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Trying to use ERC freeze to create my own character slider
I made a character using a lot of morphs, but now I want to make this morph into a single slider to use on other characters. I am trying the create new property and ERC freezing method but none of the morphs are showing in the property list.
Even though all the morphs are showing up in currently used with correct values they are being ignored by the ERC freeze function.
I think I messed up somewhere. I saved the character as a character preset, and loaded it. Some morphs values are greyed out and some aren't, but they are all the correct values.
Is there a way to make this work still or did I mess up by saving it as a character preset that saved the shape and materials?
Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)DoctorJellybean said:
ironcheese said:
Does it mean that the MAP Transfer functionality is gone? I recall it only worked in 3DL
No, it is still there in 2025/6.x
Thank you
data- file corruptedRichard Haseltine said:
Uncompress the file, using the Batch Convert pane or soemthing like 7Zip, open in a text editor, and search for the file name (remembering to replace spaces with %20 and so on in the name).
yup, did that with the basic Genesis 8 Female.dsf and several character dsf's.
EDIT:
I did that search on the basic Genesis 8 Female dsf and *.duf files. No results.
With every character morph installed, this would take a lot of time.
So is there no short cut for finding this corruoting file reference?
UPDATE:
with notepad ++ , I did a search on that file with all open files.
0 results out of 198 open *.dsf files.Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)ironcheese said:
Does it mean that the MAP Transfer functionality is gone? I recall it only worked in 3DL
No, it is still there in 2025/6.x
Render your buys! Use buys from the current month and the previous month of salesdennisgray41 said:
paulawp (marahzen) said:
"Looking Away"
My buying is down this month for various reasons, but I have picked up several of the new hair items that have come out lately.
https://www.daz3d.com/fg-brick-basement
https://www.daz3d.com/dforce-fe-strand-based-slicked-back-hair-for-genesis-9
https://www.daz3d.com/dforce-xs-boyfriend-jacket-and-shirt-for-genesis-9
https://www.daz3d.com/dforce-scary-mary-double-buns-hair-for-genesis-9
https://www.daz3d.com/nd-dforce-chic-all-gender-outfit-for-genesis-9
https://www.daz3d.com/elegant-rings-for-genesis-9Where is the face that goes with the https://www.daz3d.com/dforce-scary-mary-double-buns-hair-for-genesis-9 ?
Both of the figures here are Face Transfer characters.
Can Anyone Identify This Outfit?mmdestiny said:
The top looks like the one from the Basicwear for V4 Unimesh that comes in the starter bundle (the underboob is probably a custom morph). I don't think it's a single outfit.
Thanks for the info, I think you're right about the top, also that it may not be a single outfit.
I'm still wondering where the rest of it came from, though...
Can Anyone Identify This Outfit?The top looks like the one from the Basicwear for V4 Unimesh that comes in the starter bundle (the underboob is probably a custom morph). I don't think it's a single outfit.
Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)DoctorJellybean said:
Crios said:
But DAZ Studio will not support more 3DELIGHT?
No, the 3Delight libraries are very old and is not supported bt Qt 6. It is still supported in 4.x
Does it mean that the MAP Transfer functionality is gone? I recall it only worked in 3DL
PS
Happy to see that DS 2025 is moving forward... I was about to get a new desktop but at this point I will wait for 5080 supportSaving morph assets in Studio 4.23/4.24 [Solved]lilweep said:
Well, maybe dont select every single morph to resave with your product
Sometimes morphs dont show up for me either in that window when trying to save, and Im not sure why. I think save/reload of scene usually makes them appear. It happened to me a few times. (I cant rule out that I was just being blind)Thanks everyone for all your help. @barbult and @Squishy helped me understand that I was actually looking in the right place -- the morph was present when G8M was selected, so it had transferred properly -- and what @lilweep said was also key. It turned out that, for whatever reason, the morph simply wasn't showing up in the tree immediately after transfer. I had to save a scene with both G8M and G8F in it to make the morph part of the scene data, exit Studio, go back into Studio and open that scene, and then the head morph appeared in tree where it was supposed to be. I don't know why it worked that way, but the fact that it's happened that way for more than one person at least indicates that it's not purely a "me" thing.
Thank you again for your help!
G9 Shape Preset for SWOLE Garrick mixGrizzly / GrizzLee / GrizzLou
Mostly Lou from @RawArt with Thimor, SWOLE (Fibo), Easy Shape Master (ESM Body Masculine Muscular, ESM Pectorals Developed (M), ESM Pectorals Undeveloped (M) and perhaps a few more), M3D Tyrone (Head), miscellaneous add-on morph packs, and Harlow's materials (adjusted for my lighting setup.)
There's a NSFW version with body hair, but I didn't have time to render the image sequence again with and without the trunks/hair for editing out the poke through hair in the trunks.
I think he came out great. Lou is awesome and easy to work into my dial spinning universe of characters. :)
Lee
Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)There is problem with map transfer in v6, it leaves very huge crease around edges of texture maps. I tried it with g9.
data- file corruptedRichard Haseltine said:
Did you use anything from File>Save As>Support Assets or just a regular scene save?
