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Any good lighting tutorials that cover a scene with people?
Schaaka said:
Anim said:
Can you post a render showing what you have now and explain what you don't like about it?
For this silly pic i used 3 planes that emit light around a character, of all the tutorials ive watched this one gives a good amount of lighting.
Unfortunately theres no shadows from it.
Aaaaand I did the three planes technique for each character and this simple scene took a looong time to render.
Are you using the Filament render engine? As far as I know you may have to activate shadows on the light source settings. However I don't use Filament myself, so I cannot give you a more detailed information.
C4D Character with Animations to Daz?Complete newbie in C4D, currently using the trial. Is there a way to import a rigged character from C4D to Daz3D? I have a bunch of animations I'd like to import into Daz so I can render in Filament.
Another character I'm returning 8.1 it's not.Sevrin said:
plasma_ring said:
This might be new or I might be extremely oblivious, but it looks like characters now have "This character uses the Genesis 8 Male/Female Base UV Maps" listed under "What's Included and Features." Leon's list shows that he has PBR settings, Uber settings, and base UVs.
Am I mistaken in the belief that Iray Uber shaders were also PBR shaders? For that matter, don't they call Filament stuff PBR? It's like having three categories called apples, oranges and fruit.
This is why I usually call it "the new shader" even though Daz seems to have settled on "PBR shader" for its official name.
Here's the actual phrasing from Leon's included features list:
- Daz Studio Iray Uber Material Presets (.DUF)
- Daz Studio PBR Material Presets (.DUF)
- This product uses the Genesis 8 Male Base UV Maps
I'm not totally sure when this info was added, but it's nice to have! In comparison, Leona only has Iray Uber Material Presets listed.
Another character I'm returning 8.1 it's not.Sevrin said:
plasma_ring said:
This might be new or I might be extremely oblivious, but it looks like characters now have "This character uses the Genesis 8 Male/Female Base UV Maps" listed under "What's Included and Features." Leon's list shows that he has PBR settings, Uber settings, and base UVs.
Am I mistaken in the belief that Iray Uber shaders were also PBR shaders? For that matter, don't they call Filament stuff PBR? It's like having three categories called apples, oranges and fruit.
Yeah its a bit confusing PBR just stands for "physically based rendering" (also Pabst Blue Ribbon) so they all are "pbr"
Technically the new shader is the "PBR Skin Shader" but its always gets shortened to PBR rather than "Skin shader" (which also wouldn't be without confusion)
Personally I would have gone with "Dedicated Skin Shader" DSS for short, because then we could all talk about DS's new DSS :)
Another character I'm returning 8.1 it's not.plasma_ring said:
This might be new or I might be extremely oblivious, but it looks like characters now have "This character uses the Genesis 8 Male/Female Base UV Maps" listed under "What's Included and Features." Leon's list shows that he has PBR settings, Uber settings, and base UVs.
Am I mistaken in the belief that Iray Uber shaders were also PBR shaders? For that matter, don't they call Filament stuff PBR? It's like having three categories called apples, oranges and fruit.
Scene Rendering Blackin render settings advanced beside where it says iray render try hitting the "defaults" this often fixes this black render issue.
also try filament view - set up light levels and environment options, this is basically a good view to tweak lighting,
then set your viewport to iray preview and often if some problem is making a scene black it will also happen in preview.... then as others say tweak settings on dome, environment, exposure
"Renderer is already in use???"onyxlee_9b3cce7f35 said:
Thanks, I just found out that, even when you only iray, you can't disable 3dlight plugins. If you do so, it will cause the above issue and make iray non-functional.
Hope this will help others in the future.
That is good to know. I disabled Filament just to avoid accidentally selecting it for a preview and crashing DS, but that hasn't caused any problems.
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)Zev0 said:
The Filament update is live already. Updating to 8.1 means the UV's need to be changed to 8.1. That is a huge task. Sure we can make it compatible with 8.1 where it will work and still be using standard 8 UV, BUT people will expect it to be 8.1 UV, hense why we are not making it compatible with 8.1 until we know exactly what approach to take.
