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Product Cross Gender/Transgender -Transfer morphs (feature suggestions)
This product would be a small time saver for me.
I can do what that product does easily with the Transfer-Tool. I would propably buy it, after it's still a small time-safer.
To make it really valuable you should consider to support JCM and MCM (and on X-Shapes, too) and to add a nipple fix morph which can be manually triggered. Doing such a morph should be not too hard with Blender.
One issue I've is the different height and popertions of a male and female body when I split them. I did some adjustment morphs to give them the same height, make the waist on the same position and also make the arms the same length.
It would be awesome if this script could generate such adjustments morphs automatically, so that we could bringt the male and female version for x-shape on the same height and body proportions.
I now x-shape has some offset for this, but that never worked well for me.In the case of MCM and JCM, have you used negative morphs?
For example in this image, the body retains all MCM and JCM, detail HD, because only the head is affected.
Here link Shape Splitter/X-morphs:
Will you have some example images (problems) for the case of the waist and arms?
Isolate a character head morph from a body morph?The fastest way to eliminate morphs (without smoothing at the frontier), is to eliminate the deltas, select the vertices from the geometry editor.
Here the topic is discussedhttps://www.daz3d.com/forums/discussion/comment/5303136
The other option is with weight maps,
https://www.daz3d.com/forums/discussion/214791/a-morph-mask-field-moving-morph
Here other options
To preserve the HD detail, negative morphs are used. You only apply -100% to the head morph with the divided morph.
Isolate a character head morph from a body morph?It depends how the morph was made. If it was made in an outside program and imported like this I don't think there is any way to split it.
If it was combined from different morphs but afterwards locked together maybe you can ERC Bake it somehow? I am not that advanced with Daz yet so I cannot say for sure but the experts around here should be able to tell you if that is possible.
Isolate a character head morph from a body morph?Using this https://www.daz3d.com/shape-splitter
Thanks, but at that price, that's absurd.
I'll be honest, I bought it, and then barely used it. For the most part, I've preferred to do the job in Blender.
... where you can also sort of handle HD morphs by turning them into displacement maps. (It can sometimes lead to clipping on body morphs, as auto-follow/smoothing on clothing won't follow displacements the same as a morph, but it usually works fairly well for HD head detail).
Superheroes Rebooted - Renders AssembleThis is me tinkering with some potential improvements to my Superman (Christopher Reeve) face morph for G8M.

Christopher Reeve 2.0 for G8M Coming Soon (Hopefully)I've finally decided to see if I could improve upon my Christopher Reeve morph for G8M, specifically around the brow and mouth areas. I think version 2.0 may be ready or very nearly so, but I could really use some feedback! Once I'm confident that it's worth releasing, my only challenge will be figuring out how to convert a morph originally made in Poser into Daz Studio format. I succeeded a couple of times before, but that was about two years ago, and idiot that I am, I didn't take notes on how I pulled it off. So far, even though I can load the OBJ itself into DS with no issues, my attempts to incorporate it as a morph into the G8M base have led variously to no effect, what amounts to an extra scaling dial, or complete mesh explosion. I welcome any advice in that regard as well.

Isolate a character head morph from a body morph?Hello -
Is there a way to isolate a character head morph from a body morph if the head and body are applied as one, with no apparent separate dials? I'm trying to do that with Jemma, with no success. I tried de-selecting her head and returning all else to zero, but the head/face seems to be lost as well. Ideas appreciated!
Celebrity Look-a-Likes for 3D figures Part 2I decided to see if I could improve upon my Christopher Reeve morph for G8M, specifically around the brow and mouth. I think version 2.0 is at least close to being ready, but I'd prefer to have some feedback before I release it. If you have any comment(s) or suggestion(s), please go to the dedicated thread for this project.

