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preview lights not working in 4.14?
Sevrin said:
What kind of lights are you using? Emissive lights don't work in Filament.
Any of the basic lights, and I am NOT trying to use filiment, it is way too washed out for me and I don't currently want to spend time trying to learn how to change things in it. I am trying to set them up in texture shaded mode for an IRAT render.
preview lights not working in 4.14?What kind of lights are you using? Emissive lights don't work in Filament.
preview lights not working in 4.14?Richard Haseltine said:
The default is for Preview Lights to be on, so it is trying to preview the scene lights. Are you saying that you get a black viewport in Texture Sahded mode when it is off, or are you talking about the Iray/Filament Drawstyles?
I had the Roman Bath set loaded and the light set that comes with it and in filiment everything was washed out, but you know it does that. in iray preview it would show the lights, b ut I'm not gonna try to set up lights in iray preview mode, in texture shaded mode, there was no lights at all. everything was so dim that you couldn't make anything out (I have it set so only scene lights are visible so I can set the lights properly) but when I deleted all lights, and then brought in one point light again, it worked...None of the lights that were set where they were in the scene lights worked at all.
UltraScenery [Commercial]nonesuch00 said:
I have scenes I want to render in Filament but can't because to render in Filament you must have the viewport also set to Filament. That requires more than 4GB RAM for that scene (according to Task Manager in Windows 10 it requires 5.1GB (video) RAM).
That is with DS 4.15. The same scene would render in Filament in 4.14 if I set up the sequence of viewport & renderer types in order correctly.
So DS 4.15 require more of video RAM? Thanks for the warning.
preview lights not working in 4.14?The default is for Preview Lights to be on, so it is trying to preview the scene lights. Are you saying that you get a black viewport in Texture Sahded mode when it is off, or are you talking about the Iray/Filament Drawstyles?
Daz Studio 4.16[.0.x] Pro, General Release! (*UPDATED*)marble said:
takezo_3001 said:
nonesuch00 said:
It is irritating when I have a complex scene (Not really - it's just 6 DAZ 3D products - a set, a animal, a person, hair, eyebrows, clothing) in DAZ Studio but can't set the viewport to Filament because, presumable guess, my GeForce GTX 1650 Super 4GB runs out of RAM, and well that's OK, but I can't set Filament as an explicit render type in the list of renderer options, only viewport and so to get a Filament render I need Filament in the viewport chosen which is not happening for this scene; at least not happening 100% of the time; sometimes it does manage to open the scene in Filament without crashing DAZ Studio (in prior versions of DAZ Studio with filament).
Seriously, you need to free yourself and upgrade your computer when you're able as you'll always be held back by taking too much time out of your creative flow battling with VRAM/RAM requirements and allocations with your limited resources... sure you'll have to save up for months (I did for nearly a year before I was able to afford an RTX 3090) but in the end, it will be worth it so much!
I'm just glad that I have more than enough VRAM and RAM to be able to finally create complex scenes!
I so wish I could afford the 24 GB card because, as @Padone says, 8GB is just not enough. Even with Scene Optimizer run to reduce texture sizes by half, I still crashed back to CPU with only 3 characters in my scene. I still have a GTX 1070 and I think I have read that the RTX cards are more efficient with VRAM but even so, I will not buy another 8GB card. NVidia have just announced a low-end RTX 3060 which has 12GB (oddly that's more than you get with the more expensive 3060ti) but I have my doubts about whether 12GB will be enough. Probably not without Scene Optimizer. So I'm hoping they announce the long rumoured 3080 with 20GB but that will hit my finances so very hard.
It is doable, I only get $900-per month on a fixed income and I saved up $200 per month for at least 7 months in order to be able to afford the $1.6k price (That's with tax included) but you can also use the stimulus check itself as a start if need be, also if you have good credit you can lease a 3090 over at best buy once they get their stock in as well!
Daz Studio 4.16[.0.x] Pro, General Release! (*UPDATED*)nonesuch00 said:
takezo_3001 said:
nonesuch00 said:
It is irritating when I have a complex scene (Not really - it's just 6 DAZ 3D products - a set, a animal, a person, hair, eyebrows, clothing) in DAZ Studio but can't set the viewport to Filament because, presumable guess, my GeForce GTX 1650 Super 4GB runs out of RAM, and well that's OK, but I can't set Filament as an explicit render type in the list of renderer options, only viewport and so to get a Filament render I need Filament in the viewport chosen which is not happening for this scene; at least not happening 100% of the time; sometimes it does manage to open the scene in Filament without crashing DAZ Studio (in prior versions of DAZ Studio with filament).
