• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • New DS Filament Render Engine

    Is there a tutorial or something for this product?

    Interior Light Pro for Filament and Iray

    I can't seem to get any decent renders. Trying to use Filament with it and can't seem to get any shadows or anything.

     

     

     

     

     

    By

    GRFK DSGN Unlimited GRFK DSGN Unlimited August 2021 in The Commons
  • New DS Filament Render Engine

    Yes, that's what I'm using to test it and if I'm trying it usign iRay, no problem, Filament, nothing, the HDRIs make no difference whatsoever.

    I'm sure I'm missing something very basic, but totally at a loss.

    -- Walt Sterdan

    By

    wsterdan wsterdan August 2021 in The Commons
  • New DS Filament Render Engine

    wsterdan said:

    riversidebluegrassllc said:

    To anybody wondering about the hair situation in Filament, this is out now and it works well:
     

    https://www.daz3d.com/fsl-realistic-hair-shaders-for-iray-and-filament
    To add my two cents to the Filament discussion:
    I've been using it to make comics, and the process could not be easier. Set up the scenes, convert the shaders from Iray to Filament, use Filament lighting HDRIs, render in the blink of an eye, put the comic frame in GIMP, use the cartoon overlay to the point where it looks inked but not dirty and you got yourself a great looking comic.
    It's definitely not impressive from the photorealistic standpoint, but IMHO it makes gorgeous comics!

    Sounds very similar to what I'm doing, and it works very, very well, especially for toon-styled animation. The only problem I'm having is that I can't get HDRI lighting to work; the HDRIs work perfectly if I switch to iRay, but I get zip in Filament. I assume it's something that I'm doing, but I'm stumped.

    -- Walt Sterdan 

    Have you tried this?
    It's what I'm using and I love it.
    https://www.daz3d.com/interior-light-pro-for-filament-and-iray
    Edit: It's for interiors only, exterior HDRIs for Iray don't work in filament....yet...
    Would just take an enterprising young person to get it working!

    By

    riversidebluegrassllc riversidebluegrassllc August 2021 in The Commons
  • New DS Filament Render Engine

    riversidebluegrassllc said:

    To anybody wondering about the hair situation in Filament, this is out now and it works well:
     

    https://www.daz3d.com/fsl-realistic-hair-shaders-for-iray-and-filament
    To add my two cents to the Filament discussion:
    I've been using it to make comics, and the process could not be easier. Set up the scenes, convert the shaders from Iray to Filament, use Filament lighting HDRIs, render in the blink of an eye, put the comic frame in GIMP, use the cartoon overlay to the point where it looks inked but not dirty and you got yourself a great looking comic.
    It's definitely not impressive from the photorealistic standpoint, but IMHO it makes gorgeous comics!

    Sounds very similar to what I'm doing, and it works very, very well, especially for toon-styled animation. The only problem I'm having is that I can't get HDRI lighting to work; the HDRIs work perfectly if I switch to iRay, but I get zip in Filament. I assume it's something that I'm doing, but I'm stumped.

    -- Walt Sterdan 

    By

    wsterdan wsterdan August 2021 in The Commons
  • New DS Filament Render Engine

    To anybody wondering about the hair situation in Filament, this is out now and it works well:
     

    https://www.daz3d.com/fsl-realistic-hair-shaders-for-iray-and-filament
    To add my two cents to the Filament discussion:
    I've been using it to make comics, and the process could not be easier. Set up the scenes, convert the shaders from Iray to Filament, use Filament lighting HDRIs, render in the blink of an eye, put the comic frame in GIMP, use the cartoon overlay to the point where it looks inked but not dirty and you got yourself a great looking comic.
    It's definitely not impressive from the photorealistic standpoint, but IMHO it makes gorgeous comics!

    By

    riversidebluegrassllc riversidebluegrassllc August 2021 in The Commons
  • Daz Studio 5 preview release is delayed and that's good news.

    " From my point of view, having run Filament on my Windows PC, it isn't worth the wait at the moment. I had high hopes that it would be the DAZ Studio answer to Blender's Eevee but is it not. Nowhere close - a big disappointment and I have now disabled it in DAZ Studio."

    same here

    By

    Ruphuss Ruphuss August 2021 in The Commons
  • Daz Studio 5 preview release is delayed and that's good news.

    marble said:

    wsterdan said:

    From my personal, selfish viewpoint, will this version allow Mac users to use Filament, or is that still going to have to wait for D|S 5?