I converted a 8 material to to a 8.1 material set by using the map transfer extension for each surface but leaving the results for each surface standalone and not combined into a material atlas. I guess you have a lot of script references to surfaces and UVs that are using those 8 atlases though. I guess as a merchant resource that final result need be packed into the equivalent 8.1 atlases too. LOL, and allow the users to switch back and fort between 8 and 8.1 UVs on the fly.
Question about external hard driveHello Everyone,
First, let me give a special thanks to PerttiA and Richard Haseltine, who went above and beyond to assist me with the problem with loading my Genesis 8 and 8.1 female characters. Now to my issue, I have Daz3D installed on my C: hard drive with a copy of My Daz3D Library. Because of the years of content I have purchased and downloaded, the hard drive was filling up. But with the help of this forum, I was able to find a solution to fix the problem by using the Content Directory Manager to connect my external hard drive with a copy of My Daz3D Library that I copied before redoing the previous C: drive onto a 6TB external hard drive to my current Daz3D on the C: drive. The solution worked great with Daz3D 4.12 although slow loading sometimes. I upgraded to Daz3D 4.15 to try Filament andGeneis 8.1 characters. I began to have problems such as Genesis 8 and 8.1 female characters not loading. PerttiA and Richard Haseltine assisted with that issue but I am experiencing major issues. My question is since I have characters and content I no longer use can I remove them from the external drive and would the problems I am having are because the Daz3D is on the C: drive and the other My Daz3D Library is on the external hard drive.
Rendering Speed in DS 4.12 compared to DS4.14DarkElf said:
A question for you all:
I have an Asus ROG G752VY laptop with an Nvidia GTX 980M. I bought this when Iray first came out just so I could use Iray. Right now I am using DAZ Studio version 4.12.1.117 and everything works well for me.
I too cannot justify spending the money to upgrade to a new PC with an RTX. They are SUPER expensive.
My question to you all:
Is there any point to upgrading to DS 4.14 ? Will Filament even work with my Nvidia GTX 980M? Is there any advantage? Would I see any increase in render speeds?
Your thoughts would be greatly appreciated.
I don't see much advantage to filament personally. The newer studios are more memory intensive and require more card memory and include newer versions of iray which also require more memory. plus you will need to update your drivers.
of course you can just test it and see. Back up your drivers and studio installers and run the installer.
Rendering Speed in DS 4.12 compared to DS4.14DarkElf, I'm sorry that I did see your post. I am definately not an expert on the matter but I don't think filament requires a high performance GPU. I have gotten faster renders in DS 4.14 but it does like to crash on occasion.
Animators - before the pending QT-libraries update...mindsong said:
WendyLuvsCatz said:
yeah my GTX 780 is no longer supported so I never bothered putting it back in my Win7 box after moving the 980ti to the Win10, that machine handles Filament quite well and the card overheats it so not just D|S influenced my decision.
I only use the beta for the latest
that machine actually has D|S4.7 on it! for release build as iray a waste of time on it and I can use some 3Delight scripts later versions don't support
doesn't your 780 work in DS4.11, or is it the betas that are out-running your (our) hardware? I believe my older 760 render hosts ran up to DS4.12.x and maybe even later (I use CPU when my scenes are (usually) too big), so it's a blur of whether or not I actually tested the 760s w anything more recent.
I know my NV drivers (445.87) haven't been updated so as to work with the latest, and was about to update to 451.x to try 4.15, etc. Now I'm not sure I should mess with it.
I suppose I can still learn a bit about the animation tools in the betas if I ignore the NV card...
hmm,
--ms
it would work for 4.11 but at this point it is not installed in my rig as I had blackscreen issues with any card after shorting my PCIE lane with a metal air nozzle I lost.
I was going to take it to the shop and have it looked at but this development makes that a waste of money as it as the end of the road for future DAZ studio use now anyway
I would be better off waiting until Bitcoin tanks and buy a better card for my Win10 then putting my 980ti back in the Win7 rig
I am more concerned GTX 9## support will be dropped soon too
Animators - before the pending QT-libraries update...WendyLuvsCatz said:
yeah my GTX 780 is no longer supported so I never bothered putting it back in my Win7 box after moving the 980ti to the Win10, that machine handles Filament quite well and the card overheats it so not just D|S influenced my decision.
