-
just a general observation as customer
I'm more focused on Blender lately and I still would love to see more Blender friendly content, as transfering Daz content is sometimes cumbersome.
I always hoped that G9 would support a more Blender/Unreal compatible system, but it seems that Daz has his own thoughts here, so I decided to stay on G8/G8.1. Luckily some vendors still support this generation next to G9 and for transfer there is still Diffeomorphic.
Started with Poser a long time ago and went to Daz with G3, as this was a great generation after V4/M4. I always saw Daz as a content provider, but I'm not sure, how Daz sees that. As Daz Studio is free, they only make money with content and memberships, which are only wanted by a certain long term group of Daz users that is not young anymore, so I assume.
I do have my workflow and there is still content that I'm interested in, besides G9. I just have no idea, where Daz will be going in the next years...
why would adding a bone alter a FBX animation?I did solve it by simply weighting it all to the hip first then using a morph
its not behaving as expected simply because it's an FBX import and not a DAZ or Poser rigged item
I wager a lot of information is missing natively rigged stuff has under the hood
until recently one couldn't even import FBX unmangled and one still cannot pose most of them manually
bones float in strange places, don't pivot as expected etc, the one thing that does work is animations saved from the same rig work on others the same such as Mixamo ones.
other than that it really is an import as is functionality
G9 Shape Preset for SWOLE Garrick mixHi everyone.
I was asked to share a shape preset for a G9 figure I'd used in a recent render.
Here's my Shape Preset file and readme for the G9 SWOLE Garrick Stylized shape.
The following image is a comparison between the original character shape and the revised one which uses far fewer morph packs to achieve a similar look.

This is the shape preset preview render:

And here are the requirements and readme for the shape preset:
Genesis 9 Base - Swole Garrick Stylized Shape Preset
Preset created by Lee Moon, February 10, 2025 using the following DAZ products.
Required minimum products:
Genesis 9 Starter Essentials (Free - Included with recent DAZ Studio versions)
https://www.daz3d.com/genesis-9-starter-essentials
Genesis 9 Body Shapes
https://www.daz3d.com/genesis-9-body-shapes
Genesis 9 Head Shapes
https://www.daz3d.com/genesis-9-head-shapes
SWOLE for Genesis 9
https://www.daz3d.com/swole-for-genesis-9
Toon Heroes for Genesis 9
https://www.daz3d.com/toon-heroes-for-genesis-9
Garrick for Genesis 9
https://www.daz3d.com/garrick-for-genesis-9
Easy Shape Master - Age Control and Shape Tuning for Genesis 9
https://www.daz3d.com/easy-shape-master--age-control-and-shape-tuning-for-genesis-9
Optional product(s):
SWOLE 9 Face Erase (not used in my Shape Preset, but helpful when using other character heads)
https://www.daz3d.com/swole-9-face-erase
Installation and use:
1) Please find and download the Shape Preset for SWOLE Garrick linked below (G9 SWOLE Garrick Stylized Shape Preset.duf). Save it to a convenient place on your computer.
2) Load an empty scene in DAZ Studio.
3) Load the base Genesis 9 figure and select it in the viewport.
4) Set the Genesis 9 figure’s View SubD Level to 3 and the Render SubD Level to 3.
5) You may also want to set FACS Detail Strength, Body Pose Detail Strength, and Flexion Automatic Strength parameters all to 100%.
6) Drag and drop the downloaded Shape Preset for SWOLE Garrick onto the Genesis 9 figure in the viewport.
7) The Shape Preset should apply and automatically set the Genesis 9 parameter dials to achieve the SWOLE Garrick shape.
8) Save the newly shaped Genesis 9 as a Scene Subset for later use if desired.
9) Apply textures, accessories, hair, wardrobe, etc. as needed/desired.
10) Render and have fun. Customize the shape further by dialing in additional characters, morphs, and adjusting the dial settings that my preset has already applied.
The Shape Preset is found as an attachment below (DUF file):
As always, please enjoy the Shape Preset and I hope you find it useful as-is or after customizing the shape further. I would be delighted to hear if anyone finds the preset useful and/or uses it in renders. It makes my day when someone shows me a render that has used one of my presets.
Thank you for taking an interest in my preset(s)! Have fun!
Lee Moon
Frustrating download issues between DAZ3D/DIM/DAZConnect: Install vs SmartContent vs ContentLib tabsWell, that tells me where the files may be stored on the disk, but it's not as informative about how to access them via the application.
