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Fur separates from Teddy Bear for Genesis 8 Male
I face the Problem that the fur separates from the Teddy in Nvidia Render. It is either displayed above or next to the Teddy.
Everything is in place in Texture Shaded or filament mode.
I tried it in a new empty scene and the same scene.
This does not occur with the Gorillas fur.
https://www.daz3d.com/teddy-bear-for-genesis-8-male
https://www.daz3d.com/gorilla-for-genesis-8-maleDaz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)Great, filament no longer works for me in this version...
I'm using the windows version BTW...And yes, the node is loaded in the scene!
EDIT: Nevermind, I actually installed the Beta when I had studio running!
High-End Answer to the Lack of Carrara DevelopmentHeadwax said:
what does it all mean?
Again, I feel So misunderstood! LOL
All I was trying to say is that the professional CG world is trying their damnedest to create their own, more modern Carrara! ;)
In Carrara, we can do much of the accomplishments without having to leave Carrara. More of a godsend to Daz Studio, Carrara is greatly enhanced with the help of their most beloved, yet still mostly incomplete Studio.
Currently Carrara has become a bit incomplete by not inheriting some of the more modern advancements, yet I see "New Features" on other more modern apps that have been working quite well in Carrara for many years now.
I know that a lot of Die Hard Carrara enthusiasts could care less whether or not the latest Daz 3d Figures were compatible or not. I am kind of the opposite.
For one, Daz Figure compatibility brings the rest of Carrara forward into the direction we'd really like to see Carrara go. For another, it gives Daz 3d a very good reason to love it.
Give Fenric, Sparrowhawke, Eric W, Inagoni, VWD, Philemo and Alberto a nice check (each) and incorporate their amazing plugins directly into the software and it's already well on its way to being a real Monster in the industry.
Add to that some good ol' Daz 3d developmental lovin' and we're talkin' the covers of popular 3D magazines!
Is Daz 3d's Carrara Studio Pro 2022 the next contender as the new Heavyweight Champion of affordable CG studio Apps?
We Think So!!!
This just in - while the rest of the world drains the monthly life out of artists around the world with costly subscriptions that require the support of other costly subscriptions, and on and on and on... Daz 3d's newest Carrara Studio Pro has just leapt into a whole new era of CG development at a price tag that we All can afford - and it's compatible with their World-Class CG articulated Humans, Animals, Creatures, Environments and Props!
With the further enhancements of the Bullet Physics Library along with the powerful inclusion of the incredible Virtual World Dynamics and FluidOs simulators, the need to export to other apps is a thing of the past! The addition of Iray and Filament render options bolster our workflow while the already powerful Photo Real Ray Trace Engine gets a massive upgrade with better, more advanced SubSurface Scattering, Pore Excretions, MicroDisplacement and more!!!
Carrara's amazing Dynamic Hair now includes an incredible Simulation Editor, where we may manually adjust simulated results dynamically from d=frame to frame, or tweened across a whole section of the timeline!
Carrara's Terrain Editor now has Multi-Layer Mesh possibilities for inclusion of water, snow, grass, sediment, etc., even the all new Booleans Cut feature, where we can dig lakes and riverbeds directly into the mesh, cut terrain to any height and any angle, even burrow caves and tunnels into the side of any terrain feature! Add to this the new Village, Town and City generators and you're looking at the brand new Carrara 2022 Terrain Editor!!!
Carrara's Ocean can now flow according to a specified path, using a standard motion path thanks to the new Path-To Motion controller!
Bring your favorite Daz 3d characters, animals and creatures into Carrara Studio Pro 2022 to apply dynamic musculature to the skeleton within giving natural, realistic simulations to the skin. Using the overhauled 3D Paint feature, paint the areas of fatty tissue and other variable to further enhance the outcome of an already amazing default dynamic simulation of your animated characters - and like all Carrara animations, fine-tune what ends up happening in the final render using Carrara's wealth of amazing tweeners, graph editor and other pro-level animation tools!
