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  • The New Mac FAQ

    Well, I really feel that we should have more updates from DAZ3D. They should tell us Whether or not, they are making progress and developing an Apple Silicon version of DS.

    Also, at WWDC, There is an indication that Apple will help companies incorporate Apple Intelligence into their apps. It would be great if DAZ Made an Apple version of DS And included Apple Intelligence in it. It would be super if DAZ Included Apple Metal In it. Someone could write a translation version from Nvidia shaders to metal shaders. I would really like to experiment with that.
    I think filament is a poor alternative to the nVidia Rendering.

    By

    inquire inquire June 2025 in Technical Help (nuts n bolts)
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    I tried your method, but the lag issue doesn’t seem to have improved, at least not noticeably.
    I’m not quite sure what you mean by a scene with 80+ GB of system ram. If possible, could you try placing 10 Genesis 8 characters in a scene? The more objects in the scene, the better. It would be great if you could record a video as well.

    I feel like people reporting no lag are simply using scenes that are too small. If I only place one character, I don’t notice any lag either.

    I don't have any screen capture software so I can't get you a video. I can however install one if you have a  good free recommendation. That's something I don't normally use so never really looked for one.

     

    I have tried with 10 fully clothed G8F all with hair and I'm still not seeing the lag.

    If I turn on the Iray preview I can slow it down a little bit, but not so much it's not usable.

    I don't normally work with the iray preview running either. I normally work in texture shaded mode.

    Is that the difference? Are all of you trying to work with the iray preview running?

    My system isn't anything special. 128GB of system ram, AMD Ryzen 7 3800xt, RTX 3060 12GB. 3 NVME drives ranging in size from 220GB to 2TB and a 4TB Western Digital "My Book" USB drive I store all of my content on.

    Now yea, I can put products that aren't very well optimized into a scene and slow it down, and I can OOM my system.I've done both plenty of times.

    I can't recall which one it is at the moment but I have a dforce hair product that can consume all the ram I can throw at it , and I have a pair of boots for G8F that can actually crash the iray preview.

     

    I'll try to hunt those down in a bit, I just woke up and need coffee :)

    I’m not using screen recording software either; I’m using the built-in Windows feature. For Windows 11, you can press Print Screen and switch to recording mode. For Windows 10, Windows key + G also works for screen recording.

    It’s expected that Iray preview would lag, but my viewport lag happens even with Filament or Texture Shaded modes.
    Hmm... if you can load ten G8 characters without lag, then it’s probably true. So, what’s the secret? (By the way, this might be a silly question, but you’re definitely using Daz 2025, right?)

     Thanks I didn't know Win11 had a built-in screen capture. I'll play with that and see if I can record my first video with it.

     

    Yea, It's 2025 ALPHA, the most recent version of it.

    Also using the most recent Nvidia driver.

    Once a week I go through all my hadware drivers and make sure they are all updated.

    Usually Tuesdays becasue thats when my favorite video game is down for maintenance, so I have a few hours to comb through  all the update websites and apps.

    I only have the 3060 for graphics, no secondary cards of any kind

    I don't get lag in the beta nor the release version either.

    I don't leave USB devices plugged in when I'm not using them. i.e. headphones,  colormeter for Display color tuning, things like that.

    I have Studio set to use only 14 of the 16 cores of my CPU so I can browse the web in Chrome or Firefox while I work on scenes in Studio.

    I also have the CPU boxes unchecks in Render Settings>Hardware.

    All 3 of them unchecked,

    Hence why I have the sysmem option enabled in the Nvidia control panel.

    If that is causing me a problem I've not noticed it yet and like I posted earlier, I have scenes that will consume over 11GB of the 12GB GPU VRAM and 80GB of system RAM. Sure they take a long time to render on my system, but according to GPUZ it's using the GPU for something.

    Cool, looking forward to your video. I still don’t really understand what’s causing the lag, but if there really are cases where it doesn’t lag, then maybe adjusting some settings could fix the problem. Until Daz officially fixes it, I’ll keep experimenting and pushing the bar around. 

