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  • The Newest Evolution Is Here: The Daz Season Pass!
    TenTen71 said:

    Richard Haseltine said:

    N_R Arts said:

    I've just been thinking. If Daz wanted to kick out the low end users, why did they come up with Filament? 

    Which perhaps indicates that Daz didn't want to kick anyone out. Not every offer has to work for everyone.

    What's the benefit in coming up with an offer that will only be interesting to a few customers? If a company wants to make money, it would make more sense to entice more users. The Bridge ideas were good for pulling in other software users. The interactive licences were good for game developers.

    Season Pass: I prefer buying a gift card at a discount price and buying what I want.

    There is no possibility of them every having a deal that pleases everyone. They could make the whole store free for a week and people would come here and complain about how their download speeds are too slow. So, sometimes, they will have offers that not everyone wants to take advantage of.

    By

    AlmightyQUEST AlmightyQUEST April 2021 in The Commons
  • The Newest Evolution Is Here: The Daz Season Pass!

    Richard Haseltine said:

    N_R Arts said:

    I've just been thinking. If Daz wanted to kick out the low end users, why did they come up with Filament? 

    Which perhaps indicates that Daz didn't want to kick anyone out. Not every offer has to work for everyone.

    What's the benefit in coming up with an offer that will only be interesting to a few customers? If a company wants to make money, it would make more sense to entice more users. The Bridge ideas were good for pulling in other software users. The interactive licences were good for game developers.

    Season Pass: I prefer buying a gift card at a discount price and buying what I want.

    By

    TenTen71 TenTen71 April 2021 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Anfy said:

    Arisalve a tutti,

    mi torco - si fa per dire - nel dubbio se cambiare macchina o no: tra i big thumbs down ci sarebbe il fatto che probabilmente dovrei reinstallare tutto il catalogone DAZ, perché credo che semplicemente clonare il disco non funzioni - almeno ho trovato nel forum solo istruzioni "orrendamente" complicate su come fare la migrazione. Ciò, atteso che dovrei poi in ogni caso reinstallare le decine di applicazioni altre (Photoshop, i Topaz Labs, Capture One  ecc. ecc. ecc.) mi porterebbe via, ai miei ritmi, nu paro de mesi... inaccettabile. Visto che tra l'altro i soldi non crescono, ritengo, sugli alberi, qualche serio dubbio, appunto, mi viene.

    D'altra parte per il medesimo motivo non ho mai fatto, su quel disco, l'upgrade da Win 7, che è esso stesso un bel morticino. Quindi non potrei semplicemente staccare il disco e montarlo sul nuovo PC Ryzen: non funzionerebbe di sicuro.

    D'altra parte ritengo che sprecherei solo soldi a raddoppiare la RAM del mio moribondo sistema, che supporta al massimo 16 GB (è un AMD Phenom II X4 940, non il massimo neppure una dozzina d'anni fa).

    È vero che Imago mi ha ben consigliato Filament e che in ogni caso - per Iray - ho preso lo Scene Optimizer, ma quando la viewport si blocca con anche due soli personaggi e/o nel previsualizzare un gatto col pelo, ne conchiudo anch'io che "non si può lavorare così".

    Boh!!!

    Sono anni che la mia installazione di Windows 7 (tramutata nel tempo in 8, 8.1 e infine in 10) mi segue sullo stesso disco da PC a PC senza problemi di sorta. Anzi, anche il disco "secondario" ha fatto gli stessi salti senza mai darmi guai (A parte la fracassatissima Valentina, il vecchio sistema database, che si sbragava ogni due minuti). wink

    Io adesso sto su un Ryzen 7 da un anno e mezzo (una favola!) e DAZ Studio funziona sempre perfettamente. Ti consiglio un giro su PCPartPicker, "montati" un PC lì e vedi a quali compromessi puoi scendere.

