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Daz 3D Forums > Search
  • [Released] Character Converter from Genesis 8 Female to Genesis 3 Female - Conv JCMs too[Commercial]

    I have also faced similar issues with regards to conversion of the eyes. It doesn't happen for all characters though. I was wondering if it would be possible to override/disable the conversion of eyes with a default G3 eyes setup for cases where this is problematic.

    I was thinking along the same lines, a morph that just re-sets the iris and cornea and these inner eye thingies. Since I don‘t know what the conversion exactly does with the G3 eyes though, unfortunately I wouldn‘t know how to sort of back trace that process. Maybe there would be a way to just zero the eyes exclusively after the conversion?

    If you have the ability and the software, you could probably make a morph that targets the eyes after conversion but that is beyond the scope of this product.

    By

    RiverSoft Art RiverSoft Art March 2020 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 8 Female to Genesis 3 Female - Conv JCMs too[Commercial]

    I have also faced similar issues with regards to conversion of the eyes. It doesn't happen for all characters though. I was wondering if it would be possible to override/disable the conversion of eyes with a default G3 eyes setup for cases where this is problematic.

    Unfortunately, you cannot just not convert the eyes, the eyes are part of the head morph (usually starts with an FHM in the name).

    By

    RiverSoft Art RiverSoft Art March 2020 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 8 Female to Genesis 3 Female - Conv JCMs too[Commercial]

    Hi Riversoft, thanks very much for this neat product! I've just gotten it in MM 2020. It's generally working fine, I'm having problems with the eyes though, too, unfortunately. Maybe you'd care to have a look at the thread I put up on this? That would be really nice. Best, wishes and stay safe!

    Thread's here:https://www.daz3d.com/forums/discussion/395331/help-needed-character-converter-g8f-to-g3f

    I would not go to tolerance 0.  A very low tolerance, 0.0005, but not lower.  There will be slight distortions in the eyes no matter what. Also, remember to delete the morphs before converting the head again as that is faster and you ensure the old, "bad" morph is gone.  You can just delete the FHM morph and leave the others, with "Overwrite morphs" unchecked it will be faster.  The morphs are in data/DAZ 3D/Genesis 8/Female/Morphs under the FIRST directory for Daz Studio Formats specified in the Content Directory Manager

     

    By

    RiverSoft Art RiverSoft Art March 2020 in Daz PA Commercial Products
  • Help needed - Character Converter G8F to G3F

    Hi everyone,

    I've just gotten the said Character Converter [G8F to G3F] because I'm mainly using G3, but still want to make use of the lovely G8 characters out there. Right now, I'm trying to convert some Mousso women to G3, and I'm always running into the same problem. When the settings are just right for the face and body - tolerance 0, "hide eyes" unchecked - there are ugly break rings appearing in the eyes, I don't really have a clue how this happens. You can see them in my attached (half-baked) renders of Mousso's Albany character. They are specially clear with the dark eyes, but quite noticeable in the lighter ones too. Now, if I check "hide eyes" instead, the irises become totally distorted, so this doesn't seem to be an option. Anyone have any ideas what's causing this, and especially, how to avoid / fix this? Because otherwise, I'm really happy with the results!

    I've seen the original thread on this version of the character converter (https://www.daz3d.com/forums/discussion/351696/released-character-converter-from-genesis-8-female-to-genesis-3-female-conv-jcms-too-commercial/p1) but I'm not getting much better results with the legacy process as recommended there. Also, I would just really like to know what is happening with the eyes, technically speaking. Maybe there's a way to simply fix them afterwards?

    Any help would be much appreciated, thanks! And stay safe, everyone.

     

    I would not go to tolerance 0.  A very low tolerance, 0.0005, but not lower.  There will be slight distortions in the eyes no matter what. Also, remember to delete the morphs before converting the head again as that is faster and you ensure the old, "bad" morph is gone.  You can just delete the FHM morph and leave the others, with "Overwrite morphs" unchecked it will be faster.  The morphs are in data/DAZ 3D/Genesis 8/Female/Morphs under the FIRST directory for Daz Studio Formats specified in the Content Directory Manager

    By

    RiverSoft Art RiverSoft Art March 2020 in Technical Help (nuts n bolts)
  • Figure's bone rotation directions gone weird

    Hi everyone.

    I have transferred some Genesis 8 figures from Genesis 3 figures using morph loader ability, not RSA's converter script. I chose morph loader because it gave me the best result in resemblence between the figures copied and transferred.