It's a little like I discovered this morning when I got Sickleyield's new Creature Morphs for G9--Several of the icons she has in the Smart Content tab for her product don't seem to do anything--and if they are, I'm not seeing what they supposed to do. Worse, I couldn't figure out how to access several of the tricks she made, like the digipad morphs---until by chance I stumbled upon the morph sliders within the G9 character. I was almost about to put in a troubleticket for it.
So, why are those 116 showing up as "needing installation" when nothing else is? Even in DIM, some of them are indicating they have additional meta-data awaiting to be updated, but some of them don't. A good number of them are the AniBlocks & AniMates products, which at the very least should be appearing in DAZ/Poser or somesuch. -- Speaking of which, I just found them in the "ContentLibrary/DAZ Studio Formats/My DAZ 3D Library" under Aniblocks/Animate....the ones "awaiting install" are there along with the stuff existing in the Start Content tab, but all their icons are the empty picture frames with the ⚠ symbol. Even so, I'm seeing they're able to act on figures loaded into the scene -- it's rather of funny watching the Millennium Dragon trying to do a catwalk routine.
Morph Twisting - Mirroring Not FixingHello! Tackling learning R3d Wrap and after finally getting my morph worked out and all the geometry matching, I encountered an error in Daz. The morph seems to be reversing across the X, but mirroring it either in blender and in Daz has not fixed the issue.
Looking for any guidance as to why this would be happening. I have tried -
- mirroring in blender (this ruined the morph idk why)
- mirroring it on import to Daz (x swap and L to R swap and R to L swap)
- re-exporting from wrap both with normals saved and unsaved
- putting the whole morph on in daz, then exporting and reimporting with deformations reversed
It wouldn't be a huge deal, as I could just morph the body as a whole, I guess, but I want this to be a head-only morph so that I can use different body morphs with it. I feel as if I must be missing something incredibly basic, and any help is appreciated!
Is it necessary to ERC freeze eye/mouth/lashes morphs (G9)?Richard Haseltine said:
Freezing is needed and useful only if the thing you are working in needs to trigger other properties (joint centres, corrective shapes) when it is turned on. If the property doesn't do that then there will be nothing to freeze. If you have a morph you created that needs to be triggered by another property then freezing is probably not the way to go as the controller may well already have sub-components*, rather you probably need to set the link up manually using the Property Hierarchy pane and make sure that the link is set to save with your property (and save it after creating the link).
* you can use the usual route, but you need to do ERC Bake first to turn the linked adjustments into raw values, then do the ERC Freeze - otherwise, with two freezes in succession you will end up with Duplicate Formula errors.
Awesome thanks for clearing that up for me. I've used the Property Hierarchy pane before when I was rigging vehicles to have single dials for individual tires and also a "master" dial that could spin them all at once, so I can navigate around in there okay.
Is it necessary to ERC freeze eye/mouth/lashes morphs (G9)?Freezing is needed and useful only if the thing you are working in needs to trigger other properties (joint centres, corrective shapes) when it is turned on. If the property doesn't do that then there will be nothing to freeze. If you have a morph you created that needs to be triggered by another property then freezing is probably not the way to go as the controller may well already have sub-components*, rather you probably need to set the link up manually using the Property Hierarchy pane and make sure that the link is set to save with your property (and save it after creating the link).
* you can use the usual route, but you need to do ERC Bake first to turn the linked adjustments into raw values, then do the ERC Freeze - otherwise, with two freezes in succession you will end up with Duplicate Formula errors.
Whats the general cost to commission a character?I think it would also depend on whether you are looking for a morph for a Daz base character or a complete custom character with mesh, rigging and materials.
Is it necessary to ERC freeze eye/mouth/lashes morphs (G9)?Title..
I haven't made very many of these but it occurred to me today as I was saving out three new custom morphs which I had to make out of necessity, after manually converting some G3 to G9, that I've never ERC freezed any morph I've ever made outside of full body morphs which required adjusted rigging.
Should I be ERC freezing morphs that don't require adjusted rigging?
Edit -> Another example I can think of are morphs I've made for props. Sometimes I've rigged the props, sometimes I haven't, but in either event the morphs I created for props never required me to adjust the rigging for them to work correctly. I noticed earlier today however, a morph I made to fix the G3 to G9 eye discrepancy does not load with a saved subset, making me manually toggle it, and I'm curious if that's because I didn't freeze it or not.
Shape Rigger Plus G9 Edition (Commercial)hello, all works fine - but if i am loading the saved new morph, my `tear`will be distort - Can you tell me, if some thing went wrong- as i remember into the video, you told, it works, if you let the external item sin ( mouth, etc) - All works great- except the tear. I have version 1.1 for G9 - and in your first video, while starting the script, the settings are to zero- My script doesn`t set the settings to zero- all stays - so I had to set the single items to zero by hand, before i load the head and the body with another start of the script.
