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Need Tutorials for Anilips 2
Greetings.
I need some Workshop for Anilips 2.
As soon as i Import a Wave File from my Video Cutter, i got the Message either to loud or to silent.
What do i have to do ?
I am absolute not familiar with Wave/Mp3 Files to modify them.
What Setting should i have in the exportet Wave File ? Wich Decibel should i have that Anilips will be convertet the right way ?
A request for a Daz USD exporter.You could use an intermediate bridge to another software like Blender or Unreal and then do the USD export from there. USD export and USD import for Daz would be nice.
A request for a Daz USD exporter.Mattymanx said:
At the bottom of every page, there is a "Contact Us" link that takes you to this page - https://www.daz3d.com/help
At the bottom of that page is an orange button that takes you to the ticket system. If you file a ticket and explain in detail your request, they will take it into consideration.
I personally dont know if others have requested USD export/import so it dosn't hurt to make the request.
thanks
A request for a Daz USD exporter.At the bottom of every page, there is a "Contact Us" link that takes you to this page - https://www.daz3d.com/help
At the bottom of that page is an orange button that takes you to the ticket system. If you file a ticket and explain in detail your request, they will take it into consideration.
I personally dont know if others have requested USD export/import so it dosn't hurt to make the request.
Installing, activating, and accessing Daz Studio Premier featuresThe plug-ins provided as part of Daz Studio Premier need to be installed, like any plug-in, through Install Manager with Daz Studio closed. In DIM pasting
rx::ci::^Premier -
into the filter box at top-right should show the Premier add-ons and allow them to be installed, assuming that you have the Download Filters set to include plug-ins.
Once installed, open Daz Studio and log in to your account (Connect>Login..., for the plug-in/feature activation you do not need to update metadata though you do if you also wish to download the content that is tied to your membership; that does not include the free bundles, which are not tied to remaining a member). You should then be prompted to restart Daz Studio.
Once DS is running you can find the new add-ons in the following locations:
- Geometry Sculptor shows up in the Tools menu (remember that, like other content creation tools, it disables any GeoGraft's mesh hiding and won't show interpolated hairs for dForce/Strand Based Hair)
- Pose Converter shows up in Edit>Figure>Pose
- Shape Transfer shows up in Edit>Figure>Shape
- DForce Manager shows up in Simulation Settings pane / Manage
- Render Queue shows up on Render Settings pane / Queue
Mesh Grabber in Beta?Richard Haseltine said:
I think the chnages mainly relate to metadata handling, so DIM certainly won't pop-up a warning and yes the Connect install would still take precedence.
Thanks for the clarification, Richard.
Mesh Grabber in Beta?I think the chnages mainly relate to metadata handling, so DIM certainly won't pop-up a warning and yes the Connect install would still take precedence.
Premier QuestionsOZ-84 said:
Well .. i subbed. I Installed the beta. I installed the plugins from DIM. I see them inside the Plugin folder. But they dont show up in DAZ?!
Does anybody have an idea?Did you use the Connect menu to log in? You can choose the option not to update metadata if you don't want it grabbing a list of your content (though the chnage log shows they have worked on better handling conflicts between user data - categories etc - and store data) but you won't see the subscriber content then (you will still be able to access your other content, including a free bundle if you have used that, through DIM).
Premier QuestionsCybersox said:
OrangeFalcon said:
I think the real value in Premier is the extra 10$ discount across the board AND tokens now start at $5 instead of $10 with Daz +. With double the tokens (or spending half as much for the same amount) you can easily make up the extra $9.99 a month. This tier is good for anyone who consistently spends and has an interest in additional features. Plus, it's great to have in program tutorials, too.
Ah, but that's assuming that the Tokens will still have the same buying value. And as for the product tutorials... Bwwaaaa haaa haaa haaa haaa! DAZ has made so many promises about adding more tutorials in the past and has always fallen through on those, while most of the ones that did get made were of mediocre quality at best. These are the people who haven't bothered to update their manuals and user guide since the days of Genesis 2, and didn't want to add metadata to all the Rendo product they flooded the store with because it would be too much work.