    Quanto ai tuoi problemi con le scene affollate, dipenda dal tuo hardware, purtroppo. Io ho un PC piuttosto "grosso" e non ho problemi nel gestire scene grandi (di solito le mie ambientazioni sono di circa due chilometri quadrati senza backdrop a parte uno skybox, piene tu oggetti e personaggi animati) e a parte IRay che vuole sei 3090 Super solo per avviarsi, con 3Delight e Filament non vedo rallentamenti o blocchi.

    Il gatto che pelo ha? magari utilizzi Look At My Hair? Quel sistema è ottimo ma incredibilmente pesante, un vecchio PC non ce la fa.

    By

    Imago Imago April 2021 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Arisalve a tutti,

    mi torco - si fa per dire - nel dubbio se cambiare macchina o no: tra i big thumbs down ci sarebbe il fatto che probabilmente dovrei reinstallare tutto il catalogone DAZ, perché credo che semplicemente clonare il disco non funzioni - almeno ho trovato nel forum solo istruzioni "orrendamente" complicate su come fare la migrazione. Ciò, atteso che dovrei poi in ogni caso reinstallare le decine di applicazioni altre (Photoshop, i Topaz Labs, Capture One  ecc. ecc. ecc.) mi porterebbe via, ai miei ritmi, nu paro de mesi... inaccettabile. Visto che tra l'altro i soldi non crescono, ritengo, sugli alberi, qualche serio dubbio, appunto, mi viene.

    D'altra parte per il medesimo motivo non ho mai fatto, su quel disco, l'upgrade da Win 7, che è esso stesso un bel morticino. Quindi non potrei semplicemente staccare il disco e montarlo sul nuovo PC Ryzen: non funzionerebbe di sicuro.

    D'altra parte ritengo che sprecherei solo soldi a raddoppiare la RAM del mio moribondo sistema, che supporta al massimo 16 GB (è un AMD Phenom II X4 940, non il massimo neppure una dozzina d'anni fa).

    È vero che Imago mi ha ben consigliato Filament e che in ogni caso - per Iray - ho preso lo Scene Optimizer, ma quando la viewport si blocca con anche due soli personaggi e/o nel previsualizzare un gatto col pelo, ne conchiudo anch'io che "non si può lavorare così".

    Boh!!!

    By

    Anfy Anfy April 2021 in The Commons
  • What is causing this?

    Without a compatible nvidia card, results will be bad and take too much time. You can get better than that by incresing the time limit, but it will still be too slow.

    You may need to limit to 3dlight or maybe try filament until you can get 10xx 20xx 30xx nvidia. With RAM being the priority, then RTX and performance. Lower models will work too, i started with a 940mx, better than CPU but only worked on small scenes and still painfully slow.

    By

    Wolfwood Wolfwood April 2021 in The Commons
  • New DS Filament Render Engine

    PrefoX said:

    they cannot fix the shadows, you need rt for good shadows and lighting or use UE4, they can fake better.

    I guess you never used anything else than IRay. smiley

    Filament IS a raytracing engine and its shadows are really good, if they fix them. They CAN fix them, though, it's just a little tweak in the code they need to do.

    Lastly, let me say that shadows in 3Delight are excellent too but Filament is way faster that 3Delight and clearly than IRay, and WAAAAAY less expensive than the latter.

    By

    Imago Imago April 2021 in The Commons
  • Can you set default values for the Filament draw options?

    or to add to cain-x's answer I save a asset free scene with a good render setting that has worked with also a main panel light, the tone option, environment option and filament option. Whenever my lighting gets flaky in a scene I just merge in this one with this default render and lighting to save fiddling.

    By

    BlueSirius BlueSirius April 2021 in Daz Studio Discussion
  • A Roadmap for Daz Studio Would be Helpful

    I don't need to know the future of Daz Studio. I prefer to ride this thing wherever the wind blows. Other programs provide for my other interests.

    However, a full, in-depth guide to Filament would have been great for a blockhead like me, who can't muddle through the confusing forum discussions without getting a headache. I will NEVER condemn the Daz 3d folks for not telling me what's coming in the future! I need help with the present!
    Let me repeat, I do condemn them for not providing that Filament help...

