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Getting on the 9 train, or not
UncannyValet said:
background said:
While it's true that an expert, such as yourself, can morph a mesh into about any desired shape, for mortals such as myself it's a lot easier if we are starting from something close. I have no doubt DAZ could sell a hi-res sphere, and some vendors could morph and rig that to be a good quality male of female human character. Most of us don't have that level of skill so I would appreciate it if DAZ sold us something which an 'average user' can turn into a good character, rather than something which needs professional level skills ( and tools ) to achieve a good result.
I guess the harder it is to make a figure look good the more PA's will make money from making characters that are beyond average skills, but I don't think that's a good way to encourage take-up.
I dont really understand this line of reasoning because nobody expects daz users to be sculpting a character starting from the gender neutral base mesh, with zero sculpting skills under their belt. Most Daz users are using a library of purchased and/or default morphs and would begin their dial-spinning from a starting state that approximates their desired final shape. They wouldnt start from the neutral base mesh.
I would be curious to know what your workflow looks like. If you like the G2, G3, G8 base shapes, and want to use them on G9, im sure it would not be difficult to source a rigged clone for those base shapes, or otherwise transfer any previous shapes from previous generations to G9. The benefit of G9 having higher mesh resolution is that most shapes will transfer successfully.To claim these "library issues" are an inherent G9 issue is the result of an incomplete thought.
I can only speak for myself. It's not so much that I want to sculpt from a neutral base, it's more that I want to be able to modify a purchased character to my needs. If there are 'features' built into the base mesh ( abrupt change of normal direction below the breast ), or excluded from the base mesh ..( navels nipples ) , then it's much harder for me to modify the character and get the desired result. I use some morphs from the store, but in difficult areas like chest shape these often conflict, so trying to fix a chest with bought morphs is extremely time consuming, and often the end result is not good.
Getting on the 9 train, or notbackground said:
While it's true that an expert, such as yourself, can morph a mesh into about any desired shape, for mortals such as myself it's a lot easier if we are starting from something close. I have no doubt DAZ could sell a hi-res sphere, and some vendors could morph and rig that to be a good quality male of female human character. Most of us don't have that level of skill so I would appreciate it if DAZ sold us something which an 'average user' can turn into a good character, rather than something which needs professional level skills ( and tools ) to achieve a good result.
I guess the harder it is to make a figure look good the more PA's will make money from making characters that are beyond average skills, but I don't think that's a good way to encourage take-up.
I dont really understand this line of reasoning because nobody expects daz users to be sculpting a character starting from the gender neutral base mesh, with zero sculpting skills under their belt. Most Daz users are using a library of purchased and/or default morphs and would begin their dial-spinning from a starting state that approximates their desired final shape. They wouldnt start from the neutral base mesh.
I would be curious to know what your workflow looks like. If you like the G2, G3, G8 base shapes, and want to use them on G9, im sure it would not be difficult to source a rigged clone for those base shapes, or otherwise transfer any previous shapes from previous generations to G9. The benefit of G9 having higher mesh resolution is that most shapes will transfer successfully.To claim these "library issues" are an inherent G9 issue is the result of an incomplete thought.
Getting on the 9 train, or notRawArt said:
The simple fact that really cannot be argued is that the figure is a 3d mesh. As a mesh it can be morphed ito all kinds of shapes (as my library can attest).
If I can morph the mesh on the chest into chest plates, or scales or any other kind of wierd fantasy/alien creature. There is absolutely no reason someone could not make a morph into their desired shape. Default shapes are simply default, they may not appeal to everyone, so if someone wants a specific look, then it can be morphed into it. There are no limitations as to how it can be shaped except how much the person is committed to want their pet preferences.
G9 is the best selling figure daz has put out, so they must have done something right



safe to say those chest shapes deviate greatly from the default...so something much more human could be done alot easier than those
While it's true that an expert, such as yourself, can morph a mesh into about any desired shape, for mortals such as myself it's a lot easier if we are starting from something close. I have no doubt DAZ could sell a hi-res sphere, and some vendors could morph and rig that to be a good quality male of female human character. Most of us don't have that level of skill so I would appreciate it if DAZ sold us something which an 'average user' can turn into a good character, rather than something which needs professional level skills ( and tools ) to achieve a good result.