    Unfortunately not everything was perfect. I have some irritating bone rotation problem. Some of the bones/joints rotate in wrong direction.

    1. Eyes : Eyes X/Y axis are inverted. When I roll figure's eyes toward right in [posing] tab by setting [Eyes Side-Side] dial, they roll left. When I roll them upward they roll downward.

    2. Fingers : The finger bones were supposed to bend on Z axis, but thumb bones(Right Thumb 3) are not bending, but are bending on y axis.

    Does anyone know why this happen? Is there an in-the-scene solution(Like changing rotation axis)? I really don't want to stop using morph loader method.

    Thank you.

    By

    G-Mer G-Mer March 2020 in Technical Help (nuts n bolts)
  • [Released] Character Converter from Genesis 8 Female to Genesis 3 Female - Conv JCMs too[Commercial]

    I have also faced similar issues with regards to conversion of the eyes. It doesn't happen for all characters though. I was wondering if it would be possible to override/disable the conversion of eyes with a default G3 eyes setup for cases where this is problematic.

    I was thinking along the same lines, a morph that just re-sets the iris and cornea and these inner eye thingies. Since I don‘t know what the conversion exactly does with the G3 eyes though, unfortunately I wouldn‘t know how to sort of back trace that process. Maybe there would be a way to just zero the eyes exclusively after the conversion?

    By

    tsroemi tsroemi March 2020 in Daz PA Commercial Products
  • Use of and naming your art

    I tend to use the original names for characters I don't use any morphs on, but if I morph very much at all, they usually get new names.

    ...I think the only time I ever used the original names were in two NVIATWAS pics I did.

    "Nekkid" Vicky In A Temple With A Sandwich

    Neurotic Vicky In A Truck With A Skeleton

    By

    kyoto kid kyoto kid March 2020 in The Commons
  • Novica & Forum Members Tips & Product Reviews Pt 13

    With the catchup sale putting Daz O's at extra discount (again!), I'm thinking about Dain 8 and specifically also the Dain 8 HD add-on.

    Can someone who understands the HD character add-ons well tell me: is it possible to get all the good skin and body and vein details the HD add-on provides but NOT BE LOCKED INTO THE DAIN 8 SHAPE?? 

    I love the look of the Dain 8 skin, the suggestions of subsurface details, (one of the more realistic and impressive G8 M D.O. skins imho) and I don't hate his face, but I got nuttin' but hate for those ridiculous traps and generally overblown body; I'm happily going to buy him for his skin but I'd love to be able to buy and use the HD add-on to get all the great additional surface details --  if only I could have them on a different body (or at least, a completely re-dialled Dain 8 body that makes him look waay different, although on other characters with really strongly overdone traps I have had nearly no success normalizing them via morph sets and dials).

    Is this possible, or would buying the HD add-on for Dain8 be a waste of money for my use?       If I mixed the Dain8 down with someother character, would the HD add-on details also go away at the same rate as I mix out the Dain8 character base? or ?    ;) obviously I haven't tried character HD add-ons previously, so I have no clue about how they work.... but I figure someone here knows!
       ~Gen

    The short answer is yes for the question of using the skin, hair, and HD morphs to get those veins and surface details as long as you can handle higher SD levels (3 or 4 rather 1 and 2).  is it a waste of money?  The Hd's are really only useful for closeups and extreme closeups so it depends on what you render.

    By

    nemesis10 nemesis10 March 2020 in Art Studio
  • Novica & Forum Members Tips & Product Reviews Pt 13

    With the catchup sale putting Daz O's at extra discount (again!), I'm thinking about Dain 8 and specifically also the Dain 8 HD add-on.

    Can someone who understands the HD character add-ons well tell me: is it possible to get all the good skin and body and vein details the HD add-on provides but NOT BE LOCKED INTO THE DAIN 8 SHAPE?? 

    I love the look of the Dain 8 skin, the suggestions of subsurface details, (one of the more realistic and impressive G8 M D.O. skins imho) and I don't hate his face, but I got nuttin' but hate for those ridiculous traps and generally overblown body; I'm happily going to buy him for his skin but I'd love to be able to buy and use the HD add-on to get all the great additional surface details --  if only I could have them on a different body (or at least, a completely re-dialled Dain 8 body that makes him look waay different, although on other characters with really strongly overdone traps I have had nearly no success normalizing them via morph sets and dials).