    Sorry, I distracted myself. I don't plan my life, never mind my hobbies, on the future anymore. It's a waste of time because few things turn out like we think they're going to be, anyway.

    The past umpteen months of hard-core sales is all I've needed to remain happy. I mean, 70%, 80%, more, off of items that bring to mind so many possible render ideas, has really inspired me... too bad I don't have a machine with a GPU yet... but that's another story... I keep distracting myself.

    By

    NotAnArtist NotAnArtist April 2021 in The Commons
  • A Roadmap for Daz Studio Would be Helpful

    Daz_Jessica said:

    Sevrin said:

    Companies often share their plans and goals, to let customers know what kind of things they're working on, or considering working on.  Daz hasn't been overly forthcoming in that department.  One alternative is to rely on vested users to keep buying stuff, but a lot of new users aren't in that position, and not yet having made a substantial financial investment in Daz assets, they have a lot of other options, depending on their interests.

    We have seen Daz striving to open up their library to other platforms with bridges, and with the recent Unreal grant, that type of thing will probably continue.  That focus may [SPECULATION!!!!] shape the direction they will take in designing future generations of Daz figures, but doesn't tell us much about their plans with Daz Studio.

    So Daz, please clue your users into your thinking about the future of Daz Studio, or if it even has one.

    We have actually shared a great deal about our current development.  As every Mac user knows, we are currently working on a major update to Studio to work with Mac Big Sur (it's stickied at the top o of the forums).  Secondly, we publish updates at least monthly on the bridges.  There is an entire forum and beta period dedicated to soliciting feedback to those updates.  Third, we have a beta for studio where you can see and get our near constant updates and see release notes.

    Major updates in the previous 4 months:

    • Daz Studio 4.14 (brand new Filament render engine) and 4.15 - We discuss and publish specifics here.
    • Genesis 8.1
    • Blender Bridge Update for Environments 
    • Tons of Bridge Updates for Maya, 3ds Max,Cinema 4D, Unreal, Unity.

    We have also done major updates on the store, highly focused on stability (in both purchasing and checkout) and did a major update to the gallery.  As many customers will remember, there would be days of either inability to checkout for lack of loading and unable to download in Studio, due to site issues, that's been solved.  We make updates daily to the website, including search updates, gallery, etc. 

    We hope that you all continue to give us feedback and help our products improve, whether on forums, surveys, customer service outreach, calls, etc. 

    For one thing, I’m happy that we can actually see a Daz employee is paying attention to the forums. For a long time we were told Daz never reads the forums which made no sense to me. I really hope you or other Daz employees continue to monitor the forums to get the feel for what your customers want and don’t want in addition  to monitoring what’s successful sales-wise. I think it’s important for us to at least feel heard, even if Daz decides to make unpopular decisions. So glad that complaints are not being removed like they often were in the past and Daz is at least giving the impression that we are being listened to, 

    By

    Wonderland Wonderland April 2021 in The Commons
  • Did I discover a secret?

    To release DAZ Studio on osX via the Apple Store it's required. Apple is locking down their OSes from 3rd party installations. Also if they were to release on iOS (given their work on itegrating Filament and Filament's cross-platform compatibility on osX, iOS, Windows, Android, probably others I've never heard of.

    By

    nonesuch00 nonesuch00 April 2021 in The Commons
  • The Newest Evolution Is Here: The Daz Season Pass!

    N_R Arts said:

    I've just been thinking. If Daz wanted to kick out the low end users, why did they come up with Filament? 

    Which perhaps indicates that Daz didn't want to kick anyone out. Not every offer has to work for everyone.

    By

    Richard Haseltine Richard Haseltine April 2021 in The Commons
  • The Newest Evolution Is Here: The Daz Season Pass!

    I've just been thinking. If Daz wanted to kick out the low end users, why did they come up with Filament? 

