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  • How to fix pleats skirt?

    If you auto fitted a G8F's pleated skirt to G9, by using G8F Clone...., Rigidity Group + Clear Generated Morphs won't work for your case, because that "distorted triangle area" comes from the weight transfer from the clone rather than any full body morph or partial body morph...

    Some ways to fix the issue:

    Step 0: suggest not Auto Fit but load G8F's skirt without fitting into the scene, then dial G8F clone on G9, re-rig the skirt to G9 with Transfer Utility. Zero Clone. In this way, you'll get better initial shape than Auto Fit... (ss 1 ~ 2)

    Ways of fixing:
    - Quickest way: give the skirt a high Smoothing Iteration, export it to OBJ with Base Resolution. Reset Smoothing Iteration, then import OBJ to Update Base Geometry. (ss 3 ~ 5)
    - Add / use dForce to simulate a good shape of the skirt, then Update Base Geometry.
    - Smooth the distorted area in Blender, then Update Base Geometry.
    - Use G8F skirt to "re-fit" on a G9 Base in Blender, then import the skirt shape to Update Base Geometry. This is the perfect way that I always prefer to ~~  (ss 6 ~ 7)

    By

    crosswind crosswind April 2025 in Daz Studio Discussion
  • Accessories Distort when attached to character

    crosswind said:

    n.aspros123 said:

    crosswind said:

    That's normal. You were just fixing Base shape (FBM: full body morph...) with figure's A-Pose. After you pose the figure, you have to further fix pJCMs. Most of the 3rd-party vendors who rip and make these wearables from the games never or rarely fix pJCMs... users have to fix pJCMs themselves if they want to have perfect shape on the posed figure ~~

    To fix them, check mada's Daz3D University series tutorials : https://youtu.be/bglmHi3sWGM?si=f8gLx0wLMGHlz5o5

     

     

     

    Looks like a lot of work to fix the pJCMS of the RE accessories.

    What modeller is used to push/pull?

    @crosswind

    What do you mean... ?

     

    In mada's Daz3D University series tutorial you linked, they alternate between DAZ and some type of modeller to adjust the clothing.

    By

    n.aspros123 n.aspros123 April 2025 in New Users
  • Accessories Distort when attached to character

    n.aspros123 said:

    crosswind said:

    That's normal. You were just fixing Base shape (FBM: full body morph...) with figure's A-Pose. After you pose the figure, you have to further fix pJCMs. Most of the 3rd-party vendors who rip and make these wearables from the games never or rarely fix pJCMs... users have to fix pJCMs themselves if they want to have perfect shape on the posed figure ~~

    To fix them, check mada's Daz3D University series tutorials : https://youtu.be/bglmHi3sWGM?si=f8gLx0wLMGHlz5o5

     

     

     

    Looks like a lot of work to fix the pJCMS of the RE accessories.

    What modeller is used to push/pull?

    @crosswind

    What do you mean... ?

    By

    crosswind crosswind April 2025 in New Users
  • How to fix pleats skirt?

    Okay, I've figured out some things
    I know how to:

    1. make rigidity participant
    2. Make rigidity reference
    3. Apply rigidity weight map
    4. Clear generated morph.
    But somehow the part that I want to keep undistorted, stil distorted.
    What I did:
    1. I selecte the area I want to keep rigid. Assigned them as participant.
    2. I selected few vertices as refrences.
    3. Weight Map the area I want to rigid, 100% red. Basically similar area I want to keep rigid.
    4. Clear generated morph.
    I'm also having difficulty to figure out which morph actually affect that distotrtion, I zero all, but still the skirt is distorted near that vagina area.
    The skirt is for gf8, I use it for G9
     

    By

    James James April 2025 in Daz Studio Discussion
  • How to fix pleats skirt?

    It needs a custom morph for the shape(s) used, or to use a Rigidity Map to block all  morph projection.

    By

    Richard Haseltine Richard Haseltine April 2025 in Daz Studio Discussion
  • New Character: Mateo

    @nemesis10 totally understand but no point buying these chars in that case... just use a morph kit ;)  I can assume he's bugged
     

    Oh, no!  A height given to a numbered character is almost completely arbitrary since the user can adjust the  height in the basic settings (there are proportion/height adjustments in the same settings as tone and muscle).  A character sort of is a morph kit with a texture thrown in, as well as a theme you don't have to follow.