I guess the harder it is to make a figure look good the more PA's will make money from making characters that are beyond average skills, but I don't think that's a good way to encourage take-up.
Getting on the 9 train, or notThe simple fact that really cannot be argued is that the figure is a 3d mesh. As a mesh it can be morphed ito all kinds of shapes (as my library can attest).
If I can morph the mesh on the chest into chest plates, or scales or any other kind of wierd fantasy/alien creature. There is absolutely no reason someone could not make a morph into their desired shape. Default shapes are simply default, they may not appeal to everyone, so if someone wants a specific look, then it can be morphed into it. There are no limitations as to how it can be shaped except how much the person is committed to want their pet preferences.
G9 is the best selling figure daz has put out, so they must have done something right



safe to say those chest shapes deviate greatly from the default...so something much more human could be done alot easier than those
*Released* dForce Faustian Fringe Hairhttps://www.daz3d.com/dforce-faustian-fringe-hair-for-genesis-9
Check out dForce Faustian Fringe Hair for Genesis 9! dForce Faustian Fringe Hair is a highly detailed, long, sleek styled hair. It is an easy-to-use, dynamic, and strand-based hair. Use the hair as-is with the abundance of included morphs, or combine dynamics and drape your hair to your pose.
Also included are 4 morphs to adjust the cap, 6 morphs for the bangs, 6 morphs style morphs for the left side, 6 style morphs for the right side,2 morphs to adjust the frizz, and 5 general shaping morphs. Materials include 15 fun colors, 19 natural hair colors, 14 tip colors, and 12 colors for just the under layer.
Get dForce Faustian Fringe Hair for your fantasy and photoshoot scenes today. This Next Generation Strand Hair is a lightweight option, with this hair rendering beautifully at only 2,621,512 vertices.
Post your questions, your issues, and of course your pretty pictures :)
A few notes, tips and tricks:
The Back Up morph seems to be missing from the download file. It should hopefully be fixed soon.
This hair simulates best close to the body pose with the simulation settings provided.
If you are looking for a predictable hair style that drapes; pose the hair, then simulate with "Start Bones from Memorized Pose" OFF
Daz Studio Beginner Tutorials (UPDATED EVERY SUNDAY)In today’s video we will be learning how to fix the texture problems from FaceGen. I will be sharing an improved method to fix FaceGen textures for Genesis 8 female and Genesis 9 female. We will then apply the FaceGen Morph, fixed FaceGen textures and match the skin texture inside Daz Studio for Genesis 8 female and Genesis 9 female.
Daz Studio Beginner Tutorials (UPDATED EVERY SUNDAY)In today’s video we will be learning how to fix the texture problems from FaceGen. I will be covering the textures fixes for Genesis 8 male and Genesis 9 male. We will then apply the FaceGen Morph and fixed textures inside Daz Studio for Genesis 8 male and Genesis 9 male.
Contents creation toolsIf you already have a 3D model of the clothing, you can create a Wardrobe for your character figures to wear in Daz Studio. If you don't have a 3D model, you'll first need to create the clothing using an external 3D modeling tool like Blender. Either way, you don't need to go through the SHOP.
Here's a general outline of the process:
1. Obtain a 3D model of the clothing from somewhere, or create your own using a 3D modeling tool like Blender.
2. Use "Menu > Edit > Figure > Transfer Utility" to transfer the bones from the character figure to the clothing's 3D model.
3. Save the clothing with the transferred bones as a Follower/Wardrobe by going to "Menu > File > Save As > Support Asset > Figure/Prop Assets."In practice, you'll also need to make various adjustments such as weighting, smoothing, and applying dForce.
Export/import posesFree version, https://www.daz3d.com/forums/discussion/598316/g8f-m-pose-transfer-to-g9/p1 . It needs the pose to be applied to a G8 character and then the script does a copy and paste onto a G9 character. It works one pose at a time, no batch processing.
