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[Released] Character Converter from Genesis 2 Female to Genesis 8 Female [Commercial]
Hi RiverSoft!
Just curious, how did you get Callie 6 to transfer so nicely? I've tried 2 times now (once on default tolerance and once on .09 tolerance (took 2 1/2 hours) and both times her eyes stretched vertically. Any idea what I'm doing wrong?
Thanks :)
Huh. You are using the 2020 method in options? Make sure Hide Eyes is UNCHECKED. Close DS, delete the FHM morph, restart DS and the script and immediately convert Callie. Weirdly, I have gotten different results running twice.
Got a much better result with that and turning down tolerance to .045. Will backup this copy of the head morph and try a few more times with the tolerance tweaked just to see if there's any change, but it looks really good :)
Thanks RS! :D
Hat and Hair HelpSome hairs come with a hat morph, would be nice if more vendors did that, it's not a lot of extra work when you're creating morphs anyway. Other hairs include both hat + morph.
[Released] Character Converter from Genesis 2 Female to Genesis 8 Female [Commercial]Hi RiverSoft!
Just curious, how did you get Callie 6 to transfer so nicely? I've tried 2 times now (once on default tolerance and once on .09 tolerance (took 2 1/2 hours) and both times her eyes stretched vertically. Any idea what I'm doing wrong?
Thanks :)
Huh. You are using the 2020 method in options? Make sure Hide Eyes is UNCHECKED. Close DS, delete the FHM morph, restart DS and the script and immediately convert Callie. Weirdly, I have gotten different results running twice.
Auto Face Enhancer [Commercial]There is a problem.
The AFE Expression for G8F have been defaulted to 'On'. It's easy enough to turn if off & on but customers generally don't expect unrelated products to load with another product turned on as well, in this case AFE for G8F / AFE HD Expressions for G8F is on a 100% for VYK Judy from the Girl 8 Pro Bundle. I'm sure that would be the case for other G8F characters as well.
I haven't tested if that is true also for G8M.
On or Off, no morph is activated till you express your characters.
[Released] Character Converter from Genesis 2 Female to Genesis 8 Female [Commercial]Hi RiverSoft!
Just curious, how did you get Callie 6 to transfer so nicely? I've tried 2 times now (once on default tolerance and once on .09 tolerance (took 2 1/2 hours) and both times her eyes stretched vertically. Any idea what I'm doing wrong?
Thanks :)
Hat and Hair HelpSilly me. I bought SY Hat and Hair Helper (Genesis 3), and only after I have done the most that it will do---sometimes it's enough---do I resort to geometry editing or push modifying, which can sometimes cause less than natural results if I'm not careful and circumspect.
I like it too, and although it's not infallible I would recommend it to anyone who needs something like it, can afford it, and isn't afraid to fiddle with a couple dozen morph dials to get what they want. But OP was asking for options that didn't involve buying more stuff.
Relative poly count or burden on resources from different generations?In practice, the poly count of the figure itself is only significant to the overall scene if you've got a high subdivision, and the specific generation used really doesn't matter much.
While textures are generally the main culprit when it comes to memory use, even ignoring that and looking specifically at just scene geometry... the base figures are actually fairly efficient. What adds scene geometry is when you need detailed shapes, and while HD morphs are easily capable of adding loads of tiny wrinkles to a figure, for the most part a lot of the details on human skin are small enough to be faked with bump or normal maps, so the base geometry of the figures is usually fairly smooth and doesn't need that many polygons.
On the other hand, clothing with loads of modelled seams, or hair with loads of layers and curls? These can easily exceed the geometry of the figure they're fitted to. And from experience, the generation of an asset really doesn't guarantee anything about its mesh resolution; there are loads of old Genesis assets with huge mesh resolutions, there are some Genesis 8 assets that are as light as a feather...
... on which note, neither those wings or that hair you're using are going to be light on mesh geometry. That hair has loads of layers of individual curling strands, and wings that need to model the geometry of each feather... each feather alone is going to be quite a lot, and multiply that up by hundreds of feathers.