     

     

     From my point of view, having run Filament on my Windows PC, it isn't worth the wait at the moment. I had high hopes that it would be the DAZ Studio answer to Blender's Eevee but is it not. Nowhere close - a big disappointment and I have now disabled it in DAZ Studio.

    Well, as I've stated a few times elsewhere, everyone's wants and needs are different. iRay is the  exact opposite of what I want or need, and I am currently using Filament testing on a couple of my Macs and it's pretty close to perfect for what I'm after, and I'm looking forward to it, even it if might not be until 2022.

    -- Walt

    By

    wsterdan wsterdan August 2021 in The Commons
  • Daz Studio 5 preview release is delayed and that's good news.

    wsterdan said:

    From my personal, selfish viewpoint, will this version allow Mac users to use Filament, or is that still going to have to wait for D|S 5?

     

     

     From my point of view, having run Filament on my Windows PC, it isn't worth the wait at the moment. I had high hopes that it would be the DAZ Studio answer to Blender's Eevee but is it not. Nowhere close - a big disappointment and I have now disabled it in DAZ Studio.

    By

    marble marble August 2021 in The Commons
  • Question about Daz and new AMD Radeon cards.

    vwrangler said:

    For what it's worth, nVidia is tinkering with USD/RTX/MDL combinations. Whether/how/when that will be incorporated into a future version of Iray -- and what sort of truly epic graphics card you'd need to buy to use it -- who can say?

    https://developer.nvidia.com/usd

    Well, I can only speak to Blender, but one of the guys that presented at SIGGRAPH was the guy who incorporated USD import into Blender and was actually an NVidia employee. He went over the API at a very low level, showing actual code, and he explained that the importer was a first pass and now he is working on mapping MDL directly to Blender's Principled BSDF shader. That would mean that it's hardware agnostic because Blender's Principled BSDF is.

    That's actually the reason why I thought USD was related to this topic: if Daz Studio can talk to USD's Hydra, Hydra can in turn talk to any renderer that has a render delegate, the piece that Hydra talks to in order to render. It is clear that every major renderer will have such a delegate. The work that Daz went through to integrate, say, Filament, will never have to be repeated. If Daz did a sufficient job of documenting, there'd be a plugin for every renderer imaginable.

    As 3D enthusiasts, we live in very, very exciting times.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint August 2021 in The Commons
  • Daz Studio 5 preview release is delayed and that's good news.

    wsterdan said:

    That really is very good news, a fully-functioning version of DAZ Studio is much better than a pre-beta that might barely function, so congratulations!

    From my personal, selfish viewpoint, will this version allow Mac users to use Filament, or is that still going to have to wait for D|S 5?

    Again, thanks for the update and, of course, for all of the team's effort. 

    -- Walt Sterdan

    Sadly Filament won't suddenly start working on Daz Studio 4.15 for Mac.

     

    If it gives you any benefit knowing, I can tell you that one of the Studio developers has made the necessary changes to get Filament working on the Mac in the internal versions Daz Studio 5. It's too big of a change to backport, but that should give you a little hope for the future. 

    By

    DAZ_Rawb DAZ_Rawb August 2021 in The Commons
  • Daz Studio 5 preview release is delayed and that's good news.

    That really is very good news, a fully-functioning version of DAZ Studio is much better than a pre-beta that might barely function, so congratulations!

    From my personal, selfish viewpoint, will this version allow Mac users to use Filament, or is that still going to have to wait for D|S 5?

    Again, thanks for the update and, of course, for all of the team's effort. 

    -- Walt Sterdan

    By

    wsterdan wsterdan August 2021 in The Commons
  • 3D Printer opinions

    Hi.

    I am considering buying my first 3D Printer in the next days. The complicated part, is there are 100s of options.

    Narrowing it down, I decided I want resin instead of filament. I also want to print medium size things, like in the attached photo.

    So far, the Eleego Saturn has my attention. 

    Now, I wonder if someone has an opinion about it, or knows better options or whatever.

    Thanks!

    By

    Soto Soto August 2021 in The Commons
  • Render Window

    In addition to the above: there's also Filament, I love that option...  It's basically an "iRay-like" (not the same!) render engine which manages to combine higher details without the long render times.

    In your viewport simple change the default "texture shaded" into "Filament", lemme...

     

    See my 'filament' screenshot (attachment), seems I can't include images in my post.

