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Daz still not working on MacOS
Which MacOS? Have you tried using Install manager, rather than Daz Central? It may also be a matter of folder permissions - PostgreSQL is quite fussy about those.
Daz still not working on MacOSI am able to download Daz Central. But when I click to install Daz Studio, it starts at 86% then the loading bar disappears and the install button shows again. I tried the install manager and the install always fails. Everything else was successful but Daz 4.15 64-bit and PostgreSQL CMS always fail. I don't know what else to do. It seems to be working well for everyone else but me lol.
I try to keep an open mind. However...nomad-ads_8ecd56922e said:
This is one of the really neat ways NFTs could be useful in the future. Whether this NFT system ever goes that way, or the current NFT system, a virtual art ownership authentication system, crumbles away due to being too far ahead of its time, and disappears, like happened with certain virtual-currency systems that came along before Bitcoin took off... and some other system like it takes its place when something like that RPO future comes along, only time will tell, though.
I wish I could remember where I read this, but someone said at the start of this whole thing that NFTs were monstrous in part because the goal is to take the one advantage digital art truly has as a medium--the ability to distribute it freely to everyone--and tries to not only circumvent it but do away with it altogether. I understand the value of digital prestige items to people--I've played MMORPGs for almost 20 years and I work for a game studio with a cash shop product--and I love the concept of virtual worlds. But the draw of this implementation for many crypto/NFT fans is, at its core, "I want to play an MMO where my wealth guarantees me exactly the level of exclusive access and prestige I have in the real world."
For all the talk about decentralization (not poking at your post, just what I've heard in discussions about it), the end goal of digital exclusivity--especially when talking about buying and selling virtual collectables for thousands or hundreds of thousands of dollars--is to reproduce wealth inequality online. It's looking at the barest sliver of egalitarian communication and visibility the modern internet offers and saying, "Hmm. I don't feel like having obscene amounts of money buys me enough acclaim and deference here."
This is in stark contrast to other means of having a virtual world system, where the whole thing was owned by one big company, i.e. like Second Life is now, or like Facebook's virtual world system they're trying to get people into, where a central committee of They can simply kick you out of the entire system if they don't like you.
I'm not about to defend Facebook here, but in the case of Second Life and other virtual worlds, they're owned by one big company because those are the people who made it. The gaming industry is exploitative in many, many ways, but these are still people being credited for and profiting from their work--the thing NFTs are supposed to guarantee artists. The company in this case is the individual entity who can kick you out for misbehavior because it's their world (and having been on the Council of They at times, you usually have to work really hard to be malicious enough that they'll get rid of a customer).
Virtual worlds also take a staggering amount of money to develop and maintain. The open-source/collaborative MMO projects that do exist are either private servers or relaunches of older games, and while these are both important from an archival perspective the people behind them are still starting out with a product that needed money for initial development. Even as someone who doesn't touch the tech that keeps a game online I'm still surprised that anyone manages to pull it off given how complex it is.
Someone will pay for the initial investment and someone will have to be responsible for maintaining it, or it won't stay online. Whoever it is will be the de facto center, just as platforms like OpenSea have become the de facto power centers in brokering NFTs. And of the people who think the metaverse is likely to be a thing, there sure are a lot of companies all claiming to be the ones working on launching it! I wonder why.
I swear this isn't me trying to upbraid you for your post; I mostly want to break it down to component parts because even when NFTs could concievably be used for a good thing, the scenario tends to require perfect conditions and technology and infrastructure that can't yet practically exist. Meanwhile there are often already genuinely grassroots and decentralized practices in place that artists are using to get paid for exclusive work, like the entire commission and adoptables ecosystems. But the reason those practices stay outside the mainstream and decentralized is that they're not big, lucrative, or prestigious enough to be something people can co-opt for power.
When did DAZ start not to mention required products? And why?I used Content Gatherer as an example because I use it with every project. Its currently still on sale. And I've asked that its limitations get marked on the product description, but have been largely ignored.
CG reads a project file and makes a list of all the non user facing files you need to reopen the project. Geometry, texture, temporary files, etc.
DAZ Connect and Central save project files differently. CG cannot locate the source files. CG hasn't been updated since 2016. Its unlikely it ever will. No other product provides the functionality.
So DAZ is currently selling a product that won't work for 2/3 of the possible install schemes.
When did DAZ start not to mention required products? And why?Jason Galterio said:
Add that products like Content Gatherer should include a warning that it does not work with DAZ Central or DAZ Connect.