I haven't seen anything about the tokens offering lower discounts, you just get more and they last longer now (2 weeks). I didn't even realize the longer extension until I added something to my cart. It looks like right now everyone also gets double the tokens on the new releases (unless is a super secret Premier perk I have right now). With just one item at $10.77 you get 4 tokens. And the 2 tokens you can see I have available will get me an extra 13% off. If you really buy anything on a regular basis, it's worth it. More tokens with much MUCH more flexibility is a win/win. Then you add the free bundle each month. THEN you add the better monthly coupons that replace the Daz + tier.
By the way, those tokens were acquired yesterday so I'm not sure if it reset the expiration date or it was longer, but 2 weeks is a huge improvement-I have felt the need to decide whether or not to spend my tokens or let them expire and it's caused me to justify spending more than I probably needed to.
Premier QuestionsOrangeFalcon said:
I think the real value in Premier is the extra 10$ discount across the board AND tokens now start at $5 instead of $10 with Daz +. With double the tokens (or spending half as much for the same amount) you can easily make up the extra $9.99 a month. This tier is good for anyone who consistently spends and has an interest in additional features. Plus, it's great to have in program tutorials, too.
Ah, but that's assuming that the Tokens will still have the same buying value. And as for the product tutorials... Bwwaaaa haaa haaa haaa haaa! DAZ has made so many promises about adding more tutorials in the past and has always fallen through on those, while most of the ones that did get made were of mediocre quality at best. These are the people who haven't bothered to update their manuals and user guide since the days of Genesis 2, and didn't want to add metadata to all the Rendo product they flooded the store with because it would be too much work.
Increasing base resolution of objects.This can be done also in DS without using another program. Basically converted the prop to a sub-d mesh, then export it out as obj, then re-import it. The new mesh will have a base resolution with the additional polygons.
One issue is some props basically fall apart when they are sub-divided, mostly older ones, basically due to poor vertex welding, but this is less common in newer props.
Increasing base resolution of objects.felis said:
You cannot change base resolution in Daz Studio.
You can export it to a 3d modeller and increase and import as a new object, that must be saved. It can reuse the original textures (if you don't extrude outside the original mesh (and don't UV unwrap)), but materials will not apply as material, as it is seen as a new object. You can copy surfaces from the original to the updated.
If satisfied with a subD division you can export that and reimport that (still as a new object).
Yeah so the question is "What software would be best for it"?
I can learn new softare, but never did any 3d modelling before so not sure what is most sensible to use. Also, how much does it cost to use/buy, which could makemake whole operation unfeasible.
Richard Haseltine said:
Using Bilnear Subdivision as the algoritm in Daz Studio, in the Mesh resolution section of the Parameters pane, will increase divisions without changing the shape.
Looking at your post again, if you are wanting to increase resolution for better collisions with a draping object rather than to drape the divided object then you can in fact use the Viewport SubD - in Simulation Settings under the Collision group. Though if you have only a single polygon for a bed mattress you will potentially need a very high number of Viewport divisions, which may make the total mesh unwieldy.
Another option for collision objects is to create a primitive with enough divisions to work (Create>New Primitive) and use that as the collision target (set it to visible in Simulation but not visible in Render, and the other way round for the actual prop - e.g. the bed).
I was wondering some of the mentioned as workaround but part of the goal is also to make it into a morph so I dont have to deal with timline in subsequent scenes. I think that limits me to a base resolution.
Premier Questionsmazinkaiserzero said:
Decided to take the plunge at least one month to test it myself and make my own opinions about it but can't seem to find how to activate it or if it's a different version I have to download. I can see the extra stuff now in my product library but can't do anything with it, not seeing anything new in DIM or inside Daz.
How exactly do I get access to Daz Studio Premier after subscribing?

Downloasd and install the plug-ins, use the Connect menu to get them activated and to access the subscription linked content (which has to be installed through DS, which does require a metadata update despite my previous post).