Let's appreciate/discuss today's new releases - more ongoinger threadfrank0314 said:
...
My eyes must be worse than I thought cause when I opened the promo in browser I could barely make out letters on my 32" monitor. I can't even make them out looking through my bi-focals. I think the wife stole the magnifying glass so didn't have that to assist. I'll just have to look at them in DS.
I did look at it on a tablet where zooming on an image is quite easy, may have given an advantage. Looking on a 27" 2k monitor on a PC now, I can read them (have varifocals aka trifocals). Is your monitor a 4k one? If so, the image could be way too small to read - 4k gives me a headach because everything's too small. However the morph list in the text of the sales page repeats the dial names, and is pretty long.
Regards,
Richard
Let's appreciate/discuss today's new releases - more ongoinger threadrichardandtracy said:
barbult said:
richardandtracy said:
I think the Micropressure Details are a brilliant idea. I don't use G9 enough to warrant buying the product, but it's on my wishlist to remind me about them if I ever do.
Regards,
Richard
I only saw two promo images, They didn't show me much of what it does, except make very indented bra or back laces dents.
Agreed, but the morph dial list in the first image coupled with the morph list is pretty comprehensive. It's possible, no probable, that the morphs will not match perfectly with existing clothing, but I'd be surprised if it's not close enough to some clothing to be useful. I have been so impressed with the micro-pressure morphs on the G8F Isla Bikini that I think something similar should be used where possible.
Regards,
Richard
My eyes must be worse than I thought cause when I opened the promo in browser I could barely make out letters on my 32" monitor. I can't even make them out looking through my bi-focals. I think the wife stole the magnifying glass so didn't have that to assist. I'll just have to look at them in DS.
G8 Male figures cause crash when using a morphHey. I got a bit of an issue. My G8 Male figures crash Daz 3d whenever I apply a morph. Gives the fatal error message. I thought I'd just re install G8 essentials but that didn't fix anything. Does anyone have an idea of how to fix this issue?
Let's appreciate/discuss today's new releases - more ongoinger threadbarbult said:
richardandtracy said:
I think the Micropressure Details are a brilliant idea. I don't use G9 enough to warrant buying the product, but it's on my wishlist to remind me about them if I ever do.
Regards,
Richard
I only saw two promo images, They didn't show me much of what it does, except make very indented bra or back laces dents.
Agreed, but the morph dial list in the first image coupled with the morph list is pretty comprehensive. It's possible, no probable, that the morphs will not match perfectly with existing clothing, but I'd be surprised if it's not close enough to some clothing to be useful. I have been so impressed with the micro-pressure morphs on the G8F Isla Bikini that I think something similar should be used where possible.
Regards,
Richard
Tutorial: Making TriAx Figures from Old Parametric CharactersAhh. Right. I've not heard of Natu. Can I just check: Is Natu a Parametric character morph based on one of the Generation 3 or Generation 4 characters (A3, A4, V3, V4, M3, M4, H3, H4, F3, F4 etc)?
If not, then is it possible to describe a bit more about it. I have seen a Natu character referred to here: https://3d.frikafrax.com/2011/02-108-new-character-figure-natu-ver-3-1.html Is it the one there? If so, I could try to obtain it for myself & see how it goes. I'm wondering if the rigging icomes through properly into DS. I know Poser & DS use a very different way of rigging and it may not be working well in DS - that would be a limitation of DS's 'Convert Figure to Weight Mapping' function used (section 7.4). Is it possible to check whether the figure works properly after that with nothing done. If not, it needs to be re-rigged and that's beyond the scope of the turtorial. And pretty much beyond what I know in DS.
If it is a Generation 3/4 character, Maybe then it is necessary put in an adjust rigging to shape to get NATU's clothes to work on A3: In which case I'd suggest you follow section "14. Adding Full Body Morphs to TriAx A3 Base Figure" up to section 14.14, at 14.14 select the morph in question (as per section 10.7) and follow it through from section 10/7 to 10.11. If that does work, it'd be very useful to hear & I'll add the rig to shape into the instructions. If that doesn't work, maybe I need to try myself and need to play about with getting it to work.
If Natu is actually a Morph of the base Generation 3/4 characters and you want to get the morph into your Generation 3/4 parametric character, simply following section 14 should be sufficient.
Hope this helps a little.
