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Daz 3D Forums > Search
  • Help identifying FE Decoration model pls

    What we've found so far:

    FE Decoration Vol 1: Quite possibly a "Mattymanx girl" using custom morphs as previously mentioned.

    FE Decoration Vol 2: From this thread, a custom morph or characters by Rarestone, Goanna or Crocodile Liu.

    FE Decoration Vol 3: 3D Universe's Gayll, & another G8F character possibly using custom morphs.

    By

    deepred6502 deepred6502 April 2020 in The Commons
  • Why the Weird Marketing Words?


    Meanwhile, in this store, if you type Castle, the search results that you get back don't even include all of the 40+ items in the system that actually have Castle in the name (a number that I'm sure of since I have 43 products in my store library right now that include the word castle in the name.)  What you DO get, among other things, is: a shanty town, a stack of rocks, a dozen different clothing outfits, a texture set for the Precious dragon, a set of pig-tailed hair, the antoinette bust set, a morph set for Chip, a couple of men's hair sets, several male and female characters, and... I could go on but do you know what didn't come up?  Well, not  Predatron's Blenworth, for one, which only comes up under a search for Palace, but also not a single one of the other products that have Palace in the name.  So the store couldn't even match a word that's often used as a synonym, yet prompted a bunch of stuff that is only barely related to castles (if at all) in order to fill the requirement to fnd products to promote in other categories.  That's totally messed up. 

    You win the prize of the century - because BLENWORTH was the product that frustrated me so much that it caused me to start this thread.

    By

    Fauvist Fauvist April 2020 in The Commons
  • Why the Weird Marketing Words?

    I can't tell if there's higher curve of user complaints or it's very vocal, small goup.

    Nit-picking can be funny- and even fun to join in on.....

    There has always been a learning...and working hurdle to get into 3D- and stores in general.

    No, no, actually there hasn't.  For all it's other quirks, Renderosity's search system is vastly superior to DAZ's and always has been.  More to the point, go to any stock photo site and type in a few keywords and you get results that exactly match what you said.  Type Man with cat and you get tons of shot of one or more men with one or more cats.  Type in cat in hat and you get a bunch of shots of cats with hats.  Type in man with cat in hat and you get bunch of shots of a man with a cat, either or both of whom may be wearing a hat.  And the number of assets that those sites are dealing with dwarfs DAZ.  Meanwhile, in this store, if you type Castle, the search results that you get back don't even include all of the 40+ items in the system that actually have Castle in the name (a number that I'm sure of since I have 43 products in my store library right now that include the word castle in the name.)  What you DO get, among other things, is: a shanty town, a stack of rocks, a dozen different clothing outfits, a texture set for the Precious dragon, a set of pig-tailed hair, the antoinette bust set, a morph set for Chip, a couple of men's hair sets, several male and female characters, and... I could go on but do you know what didn't come up?  Well, not  Predatron's Blenworth, for one, which only comes up under a search for Palace, but also not a single one of the other products that have Palace in the name.  So the store couldn't even match a word that's often used as a synonym, yet prompted a bunch of stuff that is only barely related to castles (if at all) in order to fill the requirement to fnd products to promote in other categories.  That's totally messed up. 

    By

    Cybersox Cybersox April 2020 in The Commons
  • Pose Architect Script Error - 3DUniverse

    Good day, I just purchased all 4 of the pose architect products and they are fantastic for poses, animation, and even in puppeteer. I think I will get a lot of use from these. However, the script that is to transfer the motion to normal pose dials does not function. I get an error message to see the log file, which says:

    2020-04-30 11:32:24.277 WARNING: Script Error: Line 47
    2020-04-30 11:32:24.277 WARNING: TypeError: Result of expression 'oProperty.getDefaultValue' [undefined] is not a function.
    2020-04-30 11:32:24.277 WARNING: Stack Trace:
    	<anonymous>()@E:/daz library/Scripts/3D Universe/Pose Architect/Extract Pose.dse:47
    2020-04-30 11:32:24.320 Error in script execution: E:/daz library/Scripts/3D Universe/Pose Architect/Extract Pose.dse

    I found similar comments (even the same error) in older forum discussions, but none of them seemed to be answered. So, what do I do?  Thanks in advance.

    By

    3141592654 3141592654 April 2020 in Technical Help (nuts n bolts)
  • I'm still fuzzy about DAZ 3D EULA... Can anybody help me check if I'm getting it right?
    You can use ZBrush etc. to create a new morph, for the base shape or for an already moprhed figure if you use Reverse Deformations in Morph Loader Pro t split your chnages to a new morph on top of the existing morphs, save that as a morph asset (File>Save As>Support Assets>Morph Asset) and sell that, plus a preset to apply it and any other needed morphs (whch the user will then need to own). You still can't sell the modified figue mesh, or a morph that incorporates both your own morphs and the work of others.