    By

    NamelessxPeasant NamelessxPeasant June 2025 in Daz Studio Discussion
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    NamelessxPeasant said:

    IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    I tried your method, but the lag issue doesn’t seem to have improved, at least not noticeably.
    I’m not quite sure what you mean by a scene with 80+ GB of system ram. If possible, could you try placing 10 Genesis 8 characters in a scene? The more objects in the scene, the better. It would be great if you could record a video as well.

    I feel like people reporting no lag are simply using scenes that are too small. If I only place one character, I don’t notice any lag either.

    I don't have any screen capture software so I can't get you a video. I can however install one if you have a  good free recommendation. That's something I don't normally use so never really looked for one.

     

    I have tried with 10 fully clothed G8F all with hair and I'm still not seeing the lag.

    If I turn on the Iray preview I can slow it down a little bit, but not so much it's not usable.

    I don't normally work with the iray preview running either. I normally work in texture shaded mode.

    Is that the difference? Are all of you trying to work with the iray preview running?

    My system isn't anything special. 128GB of system ram, AMD Ryzen 7 3800xt, RTX 3060 12GB. 3 NVME drives ranging in size from 220GB to 2TB and a 4TB Western Digital "My Book" USB drive I store all of my content on.

    Now yea, I can put products that aren't very well optimized into a scene and slow it down, and I can OOM my system.I've done both plenty of times.

    I can't recall which one it is at the moment but I have a dforce hair product that can consume all the ram I can throw at it , and I have a pair of boots for G8F that can actually crash the iray preview.

     

    I'll try to hunt those down in a bit, I just woke up and need coffee :)

    I’m not using screen recording software either; I’m using the built-in Windows feature. For Windows 11, you can press Print Screen and switch to recording mode. For Windows 10, Windows key + G also works for screen recording.

    It’s expected that Iray preview would lag, but my viewport lag happens even with Filament or Texture Shaded modes.
    Hmm... if you can load ten G8 characters without lag, then it’s probably true. So, what’s the secret? (By the way, this might be a silly question, but you’re definitely using Daz 2025, right?)

     Thanks I didn't know Win11 had a built-in screen capture. I'll play with that and see if I can record my first video with it.

     

    Yea, It's 2025 ALPHA, the most recent version of it.

    Also using the most recent Nvidia driver.

    Once a week I go through all my hadware drivers and make sure they are all updated.

    Usually Tuesdays becasue thats when my favorite video game is down for maintenance, so I have a few hours to comb through  all the update websites and apps.

    I only have the 3060 for graphics, no secondary cards of any kind

    I don't get lag in the beta nor the release version either.

    I don't leave USB devices plugged in when I'm not using them. i.e. headphones,  colormeter for Display color tuning, things like that.

    I have Studio set to use only 14 of the 16 cores of my CPU so I can browse the web in Chrome or Firefox while I work on scenes in Studio.

    I also have the CPU boxes unchecks in Render Settings>Hardware.

    All 3 of them unchecked,

    Hence why I have the sysmem option enabled in the Nvidia control panel.

    If that is causing me a problem I've not noticed it yet and like I posted earlier, I have scenes that will consume over 11GB of the 12GB GPU VRAM and 80GB of system RAM. Sure they take a long time to render on my system, but according to GPUZ it's using the GPU for something.

    By

    IceCrMn IceCrMn June 2025 in Daz Studio Discussion
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    I have yet to hear someone say they don't have lag with it.

    I'm not getting the lag

    I have scenes that use 80+GB of system ram and I'm still not seeing the lag.

    I do have the "sysmem" feature enabled in the driver on the "Nvidia Control Panel".

    Maybe that's the difference?

    On the Nvidia Control Panel...

    Left Column click "Manage 3d Settings"

    On the right scroll down the settings anf find...

    "Cuda - Sysmem Fallback Policy" "Prefer Sysmem Fallback"

    Try with this.