Hope this helps, regards,
Richard
Vo Fay Duplicate Formulasfranky85 said:
You should always file tickets for such things. Not all PAs browse the forums..
In the meantime, if you have that issue on a character morph, I would try doing an ERC bake followed by an ERC freeze, saving the morph again and overwriting the original one (i.e. be mindful if you have multiple libraries)Yes, when this type of issue is found, filing a ticket helps everyone, including DAZ.
There's Always Another Sale Thread -- Discussions Only Pt 3gfdamron1 said:
tsroemi said:
So holiday punch cards are already starting I see. If anyone's buying the deal of the day - here: https://www.daz3d.com/kaity-hd-for-genesis-9-feminine - could you maybe let me know whether there's a version without that red nose and without eyebrows? That'd be great. I like the character's skin (the morph not so much), but the info on the page is a bit scarce, and the red nose looks really very prominent.
I don't see any seperate eyebrows options nor any version without the red nose.
Thanks for the reply, so you bought her and don't see these options in the library files, am I getting this right?
Vo Fay Duplicate FormulasYou should always file tickets for such things. Not all PAs browse the forums..
In the meantime, if you have that issue on a character morph, I would try doing an ERC bake followed by an ERC freeze, saving the morph again and overwriting the original one (i.e. be mindful if you have multiple libraries)Getting on the 9 train, or notSerene Night said:
I've decided no longer to participate in this thread. I said what I felt about it. I am moving on now as this thread is becoming broken-record-like.
I hear ya... here's my final what I'm talking about why I don't use it, and some others. I do realize that I'm probably not the average Daz user, although I have heard the sentiment about the mesh topology from many other folks.
I use Zbrush for my editing... there's G8F on the left, G9 Feminine Base on the right. Where the ???? are the nipples on G9? Heck if I know on the mesh. Is that impossible to overcome? No. But it's a time consuming PITA. With G8F, it's just a few mouse clicks and I have something easy to work with in Zbrush, and just a mouse click away from sending it back to Daz. The additional mesh density is highly welcomed, but the mesh topology isn't as friendly to the female form as G8F on the left.
I get why it was done - It's obvious this topology was chosen to morph to both male and female forms.
TL/DR - G9 is simply not as user friendly to me.
There's Always Another Sale Thread -- Discussions Only Pt 3jjoyner said:
gfdamron1 said:
tsroemi said:
So holiday punch cards are already starting I see. If anyone's buying the deal of the day - here: https://www.daz3d.com/kaity-hd-for-genesis-9-feminine - could you maybe let me know whether there's a version without that red nose and without eyebrows? That'd be great. I like the character's skin (the morph not so much), but the info on the page is a bit scarce, and the red nose looks really very prominent.
I don't see any seperate eyebrows options nor any version without the red nose.
Does the Sci Fi version come by way of morphs? Some other way? Not at all?
I was puzzled by that, I assumed it was just a promo image thing and not part of the product since there is nothing about geoGrafts in the blurb.
There's Always Another Sale Thread -- Discussions Only Pt 3gfdamron1 said:
tsroemi said:
So holiday punch cards are already starting I see. If anyone's buying the deal of the day - here: https://www.daz3d.com/kaity-hd-for-genesis-9-feminine - could you maybe let me know whether there's a version without that red nose and without eyebrows? That'd be great. I like the character's skin (the morph not so much), but the info on the page is a bit scarce, and the red nose looks really very prominent.
I don't see any seperate eyebrows options nor any version without the red nose.
Does the Sci Fi version come by way of morphs? Some other way? Not at all?
There's Always Another Sale Thread -- Discussions Only Pt 3tsroemi said:
So holiday punch cards are already starting I see. If anyone's buying the deal of the day - here: https://www.daz3d.com/kaity-hd-for-genesis-9-feminine - could you maybe let me know whether there's a version without that red nose and without eyebrows? That'd be great. I like the character's skin (the morph not so much), but the info on the page is a bit scarce, and the red nose looks really very prominent.
I don't see any seperate eyebrows options nor any version without the red nose.