Yes, I always use at a regular basis, for creating my morph targets. I know, that sometimes it's possible to have a scene file as a reference, instead of a figure file.
This can all happen by mistake. I'd just like to know, how to track down those mistakes. The log file only tells me, that a file is missing. It doesn't tell me where exactly, the requirement for this file is located.Can not get Mesh Grabber to install in 2025 Version of DazDS 4.x.x.x plug-ins, that is - DS 2025 needs its own plug-ins, and aside from some Daz-owned ones there are none yet available. Also, since Mesh Grabber (or at least the latest vesion) is now owned by Daz as the premier-only Geometry Sculptor it seems at best unlikely to be updated - you will have to do any work with that in DS 4, then bake the modifier to a morph or base shape for use in 2025.
Poser 8-Asset name!Leana said:
If it's the official poser guide then there's a good chance that it's the Poser 8 female model, which IIRC was called Alyson, or a variation of her.
i followed your lead and it brought me to this collection of assets, it might be the queen morph but its hard to tell!
https://www.renderosity.com/freestuff/items/78596/old-morphs-poses-and-skin-mapsHow to Achieve the Squeezing/Pinching Morph Effect Shown in the Image?lilweep said:
sucan2015 said:
lilweep said:
if subdvision wasnt high enough, you can increase subdivision...
if you cant load hd morphs, then you dont need to, you dont need a poseable figure for a static render. you can just use your subdivided figure as a static mesh.
Do you mean I should increase subdivisions in ZBrush and then export to DAZ?
Zbrush is an example of a sculpting software where you would do this yes
If so, would I lose all the materials and textures in the process?
Well, they wouldnt be "lost" you just need to transfer them. Obviously this process below assumes your method for exporting and importing a sculpt doesnt remove the Surfaces.
Steps:1. Import your subdivided and sculpted obj file from Zbrush (or whatever software you suclpted it in)
2. In the surfaces tab for the imported sculpt, add the same shader that was used on your original figure (e.g., Iray Uber, or PBR Skin, etc)
3. Hide the original figure
.4. Copy the surfaces from the original figure to the imported figure. (Right click and copy in surfaces tab of original figure, paste in surfaces tab for imported figure)
Alternatively for making HD morphs there are options on youtube.
I think I messed up a step earlier—I forgot to set up the shader, so copying the surface didn’t work. I’ll try it again following your advice. Thanks!I think I messed up a step earlier—I forgot to set up the shader, so copying the surface didn’t work. I’ll try it again following your advice. Thanks!
Saving morph assets in Studio 4.23/4.24 [Solved]Well, maybe dont select every single morph to resave with your product
Sometimes morphs dont show up for me either in that window when trying to save, and Im not sure why. I think save/reload of scene usually makes them appear. It happened to me a few times. (I cant rule out that I was just being blind)Saving morph assets in Studio 4.23/4.24 [Solved]vwrangler said:
So for whatever reason, Daz decided to deprecate the "Save / Morph Asset" option in Studio 4.23/4.24,
lol what a baffling change

e: it took me a minute to remember where it actually saves to but yes this works OK with Save As/Support Asset/Modifier Asset, I strongly recommend you only ever do this sort of thing on a dev kit version of the figure to make sure you have all the internal names correct:

Saving morph assets in Studio 4.23/4.24 [Solved]You have to drill down in the tree and check ONLY your new morph. I don't know why you could not find it in the tree. It would be in the path that you specified, like Actor/Head/... or just Morph Loader by default perhaps. Are you sure you selected G8M before saving modifier Assets and that the morph actually is present in the Parameters pane when he is selected?Saving morph assets in Studio 4.23/4.24 [Solved]So for whatever reason, Daz decided to deprecate the "Save / Morph Asset" option in Studio 4.23/4.24, and "Save Modifier Asset" seems to work very differently than what I remember, although it has been quite a while since I needed to use that.
I transferred one single head morph from G8F to G8M using the Transfer Utility and the process described here https://www.daz3d.com/forums/discussion/comment/1866876/#Comment_1866876
As suggested, at the end of the process, I tried to save the morph/modifier asset. It wound up showing me the entire property tree, and all the morphs in the tree, none of which was the morph I was trying to save. So I named the morph asset the way the window seemed to be suggesting, clicked Accept ... and it saved a duplicate of EVERY SINGLE HEAD MORPH into the directory that it had created. Or rather, it tried to; I wound up having to kill the Studio process when it got stuck on a particular character. Thankfully, it does seem to have been doing duplicates and the currently installed characters seem to be OK, so I was able to delete that directory. The one thing it did NOT do was to save the morph that I'd created.
That cannot possibly be the way saving morphs is meant to work.
So once you've actually created the morph, what is the process for saving just that morph and only that morph so that it can be used?
Any information or assistance will be greatly appreciated.
data- file corruptedHi, this became super annoying, for I'm struggeling with this for years now, and I cannot solve it.
I have saved a scene file. Nothing special, but the problem is, as I delete it, the basicGenesis 8 Female file loaded with an error message, that this (deleted) file is missing.
Somewhere must be a reference hidden my morph assets, but I just can't find it.
Are there any advanced tools or methodes to track down that scene file reference?