Regards,
Richard
Let's appreciate/discuss today's new releases - more ongoinger threadArtini said:
barbult said:
richardandtracy said:
I think the Micropressure Details are a brilliant idea. I don't use G9 enough to warrant buying the product, but it's on my wishlist to remind me about them if I ever do.
Regards,
Richard
I only saw two promo images, They didn't show me much of what it does, except make very indented bra or back laces dents.
Maybe just another idea to use Morph Master, instead.
More likely those HD mesh weres culpted ... smoothing + collision can not make that HD effects. But any big use ...?. as different wearables can bring different marks at differenct positions ~~
Let's appreciate/discuss today's new releases - more ongoinger threadbarbult said:
richardandtracy said:
I think the Micropressure Details are a brilliant idea. I don't use G9 enough to warrant buying the product, but it's on my wishlist to remind me about them if I ever do.
Regards,
Richard
I only saw two promo images, They didn't show me much of what it does, except make very indented bra or back laces dents.
Maybe just another idea to use Morph Master, instead.
Excluding parts from fullbody morphs in genesis 9?scuttlebuns said:
@Richard Haseltine "A subtler approach would be to export a single morph, again non-HD only, as OBJ and create a weight map for a dForm covering the ares you wish to exclude with a suitable softened edge - if you then reimport the morph, as a new name, using Morph Loader Pro the options will include using the dForm to attenuate the morph." I am, not able to get that far. Upom trying to import morph I am getting "Warning: Geometry did not match, failed to create morph." - it's the base Anime Feminine figure. This figure possibly not supported by morph loader pro? On that note, I have another doubt: how do I create a dform weight map? The morph loader pro did not ask to choose weightmaps- the attenuate by showed none. I created a new d-former in weightmap mode and applied weight map to the pectoral area but it did not seem to do anything for import.
@crosswind "If without sculpting... you can blend Base Feminine and Musculine body shape to a certain extent" The character I'm creating is intersex, so I don't want a andrognous figure, but fully feminine, including shoulder, but pectoral area alone is closer to natural male shape (not male proportion i.e. not a wide chest/rib). I tried mixing and matching and morphs and there doesn't seem to be a partial morph that specifically helps morph from male to female pectoral area and vice versa. The character has a twin who is a biological female but this character I'm working on is intersex and identifies as a male. I essentially want the two to look identical except the chest area. Reducing breast size alone works when clothed but like when in a bating suit he looks like a small breasted girl who is topless. If had a male/female chest partial morph, it'll have been easier to pull this off. "Alternatively, if you have well-shaped male character or mixed character from older generation" I only have genesis 9 figure and morphs.
If only use Anime Base Feminine as a base, blending PBMs can also work... though I'm not 100% sure how the chest shape on such an "intersex" figure should look like as what you expected. (ss1)
All figures are supported by Morph Loader Pro only you have to set figure's Resolution Level as Base before exporting to OBJ. But personally I don't think attenuating the vertex positions in a partial area can easily make what you want 'cause it's not like splitting head/body... there're more complex curves you need to reshape on the chest by using this way ~~
BTW, I have to say sculpting is really not a tough job at all (e.g. doing it in Blender for free...), and you also can sculpt on a blended result from DS. You can get the job done in a 1 or 2 mins by just using two brushes, then you even can sculpt more but dial less in DS to control the strength...(ss2)
Excluding parts from fullbody morphs in genesis 9?@Richard Haseltine "A subtler approach would be to export a single morph, again non-HD only, as OBJ and create a weight map for a dForm covering the ares you wish to exclude with a suitable softened edge - if you then reimport the morph, as a new name, using Morph Loader Pro the options will include using the dForm to attenuate the morph." I am, not able to get that far. Upom trying to import morph I am getting "Warning: Geometry did not match, failed to create morph." - it's the base Anime Feminine figure. This figure possibly not supported by morph loader pro? On that note, I have another doubt: how do I create a dform weight map? The morph loader pro did not ask to choose weightmaps- the attenuate by showed none. I created a new d-former in weightmap mode and applied weight map to the pectoral area but it did not seem to do anything for import.
@crosswind "If without sculpting... you can blend Base Feminine and Musculine body shape to a certain extent" The character I'm creating is intersex, so I don't want a andrognous figure, but fully feminine, including shoulder, but pectoral area alone is closer to natural male shape (not male proportion i.e. not a wide chest/rib). I tried mixing and matching and morphs and there doesn't seem to be a partial morph that specifically helps morph from male to female pectoral area and vice versa. The character has a twin who is a biological female but this character I'm working on is intersex and identifies as a male. I essentially want the two to look identical except the chest area. Reducing breast size alone works when clothed but like when in a bating suit he looks like a small breasted girl who is topless. If had a male/female chest partial morph, it'll have been easier to pull this off. "Alternatively, if you have well-shaped male character or mixed character from older generation" I only have genesis 9 figure and morphs.