    But do you see what I mean?

    Now, if you do go this way then your first impressions will be bad because you'll be greeted with overexposure. That seems to be the default and so far I haven't been able to figure out how I could set up default settings. Anyway.... the second thing you need to do (if you want to go this route) is to add an "Filament Draw Options Node" (as you can see I added this to my toolbar, you can also find this under the 'Create' menu.).

    I usually add the node using my toolbar, then I edit the details using the Parameters tab, as shown above. Doesn't seem possible to save presets (other than maybe a scene sub-set which I think is overkill) so I always customize this for every scene in which I use Filament.

    In my opinion this is by far the best way to "render in the viewport". The best part is that your figures can still be posed and customized as you deem fit, real time. And although this isn't iRay quality it most definitely gives you a very good impression of how things are going to look. When my focus is iRay I always rely on Filament first, and then eventually hit the render button and see how things look for real.

    And sometimes I also think Filament is good enough and just render the viewport.

    Hope this can help!

    By

    ShelLuser ShelLuser August 2021 in Daz Studio Discussion
  • Questions for the Daz Guardians: Why is DS not supporting the ZBrush community?

    ShelLuser said:

    Uhm... Do you really have such little faith in the capabilities of ZBrush that you actually believe it would depend on Daz Studio integration to succeed? DS supports GoZ, what more would you want? Of course... GoZ is only supported in the full version of ZBrush, not the Core edition. Could it be possible that this is what's causing you issues? Because if so then I fail to see how any of this falls back to Daz Studio?

    Being a rather devoted (but still novice!) ZBrush user myself I can re-assure you that both programs fit each other like a glove. I even managed to make a few morphs already without too much hassle. Heck, even unpinned Hexagon from my Windows start menu and removed the bridge in DS because I only rely on GoZ nowadays.

    Not being familiar with RealIllusion I had to look it up and well... I do hope you realize that there's much more to Daz Studio than animation alone? Even though I actually own the full AniMate plugin I spend most of my time on still renders, loving it.

    I am a huge fan of both as I regularly use them in conjunction with each other to make my morphs and characters, I really cannot have only one without the other!

    Sorry if I did not make it much clearer I should have been more specific, but I got lazy as I cannot type for crap, but yeah I can agree to disagree with studio being an exclusive still renderer as it already has an animation suite built-in, so why not improve it further? I am not of the school of "if it ain't broke don't fix it," because everything can be improved!

    I fail to see the link between ZBrush and animation... I also fail to see the advantages here as GoZ does quite a lot for me already. Now, sure, I seldomly use animations (still became a huge Filament fan though) but even so...  I cannot help wonder if you're over-estimating the animated part a bit. For me personally I'd rather see DS stick to its core features and be good at it, instead of turning into some general tool which does a bit of everything yet doesn't really cut it on either front. Quantity does not make quality...

    It's less about the link animation and ZBrush within the programs as much as it is about having a way to attract younger generations to DAZ, and ZBrush is a strong conduit with them, I used animation simply as a bridge of interest to attract that demographic, ZBrush is great for turntable animations though, but Daz studio is better suited for character animation, though it could be much, much better.

    Uhm, with all due respect to the Daz marketplace I can easily see why many ZB'ers use "other websites" for their work. Not only does ZBrush provide support for modelling and rendering out of the box (though a bit crude) it'll actually be easier on the artists themselves too. From what I gather so far it's simply an issue of being able to do all your work in ZBrush (polypaint and all) or you move your project into another environment where you have to re-do quite a bit to make things "work" again. Think, for example, rigging. However... you make it sound as if this is something limited to only DS but yah, that is hardly the case.

    I should have emphasized the ZBrush community rather than the program itself... and I really want to see the marketplace grow with new blood to our community and I don't see that with the Max/Maya crowd as they usually default to overpriced TurboSquid models.

    I mean, it would be much more creative to build a character based on genesis's rig and animate it via Daz studio if it had a much more robust industry-standard animation suite... again, I am simply bouncing off ideas, nothing is written in stone, only my goal of seeing Daz studio as an industry standard that could even supplant TurboSquid!