I only use the beta for the latest
that machine actually has D|S4.7 on it! for release build as iray a waste of time on it and I can use some 3Delight scripts later versions don't support
doesn't your 780 work in DS4.11, or is it the betas that are out-running your (our) hardware? I believe my older 760 render hosts ran up to DS4.12.x and maybe even later (I use CPU when my scenes are (usually) too big), so it's a blur of whether or not I actually tested the 760s w anything more recent.
I know my NV drivers (445.87) haven't been updated so as to work with the latest, and was about to update to 451.x to try 4.15, etc. Now I'm not sure I should mess with it.
I suppose I can still learn a bit about the animation tools in the betas if I ignore the NV card...
hmm,
--ms
Animators - before the pending QT-libraries update...yeah my GTX 780 is no longer supported so I never bothered putting it back in my Win7 box after moving the 980ti to the Win10, that machine handles Filament quite well and the card overheats it so not just D|S influenced my decision.
I only use the beta for the latest
that machine actually has D|S4.7 on it! for release build as iray a waste of time on it and I can use some 3Delight scripts later versions don't support
Animators - before the pending QT-libraries update...Richard Haseltine said:
WendyLuvsCatz said:
their DAZ studio development is just ensuring it remains only an exporter to other softwares for me for DAZ content.
I have been trying to use it as a rendering software but it's proving too frustrating, everytime they do something that could be useful such as adding Filament, they drop the ball on something else.
They need to warn people support for hardware is going to be ceased before doing so too.
I don't know when the 9### series will be dropped and expect one update I will encounter a nasty surprise, 7### quickly followed 6### with no prior warning so my spare card I was going to try to mount again in my other computer is already junk.
The release notes do include details of driver/supported platform changes - as do the entries in the separate thread on Iray updates.
So there's a published 'recommended and minimum required hardware/driver' stanza available for each public and beta release?
eta: I've always had to dig back in the notes to find those sorts of changes - as such requirements might be mentioned say 5 releases back, and I've never seen any mention of hardware requirements, assuming that if NVidia lists the driver for my card specs, that it must still have some support.
--ms
Animators - before the pending QT-libraries update...WendyLuvsCatz said:
their DAZ studio development is just ensuring it remains only an exporter to other softwares for me for DAZ content.
I have been trying to use it as a rendering software but it's proving too frustrating, everytime they do something that could be useful such as adding Filament, they drop the ball on something else.
They need to warn people support for hardware is going to be ceased before doing so too.
I don't know when the 9### series will be dropped and expect one update I will encounter a nasty surprise, 7### quickly followed 6### with no prior warning so my spare card I was going to try to mount again in my other computer is already junk.
The release notes do include details of driver/supported platform changes - as do the entries in the separate thread on Iray updates.
Animators - before the pending QT-libraries update...WendyLuvsCatz said:
their DAZ studio development is just ensuring it remains only an exporter to other softwares for me for DAZ content.
I have been trying to use it as a rendering software but it's proving too frustrating, everytime they do something that could be useful such as adding Filament, they drop the ball on something else.
They need to warn people support for hardware is going to be ceased before doing so too.
I don't know when the 9### series will be dropped and expect one update I will encounter a nasty surprise, 7### quickly followed 6### with no prior warning so my spare card I was going to try to mount again in my other computer is already junk.
wait, I saw in the beta thread that we had recently lost the GTX-6xx support, but is the GTX-7xx family obsolete now too? I was about to update my NV driver to the listed DS minimum of 451.48 (I'm at 445.87 w DS4.12).
What's the last GTX-7xx capable DS version? (my entire thread may be moot to my own situation, as my last 'working' DS version may have already come and gone! lol).
Seriously - what's the latest in the NV hardware family that the current DS version(s) w/ IRAY support will operate? Is there a way to tell from anything the DS-devs publish?
tnx,
--ms
Animators - before the pending QT-libraries update...their DAZ studio development is just ensuring it remains only an exporter to other softwares for me for DAZ content.