    Thanks to your explanation, now I can clearly understand what is allowed and what is not. Thanks a lot for your help, Richard! :)

    By

    oscar159 oscar159 April 2020 in The Commons
  • I'm still fuzzy about DAZ 3D EULA... Can anybody help me check if I'm getting it right?
     However, you can create a new original character based on the genesis base to sell. You simply cannot include the genesis base, so you need people to know they require the base for your character to work/apply to.

    Hi FenixPhoenix! Thank you very much for your kind and detailed answer :) Now it's almost clear to me! But I'm afraid still little bit unsure about one point above quote (sorry for my poor english,,). Do you mean I can sell my mesh if it has originality in its shape by being editted with other tools like zbrush?

    You can use ZBrush etc. to create a new morph, for the base shape or for an already moprhed figure if you use Reverse Deformations in Morph Loader Pro t split your chnages to a new morph on top of the existing morphs, save that as a morph asset (File>Save As>Support Assets>Morph Asset) and sell that, plus a preset to apply it and any other needed morphs (whch the user will then need to own). You still can't sell the modified figue mesh, or a morph that incorporates both your own morphs and the work of others.

    By

    Richard Haseltine Richard Haseltine April 2020 in The Commons
  • Ridiculously long loading time........

    Even I mix a lot of morphs in my characters. Instead of searching for those morphs in the parameters pane (for which we are paying with loadtime latency), with injection based morphs the same morph search can be done in the content library just like any other content so long as their metadata is available in the CMS. Statistically speaking, even if I combine 50 morph dials to define my character that would be less than 2% of all the morphs that are getting preloaded while loading each character in the scene. While the current approach works if one has only a few morph sets or characters installed, but it does not scale up with increasing number of morphs, expressions and characters that are being incrementally installed over a period of time. The approach for preloading every applicable morph unnecessarily is against the software engineering best practices such as YAGNI (you aren't gonna need it) and in this case, we are paying the technical debt of increased load times for not following it.

    Even if you consider the tiny additional delay of searching and adding injection morphs from the content library compared to directly dialing them in the parameters pane, the one-time delay more than pays for itself considering how many times a scene gets reloaded during its entire lifecycle spanning several days or even weeks of work.

    Injection poses, at least as implemented in Victoria 4 etc., still need to load the channel list and ERC links for them (for exactly the same reason as the Genesis figures do) and they are still slit across multiple files (all those pz2s in /Runtime/Libraries/!DAZ/Victoria 4/ etc.).

    By

    Richard Haseltine Richard Haseltine April 2020 in Technical Help (nuts n bolts)
  • Ridiculously long loading time........

    Also when you look at it from the perspective of the Genesis generation lifecycle, the past generations (1, 2 and 3) had shorter lifespans than the current G8. At the risk of presuming that Daz is exploring a horizontal expansion model (more characters/morphs releases per prolonged generation) from its earlier vertical expansion model (fewer characters per 2-year generation), I would say that the current morph loading strategy does not scale with the horizontal expansion model. A sustainable strategy would be to preload only a "minimum viable set" of morphs and inject the other morphs on demand basis. In fact, the whole premise of the Genesis base is to provide the minimum viable model, a concept which needs to be extended to the character loading strategy as well.

    If I dig into past discussions, the only users who do not seem to be inconvenienced by the issue of loading times have more than 32 GB RAM. I find it ridiculous to justify that requirement to load just a 17K poly G8 character in the scene or open a scene with a G8 character. Now, most 3D professional may already have 32 GB RAM but for enthusiasts like me, even with 16 GB RAM its hard to justify a reason to upgrade when other modeling softwares like Zbrush and Blender can load these models within a fraction of time and resources that DS is demanding just for loading a 17k poly model. It seems like putting the lid on inefficient design by throwing more hardware to solve the problem.

    By

    Sensual Art Sensual Art April 2020 in Technical Help (nuts n bolts)
  • I'm still fuzzy about DAZ 3D EULA... Can anybody help me check if I'm getting it right?

    I read Daz 3D Eula for few times and some of discussions in daz 3d forum.

    But I'm not still quite sure about if I'm getting it right. 

    Maybe because I'm not a native speaker in english I guess...

    So... I thought it would be better to ask questions which can be answered either yes or no, so that I can get a clear answer about what I'm confused about.

    I would be really grateful if anybody could check if I'm getting it right.

     

    As far as I know...