Premier QuestionsTom 001983 said:
Do anyone have access to the premier tools like geometry sculptor? They are in my product library, but are not shoving up in Daz Studio. (I guess they are supposed to be visible in the plug-in list, but they are not.)
They are visible in the plug-in list in the public beta, but they are inactive.
They are not available in DIM, however the public beta version is.
Have you use Connect>Connect to log in to your account, assuming you installed them? You do need to do that periodically (I am not sure how often - you can choose not to update metadata if you are worried about messing up custom categorisations, though the current beta incorporates chnages in how metadata comnfl;cits are handled which should reduce such issues).
Premier QuestionsOn the scupting, Blender, and of course other applications, have many, many sculpting tools, but the drawback of having to faff about with morphs. What tools does the inbuilt option have? And does it support symmetry? Questions, questions, questions...
Realistically, Daz doesn't have the same resources as Blender, so I wouldn't expect the same feature set. But with the right tools, the ease of use factor (not having to hide everything, change resolution / export / import) might win out, but knowing what the brushes are would be a start.
First attempt at a custom morph - broken!crosswind said:
What Blender version are you using ?
If you're using Blender 4.x +, just follow the screenshots in this thread : https://www.daz3d.com/forums/discussion/comment/8773366/#Comment_8773366
If you're using Blender 3.x +, never use Wavefront (.obj) (legacy) for import / export... Instead, use Wavefront (.obj) as shown in the above thread. If you insist on using the former, check Keep Vertex Order in Geometry section when exporting.
Thanks for your reply. My Blender version is 3.0.1, I thought it was more recent than that but there you go I suppose. I'm not even seeing an option for legacy obj file, it just says Wavefront (.obj), so I'm assuming that's correct. Checking out the information in your link, I thought I did have all the import/export options set as described, but I just tried creating another custom morph real quick, and it has worked correctly this time! I must have missed off some setting or another - I suspect I may have neglected to check Keep Vertex Order when importing, as in my version that option is slightly hidden away and I was doing it while making notes at the same time...... I will create an operator profile to ensure it's all correct going forward.
Thanks again!Mesh Grabber in Beta?Richard Haseltine said:
CAV_18687 said:
barbult said:
Problems with Daz Connect install method:
- Some things (like plugins and DS beta software) cannot even be installed with Connect. So you need a secondary install method for those things. If you only use DIM, that does it all.
- Some scripts and some plugins were not written to work with Connect, so they fail if they were installed with Connect. (UltraScenery products are a one very popular set of products that do not work if they are installed with Daz Connect, but they are not the only ones.)
- Some utility products were not written to work with content that was installed with Connect, so they file when trying to access other product that were installed with Connect.
- Every time you started DS, it would "update" metadata. That often broke working products by installing bad "updates". In the latest DS beta, you can turn off that automatic metadata update, so that is a good improvement.
- The icons overlaying product thumbnails in Smart Content confuse people and make them think they need to install again with Daz Connect after they have already installed with DIM. This is a very bad thing to do. You end up with double hard disc usage from two independent installations. From then on, the DIM-installed version of the product will be completely ignored by Daz Studio, because the Connect version always has priority over the DIM version. From then on, any DIM update you apply to those products will be installed by DIM, but completely ignored by Daz Studio. You would have to update the Daz Connect version of the product to see the update in Daz Studio. I think Daz is trying to improve that confusing Daz Connect icon overlay situation in Smart Content, but I haven't payed close attention to what is going on there.
- How do you keep track of what product was installed what way? You can look in the Connect cloud folder to see what is there, but it is all listed by SKU number, not product name. In DIM, you can filter by Connect Installed, but then you have to use DIM anyway to do that.
I have completely given up on Daz Connect. I purged everything Connect related, and I only use DIM. It is really best to only use one install method. Anything else leads to confusion and problem. I think DIM is the one and only reasonable way for me.
barbult, thank you so much for taking the time to write this response, I hadn't quite managed to pick up on the why's and wherefores, so this helps immensely!