I have been trying to use it as a rendering software but it's proving too frustrating, everytime they do something that could be useful such as adding Filament, they drop the ball on something else.
They need to warn people support for hardware is going to be ceased before doing so too.
I don't know when the 9## series will be dropped and expect one update I will encounter a nasty surprise, 7## quickly followed 6## with no prior warning so my spare card I was going to try to mount again in my other computer is already junk.
Current GPU Cost and Availability Issueskyoto kid said:
melissastjames said:
kyoto kid said:
Nyghtfall said:
kyoto kid said:
...but if you have an Nvida GPU, why not just use Nvidia View mode? Seems Filament needs a few add ons for features that are already part of either Iray or 3DL.
Because Filament doesn't need processing time like nVidia Iray mode. Any changes you make to your scene are instantly drawn, and you can navigate your scene as smoothly as you do in Texture Shaded mode.
,,.the downside, to get Filament I need to install 4.15 which I have heard has some annoying bugs that I really don't care to deal with (the 4.12.0.47 beta release has been surprisingly extremely stable) and which does not support GTX GPUs as well as it does RTX ones. Apologies, I cannot afford even a 20xx card let alone a 30xx one (If I can even find one) and I like being able to render with optitex acceleration off as it consumes more VRAM. I don't find the few moments it takes to refresh on my Titan-X to really be much of a bother like it was when I was still rendering on the CPU. As is, I generally use Texture Shaded mode for the most part and only switch to Iray when I need to check lighting, in render effects (such as fog, smoke, bloom, & such), and camera settings (like DOF) without having to set up test renders.
Filament has proven useful when using a HDRI background...it will render in the preview, so you can freely adjust the dome to line things up rather than having to adjust and wait...adjust and wait...adjust and wait with the Iray preview.
You could always save a copy of your preferred Daz version and then install 4.15 just to try it. I have several versions of the .exe saved...they all use the same content directories.
Opening a scene in a newer version and making/saving any changes to it will prevent it from opening in an older one.
I've gone from the current version to an older version before on the same scene...just did that today actually because 4.15 was giving me grief and I wanted to see if it would behave in an older version.
Current GPU Cost and Availability Issuesmelissastjames said:
kyoto kid said:
Nyghtfall said:
kyoto kid said:
...but if you have an Nvida GPU, why not just use Nvidia View mode? Seems Filament needs a few add ons for features that are already part of either Iray or 3DL.
Because Filament doesn't need processing time like nVidia Iray mode. Any changes you make to your scene are instantly drawn, and you can navigate your scene as smoothly as you do in Texture Shaded mode.
,,.the downside, to get Filament I need to install 4.15 which I have heard has some annoying bugs that I really don't care to deal with (the 4.12.0.47 beta release has been surprisingly extremely stable) and which does not support GTX GPUs as well as it does RTX ones. Apologies, I cannot afford even a 20xx card let alone a 30xx one (If I can even find one) and I like being able to render with optitex acceleration off as it consumes more VRAM. I don't find the few moments it takes to refresh on my Titan-X to really be much of a bother like it was when I was still rendering on the CPU. As is, I generally use Texture Shaded mode for the most part and only switch to Iray when I need to check lighting, in render effects (such as fog, smoke, bloom, & such), and camera settings (like DOF) without having to set up test renders.
Filament has proven useful when using a HDRI background...it will render in the preview, so you can freely adjust the dome to line things up rather than having to adjust and wait...adjust and wait...adjust and wait with the Iray preview.
You could always save a copy of your preferred Daz version and then install 4.15 just to try it. I have several versions of the .exe saved...they all use the same content directories.
..I have IBL Master which lets me see and adjust the positioning of HDRIs in Texture Shaded mode.
Opening a scene in a newer version and making/saving any changes to it will prevent it from opening in an older one.
richardandtracy said:
kyoto kid said:
,,.the downside, to get Filament I need to install 4.15 which I have heard has some annoying bugs that I really don't care to deal with ...
I have Filament on my 4.14 version, which doesn't seem equipped with all the bugs in 4.15.
Regards,
Richard
...however 4.14 is no longer available as it's been superseded by 4.15












