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How to fill the gap? (breast bridging)
I often create my own characters and I use a lot of morphs to make them different from each other. The female characters show a great deal of variety, particularly in the breasts department as one can easily modify their
size, depth, shape, height, etc...
As long as they are naked, there is nothing to complain about. Not for me anyway ;-) But for characters with medium to large breasts, it's always anoying how shirts or tops don't behave or stretch naturally around the curves...
Being a known problem, there are some tools that help to minimize or eliminate this plague. Some clothes also come with a morph that specifically affect the bridge positively. I already own SY Universal Breast Helper, and it does a very good job on average. However, the problem with universal tools is that they are... universal. It's a one-size-fits-all solution that will not perfectly fit any particular character. Sometimes, I'll export the cloth as obj, adapt the shape in Blender and import as a morph. The morph however is linked to the cloth and adapted to a character, so it won't work if you change cloth or character... Not very practical...My question (finally): Given a particular character, how can I make a custom projection morph controlled by a dial that would not visually affect the figure (important if the cleavage is visible!), but have an effect on the clothes? I wouldn't bother to do it for each character, but I'd do it only once...
a using DAZ content in UE4 threadBeen playing with getting Daz hair cards working in Unreal and I haven't had much success. Using the mask alpha mode with dithering still ends up too transparent (even with the image set to linear). Anyone have success with this?
indeed it's also being for me a big trouble work with some "daz hairs" to transfer to unreal, because unreal work in a diferent way than daz, you need more than just alpha, normal, diffuse and other i forget the name you also need a "strands map" and also another issue in daz "hairs" specially the "new ones" is because they are based on "strands" like fibermesh and dforce hairs, it's make more complicated and and hard to fix the transparent if you don't have all the propers maps and they are not proper setup.
this is probably the most insane real time video i've ever seen .
yeah real engine is progressing a lot when comes to real time and realism, i really feel like wanting to use more and more unreal than daz even for a single render, because the ammount of time i can reduce in rendering in unreal than daz, the only issue is which i must put some more "work" in the shaders and textures, creating new maps which are missing in daz to work in unreal, but you also have now a plugging for transfer daz characters to unreal which can help configure the "daz shaders" to work inside unreal making a huge improviment and reducing work time.
(Another) Can anyone identify this character?Maybe a mix of sliders for Gayll and Victoria 8?
I'm startng to conclude she's a custom morph. Looks slightly older than pure Gayll, and noticeably younger than pure Victoria 8. Somewhere on par with Tika, Josie, Kaylee or Raven 8.
How to make imported clothing work with Genesis 8use the Bake Rotations command in the Jint Editor right-click menu to make thata proxy zero pose. Then you can use the Transfer Utility, and then if you used the second optin pose the rigged coat to match the default pose for the fgure and bake the coat's rotations.
Can't quite find and option in the Joint Editor right-click menu for making a "proxy zero pose" - sorry for asking, this is new stuff for me :)
If you would design a core character and bundle, what would it be?or Otzi the Iceman

We went to that Oetzi museum in Bozen but unfortunately before the made that wax dummy. I'm sort of guessing that in the Alps Oetzi would have had at least a fur tunic or cape of some sort. The sun damage on his arms and face but not his torso sort of shows they must think the same but maybe they haven't finished to tunic yet.
the thing that strikes me most about this image / character is that (besides the uniqueness) the proportions are 'off' compared to that of modern man (average). Still well within variations, but it would be extremely rare to run into someone with all of them! It speaks much more to a tribe that has dwelt in genetic isolation for a LONG time - or the primitive / early mankind. I also like the age/environmental damage to the skin and form and the strong cheekbones-features and sunken cheeks (I am *so* tired of so many 'soft' faced characters!!!)
It also would be the basis for an INCREDIBLE core character bundle!