What hair prop was used in this ad?I didn't thought about that part, but you're correct, there is no morph to get the ponytail over the shoulder.
[Released] Anilip3 [Commercial]Artini said:
What does this error means:
"The figure control with name 'VSMMouthL' could not be found. Check your configuration."
and how to fix it?
According to https://www.daz3d.com/anilip3-figures-pack
Daz Horse 2 should work with Anilip 3.
I have used https://www.daz3d.com/da-clydesdale-for-daz-horse-2
and it created an animation, but I could not transfer a voice to it.We'll take a look at it. Horse 2 should of course work with the Anilip3 Figures Pack.
There's Always Another Sale Thread -- Discussions Only Pt 3So holiday punch cards are already starting I see. If anyone's buying the deal of the day - here: https://www.daz3d.com/kaity-hd-for-genesis-9-feminine - could you maybe let me know whether there's a version without that red nose and without eyebrows? That'd be great. I like the character's skin (the morph not so much), but the info on the page is a bit scarce, and the red nose looks really very prominent.
Getting on the 9 train, or notMm. I don't think most of the voiced complaints about what's wrong with G9's base male shape catch the whole of the problem. It isn't limited to an under-the-paps w.
- Jaw and nose is sufficiently masculine.
- Adam's apple is present but not marked. OK for a base.
- Neck, seen from the quarter, has masculine thickness but a bit of feminine-suggesting 'swanning' curves, owing both to the angle of the neck and the contour of the sternocleidomastoideus.
- Paps are rounded and, moreover, protrude at the center. A muscular man can show quite a bit of mass in the pectorals, but the bulk of that muscle mass is not so centered in its half of the chest. That is not how the pectoral muscle builds.
- A man with pectorals as thick as that also has obvious stress-built deltoids. G9's deltoids are insignificant in mass as well as in definition.
- A man with pectorals as thick as that should show more defined muscle in other places generally, most particularly the arms and neck (see above about swanning and the sternocleidomastoideus). But the muscles generally are not very defined. Most of G9 looks like he has more generally dispersed subcutaneous fat, not muscle. A little too rounded. A little too estrogenous.
- The base textures of G9 go even farther than G8 in failing to show secondary sex differences in coloring.
The end result is that G9M lands in the Uncanny Valley of Unlikely Human Individuals, at least to certain eyes. He both must be a muscular man, based on some parts, seen from some angles, and cannot be a muscular man, based on other parts, or seen from other angles. -- Not everyone is going to be able to describe this in detail, even if something hits them as off about it.
Sure, it's quite possible for a skilled artist to shift any of this. How not? The points move. The texture is repaintable.
The questions are:
- Do I have the artistic skill to know exactly what's wrong and where to make corrections?
- Do I have the skill in my modelling program to accomplish this at all?
- ... in an amount of time that's worth it to me?
The answers for me:
- Possibly, if you give me long enough to examine it.
- Ask me again next year.
- Probably not.
It's still not obvious to me that it's impossible to start with an epicene base figure, publish it, and get sufficiently convincing male and female models from it. (Harry the Hivewire Horse, after all, is sculpted from Dawn 1.) That is not my problem. My problem is that I am not convinced by this model from the neck to the diaphragm, particularly not the male version; and that I am not confident in my ability to correct that in a reasonable time; and that when I am so confident, I might not be in the market for somebody else's base figure.
So ... I have bought a couple of Genesis 9 female models whose faces I particularly like. I won't swear not to pick up a couple more -- even G9 men, if someone else produces a male face I really want to render. But I don't want to spend a lot of money to start with a base model I might have to adjust quite as much as this. Nor am I fond of the absurd combination of graphically expensive high resolution and the reported inability of mere mortals to make a nipple morph, in the unlikely event I decided to render a novel G9 male model in swimming trunks. That's ... just not incentive for a large collection of model purchases.
The published artists' creations diverge from the base models to varying degrees. With some, the base model is usually guessable. With others, I usually recognize the artist's individual style, rather than the underlying model. Naturally, it helps more if I like the base model in the former case.















