• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Genesis 8 Female: modified body parts costantly intersect clothes in a dForce basic cloth animation

     

    Thanks TheMysteryIsThePoint for the replay and the welcome :D 

    "It sounds strange that you would scale the pectorals instead of using some kind of body morphing product." -> In this way I obtain a pretty good effect and I don't need to buy any additional morph: this is a inital test. I don't want to buy anything that I don't need to do a simple test.

    "I would not have thought that you would need to touch smoothing; dForce will take care of that" Ok I reset the "Collision Iterations" to 3, while "Collision  Item" = "Genesis 8 Female" was also the original setting for that property so I let it like that

    "Does the garment not have morphs for that under the shaping tab?" Yes it contains two morphs, so I set them to the max  (100%), they are: "Expand All" and "Loosen Lace"

    "I would also try bumping up the collision quality." :  mmmh... I really don't undestand that point: you mean to increase Bardot Top > Parameters > "Collision Iterations" ?? I don't think so, because you said to let those settings as they are:  so please explain me better what you mean.

    thanks alot

     

    By

    cmaran7 cmaran7 May 2020 in Technical Help (nuts n bolts)
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Comunque do ragione a Muscleman, i pacchetti di pose, se fatti bene e da artisti bravi, sono un toccasana. Anche se io, come LenioTG, parto da una posa pronta e l'adatto al render che devo fare. Se devo partie dalla posa T o A, ci metterei il doppio del tempo per fare un render.

    Eh, sono rari... La maggior parte dei pacchetti contengono 40 pose con altre 40 "speculari" (angry) di cui solo una ha davvero una utilità, le altre sembrano dei contorsionisti col tetano. sad

    Qualche volte le uso, per esempio quando ho solo bisogno di fare sedere un personaggio alla svelta per ritoccare dopo, ma il più delle volte uso pose create da me o fatte al momento.

    Io in particolare non mi trovo mai quando due persone interagiscono, o anche una mano si poggia sui fianchi ecc.

    Non si trovano mai, mai, mai.

    E che dire di quelle odiosissime pose che ti modificano la scala dei personaggi, e te li trovi più piccoli senza capire il perché?

    Per i personaggi che interagiscono...io ho tanti set lol...per la mano appoggiata sui fianchi abbiamo delle regole per quello un pò particolari...

     

    Sarà perché io non lascio MAI i personaggi all'altezza normale (anche se uso il Morph della Daz stessa), ma non mi è mai capitato di trovare una Interactive Pose che non dovessi riaggiustare!

    By

    LenioTG LenioTG May 2020 in The Commons
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    I have tried to search for XT multiple times.  Attached is a screen shot of an XT search for Gen 8 Male.  I transferred Michael 7 only and the needed files are in Data..../Xtransfer folder on my hard drive.  The issue is DAZ is not adding those files to the Parameter Tab for Gen 8 Male for use.

    I have only one content library.

    Also screen shot showing files in Data and from XTransfer script setup before transfer of selected morphs.

    Thanks for your quick response

    Hi. We think the issue is Corrupt Author related. Either add in a name or edit existing one in preferences..See attachment. Now when you do this and save any existing scene it will think you aren't the original author so it will pop up a dialog to set the name instead of automatically overwriting the loaded one. Don't worry it isn't an issue. Just resave.

    By

    Zev0 Zev0 May 2020 in Daz PA Commercial Products
  • If you would design a core character and bundle, what would it be?

    I don't really purchase bundles as they usually contain items I won't use and in most cases i can get what I want using morphs. In thinking about this topic, I can't really think of something I need to make a bundle out of it. I am still in the market for quality military clothing and accesories, especially dress uniforms. I know there was an attempt with Dain but it was terrible quality and THAT is what makes me nervous even suggesting any bundle is the execution of it and who would be doing it. We have already had various attempts at themed bundles that fell short based on design and quality.