    By

    nemesis10 nemesis10 April 2025 in The Commons
  • Does anyone know of any product or outfit with decent, normal looking everyday belted jeans for G8F?

    Here it is.

    It was the file size. So I changed it to an accessory instead of a wearable.

    Besides the belt there is a morph for the pants to expand the belt straps. It is in morph loader pro (I was too lazy to move it).

    Let me know if issues.

    By

    felis felis April 2025 in Product Suggestions
  • New Character: Mateo

    vwrangler said:

    TriCounter said:

    Why is he not 6 foot 3 inches?

    The Daz name-and-number official characters are frequently not the size stated on their product page. No idea why.

    That said, there's a Mateo 9 Proportion slider. For whatever reason, this isn't included in his default shape. When you slide the Mateo 9 Proportion slider  to 100%, he grows to almost -- but not quite -- his stated height. You then have to nudge the entirely separate Proportion Height slider from its Mateo-current 48% to 55% to get him all the way to 6-foot-3.

    Thanks

    I was just having a look round at some of the Daz characters and they seemed to measure up to the height on the product page.

    Mateo just seemed way off at around 5"8-10 where he is listed as 6"3.  He's way shorter than Michael 9 out of the box who is around 6 foot. 

    @nemesis10 totally understand but no point buying these chars in that case... just use a morph kit ;)  I can assume he's bugged.

    By

    TriCounter TriCounter April 2025 in The Commons
  • Accessories Distort when attached to character

    crosswind said:

    That's normal. You were just fixing Base shape (FBM: full body morph...) with figure's A-Pose. After you pose the figure, you have to further fix pJCMs. Most of the 3rd-party vendors who rip and make these wearables from the games never or rarely fix pJCMs... users have to fix pJCMs themselves if they want to have perfect shape on the posed figure ~~

    To fix them, check mada's Daz3D University series tutorials : https://youtu.be/bglmHi3sWGM?si=f8gLx0wLMGHlz5o5

     

     

     

    Looks like a lot of work to fix the pJCMS of the RE accessories.

    What modeller is used to push/pull?

    @crosswind

    By

    n.aspros123 n.aspros123 April 2025 in New Users
  • Render your buys! 1, 2, 3 Testing!!

    And we're off.  Great idea SapphireBlue !

    A quick repost from the other thread. Bought the Sue Yee jeans outfit and the hair at the same time.

    https://www.daz3d.com/dforce-su-autumn-day-clothes-for-genesis-9-81-and-8-female

    https://www.daz3d.com/annabelle-hair-for-genesis-8-female-s

    There was a discussion thread in Product suggestions on finding a nice pair of jeans for female characters that fit well.

    This is what I wrote there. "It is very surprising how difficult it is to find a nice pair of female jeans that fit right and follow the gentle curves of the female form.  Add to that finding realistic belt-loops,  a proper standard leather belt with a typical buckle,  and modelled front and back pockets  that actually look like they could accept a wallet or the fingers of a hand.  The finding the natural wrinkles that are common with cotton denim,  and the correct realistic raised stitching and the appropriate fading that comes from regular washing.   Definitely hard to find. "

    Then I stumbled on these in the store  and they checked most of the boxes. I might tweak the displacement maps at some point,  and might even morph those belt loops to accept a nice leather belt.  All in all,  a very nice pair of jeans. And we get the cool long sleeve top too. As for the hair.  Can never have enough hair styles.  With lots of morphs for adjustment, windblow and shaping.

     

    [EDIT]

    I reloaded the image using the Attach option here in the forum. As SapphireBlue mentioned the main gallery links are now broken.