I was seeking to understand why some specifically say for Victoria 7 and for Genesis 3
In this case, it probably means that the figure only uses Victoria 7's body morph, not her face morph (or very little of her face morph), so while having Victoria 7 is preferred, not having Victoria 7 won't make the character look hugely different.
However, there's not exactly rock solid consistency about this.
Relative poly count or burden on resources from different generations?Some character morphs are design from the genesis 3 base, whereas other character morphs, build on top of Victoria 7 which is a morph of the Genesis 3 base. To get the look of the character as seen in the promos, you need both the genesis 3 base along with the victoria 7 morph package. You can use the character without the Victoria morph, but usually the face will look different as a result.
Thank you, First Bstion. And while I'm here: Thank you sincerely for all that you have brought to the Daz universe. I use the word "universe" advisedly, because without the amazing array of terrain and structures and buildings and skies and even the depths of outer space that you and some of the other great creators have toiled over and provided, all these marvelous 3D humanoids and animals would be floating in a grey void.
Relative poly count or burden on resources from different generations?When a character says "for Victoria 7", it means it uses the Victoria 7 shape as a base to create the character. Maybe not at 100%, but you will need the V7 shape for the character to look like in the promos.
Yeah, that was pretty clear. I was seeking to understand why some specifically say for Victoria 7 and for Genesis 3, given that Victoria 7, as pointed out above in this thread by First Bastion, is a morph of G3. The wording is ambiguous at best when both are listed. It seems to indicate—ambiguosly—that the character could be used by someone who had the G3 base, but not Victoria 7. That's why I asked. Obviously, if it says it is "for Victoria 7," then Victoria 7 would be needed. Obviously.
Preexisting scenes refusing to load: Output property and duplicate formula warnings.When Daz Studio loads a figure it reads through the assets, ncluding morphs, so that it can populate the proeprty lists and so that it knows which proeprty triggers/is triggered by other properties (it doesn't keep the shape changes in memory until they ar actually needed, however). The warnings you quote are related t the linkages - the first set are harmless, they just indicate that there is a link (usually to correct the way one shape applies when another is present - e.g. making the eyes close properly) and you have the property that owns the link, but not the thing it is linking to; DS will simply ignore that, which is fine since there would be no need for it. The second set or messages are actually errors - they say there are two links between "property X" and "property Y" either because of an error in setting up the links or because the same name has been used for two distinct properties. You did say, in your reply to a post that had to be removed, that you had some converted morphs from a previous generation fgure - it is possible that the covnerted morphs have the same names as some native Genesis 8 Female morphs, which could throw up duplication. It's also possible that the person creating BoyG-SmallBody made an error in creating the morph and so it has duplicate formulas (I don't know if that morph is a store product, which should not have such issues, or a freebie/home brew). Still, these should not completely stop the scene from loading though dealing with them might slow DS down. Can you load a plain version of the base figure? Did you create any custom morphs (through dForms or via Morph Loader) in the scene that is giving trouble?
Can DAZ 3D Export to C4DWolf, that render gives me hope. How is the export work flow? Is it a clean FBX transfer or do you have any repair work?
Growing Up for Genesis 8 + AccessoriesYes, all things, like hair and anything bound to the bones, act odd, when unproportionally scaled to these extremes.
The best option is to unparent the items, scale them down manually, and simply place them where they need to go, unparented.
With any morph that dramatically alters an objects scale, there needs to be a set of corrections, or a whole new, morph-specific, item has to be made. Unfortunately, there are few items that fall into that category for growing-up. It is a lot of manual tweaking and re-fitting.
You wouldn't expect the same items to fit onto a warewolf correctly either. Going from an adult to a child, is a complex set of scale-morphs. If these were just a simple linear scale-up and scale-down, this would not happen. But there is nothing simple about these morphs.
Relative poly count or burden on resources from different generations?Some character morphs are design from the genesis 3 base, whereas other character morphs, build on top of Victoria 7 which is a morph of the Genesis 3 base. To get the look of the character as seen in the promos, you need both the genesis 3 base along with the victoria 7 morph package. You can use the character without the Victoria morph, but usually the face will look different as a result.