    I liked xyer0's idea (especially the boots) and the way he presented it with preferred PAs that would work on certain things. I do like the sports bundle even if it isn't something i would use often, but I know we need those uniforms for the store. I do like the iceman idea, especially with a unique character like the one posted by Wendy. I do like a new mermaid option that is more adult oriented and less wymsical, especially if it comes with a believable underwater environment option, something I am still searching for.

    I think for my bundle idea, it would be "the Great Outdoors" since I could get a lot of use out of something like this.

    A rockies inspired mountain range environment done my Aako with summer and winter options and props (great fir and spruce options) that can be used to kitbash.(Aako)

    A realistic looking truck or jeep (tundra or wrangler inspired design).that is detailed with realistic texturing, including a dirty option, yet easy on performance.(Polish)

    a firearms package with a modern bolt action rifle AND MORPHING STRAP, a shotgun, a compound bow, sidearm with holster, and survivial knife.(Polish or porismo)

    A modern filming'photo package incuding a gopro setup (head and chest), accessories including packs, lenses, tripod, laptop, etc

    A realistic fishing set up, with fly, bair and spinning setups, tackle, and realstic fish models incluing Iargemouth Bass (mouth morph), Crappie, Catfish, Salmon and Trout

    Outdoor clothing package that is versatile (layered and kitbrashed) with regular and camo texture options (do the research), jackets, gloves, hats, shirts with tucked in and out morphs, waders, boots, etc.

    A quality and realistic elk addon with both female and male options and different antler options from spike to velvet to trophy. If a core character is needed, then call it Elk 8, LOL .

    A good campsite addon with both traditional elements and more modern (again, do the research)

    Last, but not least make sure that every PA involved has it in their head that all the parts in the bundle can be rendered together and not bring a users PC to a grinding halt

     

    By

    FSMCDesigns FSMCDesigns May 2020 in The Commons
  • I know this has been mentioned before but...

    Damn, an hour is pretty bad..... The only real way to get it to load faster is to get rid of problematic morphs. My suggestion would be to start from scratch. Look at every single morph set, and think hard wether or not you will actually ever use it. Only install what you will use. I halved my loading time by doing that recently. I didn't install similar looking people, unless they had amazing skin, or something unique to bring to the table, I also didn't install any person that doesn't have the option of a texture with no painted on brow unless their shape was unique, as I use fibermesh brows now always.  

    By

    TheKD TheKD May 2020 in Technical Help (nuts n bolts)
  • Super ultra long loading time! How to find a way to fix this?

    The paths are able to use limited characters, essentially those allowed in links as I recall, so many characters get cinverted to their two digit hex code - %##, 20 being 32 which is the ASCII code for a space.

    Many morphs - both characters and shaping sets - will have corrective morphs that adjust the shape when the morph in question and another (such as one of the expressions) are set. In order for that to work there has to be a link between the two, and that is usaully part of the newer/more specialised morph data - if you don't have the product with the other partner isntalled then you will get the emssage about not being able t find the target property. It isn't (usually) a bug per se, though it may affect loading times.

    By

    Richard Haseltine Richard Haseltine May 2020 in Technical Help (nuts n bolts)
  • OsoDreamer's FelineFolk

    The two products definitely serve different purposes, and they’re both great. OsoDreamer’s comes with fur shaders that use displacement to simulate fur, which can be done independently using Oso Fur Shaders and a couple similar products. If you absolutely NEED real fur...you may be out of luck unless you upgrade. I’m not aware of any full-body hair products (for DS) that don’t use dForce hair. There are ways to keep whatever version you’re currently using and install the current version as well, if that’s what’s holding you back. 

