets my sense of cutting style.  If a client ever walked out of my salon like that they would never come back! LOL 

    In older hair models many of the published artists would provide a lower / raise dial for around this area.  Not sure why today's published artists are leaving that out of the adjustements sub category for the hair.  It's an important adjustment feature!   

    By

    RAMWolff RAMWolff January 2020 in The Commons
  • what would persuade Daz Inc there's value in updating Bryce and Carrara?

    It probably costs more money to upgrade old tech with dated code than to develop a new state of the art software. But no amount of money will change the impression in the minds of most users that Bryce and Carrara are old tech software. Impressions are like that ,  entrenched. Time to move on.  I personally still use carrara, and like it. But I don't expect it to be updated.

    Basically the only real need for the Brycers is 64 bit,   it would be great. I think we have to accept that Bryce will never be updated to work on a Mac again, as the Mac OS has changed so much.  Still having marvellous fun with the program I have known and loved since I first lusted after it, having seen it in action on a Mac in the little computer store I used a lot.  

    That was before the big computer stores arrived with loads of space, loads of stuff and staff that didn't really know as much as the customers. That was even before the internet was an everyday thing  and one bought reams of computer magazines and went to computers shows at Earls Court or Olympia (substitute your own Exhibition centres))  Bryce arrived, as did Poser and possibly even Carrara (although I had Ray Dream Studio at the time) when the norm was small niche stores run by people who loved computers and loved what they did  and were quite happy to demonstrate that by showing customers stuff on computers in the store when they weren't busy. And of course those same people would be at whichever exhibition Centre was nearest to you to visit when they had an exhibition/show/whatever.  It's a whole new ball game now. 
    I still think that Daz should have kept having various levels of Daz Studio, so that those who do not wish to do more than prepare content to transfer to another program could have a basic level version, without all the bells and whsitles that seem to be necessary for others.

    or alternatively a simple standalone duf to obj export facilty with various options for textures without having to open DAZ studio and load the library from DIM

    this as it sorts through it's Post Grey Squirrel database nut pile takes yonks

    often one wants just a prop in obj form for iClone, Twinmotion, UE4, Blender, and Bryce wink

    D3D DSF tool box sort of can but not with texture paths or a folder

     

    I do have the DSF toolbox, It was recommended to me to try. I really must download it and see what it does.

    By

    Chohole Chohole January 2020 in The Commons
  • what would persuade Daz Inc there's value in updating Bryce and Carrara?

    It probably costs more money to upgrade old tech with dated code than to develop a new state of the art software. But no amount of money will change the impression in the minds of most users that Bryce and Carrara are old tech software. Impressions are like that ,  entrenched. Time to move on.  I personally still use carrara, and like it. But I don't expect it to be updated.

    Basically the only real need for the Brycers is 64 bit,   it would be great. I think we have to accept that Bryce will never be updated to work on a Mac again, as the Mac OS has changed so much.  Still having marvellous fun with the program I have known and loved since I first lusted after it, having seen it in action on a Mac in the little computer store I used a lot.  

    That was before the big computer stores arrived with loads of space, loads of stuff and staff that didn't really know as much as the customers. That was even before the internet was an everyday thing  and one bought reams of computer magazines and went to computers shows at Earls Court or Olympia (substitute your own Exhibition centres))  Bryce arrived, as did Poser and possibly even Carrara (although I had Ray Dream Studio at the time) when the norm was small niche stores run by people who loved computers and loved what they did  and were quite happy to demonstrate that by showing customers stuff on computers in the store when they weren't busy. And of course those same people would be at whichever exhibition Centre was nearest to you to visit when they had an exhibition/show/whatever.  It's a whole new ball game now. 
    I still think that Daz should have kept having various levels of Daz Studio, so that those who do not wish to do more than prepare content to transfer to another program could have a basic level version, without all the bells and whsitles that seem to be necessary for others.

    or alternatively a simple standalone duf to obj export facilty with various options for textures without having to open DAZ studio and load the library from DIM

    this as it sorts through it's Post Grey Squirrel database nut pile takes yonks

    often one wants just a prop in obj form for iClone, Twinmotion, UE4, Blender, and Bryce wink

    D3D DSF tool box sort of can but not with texture paths or a folder

     

    By

    WendyLuvsCatz WendyLuvsCatz January 2020 in The Commons
  • what would persuade Daz Inc there's value in updating Bryce and Carrara?