    Remeber to restart Studio  after you make changes or they won't apply properly.

    I tried your method, but the lag issue doesn’t seem to have improved, at least not noticeably.
    I’m not quite sure what you mean by a scene with 80+ GB of system ram. If possible, could you try placing 10 Genesis 8 characters in a scene? The more objects in the scene, the better. It would be great if you could record a video as well.

    I feel like people reporting no lag are simply using scenes that are too small. If I only place one character, I don’t notice any lag either.

    I don't have any screen capture software so I can't get you a video. I can however install one if you have a  good free recommendation. That's something I don't normally use so never really looked for one.

     

    I have tried with 10 fully clothed G8F all with hair and I'm still not seeing the lag.

    If I turn on the Iray preview I can slow it down a little bit, but not so much it's not usable.

    I don't normally work with the iray preview running either. I normally work in texture shaded mode.

    Is that the difference? Are all of you trying to work with the iray preview running?

    My system isn't anything special. 128GB of system ram, AMD Ryzen 7 3800xt, RTX 3060 12GB. 3 NVME drives ranging in size from 220GB to 2TB and a 4TB Western Digital "My Book" USB drive I store all of my content on.

    Now yea, I can put products that aren't very well optimized into a scene and slow it down, and I can OOM my system.I've done both plenty of times.

    I can't recall which one it is at the moment but I have a dforce hair product that can consume all the ram I can throw at it , and I have a pair of boots for G8F that can actually crash the iray preview.

     

    I'll try to hunt those down in a bit, I just woke up and need coffee :)

    I’m not using screen recording software either; I’m using the built-in Windows feature. For Windows 11, you can press Print Screen and switch to recording mode. For Windows 10, Windows key + G also works for screen recording.

    It’s expected that Iray preview would lag, but my viewport lag happens even with Filament or Texture Shaded modes.
    Hmm... if you can load ten G8 characters without lag, then it’s probably true. So, what’s the secret? (By the way, this might be a silly question, but you’re definitely using Daz 2025, right?)

    By

    NamelessxPeasant NamelessxPeasant June 2025 in Daz Studio Discussion
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    I have a viewport lag, but only with Iray as a preview.
    Texture shaded and Filament work fine.

    By

    Masterstroke Masterstroke June 2025 in Daz Studio Discussion
  • Any way to surpass the 8 spotlight limit?

    I think that's only an OpenGL limit 

    and Filament 

    iray and 3Delight should render all your spotlights 

    By

    WendyLuvsCatz WendyLuvsCatz June 2025 in Daz Studio Discussion
  • DAZStudio.exe caused ACCESS_VIOLATION in module

    Richard Haseltine said:

    It is Iray causiing the issue, dos the scene load if you use Texture Shaded drawstyle (or Filament)? If so try saving each figure or prop set out into its own scene and see if they will load and render/preview in Iray on their own

    Yes, the scene has 8 characters (Before I could render scenes with that number without any problem), and in the image there were only 2 characters appearing, when I tried to render, there was a problem, so I deleted the 6 other characters that do not appear in the scene, and left only the 2, and it rendered without problems, another scene of mine, with other characters, also has about 7 characters, had the same problem, when I go to render, the studio gives the same warning, it seems that this problem happens when there are many characters... Which I can't understand very well, since I've made scenes with even more characters before, and I didn't have this problem...

    By

    marciolorencojunior_c6653b7646 marciolorencojunior_c6653b7646 June 2025 in Daz Studio Discussion
  • DAZStudio.exe caused ACCESS_VIOLATION in module

    It is Iray causiing the issue, dos the scene load if you use Texture Shaded drawstyle (or Filament)? If so try saving each figure or prop set out into its own scene and see if they will load and render/preview in Iray on their own

    By

    Richard Haseltine Richard Haseltine June 2025 in Daz Studio Discussion
  • Bluejaunte appreciation

    barbult said:

    The best thing I ever bought from bluejainte is BJ Camera Manager Plugin. I use it for every scene I ever create. I can't say that about any character. I highly recommend the camera manager.

