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  • SereneNight's Sci-Fi Fun Thread 2

    Do a pose transition?

    Also, you dont have to sim from a conformed item.  And maybe do the following?

    • You can unfit the item under "Fit to..." in parameters and then you can move the garments around till they look like they are in a better place to start.You can then change collision item in parameters. 
    • You can morph the garment using a large-figure body morph to make it bigger if you want more draping.

    Tbh, i never use d-force so dont know if that advice even works... but im just the ideas man.

    By

    lilweep lilweep April 2020 in Art Studio
  • Replicate a face from a frontal photo, at hand, no plugins that fails

    I´m trying another tecnique

    I have facegen but am unsure at the legality of sharing a morph made with it for other tthan my own use. The three pictures you post about look low contrast and too much hair on the forehead to give the best automated FaceGen results.

    Since it isn't listed as a Merchant resource I believe you cannot legally share a morph made with it, regardless if it wouldn't be for money.

    By

    alex86fire alex86fire April 2020 in The Commons
  • "An error occurred" or Carrara crashes out when loading or fitting content

    Thank you all. I will try that.
    The problem here is the work I put into the character before adding any clothing.
    Usually I create the character first, with all the morphs, textures. When that is done, I save the character in a seperate file and then from there I create a clean scene where I start adding the cloth and gear.
    I am not certain if I just caught some bug in my character and I can't fit things on it anymore because of that.
    I just used the creature morph and morph ++ that came with the big M4 Bundle.
     

    By

    Rhian-Skyblade Rhian-Skyblade April 2020 in Carrara Discussion
  • Replicate a face from a frontal photo, at hand, no plugins that fails

    I´m trying another tecnique

    I have facegen but am unsure at the legality of sharing a morph made with it for other tthan my own use. The three pictures you post about look low contrast and too much hair on the forehead to give the best automated FaceGen results.

    By

    nonesuch00 nonesuch00 April 2020 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

    Maybe already asked, and maybe already answered... But has anyone seen a a morph of Dawn Wells (aka "Mary Ann" of Gilligan's Island)?

     

    If not, what the heck are you all waiting for!

     

    G

    Search for Maryann over at Rendo.  addy has a character Maryann that is almost the spitting image of Dawn Wells, circa 1965, young sweet and georgeous.  Now if I could just find a 60's era Tina Louise and a 60's era Bob Denver for a stranded raft scene.

    I won't say that figure screams "Dawn Wells" but she is a cutie! Went in my WL for now.

    By

    Torquinox Torquinox April 2020 in The Commons
  • Replicate a face from a frontal photo, at hand, no plugins that fails

    Had anyone tried this?, is doable or is impossible?, is my resignation hire a Zbrush artist for $500 USD to do that morph?

    any tip is valuable for me, I post the photo to achieve or search for "Sakura Miyawaki" for more references.

     

     

     on this picture I think you are very close mouth corners need to be turned down just a bit and mouth height raised up just a bit as well but I think the eyes are spot on and the face shape is right . but that's just my view .

    By

    carrie58 carrie58 April 2020 in The Commons
  • New Bluejaunte character alert - Ensley HD

    Here is Ensley's skin on a different morph. 

    By

    XtraDimensional XtraDimensional April 2020 in The Commons
  • Genesis 1 Flat-Chest morph ? [SOLVED]

    There is a breast flat morph included in this freebie pack: https://www.sharecg.com/v/58198/favorite/21/DAZ-Studio/DieTryings-182-V4-Morphs-for-Genesis

    I have never used it, so I can not say what it does, and I have not used Genesis 1 for some time

    By

    Havos Havos April 2020 in The Commons
  • Genesis 1 Flat-Chest morph ? [SOLVED]

    Not that I know of. The closest that springs in mind is the female body morph for the torso, if limits are set off and negative values applied, it can work together with breast implants and small breast morphs. Or you can experiment with dialing in other negative values for various female bodies...

    I've got the best results this way, I've transferred all the G3F, G2F and V4 flat chest /breasts gone morphs, but get distortion using them.

    By

    Sven Dullah Sven Dullah April 2020 in The Commons
  • Genesis 1 Flat-Chest morph ? [SOLVED]

    _ does Genesis 1 have Flat-Chest morph  _ Or am just over-looking it   ??

    _ and have the Genesis Evolution: Body Morphs

    By

    ed3D ed3D April 2020 in The Commons
  • Hair joints to figure joints

    Just a silly question, wouldn't it be just easier ,and give you better results by parenting the hair piece to the characters head instead? . Parenting the hair would leave all the original morphs and style dials in tact. I always found transferring or autotfitting a hair peice to a characters it was not designed for looses its dial morph values and in some cases autofit will warp the hair so fits the characters shape. and completely destroys the blows dials and shape morphs . This is particularly true for longer hair that is being autofit or being transfer to a different generation character.  If it was me I would try parenting the hair and fitting it to the head rather than trying to fit-to the head with a transfer utility or autofit .. Its just works better for me that way. if you ever noticed that a lot if not most of Aprilish hairs sets are parented to characters . which is how i got the idea for this practice.