    It probably costs more money to upgrade old tech with dated code than to develop a new state of the art software. But no amount of money will change the impression in the minds of most users that Bryce and Carrara are old tech software. Impressions are like that ,  entrenched. Time to move on.  I personally still use carrara, and like it. But I don't expect it to be updated.

    Basically the only real need for the Brycers is 64 bit,   it would be great. I think we have to accept that Bryce will never be updated to work on a Mac again, as the Mac OS has changed so much.  Still having marvellous fun with the program I have known and loved since I first lusted after it, having seen it in action on a Mac in the little computer store I used a lot.  

    That was before the big computer stores arrived with loads of space, loads of stuff and staff that didn't really know as much as the customers. That was even before the internet was an everyday thing  and one bought reams of computer magazines and went to computers shows at Earls Court or Olympia (substitute your own Exhibition centres))  Bryce arrived, as did Poser and possibly even Carrara (although I had Ray Dream Studio at the time) when the norm was small niche stores run by people who loved computers and loved what they did  and were quite happy to demonstrate that by showing customers stuff on computers in the store when they weren't busy. And of course those same people would be at whichever exhibition Centre was nearest to you to visit when they had an exhibition/show/whatever.  It's a whole new ball game now. 
    I still think that Daz should have kept having various levels of Daz Studio, so that those who do not wish to do more than prepare content to transfer to another program could have a basic level version, without all the bells and whsitles that seem to be necessary for others.

    By

    Chohole Chohole January 2020 in The Commons
  • Eyes are rendering missing the cornea

    I'll give that a shot, switching the instance optimization speed.  Also, I am rendering in 3delight, not iray.  I wouldn't think it would be memory.. I have 16gigs, and also, it happens wether there is a lot going on in the scene or very little.  Thanks for the reply!  

    Overlapping geometry. If possible, try to switch instance optimization to speed. If that don't help, try memory. Somoene made a freebie morph that might help, but I don't know the link, maybe someone has it bookmarked and can post it. Another possible fix is to move the figure to 0,0,0 coordinates. The farther from center the render is, the wonkier iray gets.

     

    By

    ektrp2018 ektrp2018 January 2020 in Technical Help (nuts n bolts)
  • Darwins' Schtuff Pt Deux

    Still working the skin.  Finished seams, updated normal and high pass textures.  Time to double check nothing got borked up in the process and then it's tweaking nails, teeth, and mouth textures.  Here Mason is at 100% HD body/head details (Kinda hard to see in the face with the light but the HD details are small to begin with for just a touch of skin wrinkles), and 100% body HD details (Dial goes to 200% for a "just worked out" kinda look to his sculpt).

    Edited to add the "after" render after the texture tweaking/seam removing/shader editing as well as the newly completed navel morph and nipple presets.  The difference is subtle in this lighting (which I really liked), but there were issues.

    Before

    After:

    By

    DarwinsMishap DarwinsMishap January 2020 in Art Studio
  • Eyes are rendering missing the cornea

    Overlapping geometry. If possible, try to switch instance optimization to speed. If that don't help, try memory. Somoene made a freebie morph that might help, but I don't know the link, maybe someone has it bookmarked and can post it. Another possible fix is to move the figure to 0,0,0 coordinates. The farther from center the render is, the wonkier iray gets.