    Thanks again for the reply! smiley I backed up 4.10 before I got 4.11 and 4.12 so I have all  three versions, I have only made a few tests in the newer ones but in those renders I get less details when using the denoiser and I also get jagged edges, I haven't tested this in a while so I'm not sure but I think I get jagged edges (like in a game without the anti-aliasing on) with both denoiser on and off, and either of  thoose things is unaccepable for me. It could perhaps be better with different render settings but if so then I have no idea on what that would be. I have been using Daz for a few years but many things about it is still new and a mystery to me lol. So I could buy the cat  and use 4.11 or 4.12 in just scenes with this cat but if it means a lower quality render then it's not worth it, no matter how much I like thoose cat models. I have made a cat Lara before (without fur as I don't have that) with a little bit of a cartoony cat model for g8 https://www.daz3d.com/thistle-for-posey-and-petunia: 

     

    That's awesome, thank you for the tip. I have Osodreamer's bundle and these two:

    https://www.daz3d.com/catgirl-megapack-for-genesis-8-female-s

    https://www.daz3d.com/cleo-the-cheetah-girl-for-genesis-8-female

    Together, they allow me to make some really nice characters, with a little bit of kitbashing, which I enjoy doing. Will the Thistle cartoony character work with just Genesis 8 as a morph? Am I corect to assume that's what you did on your renders? Or do I really need to own Posey and Petunia too?

     

    @Oso3D - Thank you for the wonderful bundle. I would especially like to thank you for the eyes you made there. They allow me to modify Genesis 8 characters to look a lot less humanlike. I used them for my High Elf here: https://www.daz3d.com/gallery/#images/981046/

    One thing I do not understand is how to make your felines to be able to wear outfits, without the fur completely poking through. I think I saw some guidelines somewhere around here, but I didn't understand it at all. Still a biit too much "rocket science", taking my lack of such advanced DAZ Studio skills into consideration. I may need a more plain English explanation, if that is possible, please. I would love to be able to dress them up, because they would make absolutely awesome Suthay Khajiit for my fan fiction scenes from the Elder Scrolls universe.

    By

    watchdog79 watchdog79 May 2020 in The Commons
  • error in deformed abdomen how to fix it? (Fixed)

    Check the Currently Used group in the parameters pane, probably with Show Hidden Properties on in the pane's option menu (the lined button in the top corner or right-click the tab, in the preferences sub-menu) I think this is a corrective morph from an add-on that is applying always instead of only when needed.

    By

    Richard Haseltine Richard Haseltine May 2020 in New Users
  • MORPHS THAT DANCE!

    Check the Currently Used secton in the Parameters pane to see if there is an additional morph set.

    By

    Richard Haseltine Richard Haseltine May 2020 in New Users
  • If you would design a core character and bundle, what would it be?
    I would build an androgynous/ genderfluid character. One character with distinct androgynous facial features and corresponding body morph. The addon characters and hairs can lean in the more traditional feminine or masculine side so you have more variation, or cover different ethnicities.

    By

    Asari Asari May 2020 in The Commons
  • Valentino 8 Is here!

    Go to data\DAZ 3D\Genesis 8\Male\Morphs\Hinkypunk\Renshaw\   in your library, open Renshaw Pupil Morph.dsf with a text editor. Scroll down to line 32, change "value" : 1,    to "value" : 0,   and save it. That should fix it, for the DIYers


    From another thread that had been started for this issue.  It has be reported to the PA also.

    By

    Daventaki Daventaki May 2020 in The Commons
  • Valentino 8 Is here!

    Renshaw has a dead eye morph and the parameters are set to 100% meaning the morph is turned on by default and affecting every G8M model.

    By

    eternalautumn eternalautumn May 2020 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

    Has anyone made a morph for Hayley Atwell or Rosario Dawson? Hell, or even know about some

    By

    solarian solarian May 2020 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Alla fine ce l'ho fatta, e ho creato una MAT Pose in 3Delight. Comunque credo di aver capito il motivo della pesantezza del cicciobello in questione, ha 2 HD morph, che non credo vengano gestiti bene. Ho creato un subset scene con questo character applicandogli la mia mat, ho riavviato il DAZ per avere la memoria libera, ho caricato il subset scene, e comunqe quando renderizzo DAZ ha un coccolone.

    Ci sto a perdere la salute perchè lo volevo da un sacco di tempo, ed è una mezza sola.....

    Che hardware avete ragazzi?

    Se ricordo bene, Imago aveva un Ryzen 5 2600 e una GTX 780Ti, giusto?