Seriously, you need to free yourself and upgrade your computer when you're able as you'll always be held back by taking too much time out of your creative flow battling with VRAM/RAM requirements and allocations with your limited resources... sure you'll have to save up for months (I did for nearly a year before I was able to afford an RTX 3090) but in the end, it will be worth it so much!
I'm just glad that I have more than enough VRAM and RAM to be able to finally create complex scenes!
Yes, I'm definately being held back now by video RAM now but the bigger problem now is price gouging. No point in saving for a $1500 video card when I can't afford, even with saving money, and refuse to pay $2500 for a $1500 video card. End of story and no negotiations.
I'm scrubbing done my basement with bleach to kill mold for the next 2 weeks, LOL, not very creative, and in need of frequent breathers and an N95 mask, but, RTX 3000 series or not, I'm ready to got on to more interesting things than still renders and those RTX 3000 series cards were crucial to that in particular the AI assist from cleaning up and enlarging old family photos and videos. Also, It would of been nice to get an assist from the RTX 3000 series Pose AI / Omniverse fron nVidia but if they don't supply the goods I'll move on without nVidia. Once I progress beyond the point of needing such assistive help then well nVidia blew it didn't they? Not just with me but for every other customer they pulled this bait and switch of offering RTX 3000s series for a reasonable price but then we in fact only get 1000 series - 2000s series cards on offer for 3 times the MSRP. That's not going to fly here.
Not so, as I bought my 3090 FE for MSRP using HotStock, they just recently had shipments at best buy on the fifth, so you do not have to spend scalper prices on amazon/newegg/ebay! So if you want to buy a GPU at MSRP Best Buy is the only way to go!
UltraScenery [Commercial]nonesuch00 said:
I have scenes I want to render in Filament but can't because to render in Filament you must have the viewport also set to Filament. That requires more than 4GB RAM for that scene (according to Task Manager in Windows 10 it requires 5.1GB (video) RAM).
That is with DS 4.15. The same scene would render in Filament in 4.14 if I set up the sequence of viewport & renderer types in order correctly.
There are many things I would like to do without all these mindless, endless hassles ... like just create art without interruption.
UltraScenery [Commercial]I have scenes I want to render in Filament but can't because to render in Filament you must have the viewport also set to Filament. That requires more than 4GB RAM for that scene (according to Task Manager in Windows 10 it requires 5.1GB (video) RAM).
That is with DS 4.15. The same scene would render in Filament in 4.14 if I set up the sequence of viewport & renderer types in order correctly.
UltraScenery [Commercial]I only have Ultrascatter and I can tell you Filament needs it all visible in Viewport
so I doubt UtraScenery will work well
UltraScenery [Commercial]richardandtracy said:
Don't use iRay preview. I think I read somewhere that iRay preview cannot be set to use memory optimisation, so if it needs memory optimisation instead of speed in the main render, it will need the same in preview and it isn't going to end happily. Just don't use iRay preview with US - think how long it's likely take just to start if it wasn't going to crash.
Not tried filament, I must admit. It may be worth a bash.
Regards,
Richard.
That would explain it .... really smart move to limit the preview like that.
Auto Muscle Enhancer HD [Commercial]terry_duquette said:
Very nice adaptation and likeness! Are you using something like FaceGen for the facial likeness?
Thanks, but this is a G8F adapted figure by Shinteo over at DA (there is a link from the freebie page here at DAZ). There are folks out there that take the models and likenesses from video games to generate clothes and adapt textures onto the DAZ models. Looks super complicated to me! He actually posts Youtube videos of the conversion process. Adding and fixing bones etc. I think its really cool, and love playing with his creations. Quite easy to put a better skin texture on from other models to make them "pop" a little more on Iray, but they seem to look fine in Filament mode. Tuning lights in Filament just got a bit easier with some new product out. Now makes me want to look at comprehensive scenes that I avoided due to long render times. Fun trying out new stuff that generates ideas to try and create. TD
As it happens, I stumbled upon that right after I asked you about it. Might be fun to assemble a list of female game characters who merit a "gym membership" courtesy of ASE/AME. :)
Crowded scene with limited Resources G2vsG8honesly Michael 3 and Victoria 3 use the least amount of RAM and are good enough for extras
are also actually higher poly than genesis + but way less overheads
I used a few instanced in this video
Iray will even render it but I used Filament as faster
UltraScenery [Commercial]Don't use iRay preview. I think I read somewhere that iRay preview cannot be set to use memory optimisation, so if it needs memory optimisation instead of speed in the main render, it will need the same in preview and it isn't going to end happily. Just don't use iRay preview with US - think how long it's likely take just to start if it wasn't going to crash.