     

    1) It is not allowed to sell any form of 3D mesh data(obj, fbx) based on Daz figure even if the mesh has been edited in a unique form. (edited by Zbrush, Blender, combination of morph assets from daz store etc) 

    correct/wrong

     

    2) It is not allowed to sell the edited mesh even if you have any type of license.

    correct/wrong

     

    3) It is allowed to sell your original duf. files 'only' on daz market. It is not allowed to sell duf. files elswhere.

    correct/wrong

     

    4) You have to get license for selling duf files on daz market

    correct/wrong

     

    5) You have to get license for selling rendered result(2D) of daz studio.

    correct/wrong  

     

    I'm quite sure about 1)~3) is correct but fuzzy about 4) and 5) 

     

    Again it would be really grateful if anybody could check if I'm getting it right.

    Thanks

    By

    oscar159 oscar159 April 2020 in The Commons
  • Bluejaunte appreciation

    This mixed morph character uses Noemi's skin with freckles. I think the freckles look very realistic. I dialed down some of the bump, normal, and roughness settings, because the defauls were stronger than I wanted for this close portrait.

    just curious, is this rendered in blender? it doesn't look like a daz render.

    No, it is Daz Studio Iray.

    By

    barbult barbult April 2020 in The Commons
  • Bluejaunte appreciation

    This mixed morph character uses Noemi's skin with freckles. I think the freckles look very realistic. I dialed down some of the bump, normal, and roughness settings, because the defauls were stronger than I wanted for this close portrait.

    just curious, is this rendered in blender? it doesn't look like a daz render.

    By

    davidtriune davidtriune April 2020 in The Commons
  • Ridiculously long loading time........

    Even I mix a lot of morphs in my characters. Instead of searching for those morphs in the parameters pane (for which we are paying with loadtime latency), with injection based morphs the same morph search can be done in the content library just like any other content so long as their metadata is available in the CMS. Statistically speaking, even if I combine 50 morph dials to define my character that would be less than 2% of all the morphs that are getting preloaded while loading each character in the scene. While the current approach works if one has only a few morph sets or characters installed, but it does not scale up with increasing number of morphs, expressions and characters that are being incrementally installed over a period of time. The approach for preloading every applicable morph unnecessarily is against the software engineering best practices such as YAGNI (you aren't gonna need it) and in this case, we are paying the technical debt of increased load times for not following it.

    Even if you consider the tiny additional delay of searching and adding injection morphs from the content library compared to directly dialing them in the parameters pane, the one-time delay more than pays for itself considering how many times a scene gets reloaded during its entire lifecycle spanning several days or even weeks of work.

    By

    Sensual Art Sensual Art April 2020 in Technical Help (nuts n bolts)
  • Ridiculously long loading time........

    Yeah, but the whole point of genesis was the whole gene pool thing. I don't see daz messing with that system and I would probably be pissed if they did. I am a huge morph combiner. I rarely every use a character out of the box. Mix and match would be a lot more of a hassle if you have to chug through a massive library and inject everything you want to use. I think in the end it waould take a lot more time doing that, than waiting a few minutes to load up the fully loaded people.

    By

    TheKD TheKD April 2020 in Technical Help (nuts n bolts)
  • Problem with "Bath Towel and Poses for Victoria 8"

    In my case, the poses do not apply at all, they only load the towel (and they are tagged as "pose," not as "h-pose"). I have tried installing through both DIM and Connect and rebooting Studio, but nothing seems to work. Did you notice anything unusual when you applied them?

    Just to be clear, I am completely baffled with this. I am used to packs of poses and have never encountered any kind of issue beyond needing to fix a pose for a given morph.

    I just tested it. Are you sure you have the character selected? 

    By

    Wonderland Wonderland April 2020 in The Commons
  • Problem with "Bath Towel and Poses for Victoria 8"

    In my case, the poses do not apply at all, they only load the towel (and they are tagged as "pose," not as "h-pose"). I have tried installing through both DIM and Connect and rebooting Studio, but nothing seems to work. Did you notice anything unusual when you applied them?

    Just to be clear, I am completely baffled with this. I am used to packs of poses and have never encountered any kind of issue beyond needing to fix a pose for a given morph.

    By

    Uthgard Uthgard April 2020 in The Commons
  • Merge problem

    Hi I'm trying merge eyeleashes but not working properly while I searching for this problem this https://www.daz3d.com/forums/discussion/207166/genesis-8-eye-lashes-do-not-follow-face-morph it didn't help what causing this problem (after merging I tried fit to body but eyeleashes disappearing) 

    By

    wolfgangmami wolfgangmami April 2020 in Technical Help (nuts n bolts)
  • Daz to Zbrush

    Hello, Finaly i found the solution :

    there is a kind of "bug" in the way the plugin work:

    when send the zbrush transformation to daz it offer too choose to update the existing object...which in case of a character is for me Genesis 8 default character...which is not editable of course !

    but it should offer to create a morph instead when detecting a default "genesis 8 object" and it's not ! it just update the character but when saving you loose all the modification because you can't modify the default genesis 8 object ! Of course It should tell you and at least create automaticly a morph and save it !