Characters would include a couple more modern looking versions (think of the Chris Kristopherson character from Blade for one of them and a younger looking but still rugged for the other) for present day field-workers or other manual laborers (since the hard life and work is so apparent in that face) and two fantasy/horror quasi-human ones: a) the more proverbial 'beast man' of fable - promenant incisors that border on fangs/tusks; more straighter, stiff hair; increased musculature range; morphs to vary arm/leg/hand/feet proportions; and of course more pronounced cranial structure! and b) a fairy-tale boogy-man that is more evil and sinister of visiage that uses the disproportionality to give that 'creepy' vibe with options for (curled) horns, pointed ears, claws, pointed/jagged teeth, and thorns/barbs that grow from the body. Not sure which should be the NON-bundle character, but one of the quasi-human ones (and done by HH if he felt willing/inspired). The Core Character would include a set of geoshell tattoos based on real world tribal tattoos (rather than the stuff you normally see in tattoo shops, movies, etc. as 'tribal') and scars as well as morph settings to return the arms/legs/hands/feet to more modern proportions. The release would also offer an expansion pack that had a much larger selection of tattoos, primitive-style bodypaints, blood-stains, dirt and scars (HUGE bonus points if some of the maps for the dirt, sun, etc. options *matched* the exposed areas of the set clothing pieces!!!)Clothing would include a *workers* jeans/pants, boots and shirt set (one of the materials for the shirt MUST be plaid flannel!
), a 'furs' set similar to the one wore in the picture (ie: more suitable for cold and temperate climates than the usual extremely warm weather styles - though including a tunic, vest and cape) and held together by leather strips/lashing rather than metal or woven cord/string, and a medival - Victorian inspired merge for that fairy tale feel (something that was never a human style). The NON-bundle clothing item would be another 'workers' clothing set but one from Asia (preferably Russia, though Vietnam/Tailand would work - there are already a lot from China and Japan).
Pose sets would be focused more on working /manual labor (since we have so many for fighting and quite a number for monsters and so FEW of actual work). One set would be focused more on field work (picking crops, plowing and hoeing [for the historical renders], feeding the animals, caring for livestock, etc.) and the other set would be more construction worker from house framer / roofer tasks (carrying and holding lumber, nailing, drilling, sawing, etc.). No 'goofing off' or relaxed poses to pad the packs - there are already more of those available! What would set these apart from (the few) similar packs is that there would also be pose settings for the various muscle groups showing the physical exertion of the tasks rather than the usual 'relaxed' look that make action poses generally look 'off'.Expressions / etc. would incude an expression set primarily focused on physical exertion and various stoic dealing with pain (primitive and poor life have a lot more of this than most and there are extremely few expression sets that deal with that believably). Maybe even have one set be "Stoic" and the other "Brutal Life" to group styles and usage.
An Ethnic Expansion Pack would also be part of the release (and perhaps the Pro bundle?) that would allow for the various differences of skin in different ethnithicies and how they differ in weather/sun damage and morphs tailored to the core character to allow for the various facial differences that could be dialed in to place our primitive man from different parts of the globe. This pack would also incude additional scalp textures for our bald/mostly bald characters since the normal ones designed for use with hair would be mostly worthless for such an outdoors based character.Lastly, the Hair sets would have one that offered the ability to duplicate the hair and beard (seperate pieces) of the image - the 'this was cut with the edge of a sharp stone and I did it myself!' look. This first pack would include various settings for drawing the hair back and tying it with a leather strap at different heights. The first pack (or an expansion for it?) would also include additional facial (non-usual/normal) and body hair in line with our primitives and beast-men. The second hair set would offer an 'uncared for / primitive' (rather than modern) dreadlocks set ideal for our primitives or unfortunate homeless characters. The third set should be an oiled, slicked back hair and well groomed (and pointed) beard for those villians and fairy-tale characters - the beard should also feature a 'Mandrake' style alternative shape.
I think this set would be fantastic both in its appeal and also in that it fills a hugely ignored nitche - the 'invisible' labour class workers which every society has. It would also work well for those characters ravaged by time and hardship - either exiles/hermits or the homeless.
Genesis 8 Female: modified body parts costantly intersect clothes in a dForce basic cloth animationThanks TheMysteryIsThePoint for the replay and the welcome :D
"It sounds strange that you would scale the pectorals instead of using some kind of body morphing product." -> In this way I obtain a pretty good effect and I don't need to buy any additional morph: this is a inital test. I don't want to buy anything that I don't need to do a simple test.
"I would not have thought that you would need to touch smoothing; dForce will take care of that" Ok I reset the "Collision Iterations" to 3, while "Collision Item" = "Genesis 8 Female" was also the original setting for that property so I let it like that
"Does the garment not have morphs for that under the shaping tab?" Yes it contains two morphs, so I set them to the max (100%), they are: "Expand All" and "Loosen Lace"
"I would also try bumping up the collision quality." : mmmh... I really don't undestand that point: you mean to increase Bardot Top > Parameters > "Collision Iterations" ?? I don't think so, because you said to let those settings as they are: so please explain me better what you mean.
thanks alot
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIComunque do ragione a Muscleman, i pacchetti di pose, se fatti bene e da artisti bravi, sono un toccasana. Anche se io, come LenioTG, parto da una posa pronta e l'adatto al render che devo fare. Se devo partie dalla posa T o A, ci metterei il doppio del tempo per fare un render.