    By

    Ivy Ivy April 2020 in The Commons
  • Long load time for G8F -- Stumped on log file

    They are DSF asset files, so they are somewhere in "data > DAZ 3D > Genesis 8 > Female > Morphs", in there you will find dozens of folders, one for each vendor you have gotten G8F morph content from. DAZ own usually start "alias_<bodypart>_", with other peoples then your guess is as good as mine.

    Now alias files are normally tied to the head of the figure, so if you have recently installed any morph packs with lots of partial head morphs, then that would probably be the best place to start, as would any custom expression packs.

    TBH the best way for you to find the problem files is trial and error, head into G8F's Morphs folder, select half the folders in there and move them out of the Morphs folder, doesn't matter where they go (don't delete them) just so long as they are outside the Morphs folder or any of it's sub folders.
    Now start DS, load G8F and check to see if the errors are still there or not, if they are gone then you know they are in the folders you just moved out, like wise if they are still there then you know the files are in the folders you didn't move. Now it's a case of trail and error, move folders in/out of the Morphs folder until you find the right folder. Once you know who the vendor is you can identify the product, then you can head to whichever store you bought it from and complain loudly about it, who knows they might even fix it.

    In the mean time you still have a problem so it's time to identify the problem files, with luck they will have alias in the name, failing that you need to open them in a text editor to find their "type", odds are they will be compressed so you will need to use the batch converter tab in DS to un-compress them first.

    Once you know which are the alias files don't delete them, instead move them out of that products folder to someplace safe for the time being, now drop that products folder back into G8F's Morphs folder (if it isn't there already). Start DS and load G8F, then check the log, you ae looking to make sure those errors are gone, but to also check that no new errors have appeared. Wouldn't be the first time a Control slider has had an ERC link to an alias instead of the actual morph/pose asset file, if the log is clear then you can safely delete the alias files, otherwise you might have a bit of file editing to do.


    As for the morphs, you have it backwards, the eyelash morphs are the only morphs that should show up in the log, the files FHMErevan Airy.dsf, thightside in both.dsf, pJCMThighSide_26_R.dsf, pJCMThighSide_26_L.dsf, Vagina_SupPenet-Tight_key.dsf, Vagina_Penet-Tight_key.dsf, default-shape.dsf and !Tight Vagina.dsf should not be listed. What this means is that those morphs have a default value greater than zero, that means that your G8F isn't loading in with her default shape, instead she is loading in with a morphed shape which will affect how all of your G8F characters will look. Those files need to be edited and have their "value" set to zero.

    By

    Bejaymac Bejaymac April 2020 in Daz Studio Discussion
  • Hair joints to figure joints

    If there is, in the case, a hair for Genesis 8 Female (or whichever figure you are working with) that is about the right shape and rig, then load that and when you use the Transfer Untility click the Source button and pick the hair, not the Genesis figure.

    By

    Richard Haseltine Richard Haseltine April 2020 in The Commons
  • Hair morphs

    I'm sorry but I can't find this option? 

    It's on the options for each specific morph once you've loaded the OBJ file.

    By

    Matt_Castle Matt_Castle April 2020 in The Commons
  • Cloth obj import?

    Yes, it's possible, that's how clothes are created usually. There's an "import" feature in the menu.

    Once imported you can transform it into conforming clothing using the transfer utility, then save it as a figure asset.

    By

    Leana Leana April 2020 in Technical Help (nuts n bolts)
  • Hair morphs

    Did you have "reverse deformations" switched on when putting it into morph loader pro?

    By

    Luciel Luciel April 2020 in The Commons
  • Hair morphs

    This happens also when I transfer the hair to the figure. or just transfer it without fitting it to it. 

    By

    scyhoce scyhoce April 2020 in The Commons
  • Hair morphs

    1- I have hair obj parented to the figures head, it's not transferred as an asset, just an obj. 

    2- I tilted the head backwards, so the hair is now in new position, I exported it to c4d, to model it around the head properly.

    3- I loaded it back as a morph, now when I slide the morph to 100%, the wrong side of the hair is changing. what can I do to solve this? 

    By

    scyhoce scyhoce April 2020 in The Commons
  • Hair joints to figure joints

    Ues the general Transfer Utility, without picking a template - you may need to reduce or remove the influence of the arms, and it it's really long the legs, depending on how you want it to behave. The templates generally have a subset of the main figure's bones and may have additional bones too, to give a rig more appropriate for whatever theya re designed for, but you don't have to make use of them. For your own use, as long as you are not going to share the model in any way, you cana lso use an existing figure with the desired rigging as the source rather than the base figure.

    Hey richard, thanks for your response. what do you mean by using an existing figure as the source rather than the base figure? 

    By

    scyhoce scyhoce April 2020 in The Commons
  • Replicate a face from a frontal photo, at hand, no plugins that fails

    It looks pretty good from the front. You might get it slighter better if you edited the photo image, removing the glasses and hair from the face. [I'm not sure but from your post I'm thinking you used Face Transfer.

    I don't have the paid version of Face transfer, considering that the free version does not create optimum results...

    By

    Zilvergrafix Zilvergrafix April 2020 in The Commons
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