    By

    TheKD TheKD January 2020 in Technical Help (nuts n bolts)
  • Hylas' corner

    Gallery link

    I have no plans to get CJ 8 anytime soon, but she seems like a cool character. I particularly love her main promo picture with its MacKenzie Davis in Terminator-vibe. Here's my attempt to replicate that vibe. Mostly Rune 7, a little bit of Ophelia 7, and some tweaks.

    Is this how a badass holds a shotgun? Probably not. Shut up.

    Freebie credits:
    Hair by zoro_d: https://www.renderosity.com/mod/freestuff/everyday-hair-style-for-genesis-8-male-s-/80194
    HDRI Skydome by Agent Unawares: https://www.deviantart.com/agentunawares/art/Skyset-002-705701571
    Body Morph by SquarePeg3D: https://www.renderosity.com/mod/freestuff/fantasy-amazon-bundle-for-g8f---100-free/79046
    Harness by SquarePeg3D: https://www.renderosity.com/mod/freestuff/cannon-spiker-mark-2-for-g8f---100-free/80223
    Trousers by Ultimate Clash: https://www.renderosity.com/mod/freestuff/lt-blade-outfit/82554

    By

    Hylas Hylas January 2020 in Art Studio
  • import export between DAZ studio 4.12 and Marvelous Designer 9

    sorry for this late response but I solved the problem by reinstalling Daz and Marvellous

    1) if you have already posed the figure in its final pose, does it really matter if you load the Marvelous Designer clothing as Morph?  You could just load obj as new scene prop?

    2) If you want to load as morph, can you confirm you are exporting and importing properly? Are your clothing items unfitted before you export and unfitted when you apply morph?  Any "fitted" clothing will have fitted morphs applied to them.  Adding your Marvelous Designer morph on top of that could cause issues perhaps?

    That could be the problem but Im not sure.  To check if that is the problem, unfit your clothing before export and leave it unfitted upon import.  Check if that helps?

    I assume you watched this already?

    I had done all the possibilities, did and redo all the tutorials talking about export and import between Daz and Marvelous. posted on different forum this problem without finding a solution or cause almost two months I look at this problem

    Richard Haseltine

    For me the images are important for the comprehension of the text which is not in my native language

        the clothes made by the artists (thanks to them to save me time but not necessarily money laugh) often poses problems with marvelous. but fortunately nothing that can be solved

        Thank you Richard Haseltine, lilweep.  

        to have passed temp esayant de moi aidée solved its problem

    By

    rolmac rolmac January 2020 in Daz Studio Discussion
  • Is it possible to make a morph override other morphs?

    Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums.

    Heh, but in this case I am going to have to disagree with your disgreement. You can certainly add an inverse effect for any applied morph(s), but that will work only for those morphs applied at those values - different morphs, or the same morphs with different values, will still have a visible effect.

    By

    Richard Haseltine Richard Haseltine January 2020 in Technical Help (nuts n bolts)
  • CJ 8
    (She uses 50% of the CJ8 head morph. Maybe that would reduce the bags under her eyes. She also uses 70% of CJ8's body morph, if I've read the dsf files correctly.)

    Somewhat OT, but how do you find out how many % of a base character an add-on character uses without having the base character?

    You would need to open the morph asset for the master slider in a text editor, and check the values it sets for the corresponding morph.

    By

    Leana Leana January 2020 in The Commons
  • Laguna mermaid for Genesis 8

    Hey everyone thanks, the cross-figure thing is a product you can buy from the store that gives you a morph slider for G8M and G8F to switch between the two, which is important to ensure vertices line up when doing graft fits, transfer utility etc:

    https://www.daz3d.com/genesis-8-cross-figure-resource-kit

    I'm currently rendering a G8M character with the tail so after that I'll do a darker skinned character.

    By

    Silas3D Silas3D January 2020 in The Commons
  • CJ 8
    (She uses 50% of the CJ8 head morph. Maybe that would reduce the bags under her eyes. She also uses 70% of CJ8's body morph, if I've read the dsf files correctly.)