Not tried filament, I must admit. It may be worth a bash.
Regards,
Richard.
Daz Studio 4.16[.0.x] Pro, General Release! (*UPDATED*)marble said:
takezo_3001 said:
nonesuch00 said:
It is irritating when I have a complex scene (Not really - it's just 6 DAZ 3D products - a set, a animal, a person, hair, eyebrows, clothing) in DAZ Studio but can't set the viewport to Filament because, presumable guess, my GeForce GTX 1650 Super 4GB runs out of RAM, and well that's OK, but I can't set Filament as an explicit render type in the list of renderer options, only viewport and so to get a Filament render I need Filament in the viewport chosen which is not happening for this scene; at least not happening 100% of the time; sometimes it does manage to open the scene in Filament without crashing DAZ Studio (in prior versions of DAZ Studio with filament).
Seriously, you need to free yourself and upgrade your computer when you're able as you'll always be held back by taking too much time out of your creative flow battling with VRAM/RAM requirements and allocations with your limited resources... sure you'll have to save up for months (I did for nearly a year before I was able to afford an RTX 3090) but in the end, it will be worth it so much!
I'm just glad that I have more than enough VRAM and RAM to be able to finally create complex scenes!
I so wish I could afford the 24 GB card because, as @Padone says, 8GB is just not enough. Even with Scene Optimizer run to reduce texture sizes by half, I still crashed back to CPU with only 3 characters in my scene. I still have a GTX 1070 and I think I have read that the RTX cards are more efficient with VRAM but even so, I will not buy another 8GB card. NVidia have just announced a low-end RTX 3060 which has 12GB (oddly that's more than you get with the more expensive 3060ti) but I have my doubts about whether 12GB will be enough. Probably not without Scene Optimizer. So I'm hoping they announce the long rumoured 3080 with 20GB but that will hit my finances so very hard.
I know! It's awful so I'm planning on making very simplified interactive scenes because I know a 8GB video card ain't going to cut it but as much as I'd like to spend a year saving for a 24GB card I know that will leave a Generation 3 RT nVidia card right around the corner with even more RAM when I have saved enough and eventually, I have to get a card that can do the work fast and composite or simplify the scene when it can't. Just as well, that scene and materials simplfication has to be done regardless to publish to mobile devices at any rate. Still the comfort of baking Global Illumination with 24GB video card and other game preparation tricks would be nice. Let along all the AI assisted implications with my old family photos & video being upscaled and repaired using DLSS on a 24GB 3000s series card! I can talk like I'm going to buy such a card but I know I ain't got the money. I may as well talk about buying a Rolls Royce.
Daz Studio 4.16[.0.x] Pro, General Release! (*UPDATED*)takezo_3001 said:
nonesuch00 said:
It is irritating when I have a complex scene (Not really - it's just 6 DAZ 3D products - a set, a animal, a person, hair, eyebrows, clothing) in DAZ Studio but can't set the viewport to Filament because, presumable guess, my GeForce GTX 1650 Super 4GB runs out of RAM, and well that's OK, but I can't set Filament as an explicit render type in the list of renderer options, only viewport and so to get a Filament render I need Filament in the viewport chosen which is not happening for this scene; at least not happening 100% of the time; sometimes it does manage to open the scene in Filament without crashing DAZ Studio (in prior versions of DAZ Studio with filament).
Seriously, you need to free yourself and upgrade your computer when you're able as you'll always be held back by taking too much time out of your creative flow battling with VRAM/RAM requirements and allocations with your limited resources... sure you'll have to save up for months (I did for nearly a year before I was able to afford an RTX 3090) but in the end, it will be worth it so much!
I'm just glad that I have more than enough VRAM and RAM to be able to finally create complex scenes!
Yes, I'm definately being held back now by video RAM now but the bigger problem now is price gouging. No point in saving for a $1500 video card when I can't afford, even with saving money, and refuse to pay $2500 for a $1500 video card. End of story and no negotiations.