Do check http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_22_1_174 for information on how Connect handles clashes between user and vendor (store) metadata.
I'm pretty sure I don't understand all aspects of that.
- I understand that the Daz Connect icon overlays won't be displayed in DS, if the product is already installed by DIM or manual install. That will reduce a lot of confusion and duplicate installation.
- What happens on the DIM side of things, if the user installs from DIM after installing with Daz Connect (and not first uninstalling with Daz Connect)? Will the user be warned about the existing installation? Does the user still end up with duplicate installations, and does the Daz Connect installation still take priority? Is the DIM user supposed to be relied on to filter out Connect Installed in DIM to prevent seeing content already installed with Daz Connect?
- And what happens if a user manually installs after Daz Connect install (without first uninstalling from Daz Connect)? Are there still duplicate installations? Is the previous Daz Connect installation still the one that will be used?
First attempt at a custom morph - broken!What Blender version are you using ?
If you're using Blender 4.x +, just follow the screenshots in this thread : https://www.daz3d.com/forums/discussion/comment/8773366/#Comment_8773366
If you're using Blender 3.x +, never use Wavefront (.obj) (legacy) for import / export... Instead, use Wavefront (.obj) as shown in the above thread. If you insist on using the former, check Keep Vertex Order in Geometry section when exporting.
Mesh Grabber in Beta?CAV_18687 said:
barbult said:
Problems with Daz Connect install method:
- Some things (like plugins and DS beta software) cannot even be installed with Connect. So you need a secondary install method for those things. If you only use DIM, that does it all.
- Some scripts and some plugins were not written to work with Connect, so they fail if they were installed with Connect. (UltraScenery products are a one very popular set of products that do not work if they are installed with Daz Connect, but they are not the only ones.)
- Some utility products were not written to work with content that was installed with Connect, so they file when trying to access other product that were installed with Connect.
- Every time you started DS, it would "update" metadata. That often broke working products by installing bad "updates". In the latest DS beta, you can turn off that automatic metadata update, so that is a good improvement.
- The icons overlaying product thumbnails in Smart Content confuse people and make them think they need to install again with Daz Connect after they have already installed with DIM. This is a very bad thing to do. You end up with double hard disc usage from two independent installations. From then on, the DIM-installed version of the product will be completely ignored by Daz Studio, because the Connect version always has priority over the DIM version. From then on, any DIM update you apply to those products will be installed by DIM, but completely ignored by Daz Studio. You would have to update the Daz Connect version of the product to see the update in Daz Studio. I think Daz is trying to improve that confusing Daz Connect icon overlay situation in Smart Content, but I haven't payed close attention to what is going on there.
- How do you keep track of what product was installed what way? You can look in the Connect cloud folder to see what is there, but it is all listed by SKU number, not product name. In DIM, you can filter by Connect Installed, but then you have to use DIM anyway to do that.
I have completely given up on Daz Connect. I purged everything Connect related, and I only use DIM. It is really best to only use one install method. Anything else leads to confusion and problem. I think DIM is the one and only reasonable way for me.
barbult, thank you so much for taking the time to write this response, I hadn't quite managed to pick up on the why's and wherefores, so this helps immensely!
Do check http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_22_1_174 for information on how Connect handles clashes between user and vendor (store) metadata.
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)jjoyner said:
therixx said:
I am sorry, @jjoyner. the files for Country Lane 2 are inside a folder that reads "Carrara_8.5;8;7.2;7".
I have tried anyway, but my Carrara 6 Pro cannot open it. I get the "An I/O error occurred while executing import" message.
Pity, because, as usual with Howie Farkes, it is a great environment, even though quite heavy on my machine (it moves pretty badly in my workspace, even though not as badly as the dreaded Valle Alpina).
I attach a test render done in Carrara 8.5 Pro.Thanks much for exploring. At least I know now that I cannot use the items in Carrara 6 Pro and can remove the items from my wishlist.
You're welcome. If I can help, I am happy to do it.
Asking advice here often leads to good results :-)