Eh, sono rari... La maggior parte dei pacchetti contengono 40 pose con altre 40 "speculari" (
) di cui solo una ha davvero una utilità, le altre sembrano dei contorsionisti col tetano. 
Qualche volte le uso, per esempio quando ho solo bisogno di fare sedere un personaggio alla svelta per ritoccare dopo, ma il più delle volte uso pose create da me o fatte al momento.
Io in particolare non mi trovo mai quando due persone interagiscono, o anche una mano si poggia sui fianchi ecc.
Non si trovano mai, mai, mai.
E che dire di quelle odiosissime pose che ti modificano la scala dei personaggi, e te li trovi più piccoli senza capire il perché?
Per i personaggi che interagiscono...io ho tanti set lol...per la mano appoggiata sui fianchi abbiamo delle regole per quello un pò particolari...
Sarà perché io non lascio MAI i personaggi all'altezza normale (anche se uso il Morph della Daz stessa), ma non mi è mai capitato di trovare una Interactive Pose che non dovessi riaggiustare!
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)I have tried to search for XT multiple times. Attached is a screen shot of an XT search for Gen 8 Male. I transferred Michael 7 only and the needed files are in Data..../Xtransfer folder on my hard drive. The issue is DAZ is not adding those files to the Parameter Tab for Gen 8 Male for use.
I have only one content library.
Also screen shot showing files in Data and from XTransfer script setup before transfer of selected morphs.
Thanks for your quick response
Hi. We think the issue is Corrupt Author related. Either add in a name or edit existing one in preferences..See attachment. Now when you do this and save any existing scene it will think you aren't the original author so it will pop up a dialog to set the name instead of automatically overwriting the loaded one. Don't worry it isn't an issue. Just resave.
If you would design a core character and bundle, what would it be?I don't really purchase bundles as they usually contain items I won't use and in most cases i can get what I want using morphs. In thinking about this topic, I can't really think of something I need to make a bundle out of it. I am still in the market for quality military clothing and accesories, especially dress uniforms. I know there was an attempt with Dain but it was terrible quality and THAT is what makes me nervous even suggesting any bundle is the execution of it and who would be doing it. We have already had various attempts at themed bundles that fell short based on design and quality.
I liked xyer0's idea (especially the boots) and the way he presented it with preferred PAs that would work on certain things. I do like the sports bundle even if it isn't something i would use often, but I know we need those uniforms for the store. I do like the iceman idea, especially with a unique character like the one posted by Wendy. I do like a new mermaid option that is more adult oriented and less wymsical, especially if it comes with a believable underwater environment option, something I am still searching for.
I think for my bundle idea, it would be "the Great Outdoors" since I could get a lot of use out of something like this.
A rockies inspired mountain range environment done my Aako with summer and winter options and props (great fir and spruce options) that can be used to kitbash.(Aako)
A realistic looking truck or jeep (tundra or wrangler inspired design).that is detailed with realistic texturing, including a dirty option, yet easy on performance.(Polish)
a firearms package with a modern bolt action rifle AND MORPHING STRAP, a shotgun, a compound bow, sidearm with holster, and survivial knife.(Polish or porismo)
A modern filming'photo package incuding a gopro setup (head and chest), accessories including packs, lenses, tripod, laptop, etc
A realistic fishing set up, with fly, bair and spinning setups, tackle, and realstic fish models incluing Iargemouth Bass (mouth morph), Crappie, Catfish, Salmon and Trout
Outdoor clothing package that is versatile (layered and kitbrashed) with regular and camo texture options (do the research), jackets, gloves, hats, shirts with tucked in and out morphs, waders, boots, etc.
A quality and realistic elk addon with both female and male options and different antler options from spike to velvet to trophy. If a core character is needed, then call it Elk 8, LOL .