    By

    FirstBastion FirstBastion April 2025 in The Commons
  • (Released) - dForce Christian Hair for Genesis 9 [Commercial]

    JUJU said:

    Great hair! And a handsome man, who is he?

    heart

    Hello there!
    The skin textures are - https://www.daz3d.com/vx-blake-for-genesis-9 and the morph is a mix of different characters I have in my library.
    Toyen

    By

    Toyen Toyen April 2025 in Daz PA Commercial Products
  • Accessories Distort when attached to character

    That's normal. You were just fixing Base shape (FBM: full body morph...) with figure's A-Pose. After you pose the figure, you have to further fix pJCMs. Most of the 3rd-party vendors who rip and make these wearables from the games never or rarely fix pJCMs... users have to fix pJCMs themselves if they want to have perfect shape on the posed figure ~~

    To fix them, check mada's Daz3D University series tutorials : https://youtu.be/bglmHi3sWGM?si=f8gLx0wLMGHlz5o5

     

     

    By

    crosswind crosswind April 2025 in New Users
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    Elor said:

    Regarding pregnancy, Olivia 9 also has a pregnant shape: https://www.daz3d.com/olivia-9-hd

    No idea how it compare to the newly realesed morphs though.

    About the baby, someone released a free morph for Caryn (if you have Caryn):

    https://sharecg.com/v/96182/browse/21/DAZ-Studio/Anne-for-Caryn-8-mn

    https://www.renderosity.com/freestuff/items/85841/anne-for-caryn-8-mn

    Unfortunately with Olivia's pregnant shape, it looks like you have to dial the entire body in to get it.  That'd mess up the custom character(s) I have that would need it. Having a separate bump is far more versatile.

    Thanks for the heads up for Anne! I'll pick her up for some diversity, but I'm still looking for an actual baby of the newborn vintage. There's a age adjusting utility for G8 that goes that low, and I keep hoping one will come out for G9 soon so I can use all my alteration utilities on it, but a quality standalone G9 infant would be welcome, too. 

    By

    SilverGirl SilverGirl April 2025 in The Commons
  • Accessories Distort when attached to character

    crosswind said:

    n.aspros123 said:

    crosswind said:

    You didn't set Base Resolution on the equipment before exporting to OBJ... that was why you got error message of geometry mismatch. Carefully check the tutorial...

    Here's the quick video of the workflow: https://mega.nz/file/ODx1xJxL#yM6B4qiv11v06Xu7_pKrj5Zf0fAKX3djt7EMBCpq7Vw

     

    Yea. In the video I didn't set Base Resolution. Before I recorded, I was setting Base Resolution and still was getting errors. I followed your tutorial, now it's working.

    I managed to get the suit and Equipment into Blender and use the Grab Brush and I exported it back to DAZ.

    When using the Morph Loader Pro to load the obj it asks the following, See Morph Name 1 pic. How do you overwrite the previous morph FixBase?

    Check the video... at 00:25. Use the settings: Reverse Deformations: Yes, Overwrite Existing: Deltas Only.

     

    This worked when importing the obj from Blender.

     

    When I apply a pose, the accessory is still distorting/warping even after the obj fixed morph is imported from Blender using Morph Loader Pro is used. See Revs Equip 6

    By

    n.aspros123 n.aspros123 April 2025 in New Users
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    Regarding pregnancy, Olivia 9 also has a pregnant shape: https://www.daz3d.com/olivia-9-hd

    No idea how it compare to the newly realesed morphs though.

    About the baby, someone released a free morph for Caryn (if you have Caryn):

    https://sharecg.com/v/96182/browse/21/DAZ-Studio/Anne-for-Caryn-8-mn

    https://www.renderosity.com/freestuff/items/85841/anne-for-caryn-8-mn

    By

    Elor Elor April 2025 in The Commons
  • Accessories Distort when attached to character
    ...

    Does each accessory need it's own morph and your tutorial used to apply it or multiple accessories can be attached to the wet-suit and imported/exported?

    What happens when there's a T-shirt instead of a wet-suit? Is the T-shirt imported/exported with the accessory?

    @crosswind

    Yes, each accessory you want to fix needs a Fix morph of its own... but you can holistically export them all together, i.e. Suit + all accessories. Import OBJ into Blender, fix the accessory one by one and export them to OBJ one by one. You'll be just repeating the workflow I showed.