    So you some code too correct this on the next version of the plugin ! ;-)

    To make it short : if you use a genesis default character as base and transform it in zbrush you MUST move back your work as a morph and not "update existing object"...if you don't it just display the your work but when saving your scene you loose all  ! Then, when doing a new zbrush transformation you must overwrite yur first morph or create a new one if you want to keep your first morph...and done ! well I lost only 8 hours of zbrush sculping ! ;-) Hope it helps someone

    By

    angelo_0716043f angelo_0716043f April 2020 in Daz Studio Discussion
  • Problem with "Bath Towel and Poses for Victoria 8"

    I have tried selecting G8F, loading and selecting Victoria 8 in case there was some weirdness going on, selecting the towel, and, finally, parenting the towel and selecting it. No matter what I do, the pose icons (labeled and categorized as such) load a new towel prop with the morph that would fit said pose, but don't do anything else. Funny thing is, according to smart content, they are not even hierarchical poses; they should only affect the figure.

    They are hierarchical poses.  You can also select the towel and there are morphs for it corresponding to the numbered poses.  If you're not using Victoria 8, but a different G8 character, there will be adjustments required.  I happened to play with this earlier today, and used Mesh Grabber to make fit adjustments.  If you like the poses, but don't want the towel, it's simply a matter of deleting the parented towel.

     

    By

    Sevrin Sevrin April 2020 in The Commons
  • Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)

    Did you save your skin as a material preset? Do not rely on the generated temp files as they get over written. By saving as a preset the product will place a hard copy of the textures where ever you told it to.

    THANK YOU, I APPRECIATE YOUR THOUGHTS ZEV0,

    Sorry, I have not learned these processes yet. I apologize for my elementary questions, I just acquired DAZ, Hexagon, Bryce, Carrara this month. I cannot quite understand (VISUALIZE IN MY MINDS EYE) precisely what method I would use to overlay, as you mentioned, or capture textures, or why Skin Builder cannot modify the face transfer skin (because I'm a DAZ noob). e.g. I'm not aware of - whether Skin Builder modifies a base face map for G8F in one directory, whereas Face Transfer places it's base face map in "My Library," or what is preventing it from working.

    =>I was considering the benefits of Skin Builder, (numerous benefits the more I think about it) e.g. I was considering time saved with eyebrows, skin color and texture capabilities earlier today. 

    =>Whereas, MANUALLY I can duplicate a given base face map file in GIMP by duplicating the layer, then adjusting transparency and modifying it e.g. HDR (using Dodge and Burn script and saturation), change textures, color, and all sorts of SLOW processes (I had hoped your product would alleviate).

    FILES AND LOCATIONS:

    I believe the temp files you are referring to are located in the roaming directory, I'll have to hunt for them, and be more vigilant about collecting back-ups, now that you have helped me to consider and avoid loss of these files. I've started to determine what the file extensions are and their purpose, and where they are located.

    e.g. I created a shortcut to C:\Users\XXX-USERNAME-XXX\Documents\DAZ 3D\Studio\My Library\Presets\Characters

    (so that I could periodically collect/copy and back-up files elsewhere)

    =>I do not know the other files, extensions, and locations yet.

    -

    Do you have any further product documentation that would help? 

    -

    NOTE-1: I was literally seconds from purchasing the Skin Builder product yesterday, ate some food, GRABBED MY CREDIT CARD, circled back, hit the proceed to pay button, and the product went off sale : ( . Under the average circumstance (as well as mine), I have to work and manage home and family, if they flash a sale for e.g. 12 hours, it is likely I'll miss it (this might not be an effective marketing strategy). 

    NOTE-2: I'M CONTENDING WITH A LEARNING CURVE. I wish I could find a concise outline about what the DAZ, HEXAGON, BRYCE, CARRARA files do, import/export/conversion, and where they are "typically" located. 

    =>I've looked for a source that would tell me where important files are located, but have found no source of said information to date.

    =>I figured out how to manually install poses via youtube videos, but the other ~5Gigs of free "3d stuff" that I horded from Renderosity recently are a mystery (people providing the freebies fudge the directory with all sorts of unnecessary or confusing names and subdirectories).

    Thank you

    By

    ATLPR ATLPR April 2020 in Daz PA Commercial Products
  • Problem with "Bath Towel and Poses for Victoria 8"

    I have tried selecting G8F, loading and selecting Victoria 8 in case there was some weirdness going on, selecting the towel, and, finally, parenting the towel and selecting it. No matter what I do, the pose icons (labeled and categorized as such) load a new towel prop with the morph that would fit said pose, but don't do anything else. Funny thing is, according to smart content, they are not even hierarchical poses; they should only affect the figure.

    By

    Uthgard Uthgard April 2020 in The Commons
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