    FACTS! I use it all the time! I run my main viewport in texture shaded or filament, and my Aux in Iray, but just having the toggles (backtick and semi-colon) for both Aux VP and Iray preview has saved me so much time... And that's just 2 of the (for me most-used) options!

    By

    daisuki.nekomusume daisuki.nekomusume June 2025 in The Commons
  • basic set up for FilaToon lighting

    Leana said:

    There are two big threads on FilaToon with lots of tips: 

    https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a/p1

    https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament/p1

     

    Perfect!! Thank you!!!

    By

    rduda rduda June 2025 in The Commons
  • basic set up for FilaToon lighting

    There are two big threads on FilaToon with lots of tips: 

    https://www.daz3d.com/forums/discussion/704951/anime-toons-and-filatoon-shader-q-a/p1

    https://www.daz3d.com/forums/discussion/704931/filatoon-cell-shaded-rendering-with-filament/p1

    By

    Leana Leana June 2025 in The Commons
  • Daz Studio 4.24[.0.x], General Release!

    Imago said:

    In 4.21 if I duplicate something, Primitive from DAZ or imported OBJ, they gets their own materials and stuff and I can alter them as much as I want.

    What I'm doing extra to make DAZ Studio think I want the duplicated props to perfectly share any changes to any of the duplicates?

    They use the same geometry by design, to reduce the memory consumed.

    I think you can try by yourself: Just create a sphere and then duplicate it a couple of time using the "duplicate node" command under the Edit menu. Scatter the props around the scene to see them. Then using the Geometry Editor select a portion of the surface of one the duplicated spheres and create a new Surface-> create from selected from the Assignment menu. The Original prop and all the other duplicated spheres will get the same change... Even worse! The selected part are REMOVED, like when using the "Delete selected" from the editing menu, in some of the props.

    The removal (actually not-displaying) is a bug, which is being fixed - though if you ave and reload the scene they will all update and display the changes to the geometry. A future build (of DS 2025, new features are for the new version now it is in the process of emerging) will give the option to break the link when creating duplicates, though the default will still be to conserve resources by pointing to a common data set.

    Please try this and see if it happens to you too.

    And since I'm here, I need to ask: How can I save the selection of Filament drawstyle when saving the scene? Everytime I save a scene with Filament selected and reload it, it reverts again to Texture Shaded, this makes impossible to batch render Filament scenes.

    DrawStyle is not saved to the scene file, it is saved to the layout. You could use a Post Load data item script, like http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start#post-load_data_items , to set the drawstyle(s) on loading a scene.

    By

    Richard Haseltine Richard Haseltine June 2025 in Daz Studio Discussion
  • Daz Studio 4.24[.0.x], General Release!

    In 4.21 if I duplicate something, Primitive from DAZ or imported OBJ, they gets their own materials and stuff and I can alter them as much as I want.

    What I'm doing extra to make DAZ Studio think I want the duplicated props to perfectly share any changes to any of the duplicates?

    I think you can try by yourself: Just create a sphere and then duplicate it a couple of time using the "duplicate node" command under the Edit menu. Scatter the props around the scene to see them. Then using the Geometry Editor select a portion of the surface of one the duplicated spheres and create a new Surface-> create from selected from the Assignment menu. The Original prop and all the other duplicated spheres will get the same change... Even worse! The selected part are REMOVED, like when using the "Delete selected" from the editing menu, in some of the props.

    Please try this and see if it happens to you too.

    And since I'm here, I need to ask: How can I save the selection of Filament drawstyle when saving the scene? Everytime I save a scene with Filament selected and reload it, it reverts again to Texture Shaded, this makes impossible to batch render Filament scenes.

    By

    Imago Imago June 2025 in Daz Studio Discussion
  • Sharp Shadows in Filament with Filatoon

    Anyone knows if there's a way to obtain sharp shadows like the ones in the picture I posted using Filament and especially with Filatoon shaders?