    Is this possible, or would buying the HD add-on for Dain8 be a waste of money for my use?       If I mixed the Dain8 down with someother character, would the HD add-on details also go away at the same rate as I mix out the Dain8 character base? or ?    ;) obviously I haven't tried character HD add-ons previously, so I have no clue about how they work.... but I figure someone here knows!
       ~Gen

    By

    genaris genaris March 2020 in Art Studio
  • Use of and naming your art

    I tend to use the original names for characters I don't use any morphs on, but if I morph very much at all, they usually get new names.

    By

    Fae3D Fae3D March 2020 in The Commons
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Looks like we will be releasing another update. This one is less serious and wont take as long. In summary if a character makes use of another, EG character X for V7, and uses that V7's body morph, the script fails to rig the current characters body morph. So V7 body morph gets rigged but Character X body morph doesn't, meaning till this gets fixed you will have to adjust rigging to shape as described above if you are transferring such characters.

    The crap thing is if you exclude V7 body from the transfer, it will rig Character X body fine, but wont dial in V7 morphs because the V7 Body link is now invalid. We will work around the clock to get this fixed....On the bright side at least no crashes have been reported lol.

    By

    Zev0 Zev0 March 2020 in Daz PA Commercial Products
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    I removed XT_Ayumi and XT_Rune7 from the XTransfer folder, restarted DAZ Studio, and dialed up XT_Aiko7 to 100%, and then put the figure in the same pose above. The hand is fine. So the problem appears to be coming from XT_Ayumi.

    Investigating..No native G3 morph should be distorting. OK found the problem Ayumi Body morph didn't preserve its rig after transfer....SO the morph details transferred fine, but the morphs rig didn't..Dial up just Ayumi body morph and you will see the bones are not alligned. We have no idea why this is happening on some shapes. Think it is on some characters that rely on another base. EG ayumi body also dials up Aiko 7 body. We tried other characters that require other shapes and they came out fine..This is a rare occasion but still, doesn't make us happy. The solution? Dial up the XT Ayumi character slider and then adjust rigging to shape, erc freeze and then resave it. It is best to do the main character dial because if you want to do the Ayumi body morph, which is the problem, you will have to unlink all other dialed morphs before rigging. Just rigging the main character dial is easier. So yes, check the bones via joint editor, that will tell you if all is ok. Below I attached the rigging before and after I fixed it on Ayumi. If you don't want to manually rig morphs then I would recommend using Shape Rigger if you have it already. Regardless we are looking into the matter as to why this happens.

    By

    Zev0 Zev0 March 2020 in Daz PA Commercial Products
  • [Released] ROG Red Crow Inn [Commercial]

    I noticed even the floor decals and cobwebs for the Medieval Bedroom had a bend morph on them.

    By

    lilweep lilweep March 2020 in Daz PA Commercial Products
  • How do you animate a character in a dForce outfit?

    I have spent most of the last few days buried in documents and videos trying to come to grips with dForce, and getting it to work on my system without causing program or even system crashes. I've made some progress and managed to get a successful simulation run on a dress, on a figure in a non-default pose, using animation frames.

    But I have searched and searched in vain for any video tutorials on how to animate a character in a dForce outfit. Everything I find about "animation" and dForce is talking only about using animation frames just to get a simulation run and draped on a SINGLE pose. But even that just creates its own major problem: The ENDING frame is what I want for a BEGINNING frame, yet there is no way to delete all the frames from frame zero up to the ending frame. It also dosn't work to copy the ENDING frame and paste it to frame zero; the dForce result doesn't transfer with it. Wut?

    So here is my question: How in the world do you ANIMATE a CHARACTER in dForce clothes, changing the character from pose to pose across many frames, and have the dForce clothes do their dForce thing? Do you have to re-run the simulation for every pose change?

    I think (hope?) I can get the character into the pose I want on frame zero using the dForce "current frame" operation, and having it start from the default pose. But then what? How do I get the character into a completely different pose at frame 15, and yet another different pose at frame 30, and so on?

    Does anybody here know of any good spoken word video tutorial on this specific question? Any help or guidance would be greatly appreciated.

    By

    mavante mavante March 2020 in Technical Help (nuts n bolts)
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    I am definitely having the same "garbled hand" morph problem described by Imago this morning. Here's a screenshot.

    I converted 3 figures: Rune 7, Aiko 7, and G3F Ayumi, which is based on Aiko 7.