[Released] ManFriday's Mesh Grabber [Commercial]Just wanted to say thank you for this product! Been using the heck out of this tool for the last several hours making very minor facial adjustments. It remains to be seen how the export to .obj then create new morph thing will go with my current project, but yeah...
THANKS!
Eyes are rendering missing the corneaI'll give that a shot, switching the instance optimization speed. Also, I am rendering in 3delight, not iray. I wouldn't think it would be memory.. I have 16gigs, and also, it happens wether there is a lot going on in the scene or very little. Thanks for the reply!
Overlapping geometry. If possible, try to switch instance optimization to speed. If that don't help, try memory. Somoene made a freebie morph that might help, but I don't know the link, maybe someone has it bookmarked and can post it. Another possible fix is to move the figure to 0,0,0 coordinates. The farther from center the render is, the wonkier iray gets.
Ah darn, the solution I posted was for iray, I have very little knowledge on 3DL, so I am of no use here lol
Need buck teeth for Genesis 8/Oso Furries Otter or a Beaver-manAs stated in the thread title. I want to give a character bign exagerrated buck teeth. Is there sucvh a morph that already exists? Haven't been able to find anything.
Dain 8Just an update for those interested in my 'Mattified' Dain 8.
I'm doing a few more minor final adjustments at the moment, and also need to check his side profile to see what additional 'z' adjustments may be needed.
Edit: Turns out that "Mattified''s profile is already almost dead on comparing it with Matt's profile, so the adjustments I need to make along those lines are very minor. That was a very welcome surprise!
I'm planning to upload a 'un-Dain 8ed' version of my 'Mattified' Dain 8 to DA. He looks like a completely different guy without Dain 8 dialed in, much more humble... Anyways, since I just used 'mr morphs' to dial him in, plus Dain 8, that should be fine as long as the Dain 8 morphs aren't included. Since I used the default G8M texture, well you all should have that one already. It'll mainly be a 'head only' morph, leaving it up to you to figure out which body works best for you on your own. 50% Dain 8 Body doesn't look bad, but if you want more of a 'dad/TOS Kirk' bod, there are probably a number of other fine options in your library.
I just started a new DeviantArt account for my TJS3D persona, which I plan to use as a 'face' for my modeling efforts. As I already noted, my plan is to just upload "Mattified' for free on DA, minus the Dain 8 morph. I'm thinking of naming him Jason. Or maybe Linus, with Linus Caldwell (Oceans 11) being the relevant reference. I'll post up a link in the Celebrities thread, and leave a mention here, once I wrap up my 'Mattified' project. Just remember to dial Dain 8's face back in for the full effect!
I still need to establish the 'front persona' I want for this sort of stuff at Rendo and ShareCG, so 'Mattified/Jason/Linus' won't be making an appearance there, at least for now.
So yeah, patience! And very soon...
Product Cross Gender/Transgender -Transfer morphs (feature suggestions)Oh... and an other big issue for me is, that the feed posititoin change, if you trigger in the cross conder clone morph.
That because of the different bone strucuture of the feet and hips.
A solution for that would be alsy very very valueable (e.g. for animtions).
Product Cross Gender/Transgender -Transfer morphs (feature suggestions)This product would be a small time saver for me.
I can do what that product does easily with the Transfer-Tool. I would propably buy it, after it's still a small time-safer.
To make it really valuable you should consider to support JCM and MCM (and on X-Shapes, too) and to add a nipple fix morph which can be manually triggered. Doing such a morph should be not too hard with Blender.
One issue I've is the different height and popertions of a male and female body when I split them. I did some adjustment morphs to give them the same height, make the waist on the same position and also make the arms the same length.
It would be awesome if this script could generate such adjustments morphs automatically, so that we could bringt the male and female version for x-shape on the same height and body proportions.
I now x-shape has some offset for this, but that never worked well for me.Product Cross Gender/Transgender -Transfer morphs (feature suggestions)I'd buy this the moment it showed up in the store.
All the other characteristics you mentioned it won't have are the only things I can think it would need. However, I understand implementing these are all but impossible.
I would like to know what uses they would give the product and thus be able to work on those characteristics.
If most users only want to mix certain parts of the body (using X-morphs), dividing them would again lose those characteristics (JCM and UVs).
And in some cases they would not be necessary, for example, if you want to keep all the JCMs on the side of the man you would only have to transfer the face of Genesis Female and apply a negative morph, and they would have all the JCMs of the body.
To transfer the skins, products from the DAZ store (https://www.daz3d.com/genesis-8-uv-swap-male-and-female-base) could be used, so it would not include it, and in the same way if it is required to mix the UV (Female-Male) it would be more complicated, since the divisions are made with Shape Spliter / X -morphs.Dain 8OK here is Dain at 50% with a bunch of morph changes and skin setting changes. To make traps smaller I used a PA morph for traps and turned limits off and went negative. I think he adds to the gene pool a bit, but I have so many over-buff guys that I need to tone down. He looks Scandinavian to me, like his name should be Sven lol. (Actually I once dated a guy who looks a lot like this but he was Canadian.)

awesome. I think he looks way better toned down. thanks
Dain 8The way that is modeled, it looks like a game asset. As in the character and clotes would be all one mesh with no body inside of the clothing, to avoing pokeing through when the character moves about. This sort of modeling does not work at all for a program like DS.
Which is why I'm dumbfounded Daz released these outfits as they are, especially with a Pro bundle.
I just tested both the Future Soldier and Flight Suit outfits with posing. Future Soldier holds up really well, with only some slight oddities to the mesh with very extreme poses, (the sort of things one would never do wearing rigid armor!) The Flight Suit has some real issues with the crotch, not stretching like you see in my previous post with the Bouncer outfit, but very square, blockish results. Imagine two or three of a child's wooden building blocks instead of a typical characters bulge morph in that area. The shoulder/underarms are less than ideal, but not extreme.
Off to test the hair…
FaceGen vs Face Transfer vs Headshop 12. Pros & Cons?I honestly cannot think of a single advantage for Daz Face Transfer over the other 2 aside from its price, and its a Daz Original...I guess? Both Facegen and Headshop have vastly more features than Face Transfer.Facegen limits its source texture resolution to 1024 x 1024. I think Face Transfer use the full source texture resolution, so the face map has much more detail. You can tell the difference, because when I use FG, the eyebrows are sometimes blurry, but when I use FT on the same picture, the eyebrows have much finer details.
In the most recent update of FG, which came out late last year, the maps are now 4096 by 4096.
Dain 8OK here is Dain at 50% with a bunch of morph changes and skin setting changes. To make traps smaller I used a PA morph for traps and turned limits off and went negative. I think he adds to the gene pool a bit, but I have so many over-buff guys that I need to tone down. He looks Scandinavian to me, like his name should be Sven lol. (Actually I once dated a guy who looks a lot like this but he was Canadian.)

Maybe he's Dain-ish?
Lol!


Product Cross Gender/Transgender -Transfer morphs (feature suggestions)I have been asked for a gender crossing product(develoment) from male to female and viceversa.
Among the uses that can be given to the product, is to make male versions of exclusively female characters.
Currently only transfer the morph you choose to the other genre (same generation G8 to M8 and M8 to G8)
What other characteristics should it have?
It only includes bone adjustment, and clothing (basic).
Does not include JCM, skins (UV),expressions and geometry corrections (nipples).


And finally with the combination of Shape Splitter/X-morphs can be mixed in several ways.