    By

    Imago Imago June 2025 in Art Studio
  • Filament Mirror

    Just stopping by to say that I tried the product mentioned in the other thread and I couldn't get it to work, even though one of the promo images (dude with reflection in glasses) makes it seem like it should work.

    By

    echristopherclark echristopherclark June 2025 in Technical Help (nuts n bolts)
  • CNSRD Toon for Lucas 9 [Released]

    Hey guys! I'm sorry if it's not the place to ask this, I'm super new to DAZ, basically doing my baby steps. I've tried using this skin on a Gen9 model and all was well but at some point (I don't know when bc without this reference plane tha bisecting the character it was hard to notice) part of the chest just disappeared? I've tried different skintones and all have this same result, tried closing and opening DAZ again. If I check "textured view" the model is whole but in Filament and Iray it's this.

    I've tried having another Gen9 model and applying it again it worked just fine then but I don't want to start over whenI've done so much work with shaping already crying any ideas how this can be fixed? If this was not the right place to ask I'm so sorry, please tell me the apropriate place then! 

    By

    katerinaviv katerinaviv June 2025 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 4

    Jumbotron said:

    NetherFalcon said:

    Jumbotron said:

    NetherFalcon said:

    tsroemi said:

    ArtAngel said:

    lorraineopua said:

    miladyderyni_173d399f47 said:

    Centaur 9 is very much tempting me to restart Premier *right now,* tonight. I've got a lot of use out of the G3 Centaurs and still use them. I never got the G8 centaurs because they didn't seem to be much of an improvement over the G3 version, especially in the human/equine transition zone. Centaur 9 looks somewhat better, enough I want to upgrade. Plus I like the other bundled items. I don't love that it's still only got 4 items, but at least it's 4 items not "3 items plus an HD morph."

    $23 will get me 1 month of Premier, the character bundle & both material add-ons. 

    Related question: should I bother buying Daz Horse 3 for another $2? I am happy with both Daz Horse 2 & Lo-rez Horse 2 (which includes a full resolution model) & think they look much better than Horse 3. So I would only use it if I picked up add-on animals later.

    The only thing I've use Daz 3 Horse is the base for AMs Reindeer and possibly for DAs Deer if I get that.

    I do appreciate the deer, and I may buy it . . . not sure. I wonder where the forum Synergy has gone? Remember when the forums were full of excited enthusiastic responses for the Mega and Pro bundles and when 4 item bundles were nothing near as special ... just a character with hair an outfit and maybe a prop? Whatever happened to real bundles?  Nothing is trying to jump into my cart. Nothing screams OMG BUY ME YOU HAVE TO! I am not a fan of the Lauryn 9 Bundle, which makes the Cervitaur Add-on useless to me. I miss the Mega Bundles. And I miss those Pro Bundles and I really dislike how these current 'Bundles' are marketed/offered. It lacks pizzazz. So for me it is an underwhelming offer even though I have 12 tokens, I think I'll pass.  I own DAZ Horse 3 and the toon horse, deer horns/antlers and a truckload of centaurs (7 and 8 and 8.1), and Easy Filatoons. And, I dislike a mega bundle being broken up into multiple small bundles. Shopping here should be simpler, clearer, and more enticing. I get what @daveso finds so discontenting. I can afford the bundles I just don't see the value in them. Why not go back to strater and pro bundles. This feels like mini starter bundles.

    I was just now being nostalgic over the same thing, not so much the bundles (they ARE very small these days though, that's quite true) but the forum activity. I guess many people left to do their stuff with AI really, as has been suggested in other threads when the topic came up. I'm glad there still is some interaction, and some people are really so industrious at keeping the forums alive. But I do miss the insane monkey chatter when new figures came out and such, and all the experiments people did and posted about. Ah well. It is what it is.  