And probably something for the products with deceased PAs that will most likely not be updated and tech support may not be available. This is particularly important for vendors like Dimension3D who made utilities and has been gone for years now.
Does DazCentral not download and store the install zips like DIM does?
When did DAZ start not to mention required products? And why?Add that products like Content Gatherer should include a warning that it does not work with DAZ Central or DAZ Connect.
And probably something for the products with deceased PAs that will most likely not be updated and tech support may not be available. This is particularly important for vendors like Dimension3D who made utilities and has been gone for years now.
RE: What's up with the lack of communication?RL_Media said:
nonesuch00 said:
It would be better served if the DAZ developers updated DAZ Studio, DAZ Central, and DIM for giving us messages related to such technical failure events. Of course the same message could be a banner or footer on their web site too. Not a big deal if they don't as it's them making the money so you can bet they'll be fixing the problem(s).
I would rather not have that kinda thing built into studio.....
It already is essentially. Many hundreds of megabytes in messages are passed from DAZ's servers to your DAZ Studio, DAZ Central, and DIM install every time you start DAZ Studio. The more products you have bought from DAZ Studio, the more messages from DAZ 3D to your local copy of DAZ Studio, DIM, and DAZ Central that entails.
The extra 100 words of a sentence or two informing a user once in a blue moon about a technical failure is nothing in comparison to the data already being received.
Noob Question - Headshop 14 doesn't work?Throwawaytales has had a skype/screen share session and we were able to find a solution in 5 minutes flat. He also forgot to mention, that he installed HeadShop via DAZ Central and IM - neither of which can be used with HeadShop. As the README clearly states, HeadShop has its own installer that, when used, installs on the correct location.
RE: What's up with the lack of communication?nonesuch00 said:
It would be better served if the DAZ developers updated DAZ Studio, DAZ Central, and DIM for giving us messages related to such technical failure events. Of course the same message could be a banner or footer on their web site too. Not a big deal if they don't as it's them making the money so you can bet they'll be fixing the problem(s).
I would rather not have that kinda thing built into studio.....
RE: What's up with the lack of communication?nonesuch00 said:
It would be better served if the DAZ developers updated DAZ Studio, DAZ Central, and DIM for giving us messages related to such technical failure events. Of course the same message could be a banner or footer on their web site too. Not a big deal if they don't as it's them making the money so you can bet they'll be fixing the problem(s).
exacty. plus me bing somewhat tired of it, I would not be thanking them too much for fixing the problems. They should be thanking us for holding on and still buying their products.
RE: What's up with the lack of communication?It would be better served if the DAZ developers updated DAZ Studio, DAZ Central, and DIM for giving us messages related to such technical failure events. Of course the same message could be a banner or footer on their web site too. Not a big deal if they don't as it's them making the money so you can bet they'll be fixing the problem(s).
I try to keep an open mind. However...One of the vistas for which I see NFTs being useful is... in a Ready Player One sort of virtual world. Now, imagine this future virtual-world system is something decentralized, very much like the world wide web is: millions and millions of individual, independant servers all interconnected, each one owned seperately by individuals like you or me, or owned by small companies or big companies, but all allowing one to travel easily around between them and through them, say hi to their friends, visit neat vistas, and so on. .
This is in stark contrast to other means of having a virtual world system, where the whole thing was owned by one big company, i.e. like Second Life is now, or like Facebook's virtual world system they're trying to get people into, where a central committee of They can simply kick you out of the entire system if they don't like you. This decentralized system would also be in contrast to that system AOL was trying to make at one point , back in the 90s or so, where they had an exclusive, AOL-members-only subset of the WWW that the rest of the world couldn't access.
You can't be kicked out of the WWW, just out of individual web-forums or the like. You couldn't be kicked out of this future, decentralized virtual world system, either, though you could be kicked out of certain vistas in it if you, say, misbehave there.
This decentralized system isn't itself the NFT, this imagined future virtual-world is, however, a system that would be much more easy to make work well using NFT or using something like it, and would be a whole lot harder to get working if there wasn't something like NFT to build their technology around.
In this RPO-inspired virtual world, one could buy a virtual car, and his ownership of that car would be in the blockchain. Now, imagine that car is a "no copy" item, meaning you can only rez one copy of it at a time. Perhaps you left a copy of it parked in a virtual parking lot somewhere, and when you try to rez a new copy, either the system refuses to let you place it out where you are now, because it's checked the ownership of this virtual car against the blockchain and notices you have one already rezzed over there... or it lets you rez the car here, and the server that has that virtual parking lot on it, upon peridically checking the blockchain about the objects it has on it, notices there's another one now rezzed, and that one over there then disappears.