    Somewhat OT, but how do you find out how many % of a base character an add-on character uses without having the base character?

    By

    Hylas Hylas January 2020 in The Commons
  • Need help installing a freebie

    I am trying to install this Genesis 2 female morph into Daz https://www.sharecg.com/v/84068/related/21/DAZ-Studio/Esther-Bunny

     

    It is filled with so many folders that aren't properly catagorized I can't figure out how to install it. It was made for Daz 4.0 long ago, but supposidly still works. I just can't figure out how to install it. Can anyone help?

    By

    mightguy15 mightguy15 January 2020 in Technical Help (nuts n bolts)
  • Outoftouch hair and RTX card render problem

    The solution described by Saxa -- SD works for me.  But I have found one OOT hairstyle that does not offer the forehead adjustments - MEGA Updo.  I have tried other scaling options (head size or just scale) and they don't help.

    If you have this

    then try the large zone expander which includes an enlarge moprh (which is different than bone scaling which is what you tried).  Worked for me.  See promo image 1 and you'll see large zone expander subsection option.  Just pick that one.

    Also Zevo's Fit Control Addons also have an enlarge, though, in future Zevo has posted that he will remove morph functionality for hairs (for reasons).

    By

    Saxa -- SD Saxa -- SD January 2020 in Technical Help (nuts n bolts)
  • Zero figure pose is not sending my figure to default positions.

    I have a genesis 8 female figure that refuses to zero out to the default "floor" position. I can't figure out what is wrong with it. her feet are always somewhat below the floor level. To make sure I wasn't just seeing things I took another G8F figure and also my other G8M figure in the scene and slected "zero figure pose" and they snapped to the original default position of any gensis 8 figure. Please not that I do NOT mean the pose itself but the POSITION of the figure. they will revert to the standard G8 A pose but her position is permanetly lower than the other figures. I need to fix this because I need to export these figures into Maya and line them up with clothes i created in Marvelous Designer and though it worked for my male figure without a problem, because my female figure will not zero out correctly, I can't do this.

     

    If anyone has a solution to this problem I would greatly appreciate it.

    Possibly there's a morph dialed in? {resized figure or ?}

    Have attached a basic reset pose for G8F. This placed a lowered posed figure back to the floor in default position.

     

     

    How would i go about applying that attachment to my character? I'm somewhat new to Daz3D. EDIT: never mind I figured it out. I dragged nd dropped it on to my character and it only had the same effect as hitting Zero Figure Pose unfortunately.

    Why would a morph cause that to happen I wonder? When I import the same character into Marvelous Deisgner and set her to center there it fixes it and if I add that model from MD into daz again (which is no good because it is an obj file) it's in the right place, so I don't think it would be a morph?

    By

    kimmeey kimmeey January 2020 in Technical Help (nuts n bolts)
  • Zero figure pose is not sending my figure to default positions.

    I have a genesis 8 female figure that refuses to zero out to the default "floor" position. I can't figure out what is wrong with it. her feet are always somewhat below the floor level. To make sure I wasn't just seeing things I took another G8F figure and also my other G8M figure in the scene and slected "zero figure pose" and they snapped to the original default position of any gensis 8 figure. Please not that I do NOT mean the pose itself but the POSITION of the figure. they will revert to the standard G8 A pose but her position is permanetly lower than the other figures. I need to fix this because I need to export these figures into Maya and line them up with clothes i created in Marvelous Designer and though it worked for my male figure without a problem, because my female figure will not zero out correctly, I can't do this.

     

    If anyone has a solution to this problem I would greatly appreciate it.

    Possibly there's a morph dialed in? {resized figure or ?}

    Have attached a basic reset pose for G8F. This placed a lowered posed figure back to the floor in default position.

     

    By

    Catherine3678ab Catherine3678ab January 2020 in Technical Help (nuts n bolts)
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