    By

    N-RArts N-RArts April 2021 in The Commons
  • A Roadmap for Daz Studio Would be Helpful
    Sevrin said:

    Daz_Jessica said:

    Sevrin said:

    Companies often share their plans and goals, to let customers know what kind of things they're working on, or considering working on.  Daz hasn't been overly forthcoming in that department.  One alternative is to rely on vested users to keep buying stuff, but a lot of new users aren't in that position, and not yet having made a substantial financial investment in Daz assets, they have a lot of other options, depending on their interests.

    We have seen Daz striving to open up their library to other platforms with bridges, and with the recent Unreal grant, that type of thing will probably continue.  That focus may [SPECULATION!!!!] shape the direction they will take in designing future generations of Daz figures, but doesn't tell us much about their plans with Daz Studio.

    So Daz, please clue your users into your thinking about the future of Daz Studio, or if it even has one.

    We have actually shared a great deal about our current development.  As every Mac user knows, we are currently working on a major update to Studio to work with Mac Big Sur (it's stickied at the top o of the forums).  Secondly, we publish updates at least monthly on the bridges.  There is an entire forum and beta period dedicated to soliciting feedback to those updates.  Third, we have a beta for studio where you can see and get our near constant updates and see release notes.

    Major updates in the previous 4 months:

    • Daz Studio 4.14 (brand new Filament render engine) and 4.15 - We discuss and publish specifics here.
    • Genesis 8.1
    • Blender Bridge Update for Environments 
    • Tons of Bridge Updates for Maya, 3ds Max,Cinema 4D, Unreal, Unity.

    We have also done major updates on the store, highly focused on stability (in both purchasing and checkout) and did a major update to the gallery.  As many customers will remember, there would be days of either inability to checkout for lack of loading and unable to download in Studio, due to site issues, that's been solved.  We make updates daily to the website, including search updates, gallery, etc. 

    We hope that you all continue to give us feedback and help our products improve, whether on forums, surveys, customer service outreach, calls, etc. 

    It will, ofc, be nice that Mac users who have invested in the Daz ecosystem will be able to use Daz Studio going forward.  And bug fixes are alwasy welcome.  This falls under basic maintenance.  And the bridges will help expand the market for Daz assets, which is great.  But Blender and Maya and Unreal Engine are not Daz Studio.

    None of those things have anything to do with adding functionality to Daz Studio, or the Genesis figure.  G8.1 wasn't that exciting TBH.  The eye change is nice, but the PBR skin has yet to impress, and the UV change is mostly making life more complicated, so far.

    Rewriting the entire underlying structure to work in a new system might be a basic necessity but that doesn't make it basic *maintenance* they're not maintaining something as is, they're having to rewrite large chunks. Blender recentlyish rewrote some of their underlying data structures gigantic overhaul, massive changes that will enable future additions to work, but zero user facing changes.

    And disirregardless of how impressive you find it G8.1 did in fact rely on changes to the program, as evidenced by the fact it doesn't work correctly in older versions

    By

    j cade j cade April 2021 in The Commons
  • How do you get rid of bright white noise on hair in IRAY?

    margrave said:

    Malandar said:

    Thank you very much everyone. Your help is GREATLY appreciated. I am still learning all the settings for the IRAY renderer. Is there a threrad on here or maybe a youtube video that explains what some of the various sliders do or  how to fix common issues?

    These are the ones that I use/know what they do:


    Render Mode: "Photoreal" is the Iray default. "Interactive" will cut down on things like SSS to make it more like a video game engine. Basically a predecessor to Filament.

    Progressive Render: Use Max Samples and Max Time to determine how long your render will run for. Render Quality will use an algorithm to determine when it's "finished", but I always turn it off.

    Optimization -> Caustic Sampler: Cuts down on fireflies when rendering glass or water.

    Optimization -> Instance Optimization: Determines whether instances are enabled ("Memory") or disabled ("Speed"). However, for some baffling reason, it also fixes an Iray bug where your character's skin turns orange and their eyes turn black if they're too far from 0,0,0.