On top of that, some of these named figures also have a slightly different UV topology from their base figure. It's generally still pretty close to the base figure, but might at times reveal some odd seams. As far as I know, this no longer happens with Genesis 8 figures and spinoffs, but I'm not sure about Genesis 2 and 3. From what I remember, some of those did have slightly different UVs.
Relative poly count or burden on resources from different generations?Some character morphs are design from the genesis 3 base, whereas other character morphs, build on top of Victoria 7 which is a morph of the Genesis 3 base. To get the look of the character as seen in the promos, you need both the genesis 3 base along with the victoria 7 morph package. You can use the character without the Victoria morph, but usually the face will look different as a result.
Jonathan 8I am almost afraid to post a render, but I am going ahead. Here is the one character that I almost didn't buy, Nicholas. The promo pictures just turned me off. I kept going back to them and decided to take a chance. I am glad I did. I don't think he is someone who runs around with a wide smile, he is a serious guy. The eyes are deeply sunk into his face. The outfit was okay, except for the pants which was missing the one morph I could have used, adjust all or adjust thighs. It looks like the inner seam is splitting on the left leg. The hair had to be expanded for his head, a lot.
Very nice render.
The pants don't look too good though. Not because of the seam. Because of the shape. It makes the fabric seem softer than it should be.
I feel the same is true for the jacket, but it looks kind of ok even if too soft.
Nicholas looks like a classic bad guy to me but that's not necessarily a bad thing.
The world is not made only of handsome people.
Regarding the similarity to Cavill. I saw it at first as well. But it's very little and only if you're squinting a little :).
Jonathan 8I am almost afraid to post a render, but I am going ahead. Here is the one character that I almost didn't buy, Nicholas. The promo pictures just turned me off. I kept going back to them and decided to take a chance. I am glad I did. I don't think he is someone who runs around with a wide smile, he is a serious guy. The eyes are deeply sunk into his face. The outfit was okay, except for the pants which was missing the one morph I could have used, adjust all or adjust thighs. It looks like the inner seam is splitting on the left leg. The hair had to be expanded for his head, a lot.
Oh, nice, a render with a hand pose without the finger on the trigger unless actually shooting. Finally, a character who knows at least some basics of safe firearm manipulation. Yay!
Jonathan 8I am almost afraid to post a render, but I am going ahead. Here is the one character that I almost didn't buy, Nicholas. The promo pictures just turned me off. I kept going back to them and decided to take a chance. I am glad I did. I don't think he is someone who runs around with a wide smile, he is a serious guy. The eyes are deeply sunk into his face. The outfit was okay, except for the pants which was missing the one morph I could have used, adjust all or adjust thighs. It looks like the inner seam is splitting on the left leg. The hair had to be expanded for his head, a lot.
Well, he does look better there, I must admit. But he's in shadow, and those offputting promos (I had to search for a less abrasive adjective) are still too scary for me to disregard. If not for the PC+ free item glitch, I'd use a coupon for him. If, perhaps, you could be bothered to render him in CU, I could justify the extra $6.
Jonathan 8I am almost afraid to post a render, but I am going ahead. Here is the one character that I almost didn't buy, Nicholas. The promo pictures just turned me off. I kept going back to them and decided to take a chance. I am glad I did. I don't think he is someone who runs around with a wide smile, he is a serious guy. The eyes are deeply sunk into his face. The outfit was okay, except for the pants which was missing the one morph I could have used, adjust all or adjust thighs. It looks like the inner seam is splitting on the left leg. The hair had to be expanded for his head, a lot.
Jonathan 8I don't see why you would need the base character in order to apply the HD morph on another character.
They are independent morphs.
This way you can add interesting details in combination with the normal map of your other character.
You don't need it as the HD morph will work on any character, BUT sometimes there are specific details that are in the HD morph that will look off with a different skin
Jonathan 8I don't see why you would need the base character in order to apply the HD morph on another character.
They are independent morphs.
This way you can add interesting details in combination with the normal map of your other character.