This is one of the really neat ways NFTs could be useful in the future. Whether this NFT system ever goes that way, or the current NFT system, a virtual art ownership authentication system, crumbles away due to being too far ahead of its time, and disappears, like happened with certain virtual-currency systems that came along before Bitcoin took off... and some other system like it takes its place when something like that RPO future comes along, only time will tell, though.
Cannot install X-BIT bundleI just purchased the X BIT BUNDLE and I cannot install it using Daz central or Install manager. I also cannot get the files manually to install it. Please help.
error when downloading content from libraryWhen we have any news we will post to https://www.daz3d.com/forums/discussion/524986/dim-won-t-download-new-purchases#latest
When trying to download the installation manager, an error appears
{
"code": "expired_auth_token",
"message": "",
"status": 401
}
And Daz Central does not accept the password at all, which works in the online account.As far as I know this is an issue with the downloader authorising itself to the server, or soemthing along those lines - it has nothing to do with your password getting access to your account. The issue has been passed up to the web team, but I don't have any information on what theya re doing or which other aprties (e.g. the CDN administrators) may need to be involved. It certainly isn't the way things are intended to be working.
Make Purchases USABLE, please!Updated Studio, Central, and Install Manager today. Now all my downloads are failing. What gives? Why is it necessary to go through so many acrobatics every time there is a simple update?
error when downloading content from libraryWhen trying to download the installation manager, an error appears
{
"code": "expired_auth_token",
"message": "",
"status": 401
}
And Daz Central does not accept the password at all, which works in the online account.
I can't download Daz Studio, Install Manager, or Hexagon.
I tried it on Chrome and Opera browsers.
What to do???
You have a strange trick to start spying on the user and his work through a more centralized software and at the same time not accept the password to enter this software, well, it's funny)))))))))).
Well, I downloaded your Daz Central, and the account and password are not valid, but online (on the site), everything works, but nothing can be downloaded from the site except Daz Central))))))).
You guys are very funny.
Give an algorithm for solving these problems:
- I need a new version of the Installation Manager;
- I need a new version of Daz Studio;
- I need a Hexagon.
And that's all.
I do not need Daz Central, since there is not enough space, but still I installed it to download Installation Manager, Daz Studio and Hexagon, but a message appears that I am not a registered user or I enter the data incorrectly))))))) )
Funny.
Once again, what to do, what is the algorithm of actions for solving my above tasks ???
/ Google translator /unable to install new content i purchased via daz central or managerHi,
Just bought these products and upto now have been able to install now worries and suddenly failing in all my installs
Can someone help me with this issue or am i missing something?
Thank you
I am using DAZ install manager and it isn't working.Recently I purchased some new stuff and DIM won't install it "Download Failed" is the message I'm getting. It worked just a couple days ago when I made my last purchase but not now. Help? I tried the new Central but it kept losing connection during the download of products so I reverted back to DIM.
How to remove returned items from DazCentral?They should be deleted from your order history when you return them, at which point they will nto show as available to download (of course you do need to uninstall them so there isn't a local copy, and remove the zip if using Install Manager - I didn't think Daz Central kep local copies of the zips). If theya re still showing in Daz Central ar they also showing in https://www.daz3d.com/downloader/customer/files ? If so please add a note to your return ticket, or start a new ticket, to report this to sales support.
Growing Up for Genesis 8 (Commercial)deyken_21c94e698e said:
PerttiA said:
deyken_21c94e698e said:
Absolutely nothing anyone suggested here works! Mayby I'm clicking the effing icon wrong or something. The only dials available are 3: Eyelashes curl, eyelashes length and some other effing thing. Nothing that would have any affect on any other "shaping". I have the genesis 8 figure seleted in the Scene tab, then I double click the bejeeezuz out of the Icons (Age 5-6, young teen, whatever). Nothing happens. Not a single darn thing. No extra dials, nothing. Also nothing actually happend with the genesis 8 figure.
What in the world am I doing wrong, then? Surely I have to be able to see the effect on the selected genesis 8 character/figure/object, once I have double-clicked the Apply Age icons? Right? Or am I missing somthing?
Sounds like you have installed it wrong.
How did you do the installation?
I purchased it from the DAZ store and installed it via DAZ Central. Was that the wrong way?
Depends on where DAZ Central made the installation and which folders you have specified in "Content Directory Manager" for DS to use.
Take a screenshot of the specified folders and show us.If you search your drives for "JcmAssistController.dsf" in Windows Explorer, what is the complete path to the file, starting from the drive letter?