Toon Base T-Shirt textures not loading [SOLVED!!]crosswind said:
taiuri said:
Here I leave the last Log File, when I loaded the T-shirt, in order to someone can help me to detect the problem. I keep having the same warnings:
2025-02-08 16:57:03.859 [INFO] :: Prepare asset load (open): /People/Genesis 9 Toon/Clothing/Daz Originals/Base Clothing/Toon Base T-Shirt.duf
2025-02-08 16:57:03.859 [INFO] :: Locking viewport redraw...
2025-02-08 16:57:03.859 [INFO] :: Viewport redraw locked.
2025-02-08 16:57:04.016 [VERBOSE] :: Native format content directories: 2
2025-02-08 16:57:04.016 [VERBOSE] :: Poser format content directories: 4
2025-02-08 16:57:04.017 [VERBOSE] :: Other import format content directories: 0
2025-02-08 16:57:04.017 [INFO] :: Begin asset load (open): /People/Genesis 9 Toon/Clothing/Daz Originals/Base Clothing/Toon Base T-Shirt.duf
2025-02-08 16:57:04.580 [INFO] :: Clearing the scene...
2025-02-08 16:57:04.644 [INFO] :: *** Scene Cleared ***
2025-02-08 16:57:04.648 [INFO] :: Determining missing assets...
2025-02-08 16:57:06.485 [INFO] :: Setting textures...
2025-02-08 16:57:06.552 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(6476): Node parent not found.
2025-02-08 16:57:07.362 [INFO] :: Scanning for addons...
2025-02-08 16:57:07.738 [INFO] :: Creating node geometry...
2025-02-08 16:57:07.986 [INFO] :: Creating UV sets...
2025-02-08 16:57:07.986 [INFO] :: Creating materials...
2025-02-08 16:57:11.638 [INFO] :: Resolving legacy figures...
2025-02-08 16:57:11.638 [INFO] :: Preparing modifiers...
2025-02-08 16:57:11.639 [INFO] :: Creating modifiers...
2025-02-08 16:57:11.805 [INFO] :: Resolving 10 formulas...
2025-02-08 16:57:11.805 [INFO] :: Finding formula properties...
2025-02-08 16:57:11.806 [INFO] :: Sorting formula properties...
2025-02-08 16:57:11.807 [INFO] :: Creating ERC Links...
2025-02-08 16:57:11.807 [INFO] :: Finished resolving formulas.
2025-02-08 16:57:11.807 [INFO] :: Finalizing modifiers...
2025-02-08 16:57:11.807 [INFO] :: Finalizing channels...
2025-02-08 16:57:11.807 [INFO] :: Finalizing materials...
2025-02-08 16:57:11.807 [INFO] :: Sorting property groups...
2025-02-08 16:57:11.810 [INFO] :: Setting up follow targets...
2025-02-08 16:57:11.810 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(2823): Failed to follow node.
2025-02-08 16:57:11.951 [INFO] :: Loaded morph deltas: 0m 0.4s - /data/Daz 3D/Genesis 9 Starter Essentials/G9 Base Shirt/Morphs/Daz 3D/Base/FitOverPants2.dsf
2025-02-08 16:57:12.791 [INFO] :: Finished asset load (open): 0m 8.775s - /People/Genesis 9 Toon/Clothing/Daz Originals/Base Clothing/Toon Base T-Shirt.duf
2025-02-08 16:57:14.786 [INFO] :: Unlocking viewport redraw...
2025-02-08 16:57:14.786 [INFO] :: Viewport redraw unlocked.
2025-02-08 16:57:16.282 [INFO] :: Loaded image: BaseToon_TShirt5Stripes_BaseColor.jpgThe issue you had was really odd ~ but the warnings in the above log more likely resulted from that you did not select G9 figure before loading the T-Shirt. I could reproduce the very same log by doing so ~~
A final suggestion you may try : press F2 in DS, Clear DSON Cache Files. Reload G9 Toon figure and this T-Shirt, see what you'll get.
Yes, when I got this log file I didn't load the genesis 9 figure, but this kept happening even when I loaded the figure first. And I tried your last suggestion but it didn't work either sadly :( But it's okay, at least I found a solution. Thank you so much for all your suggestions! :)