    In questi mesi io sto usando un Ryzen 5 1600, RTX 2060 (la mia salvezza), 8GB RAM 2400Mhz, scheda madre superbase B350M, SSD Sabrent NVME 250GB (va una bomba e non costa nulla, consigliato), altro SSD SATA da 500GB, HDD 7200rpm da 1TB, HDD 5400rpm da 3TB.

    E' il PC di riserva, ma l'unico che posso usare in quarantena. Non mi va di fare nessun upgrade, perché stanno per uscire i Ryzen 4000 e le Nvidia Ampere.

    Sbagliato, ho un Ryzen 7 2700X, una GTX 660 (il muletto dato che la 780ti ha reso l'anima angel), 36Gb di RAM a 2400, un SSD da 360 per lo spooling e un HHD da due tera per le scene salvate.

    In attesa che i prezzi delle GPU scendano, la mia scheda attuale inizia ad arrancare e quella che ho di estrema emergenza è vecchiotta... sad

    Non male la CPU! :D

    Ci sta, visto che ci lavori.

    Io valuterò se prendere un Ryzen 7 4700.

    Ahia la GPU! Dai che fra poco esce la next-gen. Fra tipo 10 giorni la parte business.

    Il mio sogno sarebbero 64GB di RAM, ma costano tantissimo. Si inizia a parlare di DDR5 vedo in giro. Forse coi Ryzen 5000? Si parla di velocità di tipo 4800Mhz.

    E ti basta quello storage? Io solo per la libreria di Daz arrivo a qualcosa come 2TB (eh sì, compro qualsiasi shader si muova, o non si muova).
    Poi i Duf con dForce, Mesh Grabber o Fit Control pesano un accidenti.
    Fossero a più buon mercato prenderei un SSD da 2TB.
    Ma questo non è il periodo buono per spendere, non si sa mai. E sappiamo invece che a settembre arrivano le tasse, quindi meglio stare tranquilli xD

    By

    LenioTG LenioTG May 2020 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Alla fine ce l'ho fatta, e ho creato una MAT Pose in 3Delight. Comunque credo di aver capito il motivo della pesantezza del cicciobello in questione, ha 2 HD morph, che non credo vengano gestiti bene. Ho creato un subset scene con questo character applicandogli la mia mat, ho riavviato il DAZ per avere la memoria libera, ho caricato il subset scene, e comunqe quando renderizzo DAZ ha un coccolone.

    Ci sto a perdere la salute perchè lo volevo da un sacco di tempo, ed è una mezza sola.....

    Non hai bisogno di riavviare DAZ Studio, Crios! Ti basta usare lo script interno a DAZ Studio (mi pare si chiami Purge Memory) e creare un collegamento a questo comando wiindows:

    %windir%\SysWOW64\rundll32.exe advapi32.dll,ProcessIdleTasks

    Ti liberi un sacco di spazio in un attimo.

    Per ripulire la memoria VRAM invece devi eliminare tutte le textures e gli shader creati durante la sessione, alle volte ce ne sono molti in più a causa dei vari caricamenti e cancellazioni di elementi nella scena e quelli restano salvati in memoria. Eliminandoli e poi facendo uno spot render, costringi DAZ Studio a ricompliare la lista e per farlo libera la VRAM e ricrea il giusto numero di voci. Io mi sono creato un file BAT sul desktop grazie alle mie memorie MS DOS (eh, son vecchio! blushcheeky)

    By

    Imago Imago May 2020 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Alla fine ce l'ho fatta, e ho creato una MAT Pose in 3Delight. Comunque credo di aver capito il motivo della pesantezza del cicciobello in questione, ha 2 HD morph, che non credo vengano gestiti bene. Ho creato un subset scene con questo character applicandogli la mia mat, ho riavviato il DAZ per avere la memoria libera, ho caricato il subset scene, e comunqe quando renderizzo DAZ ha un coccolone.

    Ci sto a perdere la salute perchè lo volevo da un sacco di tempo, ed è una mezza sola.....

    Che hardware avete ragazzi?

    Se ricordo bene, Imago aveva un Ryzen 5 2600 e una GTX 780Ti, giusto?