    I believe it's a combination of factors as to why forum activity has been lacking. I participate in the new release threads and they still don't get a lot of activity. Usually only a handful of us even post renders of the new figures.
    But the bundle thing is definitely an issue. When they split them up it wasn't a big deal for me but now with us getting 4 products (3 really for the character bundle, the HD Addon is a wasted slot, we should not need to get the HD version with the base figure), it's felt a lot less of a value.

    I like Lauryn though, she's definitely designed and suited for fantasy renders (that's my bag, baby) and she translates very well into Filatoon. 

    I agree that these "mini" bundles we are getting now feel a bit lacking. I disagree that the HD add-on is a wasted slot, though. If I want the base figure, I'll also want the HD add-on. It is a basic complement in my humble opinion.

    UPDATE: Maybe the ideal solution would be that they made these core figures HD to start with. That seemed to be something they did in the past with Victoria 9 and other figures.

    That's what I was referring to.  They should all come with an HD version baseline like they used to.  And instead of having the addon as one of the featured items, we could get anything else to fill that slot.  That's why I feel that spot is wasted, because since they separated the figures from the HD Addons, it's created an illusion of getting more products than we really are. In this case (and several before it) we're really getting 3 items, not 4.

    Now I understand the "wasted slot" part. And I agree with you totally.

    Maybe a ton of people like it. I doubt it, but who knows? I see some Lauryn fans here, so it seeded the thought: 'what if I bought her? What can she bring to the table?' Then I thought Monday is double tokens, maybe I should wait until then, but lately Mondays have not been like they used to be. I did want the deer, the deeraur or whatever they called it, and the filament toon stuff so I decided to cart all of the bundles and a few non-pose addons, hoping to get the best discount and prices. Then I thought my +membership expires in 2 weeks and I am not going premier, so maybe I should clear out my wish list a little and give the sale a decent shot. So I threw a bunch of DAZ-spaghetti at the wall and ended up with 57 carted skus that worked for me. I am posting my invoice from today in case curious minds wonder how I got the best value for the bundles etc.

    By

    ArtAngel ArtAngel May 2025 in The Commons
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    Imago said:

    Richard Haseltine said:

    Remember that Filament is a Drawstyle, not a render Engine per se.

    If you have the Timeline open the playhead will advance as the sequence is rendered, so it functions as a progress bar to an extent.

    I know but a lot of people is using that as a "render engine", so why don't make it more easy and user-friendly?

    I'm not asking it to become a full-fledged render engine (I'm still wondering why it can't act like IRaysurprise), just having it have a progress bar while rendering image sequences since I can't always see the timeline.

    That kind of in-this-situation-only thing is unlikely to be done - especially as the OpenGL drawstyles do have the issue with obscuring the Viewport mentioned earlier, so that would need another layer of in-this-situation-only.

    By

    Richard Haseltine Richard Haseltine May 2025 in Daz Studio Discussion
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    Richard Haseltine said:

    Remember that Filament is a Drawstyle, not a render Engine per se.

    If you have the Timeline open the playhead will advance as the sequence is rendered, so it functions as a progress bar to an extent.

    I know but a lot of people is using that as a "render engine", so why don't make it more easy and user-friendly?

    I'm not asking it to become a full-fledged render engine (I'm still wondering why it can't act like IRaysurprise), just having it have a progress bar while rendering image sequences since I can't always see the timeline.

     

    By

    Imago Imago May 2025 in Daz Studio Discussion
  • Daz Studio 2026 Beta - version 6.25.2026.4408! (Updated February 18, 2026)

    Imago said:

    Quick request to the devs: It's possible to give Filament a rendering interface like the other engines, with a progress bar and a settings pane?

    Right now if I start an image serie render with Filament on Viewport, it goes without any kind of "progession bar" and the only way to stop it is by pressing ESC.

    Also, having a settings pane just for it would make easier set its own domensions and destination path for each engine.

    Remember that Filament is a Drawstyle, not a render Engine per se.

    If you have the Timeline open the playhead will advance as the sequence is rendered, so it functions as a progress bar to an extent.

    By

    Richard Haseltine Richard Haseltine May 2025 in Daz Studio Discussion
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