    The reason why we export the suit is that we'll need to use it as a reference to fix the fitting of accessories equiped on the suit. If the accessories are equiped on a shirt, you export the shirt together... if on a coat, you export the coat together. The approach is all the same ~~

    By

    crosswind crosswind April 2025 in New Users
  • There's Always Another Sale Thread -- Discussions Only Pt 4

    Gordig said:

    The Dog Men banner is all that's on the front page today. Not only is that not reflective of today's products, but I don't remember those products ever actually being released.

    Yeah... I was like "woo hoo! medieval taverns!" and then got so distracted by being excited about there finally being a pregnancy morph for G9 that I forgot there were no taverns.

    So now hopefully they just put the wrong banner up and we have taverns to look forward to as well. 

    By

    SilverGirl SilverGirl April 2025 in The Commons
  • Accessories Distort when attached to character

    n.aspros123 said:

    crosswind said:

    You didn't set Base Resolution on the equipment before exporting to OBJ... that was why you got error message of geometry mismatch. Carefully check the tutorial...

    Here's the quick video of the workflow: https://mega.nz/file/ODx1xJxL#yM6B4qiv11v06Xu7_pKrj5Zf0fAKX3djt7EMBCpq7Vw

     

    Yea. In the video I didn't set Base Resolution. Before I recorded, I was setting Base Resolution and still was getting errors. I followed your tutorial, now it's working.

    I managed to get the suit and Equipment into Blender and use the Grab Brush and I exported it back to DAZ.

    When using the Morph Loader Pro to load the obj it asks the following, See Morph Name 1 pic. How do you overwrite the previous morph FixBase?

    Check the video... at 00:25. Use the settings: Reverse Deformations: Yes, Overwrite Existing: Deltas Only.

    By

    crosswind crosswind April 2025 in New Users
  • Accessories Distort when attached to character

    crosswind said:

    You didn't set Base Resolution on the equipment before exporting to OBJ... that was why you got error message of geometry mismatch. Carefully check the tutorial...

    Here's the quick video of the workflow: https://mega.nz/file/ODx1xJxL#yM6B4qiv11v06Xu7_pKrj5Zf0fAKX3djt7EMBCpq7Vw

     

    Yea. In the video I didn't set Base Resolution. Before I recorded, I was setting Base Resolution and still was getting errors. I followed your tutorial, now it's working.

    I managed to get the suit and Equipment into Blender and use the Grab Brush and I exported it back to DAZ.

    When using the Morph Loader Pro to load the obj it asks the following, See Morph Name1 attach. How do you overwrite the previous morph FixBase or is it deleted? I just named it FixBase 2 for the time being.

     

    When I apply a pose, the accessory still distorting even after the fixed morph is added back from Blender. See Revs Equip 6

     

    Does each accessory need it's own morph and your tutorial used to apply it or multiple accessories can be attached to the wet-suit and imported/exported?

     

    What happens when there's a T-shirt instead of a wet-suit? Is the T-shirt imported/exported with the accessory?

    @crosswind

    By

    n.aspros123 n.aspros123 April 2025 in New Users
  • Let's appreciate/discuss today's new releases - more ongoinger thread

    Unusual for me: actually excited over a new release! That pregnancy morph package is badly needed, consdiering how the belly for the slider dial tends to distort and crumple if you bend the character at all (Now maybe we can have a good-lookin' baby to go with it?)

    I need to point out one error with https://www.daz3d.com/maternity-props-and-poses-for-pregnancy-morphs-and-materials-for-genesis-9, though: It says it comes with positive and negative options for the pregnancy test, but the two pictured are both positive. Any line at all is positive. In fertility communities, that top one is known as a "faint positive," the sort of thing one is more likely to get testing a few days before an expected period (or possibly on or even a week later, depending on when implantation occurred). (Source: my kids were hard to come by, and not all of them stayed. I could probably teach a class at this point.) So if the PA doesn't make an update, you'll need to go into the texture file and edit out that faint line if you want your test to be negative.
    ETA: if the PA is reading this, it would be cool to keep the two that are already there but add a third that's a negatve, so folk can have variations for early/late testers as well!

    By

    SilverGirl SilverGirl April 2025 in The Commons
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