    It seems to me that your vent is more against NFT than it is pro-ZBrush. Honestly... if it wasn't for Daz Studio I would probably have never discovered ZBrush myself, things can actually go the other way around as well. And being a little active in the ZBrush community myself... I think you're over-estimating things here. You can easily be a dedicated ZBrush user and yet have 0 interest in modelling (building up scenes like you do in Daz Studio), just like it's easy to be a modeller ("DS user") without having any interest in actually building stuff yourself. Even though it's a near to perfect package (in my opinion anyway) not every Daz Studio user will feel the need to add Hexagon to their setup. And that will most definitely apply to ZBrush as well, given it's rather steep purchase price (well worth the money though).

    It's less a vent and more a desire to see Daz studio as more of a prominent fixture with the entire pro/hobbyist 3D community, I'd love to see Daz studio as a regular fixture at Siggraph, though NFT is pretty **** and should not be the basket that Daz puts its eggs into!

    As a dedicated user of both programs (DS & ZB) I have to disagree here. Sure, I agree that it would be awesome to see this and if it would exist I'd probably post there a bit as well. But at the same time I also think it's fair to say that ZBrush is hardly mentioned in these forums. You can literally count the ZBrush threads on one hand, two when looking at a whole year I guess. Then also keep in mind that ZBrush has its own forum and community and... yah...  I don't see the direct advantage there.

    I can't help wonder if they wouldn't end up with a nearly empty forum, which wouldn't exactly leave a good impression.

    Just my 2 cents here of course.

    I would agree that you make a good point and I'm a frequent user of ZBrush as well, however, the reason no one discusses ZBrush as much as there isn't a subforum for ZBrushers here to expand ideas and tips, etc, it would be a much more constructive subforum than NFT's, as it only serves as host for people's ire!

    Sorry for my initial response, I was a bit hasty and already in defense mode from another forum, I should have cooled off before coming/reading/posting here, that was my mistake, I also see that your post was not as hostile as I claimed for that I apologize...

    By

    takezo_3001 takezo_3001 August 2021 in Daz Studio Discussion
  • Questions for the Daz Guardians: Why is DS not supporting the ZBrush community?

    takezo_3001 said:

    My fear is that our favorite program may be overlooked by the industry which may threaten its existence... hopefully Daz Studio 5 will give RealIllusion a run for its money with a much more functional, and focused animation suite, and integration into ZBrush!

    Uhm... Do you really have such little faith in the capabilities of ZBrush that you actually believe it would depend on Daz Studio integration to succeed? DS supports GoZ, what more would you want? Of course... GoZ is only supported in the full version of ZBrush, not the Core edition. Could it be possible that this is what's causing you issues? Because if so then I fail to see how any of this falls back to Daz Studio?

    Being a rather devoted (but still novice!) ZBrush user myself I can re-assure you that both programs fit each other like a glove. I even managed to make a few morphs already without too much hassle. Heck, even unpinned Hexagon from my Windows start menu and removed the bridge in DS because I only rely on GoZ nowadays.

    Not being familiar with RealIllusion I had to look it up and well... I do hope you realize that there's much more to Daz Studio than animation alone? Even though I actually own the full AniMate plugin I spend most of my time on still renders, loving it.

     

    Because as it stands we need to branch out and attract the younger generation of 3D artists, and not solely stick with the same old poser-era of still image composition, as a Daz Studio with a robust animation suite and a more focused integration with the ZBrush community would attract the ZBrush crowd as they are the ones we need to ally ourselves with!

    I fail to see the link between ZBrush and animation... I also fail to see the advantages here as GoZ does quite a lot for me already. Now, sure, I seldomly use animations (still became a huge Filament fan though) but even so...  I cannot help wonder if you're over-estimating the animated part a bit. For me personally I'd rather see DS stick to its core features and be good at it, instead of turning into some general tool which does a bit of everything yet doesn't really cut it on either front. Quantity does not make quality...

     

    (As in more ZBrush artists bringing in their creations to sell on our marketplace as exclusive morphs for genesis, as it stands we only have a handful of prominent ZBrushers and more would become an invaluable bridge into the Pixologic ecosystem and more dollars for the DAZ marketplace! **** NFT, that was such a waste!)

    Uhm, with all due respect to the Daz marketplace I can easily see why many ZB'ers use "other websites" for their work. Not only does ZBrush provide support for modelling and rendering out of the box (though a bit crude) it'll actually be easier on the artists themselves too. From what I gather so far it's simply an issue of being able to do all your work in ZBrush (polypaint and all) or you move your project into another environment where you have to re-do quite a bit to make things "work" again. Think, for example, rigging. However... you make it sound as if this is something limited to only DS but yah, that is hardly the case.