    In questi mesi io sto usando un Ryzen 5 1600, RTX 2060 (la mia salvezza), 8GB RAM 2400Mhz, scheda madre superbase B350M, SSD Sabrent NVME 250GB (va una bomba e non costa nulla, consigliato), altro SSD SATA da 500GB, HDD 7200rpm da 1TB, HDD 5400rpm da 3TB.

    E' il PC di riserva, ma l'unico che posso usare in quarantena. Non mi va di fare nessun upgrade, perché stanno per uscire i Ryzen 4000 e le Nvidia Ampere.

    Sbagliato, ho un Ryzen 7 2700X, una GTX 660 (il muletto dato che la 780ti ha reso l'anima angel), 36Gb di RAM a 2400, un SSD da 360 per lo spooling e un HHD da due tera per le scene salvate.

    In attesa che i prezzi delle GPU scendano, la mia scheda attuale inizia ad arrancare e quella che ho di estrema emergenza è vecchiotta... sad

    By

    Imago Imago May 2020 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Alla fine ce l'ho fatta, e ho creato una MAT Pose in 3Delight. Comunque credo di aver capito il motivo della pesantezza del cicciobello in questione, ha 2 HD morph, che non credo vengano gestiti bene. Ho creato un subset scene con questo character applicandogli la mia mat, ho riavviato il DAZ per avere la memoria libera, ho caricato il subset scene, e comunqe quando renderizzo DAZ ha un coccolone.

    Ci sto a perdere la salute perchè lo volevo da un sacco di tempo, ed è una mezza sola.....

    Che hardware avete ragazzi?

    Se ricordo bene, Imago aveva un Ryzen 5 2600 e una GTX 780Ti, giusto?

    In questi mesi io sto usando un Ryzen 5 1600, RTX 2060 (la mia salvezza), 8GB RAM 2400Mhz, scheda madre superbase B350M, SSD Sabrent NVME 250GB (va una bomba e non costa nulla, consigliato), altro SSD SATA da 500GB, HDD 7200rpm da 1TB, HDD 5400rpm da 3TB.

    E' il PC di riserva, ma l'unico che posso usare in quarantena. Non mi va di fare nessun upgrade, perché stanno per uscire i Ryzen 4000 e le Nvidia Ampere.

    By

    LenioTG LenioTG May 2020 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Alla fine ce l'ho fatta, e ho creato una MAT Pose in 3Delight. Comunque credo di aver capito il motivo della pesantezza del cicciobello in questione, ha 2 HD morph, che non credo vengano gestiti bene. Ho creato un subset scene con questo character applicandogli la mia mat, ho riavviato il DAZ per avere la memoria libera, ho caricato il subset scene, e comunqe quando renderizzo DAZ ha un coccolone.

    Ci sto a perdere la salute perchè lo volevo da un sacco di tempo, ed è una mezza sola.....

    By

    Crios Crios May 2020 in The Commons
  • Copy all Joint Editor values for node from one figure to another

    But they are totally needed for working on the morph. The mesh is scaled and translated to produce the contour I want. The final adjustment morph I'm trying to make depends on the presence of that contour. Without that contour, I could be making hit-or-miss guesses about the what the results will look like when I'm sclupting the morph. That could take weeks of trial and error.

    The other option is to zero out everything but the scaling and translation, export as OBJ, load as a new morph, and adjust rigging to shape so that it bends properly

    Thanks, Richard. This does seem like a plausible solution. I may try it in a few days.

     

    By

    lukon100 lukon100 May 2020 in Technical Help (nuts n bolts)
  • RENSHAW for Valentino 8 injects eye morphs GLOBALLY on all G8Ms!

    Go to data\DAZ 3D\Genesis 8\Male\Morphs\Hinkypunk\Renshaw\   in your library, open Renshaw Pupil Morph.dsf with a text editor. Scroll down to line 32, change "value" : 1,    to "value" : 0,   and save it. That should fix it, for the DIYers

    This fix worked like a charm. Thank you so much

    By

    kimh kimh May 2020 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.