A good campsite addon with both traditional elements and more modern (again, do the research)
Last, but not least make sure that every PA involved has it in their head that all the parts in the bundle can be rendered together and not bring a users PC to a grinding halt
I know this has been mentioned before but...Damn, an hour is pretty bad..... The only real way to get it to load faster is to get rid of problematic morphs. My suggestion would be to start from scratch. Look at every single morph set, and think hard wether or not you will actually ever use it. Only install what you will use. I halved my loading time by doing that recently. I didn't install similar looking people, unless they had amazing skin, or something unique to bring to the table, I also didn't install any person that doesn't have the option of a texture with no painted on brow unless their shape was unique, as I use fibermesh brows now always.
Super ultra long loading time! How to find a way to fix this?The paths are able to use limited characters, essentially those allowed in links as I recall, so many characters get cinverted to their two digit hex code - %##, 20 being 32 which is the ASCII code for a space.
Many morphs - both characters and shaping sets - will have corrective morphs that adjust the shape when the morph in question and another (such as one of the expressions) are set. In order for that to work there has to be a link between the two, and that is usaully part of the newer/more specialised morph data - if you don't have the product with the other partner isntalled then you will get the emssage about not being able t find the target property. It isn't (usually) a bug per se, though it may affect loading times.
OsoDreamer's FelineFolkThe two products definitely serve different purposes, and they’re both great. OsoDreamer’s comes with fur shaders that use displacement to simulate fur, which can be done independently using Oso Fur Shaders and a couple similar products. If you absolutely NEED real fur...you may be out of luck unless you upgrade. I’m not aware of any full-body hair products (for DS) that don’t use dForce hair. There are ways to keep whatever version you’re currently using and install the current version as well, if that’s what’s holding you back.
Thanks again for the reply!
I backed up 4.10 before I got 4.11 and 4.12 so I have all three versions, I have only made a few tests in the newer ones but in those renders I get less details when using the denoiser and I also get jagged edges, I haven't tested this in a while so I'm not sure but I think I get jagged edges (like in a game without the anti-aliasing on) with both denoiser on and off, and either of thoose things is unaccepable for me. It could perhaps be better with different render settings but if so then I have no idea on what that would be. I have been using Daz for a few years but many things about it is still new and a mystery to me lol. So I could buy the cat and use 4.11 or 4.12 in just scenes with this cat but if it means a lower quality render then it's not worth it, no matter how much I like thoose cat models. I have made a cat Lara before (without fur as I don't have that) with a little bit of a cartoony cat model for g8 https://www.daz3d.com/thistle-for-posey-and-petunia: 
That's awesome, thank you for the tip. I have Osodreamer's bundle and these two:
https://www.daz3d.com/catgirl-megapack-for-genesis-8-female-s
https://www.daz3d.com/cleo-the-cheetah-girl-for-genesis-8-female
Together, they allow me to make some really nice characters, with a little bit of kitbashing, which I enjoy doing. Will the Thistle cartoony character work with just Genesis 8 as a morph? Am I corect to assume that's what you did on your renders? Or do I really need to own Posey and Petunia too?
@Oso3D - Thank you for the wonderful bundle. I would especially like to thank you for the eyes you made there. They allow me to modify Genesis 8 characters to look a lot less humanlike. I used them for my High Elf here: https://www.daz3d.com/gallery/#images/981046/
One thing I do not understand is how to make your felines to be able to wear outfits, without the fur completely poking through. I think I saw some guidelines somewhere around here, but I didn't understand it at all. Still a biit too much "rocket science", taking my lack of such advanced DAZ Studio skills into consideration. I may need a more plain English explanation, if that is possible, please. I would love to be able to dress them up, because they would make absolutely awesome Suthay Khajiit for my fan fiction scenes from the Elder Scrolls universe.
error in deformed abdomen how to fix it? (Fixed)Check the Currently Used group in the parameters pane, probably with Show Hidden Properties on in the pane's option menu (the lined button in the top corner or right-click the tab, in the preferences sub-menu) I think this is a corrective morph from an add-on that is applying always instead of only when needed.
MORPHS THAT DANCE!Check the Currently Used secton in the Parameters pane to see if there is an additional morph set.
If you would design a core character and bundle, what would it be?I would build an androgynous/ genderfluid character. One character with distinct androgynous facial features and corresponding body morph. The addon characters and hairs can lean in the more traditional feminine or masculine side so you have more variation, or cover different ethnicities.Valentino 8 Is here!Go to data\DAZ 3D\Genesis 8\Male\Morphs\Hinkypunk\Renshaw\ in your library, open Renshaw Pupil Morph.dsf with a text editor. Scroll down to line 32, change "value" : 1, to "value" : 0, and save it. That should fix it, for the DIYers
From another thread that had been started for this issue. It has be reported to the PA also.Valentino 8 Is here!Renshaw has a dead eye morph and the parameters are set to 100% meaning the morph is turned on by default and affecting every G8M model.