     

    TL:DR: Allying with ZBrush is essential for expanding DS's reach into the younger 3D community essential for the future of DAZ... NOT NFT!

    It seems to me that your vent is more against NFT than it is pro-ZBrush. Honestly... if it wasn't for Daz Studio I would probably have never discovered ZBrush myself, things can actually go the other way around as well. And being a little active in the ZBrush community myself... I think you're over-estimating things here. You can easily be a dedicated ZBrush user and yet have 0 interest in modelling (building up scenes like you do in Daz Studio), just like it's easy to be a modeller ("DS user") without having any interest in actually building stuff yourself. Even though it's a near to perfect package (in my opinion anyway) not every Daz Studio user will feel the need to add Hexagon to their setup. And that will most definitely apply to ZBrush as well, given it's rather steep purchase price (well worth the money though).

     

    takezo_3001 said:

    Sorry if I was a bit vague, for one thing, a dedicated ZBrush subforum would be a good start! wink

    As a dedicated user of both programs (DS & ZB) I have to disagree here. Sure, I agree that it would be awesome to see this and if it would exist I'd probably post there a bit as well. But at the same time I also think it's fair to say that ZBrush is hardly mentioned in these forums. You can literally count the ZBrush threads on one hand, two when looking at a whole year I guess. Then also keep in mind that ZBrush has its own forum and community and... yah...  I don't see the direct advantage there.

    I can't help wonder if they wouldn't end up with a nearly empty forum, which wouldn't exactly leave a good impression.

    Just my 2 cents here of course.

    By

    ShelLuser ShelLuser August 2021 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Imago said:

    Silvhe said:

    Anfy said:

    Siamo sicuri che ci sia stato un avanzamento tangibile in tutti questi anni?

    Ti posso assicurare che sì, di avanzamenti ce ne sono stati. Non so se già eri entrato nel settore all'epoca, ma ti ricordi le spalle di V3 e M3? O come si piegavano le gambe di V4 alle anche? C'erano una pletora di morph (io avevo quelli di Meipe) per far sembrare umana V4 quando appena si spostava dalla posa ad "A".

    Mettere seduta una con la gonna era quasi impossibile, per non parlare dei capelli che se appena inclinavi la testa diventavano "leggermente" improbabili. Già con la comparsa dei primi vestiti dinamici di Optitex le cose hanno cominciato a migliorare, poi con dForce siamo passati proprio su un altro pianeta.

    Iray invece non è il massimo come motore di rendering, sinceramente preferivo il buon vecchio Luxrender con Reality che faceva da interfaccia e da convertitore dei materiali, peccato sia praticamente morto. Speriamo in Filament...

    Su IRay sono decisamente d'accordo, è assolutamente un motore balordo con richieste assurde per quello che fa.
    Però... Impossibile posare gli abiti di V4? frown Mai sentito parlare di INJ Injection? D-Former Spawned Morphs? O utilizzo del rig interno degli abiti? Io in tutto il tempo che l'ho usata non ho mai avuto grossi problemi con i vestiti, a parte quelli davvero strani e complessi. Ricordo una gonna che aveva venti "handler" e tutti litigavano con tutti gli altri... Quella sì che era impossibile da usare!

    Gli abiti che si "conformano" (soliti termini strani della grafica 3D) in tanti casi vanno più che bene, in alcuni altri invece ti fanno schiattare per ottenere qualcosa di decente. Non so se hai mai provato a fare quello che dicevo, mettere seduta una con la gonna senza usare dForce... senza dubbio puoi metterti a inserire d-formers a go-go e forse (forse) ottieni qualcosa di guardabile. Con dForce invece ottieni risultati migliori con molto meno sbattimento. Non credo che si possa ottenere qualcosa di simile all'immagine sotto senza dForm:

    https://www.deviantart.com/silvinx/art/Railway-trip-751293440

     

    By

    Silvhe Silvhe August 2021 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Silvhe said:

    Anfy said:

    Siamo sicuri che ci sia stato un avanzamento tangibile in tutti questi anni?

    Ti posso assicurare che sì, di avanzamenti ce ne sono stati. Non so se già eri entrato nel settore all'epoca, ma ti ricordi le spalle di V3 e M3? O come si piegavano le gambe di V4 alle anche? C'erano una pletora di morph (io avevo quelli di Meipe) per far sembrare umana V4 quando appena si spostava dalla posa ad "A".