    Filtering -> Bloom Filter: Creates a halo around light sources, covering the pixelated edges of the emission geometry. Some people recommend doing this in Gimp/Photoshop, however.

    Filtering -> Pixel Filter: How much the rendered image is blurred to hide it's "digtalness". People recommend "Mitchell" at 1.0 is the best. Going lower will sharpen the image, going higher will soften it.

    Spectral Rendering: Determines which color space Iray renders in. Using "Natural" will massively expand the dynamic range, so it's much, much harder to get fireflies. You will have to jack your lights up to crazy values to compensate.

    Tone Mapper: If you're too lazy to bring it into Gimp/Photoshop, you can fiddle with the brightness and color here.

    Environment: Whether you're using an HDRI or just scene lights.

     

     

    Cool, that helps quite a bit, just having a description of what they do.  I knew what a few of them do, but several I didn't have a clue, thanks for this.

    By

    Malandar Malandar April 2021 in The Commons
  • A Roadmap for Daz Studio Would be Helpful
    margrave said:

    Daz_Jessica said:

    Sevrin said:

    Companies often share their plans and goals, to let customers know what kind of things they're working on, or considering working on.  Daz hasn't been overly forthcoming in that department.  One alternative is to rely on vested users to keep buying stuff, but a lot of new users aren't in that position, and not yet having made a substantial financial investment in Daz assets, they have a lot of other options, depending on their interests.

    We have seen Daz striving to open up their library to other platforms with bridges, and with the recent Unreal grant, that type of thing will probably continue.  That focus may [SPECULATION!!!!] shape the direction they will take in designing future generations of Daz figures, but doesn't tell us much about their plans with Daz Studio.

    So Daz, please clue your users into your thinking about the future of Daz Studio, or if it even has one.

    We have actually shared a great deal about our current development.  As every Mac user knows, we are currently working on a major update to Studio to work with Mac Big Sur (it's stickied at the top o of the forums).  Secondly, we publish updates at least monthly on the bridges.  There is an entire forum and beta period dedicated to soliciting feedback to those updates.  Third, we have a beta for studio where you can see and get our near constant updates and see release notes.

    Major updates in the previous 4 months:

    • Daz Studio 4.14 (brand new Filament render engine) and 4.15 - We discuss and publish specifics here.
    • Genesis 8.1
    • Blender Bridge Update for Environments 
    • Tons of Bridge Updates for Maya, 3ds Max,Cinema 4D, Unreal, Unity.

    We have also done major updates on the store, highly focused on stability (in both purchasing and checkout) and did a major update to the gallery.  As many customers will remember, there would be days of either inability to checkout for lack of loading and unable to download in Studio, due to site issues, that's been solved.  We make updates daily to the website, including search updates, gallery, etc. 

    We hope that you all continue to give us feedback and help our products improve, whether on forums, surveys, customer service outreach, calls, etc. 

    What's the five-year plan, though? I don't remember hearing zip about Genesis 8.1 until it dropped overnight.

    THIS.

    By

    CHWT CHWT April 2021 in The Commons
  • A Roadmap for Daz Studio Would be Helpful

    Daz_Jessica said:

    Sevrin said:

    Companies often share their plans and goals, to let customers know what kind of things they're working on, or considering working on.  Daz hasn't been overly forthcoming in that department.  One alternative is to rely on vested users to keep buying stuff, but a lot of new users aren't in that position, and not yet having made a substantial financial investment in Daz assets, they have a lot of other options, depending on their interests.

    We have seen Daz striving to open up their library to other platforms with bridges, and with the recent Unreal grant, that type of thing will probably continue.  That focus may [SPECULATION!!!!] shape the direction they will take in designing future generations of Daz figures, but doesn't tell us much about their plans with Daz Studio.

    So Daz, please clue your users into your thinking about the future of Daz Studio, or if it even has one.

    We have actually shared a great deal about our current development.  As every Mac user knows, we are currently working on a major update to Studio to work with Mac Big Sur (it's stickied at the top o of the forums).  Secondly, we publish updates at least monthly on the bridges.  There is an entire forum and beta period dedicated to soliciting feedback to those updates.  Third, we have a beta for studio where you can see and get our near constant updates and see release notes.