Celebrity Look-a-Likes for 3D figures Part 2Has anyone made a morph for Hayley Atwell or Rosario Dawson? Hell, or even know about some
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIAlla fine ce l'ho fatta, e ho creato una MAT Pose in 3Delight. Comunque credo di aver capito il motivo della pesantezza del cicciobello in questione, ha 2 HD morph, che non credo vengano gestiti bene. Ho creato un subset scene con questo character applicandogli la mia mat, ho riavviato il DAZ per avere la memoria libera, ho caricato il subset scene, e comunqe quando renderizzo DAZ ha un coccolone.
Ci sto a perdere la salute perchè lo volevo da un sacco di tempo, ed è una mezza sola.....
Che hardware avete ragazzi?
Se ricordo bene, Imago aveva un Ryzen 5 2600 e una GTX 780Ti, giusto?
In questi mesi io sto usando un Ryzen 5 1600, RTX 2060 (la mia salvezza), 8GB RAM 2400Mhz, scheda madre superbase B350M, SSD Sabrent NVME 250GB (va una bomba e non costa nulla, consigliato), altro SSD SATA da 500GB, HDD 7200rpm da 1TB, HDD 5400rpm da 3TB.
E' il PC di riserva, ma l'unico che posso usare in quarantena. Non mi va di fare nessun upgrade, perché stanno per uscire i Ryzen 4000 e le Nvidia Ampere.
Sbagliato, ho un Ryzen 7 2700X, una GTX 660 (il muletto dato che la 780ti ha reso l'anima
), 36Gb di RAM a 2400, un SSD da 360 per lo spooling e un HHD da due tera per le scene salvate.In attesa che i prezzi delle GPU scendano, la mia scheda attuale inizia ad arrancare e quella che ho di estrema emergenza è vecchiotta...

Non male la CPU! :D
Ci sta, visto che ci lavori.
Io valuterò se prendere un Ryzen 7 4700.
Ahia la GPU! Dai che fra poco esce la next-gen. Fra tipo 10 giorni la parte business.
Il mio sogno sarebbero 64GB di RAM, ma costano tantissimo. Si inizia a parlare di DDR5 vedo in giro. Forse coi Ryzen 5000? Si parla di velocità di tipo 4800Mhz.
E ti basta quello storage? Io solo per la libreria di Daz arrivo a qualcosa come 2TB (eh sì, compro qualsiasi shader si muova, o non si muova).
Poi i Duf con dForce, Mesh Grabber o Fit Control pesano un accidenti.
Fossero a più buon mercato prenderei un SSD da 2TB.
Ma questo non è il periodo buono per spendere, non si sa mai. E sappiamo invece che a settembre arrivano le tasse, quindi meglio stare tranquilli xDAIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIAlla fine ce l'ho fatta, e ho creato una MAT Pose in 3Delight. Comunque credo di aver capito il motivo della pesantezza del cicciobello in questione, ha 2 HD morph, che non credo vengano gestiti bene. Ho creato un subset scene con questo character applicandogli la mia mat, ho riavviato il DAZ per avere la memoria libera, ho caricato il subset scene, e comunqe quando renderizzo DAZ ha un coccolone.
Ci sto a perdere la salute perchè lo volevo da un sacco di tempo, ed è una mezza sola.....
Non hai bisogno di riavviare DAZ Studio, Crios! Ti basta usare lo script interno a DAZ Studio (mi pare si chiami Purge Memory) e creare un collegamento a questo comando wiindows:
%windir%\SysWOW64\rundll32.exe advapi32.dll,ProcessIdleTasks
Ti liberi un sacco di spazio in un attimo.
Per ripulire la memoria VRAM invece devi eliminare tutte le textures e gli shader creati durante la sessione, alle volte ce ne sono molti in più a causa dei vari caricamenti e cancellazioni di elementi nella scena e quelli restano salvati in memoria. Eliminandoli e poi facendo uno spot render, costringi DAZ Studio a ricompliare la lista e per farlo libera la VRAM e ricrea il giusto numero di voci. Io mi sono creato un file BAT sul desktop grazie alle mie memorie MS DOS (eh, son vecchio!

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