    The figure in the photo has XT_Ayumi dialed to 100%..It is in the pose "Base Pose Standing A" from the base G8F poses folder. This is the first time I have tried a non-default hand pose on a converted figure. If I dial down XT_Ayumi (which automatically dials down XT_Aiko7 and the others), the hand returns to normal.

    Let me know what other info you want. All of the conversions completed without errors or crashes. I am going to try to see what the minimal conditions to cause this problem are.

     

    By

    f7eer f7eer March 2020 in Daz PA Commercial Products
  • Face Transfer for Mac?

    Will there be a Face Transfer version for High Sierra Mac?

    By

    chippro chippro March 2020 in Product Suggestions
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Not sure what you mean by "rigged morph

    This allignes bones so shape bends correctly.

    Can you do me a favour?..Load G3,  favourite the Genesis 1 shape from Genx and show me the XTransfer window, I want to see all morphs linked to it.

    Secondly, we are aware that the G1 base shape from Genx doesn't come over nice on G8 from G3. It has nail issues on the fingers and the finger bones are messed up. GenX G2 base shape onwards is fine. We will see if we can distribute a proper G1 clone for G8 if we cannot fix the nail and finger rig issue, but we need to see if it is ok with Daz. Alternatively, if you have another Genesis 1 clone or shape from another product just use that, as long as it is rigged, if you wish to dial it in with your G1 characters.

    Thirdly reason I ask to see your G1 shape in Xtransfer is because my G1 looks different. It isn't distorting as bad at the bends.

    Also the XT Genesis morph, it needs to be rigged again on G8..The hand rigging gets messed up when transferred, hense your finger issues. So yes the G1 shape from GenX has some issues. To fix this just dial up the XT Genesis morph, right click and do the following (see attachment 3) Make sure orientation is ticked in the options to fix the finger issue, ERC Freeze it in Property Hierarchy (make sure you are in edit mode), then all you do is resave that morph with the newly alligned bones.

    Did that, the hads are somewhat fixed and the bad bends a bit mitigated, but it still looks terrible. If I bend the head back the neck sinks in the skull and the armpit are totally dented in.
    The transfer window shows only the base morph, no other morphs, no visble and no hidden, just the Genesis1 morph.

    By

    Imago Imago March 2020 in Daz PA Commercial Products
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Seems to be working great so far! Just one question: Is it better to transfer the full character morph, or the separate head and body morphs?

     

    EDIT: Scratch that, I'm having the same issue as user "empty" (but with a different character)

    It's best to transfer the character dial. It will include the characters head and body and scale correctly as intended.

    One issue I'm noticing is JCMs don't show up in the XTransfer morph list when just the character dial is used (not only that, but the separate head & body dials don't seem to be showing up either). Here's a screenshot of when the character dial is used:

     

    character-dial

    And here's when the body & head are both dialed in (and JCMs are showing up):

     

    body-and-head

    Am I doing something wrong?

    By

    hookflash hookflash March 2020 in Daz PA Commercial Products
  • Does Morph Loader Pro still work?

    It happened to me a few times as well.

    This usually meant that the character was not at origin when exported or imported. The morph than tries to match position as well as shape so it moves the character from the origin.

     

    Now I used the send to ZBrush button to export from DAZ, but saved to an OBJ rather than use GoZ to bring in the morph from ZBrush...

    Is there away to have DAZ ignore the global position on import, and just accept the delta between the original obj and the new one?

     

    JD

    You can select the reverse deformations that Silas3D mentioned:

     

    Thanks!

    It looks like a big part of the problem is the geometry resolution, which seems odd as i was only using the move brush, and many times was only slightly nudging the geometry.

    Keeping the geometry at the base level seems to have resolved my issues.

     

    Thanks to all!

     

    JD

    Yes, unless you export geometry at base level, you will not be allowed to reimport.

    I still forget to do that sometimes and loose hours of work :).

    By

    alex86fire alex86fire March 2020 in The Commons
  • How are you greeting the end of the world?

    A 14 to 21 day exit plan by me (I am not confident with this plan)  if it is possible.

    Isolate all vulnerable for 21 days.

    Expose healthier people to the virus at once by interecting them with people and daily work.

    Human to human transfer by sneezing etc. become minimal.

    The risk is: Even some healthier people may become vulnerable and some people will may get it otherwise never contact with the virus.

    By

    Galaxy Galaxy March 2020 in The Commons
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