    Major updates in the previous 4 months:

    • Daz Studio 4.14 (brand new Filament render engine) and 4.15 - We discuss and publish specifics here.
    • Genesis 8.1
    • Blender Bridge Update for Environments 
    • Tons of Bridge Updates for Maya, 3ds Max,Cinema 4D, Unreal, Unity.

    We have also done major updates on the store, highly focused on stability (in both purchasing and checkout) and did a major update to the gallery.  As many customers will remember, there would be days of either inability to checkout for lack of loading and unable to download in Studio, due to site issues, that's been solved.  We make updates daily to the website, including search updates, gallery, etc. 

    We hope that you all continue to give us feedback and help our products improve, whether on forums, surveys, customer service outreach, calls, etc. 

    It will, ofc, be nice that Mac users who have invested in the Daz ecosystem will be able to use Daz Studio going forward.  And bug fixes are alwasy welcome.  This falls under basic maintenance.  And the bridges will help expand the market for Daz assets, which is great.  But Blender and Maya and Unreal Engine are not Daz Studio.

    None of those things have anything to do with adding functionality to Daz Studio, or the Genesis figure.  G8.1 wasn't that exciting TBH.  The eye change is nice, but the PBR skin has yet to impress, and the UV change is mostly making life more complicated, so far.

    By

    Sevrin Sevrin April 2021 in The Commons
  • A Roadmap for Daz Studio Would be Helpful

    Daz_Jessica said:

    Sevrin said:

    Companies often share their plans and goals, to let customers know what kind of things they're working on, or considering working on.  Daz hasn't been overly forthcoming in that department.  One alternative is to rely on vested users to keep buying stuff, but a lot of new users aren't in that position, and not yet having made a substantial financial investment in Daz assets, they have a lot of other options, depending on their interests.

    We have seen Daz striving to open up their library to other platforms with bridges, and with the recent Unreal grant, that type of thing will probably continue.  That focus may [SPECULATION!!!!] shape the direction they will take in designing future generations of Daz figures, but doesn't tell us much about their plans with Daz Studio.

    So Daz, please clue your users into your thinking about the future of Daz Studio, or if it even has one.

    We have actually shared a great deal about our current development.  As every Mac user knows, we are currently working on a major update to Studio to work with Mac Big Sur (it's stickied at the top o of the forums).  Secondly, we publish updates at least monthly on the bridges.  There is an entire forum and beta period dedicated to soliciting feedback to those updates.  Third, we have a beta for studio where you can see and get our near constant updates and see release notes.

    Major updates in the previous 4 months:

    • Daz Studio 4.14 (brand new Filament render engine) and 4.15 - We discuss and publish specifics here.
    • Genesis 8.1
    • Blender Bridge Update for Environments 
    • Tons of Bridge Updates for Maya, 3ds Max,Cinema 4D, Unreal, Unity.

    We have also done major updates on the store, highly focused on stability (in both purchasing and checkout) and did a major update to the gallery.  As many customers will remember, there would be days of either inability to checkout for lack of loading and unable to download in Studio, due to site issues, that's been solved.  We make updates daily to the website, including search updates, gallery, etc. 

    We hope that you all continue to give us feedback and help our products improve, whether on forums, surveys, customer service outreach, calls, etc. 

    A roadmap Is not simply what we are working or what we have ready to test. You are missing mid and long term goals.

     

    By

    Wolfwood Wolfwood April 2021 in The Commons
  • A Roadmap for Daz Studio Would be Helpful

    Daz_Jessica said:

    Sevrin said:

    Companies often share their plans and goals, to let customers know what kind of things they're working on, or considering working on.  Daz hasn't been overly forthcoming in that department.  One alternative is to rely on vested users to keep buying stuff, but a lot of new users aren't in that position, and not yet having made a substantial financial investment in Daz assets, they have a lot of other options, depending on their interests.