    Mettere seduta una con la gonna era quasi impossibile, per non parlare dei capelli che se appena inclinavi la testa diventavano "leggermente" improbabili. Già con la comparsa dei primi vestiti dinamici di Optitex le cose hanno cominciato a migliorare, poi con dForce siamo passati proprio su un altro pianeta.

    Iray invece non è il massimo come motore di rendering, sinceramente preferivo il buon vecchio Luxrender con Reality che faceva da interfaccia e da convertitore dei materiali, peccato sia praticamente morto. Speriamo in Filament...

    Su IRay sono decisamente d'accordo, è assolutamente un motore balordo con richieste assurde per quello che fa.
    Però... Impossibile posare gli abiti di V4? frown Mai sentito parlare di INJ Injection? D-Former Spawned Morphs? O utilizzo del rig interno degli abiti? Io in tutto il tempo che l'ho usata non ho mai avuto grossi problemi con i vestiti, a parte quelli davvero strani e complessi. Ricordo una gonna che aveva venti "handler" e tutti litigavano con tutti gli altri... Quella sì che era impossibile da usare!

    By

    Imago Imago August 2021 in The Commons
  • Why most part of famous artists haven't published anything for several months ?
    Zwyt said:

    SickleYield said:

    I average two products a month (I do have a second one coming up for July).  I've released 12 products so far this year in 2021, so admittedly I'm one behind, but I hope to have three things out in August to make up for it:

    SY Super Suits 2 G8

    RSSY 3Delight and Iray to Filament

    SY Fantabulous Fog Iray

    SY Body Under Clothes Fit Fixer G8/G8.1

    SY Fire Within G8/8.1

    SY Cracked Creepy Dolls G8/8.1

    SY Lamia G8/8.1

    Fast Flames Iray II

    SY Shadow G8/8/1

    SY Leafy Crowns G8/8/1

    SF Ball Jointed Dolls G8/8.1

    SY Flower Crowns G8/8.1

    I dunno what you were hoping to see, but I don't think I can go much faster than this and still sleep. ;)

    Hey Sickle, I think you have a great release schedule, the number of rigged waters and fog products in my content library attests to that as well as the super suits and other stuff (very nice super suits by the way), I was wondering however since you took the plunge with the Lamia if you might ever consider making a Yuan-Ti add on or add ons for that. I don't know if you have ever played D&D or not but the Yuan-Ti are a serpentine race in the game and there are several different types, some of them you can do with the Lamia just as they are, others need a serpentine head and body, cobra-like hood large fangs (not talking vampire-like here, I'm talking more like the images that I am going to attach these will give you an idea of what Yuan-Ti are like if you don't already know. I don't own the rights to any of these images and all copyrights belong to their respective owners, I post them only as concept art. As you can see from the images there are several different variations.

    Have you looked at Rawart's great cobra people? https://www.daz3d.com/cobra-queen-for-genesis-8-female https://www.daz3d.com/cobra-king-hd

    By

    SickleYield SickleYield August 2021 in The Commons
  • daz to unity

    Everything in Unity is rendered with the Unity engine.

    When you export models from Daz, they will have the same texture maps, however how the renderer displays them will be completely different. Since Unity is a video game engine, it will look more like the Filament renderer than Iray.

    By

    margrave margrave August 2021 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Anfy said:

    Siamo sicuri che ci sia stato un avanzamento tangibile in tutti questi anni?

    Ti posso assicurare che sì, di avanzamenti ce ne sono stati. Non so se già eri entrato nel settore all'epoca, ma ti ricordi le spalle di V3 e M3? O come si piegavano le gambe di V4 alle anche? C'erano una pletora di morph (io avevo quelli di Meipe) per far sembrare umana V4 quando appena si spostava dalla posa ad "A".

    Mettere seduta una con la gonna era quasi impossibile, per non parlare dei capelli che se appena inclinavi la testa diventavano "leggermente" improbabili. Già con la comparsa dei primi vestiti dinamici di Optitex le cose hanno cominciato a migliorare, poi con dForce siamo passati proprio su un altro pianeta.

    Iray invece non è il massimo come motore di rendering, sinceramente preferivo il buon vecchio Luxrender con Reality che faceva da interfaccia e da convertitore dei materiali, peccato sia praticamente morto. Speriamo in Filament...

    By

    Silvhe Silvhe August 2021 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.