I'm scrubbing done my basement with bleach to kill mold for the next 2 weeks, LOL, not very creative, and in need of frequent breathers and an N95 mask, but, RTX 3000 series or not, I'm ready to got on to more interesting things than still renders and those RTX 3000 series cards were crucial to that in particular the AI assist from cleaning up and enlarging old family photos and videos. Also, It would of been nice to get an assist from the RTX 3000 series Pose AI / Omniverse fron nVidia but if they don't supply the goods I'll move on without nVidia. Once I progress beyond the point of needing such assistive help then well nVidia blew it didn't they? Not just with me but for every other customer they pulled this bait and switch of offering RTX 3000s series for a reasonable price but then we in fact only get 1000 series - 2000s series cards on offer for 3 times the MSRP. That's not going to fly here.
[Released] RSSY 3Delight And Iray To Filament [Commercial]SickleYield said:
FntsyArt said:
Sickleyield, thanks for clarifying the difference between what this product does to skin and what your other product does.
As for the line occurring in your image above, it is probably because of the Generate Texture Mipmaps under Filament Draw Options. Turn it to off. At least that has fixed it for me when I have seen it. The downside is mipmaps do have usefulness, which is why they exist (potentially less VRAM usage). I see them on Sunny 7 in my scene above if I have Mipmaps turned on.
I didn't actually know about that one myself. Good tip! :)Try to find more time to join us in the forums. We discussed the mipmaps/seams relationship back in November. You always have interesting input. It is good to see you here.
[Released] RSSY 3Delight And Iray To Filament [Commercial]
I didn't actually know about that one myself. Good tip! :)FntsyArt said:Sickleyield, thanks for clarifying the difference between what this product does to skin and what your other product does.
As for the line occurring in your image above, it is probably because of the Generate Texture Mipmaps under Filament Draw Options. Turn it to off. At least that has fixed it for me when I have seen it. The downside is mipmaps do have usefulness, which is why they exist (potentially less VRAM usage). I see them on Sunny 7 in my scene above if I have Mipmaps turned on.
Daz Studio 4.16[.0.x] Pro, General Release! (*UPDATED*)takezo_3001 said:
nonesuch00 said:
It is irritating when I have a complex scene (Not really - it's just 6 DAZ 3D products - a set, a animal, a person, hair, eyebrows, clothing) in DAZ Studio but can't set the viewport to Filament because, presumable guess, my GeForce GTX 1650 Super 4GB runs out of RAM, and well that's OK, but I can't set Filament as an explicit render type in the list of renderer options, only viewport and so to get a Filament render I need Filament in the viewport chosen which is not happening for this scene; at least not happening 100% of the time; sometimes it does manage to open the scene in Filament without crashing DAZ Studio (in prior versions of DAZ Studio with filament).
Seriously, you need to free yourself and upgrade your computer when you're able as you'll always be held back by taking too much time out of your creative flow battling with VRAM/RAM requirements and allocations with your limited resources... sure you'll have to save up for months (I did for nearly a year before I was able to afford an RTX 3090) but in the end, it will be worth it so much!
I'm just glad that I have more than enough VRAM and RAM to be able to finally create complex scenes!
I so wish I could afford the 24 GB card because, as @Padone says, 8GB is just not enough. Even with Scene Optimizer run to reduce texture sizes by half, I still crashed back to CPU with only 3 characters in my scene. I still have a GTX 1070 and I think I have read that the RTX cards are more efficient with VRAM but even so, I will not buy another 8GB card. NVidia have just announced a low-end RTX 3060 which has 12GB (oddly that's more than you get with the more expensive 3060ti) but I have my doubts about whether 12GB will be enough. Probably not without Scene Optimizer. So I'm hoping they announce the long rumoured 3080 with 20GB but that will hit my finances so very hard.
Daz Studio 4.16[.0.x] Pro, General Release! (*UPDATED*)nonesuch00 said:
It is irritating when I have a complex scene (Not really - it's just 6 DAZ 3D products - a set, a animal, a person, hair, eyebrows, clothing) in DAZ Studio but can't set the viewport to Filament because, presumable guess, my GeForce GTX 1650 Super 4GB runs out of RAM, and well that's OK, but I can't set Filament as an explicit render type in the list of renderer options, only viewport and so to get a Filament render I need Filament in the viewport chosen which is not happening for this scene; at least not happening 100% of the time; sometimes it does manage to open the scene in Filament without crashing DAZ Studio (in prior versions of DAZ Studio with filament).
Seriously, you need to free yourself and upgrade your computer when you're able as you'll always be held back by taking too much time out of your creative flow battling with VRAM/RAM requirements and allocations with your limited resources... sure you'll have to save up for months (I did for nearly a year before I was able to afford an RTX 3090) but in the end, it will be worth it so much!
I'm just glad that I have more than enough VRAM and RAM to be able to finally create complex scenes!