    We have seen Daz striving to open up their library to other platforms with bridges, and with the recent Unreal grant, that type of thing will probably continue.  That focus may [SPECULATION!!!!] shape the direction they will take in designing future generations of Daz figures, but doesn't tell us much about their plans with Daz Studio.

    So Daz, please clue your users into your thinking about the future of Daz Studio, or if it even has one.

    We have actually shared a great deal about our current development.  As every Mac user knows, we are currently working on a major update to Studio to work with Mac Big Sur (it's stickied at the top o of the forums).  Secondly, we publish updates at least monthly on the bridges.  There is an entire forum and beta period dedicated to soliciting feedback to those updates.  Third, we have a beta for studio where you can see and get our near constant updates and see release notes.

    Major updates in the previous 4 months:

    • Daz Studio 4.14 (brand new Filament render engine) and 4.15 - We discuss and publish specifics here.
    • Genesis 8.1
    • Blender Bridge Update for Environments 
    • Tons of Bridge Updates for Maya, 3ds Max,Cinema 4D, Unreal, Unity.

    We have also done major updates on the store, highly focused on stability (in both purchasing and checkout) and did a major update to the gallery.  As many customers will remember, there would be days of either inability to checkout for lack of loading and unable to download in Studio, due to site issues, that's been solved.  We make updates daily to the website, including search updates, gallery, etc. 

    We hope that you all continue to give us feedback and help our products improve, whether on forums, surveys, customer service outreach, calls, etc. 

    What's the five-year plan, though? I don't remember hearing zip about Genesis 8.1 until it dropped overnight.

    By

    margrave margrave April 2021 in The Commons
  • A Roadmap for Daz Studio Would be Helpful

    Sevrin said:

    Companies often share their plans and goals, to let customers know what kind of things they're working on, or considering working on.  Daz hasn't been overly forthcoming in that department.  One alternative is to rely on vested users to keep buying stuff, but a lot of new users aren't in that position, and not yet having made a substantial financial investment in Daz assets, they have a lot of other options, depending on their interests.

    We have seen Daz striving to open up their library to other platforms with bridges, and with the recent Unreal grant, that type of thing will probably continue.  That focus may [SPECULATION!!!!] shape the direction they will take in designing future generations of Daz figures, but doesn't tell us much about their plans with Daz Studio.

    So Daz, please clue your users into your thinking about the future of Daz Studio, or if it even has one.

    We have actually shared a great deal about our current development.  As every Mac user knows, we are currently working on a major update to Studio to work with Mac Big Sur (it's stickied at the top o of the forums).  Secondly, we publish updates at least monthly on the bridges.  There is an entire forum and beta period dedicated to soliciting feedback to those updates.  Third, we have a beta for studio where you can see and get our near constant updates and see release notes.

    Major updates in the previous 4 months:

    • Daz Studio 4.14 (brand new Filament render engine) and 4.15 - We discuss and publish specifics here.
    • Genesis 8.1
    • Blender Bridge Update for Environments 
    • Tons of Bridge Updates for Maya, 3ds Max,Cinema 4D, Unreal, Unity.

    We have also done major updates on the store, highly focused on stability (in both purchasing and checkout) and did a major update to the gallery.  As many customers will remember, there would be days of either inability to checkout for lack of loading and unable to download in Studio, due to site issues, that's been solved.  We make updates daily to the website, including search updates, gallery, etc. 

    We hope that you all continue to give us feedback and help our products improve, whether on forums, surveys, customer service outreach, calls, etc. 

    By

    Daz_Jessica Daz_Jessica April 2021 in The Commons
  • Why my animation always jump/skip frames?

    Richard Haseltine said:

    What Drawstyle is the Viewport using?

    no difference, I tried Filament, Texture Shaded, lit wireframe or others, all the same. Both animate2 and timeline, all jump frames. And if wear shoes and cloth, it will jump more.

    By

    function function April 2021 in Technical Help (nuts n bolts)
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