Modeling objects has always been fun and powerful within Carrara, including producing new morphs and shapes for existing content. With the new Procedural Modeling features and updated UV Unwrap algorithms and tools, modeling and tweaking in Carrara has never been better!
We've been impressed with Carrara Studio before, but Daz 3d's new release has literally turned this industry of "Starve the Starving Artists" upside-down as Carrara Studio Pro 2022 takes #1 in our list of most loved CG tools!
Texture Shaded view and Filament view with "Land of Halloween" SceneI recently picked up the "Land of Halloween" (Loh) asset this week. It's a nice night scene and looks great on Iray.
LOH - https://www.daz3d.com/land-of-halloween
Usually, when I am placing and posing things, I stay in the Texture Shaded mode. I put a distant light or turn on camera headlamp to see things when I am working with no light/dark scenes. Then, I turn them off before I see the IRay preview. This way of doing things works for me. However, in the case of LOH, neither the point light nor the distant light seem to shed any light anywhere in Texture Shaded view.
[Note : Before I never actually used the Filament PBR preview. I never used it my other scenes because Filament does not appear to show anything]
Then, on a whim (as it happens when you are experimenting), I turned on Filment mode, and suddenly, I can see everything, allowing me to do what I would normally do in Texture Shaded Mode. So, i am just curious. Why is Filament view suddenly working in this LOH scene, showing me stuff, whilst the usually reliable Texture Shaded is not helping me?
Question about rotating HDRI lighting. *SOLVED*Lyoness said:
may I suggest that you turn on Filament.
Then use dome rotation, and spin that dial! You can see it move in real time, and you can see the background at the same time.
This is a new technique that I've learned that is super handy.Unfortunately, I can't use Filament, as I am on a Mac. Thank you for the info, though, maybe we will eventually get Filament!
Question about rotating HDRI lighting. *SOLVED*may I suggest that you turn on Filament.
Then use dome rotation, and spin that dial! You can see it move in real time, and you can see the background at the same time.
This is a new technique that I've learned that is super handy.HDRI Not Showing in ViewportYou could try using the Filament drawstyle, or the nVidia Iray Drawstyle. Those are the only ones which can handle HDRIs in preview.
Settings for Iray preview viewer?ShelLuser said:
Although it's not a one on one example I actually rely on Filament whenever I'm working on an Iray render. It's not perfect for sure and also a rough impression at best, but the engine is still a lot faster than Iray and although some details don't fully match it does a very decent job.
Maybe food for thought?
That is a good suggestion. Until now I always avoided Filament because it looks kind of strange but now that you mention it, it does work very well for working with placement and general lighting. Thanks!
Daz Studio 5 preview release is delayed and that's good news.Richard Haseltine said:
juvesatriani said:
I hope not too late for asking some request about DAZ Studio 5 feature . I would love to see these feature implemented in future version of DAZ
1. Remove depedency between Mesh Resolution/Sub D object in Viewport and Final Render . So we can have better performance when building scene but get Hirez in Render session without making crashes
Viewport and render do already have separate settings so I'm not sure what you mean.
2. LOD version of G3 G8 and G8.1 Family
As I understand it LoD is not supported by DSON, though it works during a session. Adding LoDs for those figues would be a content feature, not a DS feature.
3. Emission and Bloom in Filament
Thanks @richard for reply , yeah after your reply I`m trying with simple Box and indeed those already works !
I misjudged because I dont see the differences when using mid or hi poly model
About LOD , yeah I agree thats content`s feature rather than app`s feature
Daz Studio 5 preview release is delayed and that's good news.juvesatriani said:
I hope not too late for asking some request about DAZ Studio 5 feature . I would love to see these feature implemented in future version of DAZ
1. Remove depedency between Mesh Resolution/Sub D object in Viewport and Final Render . So we can have better performance when building scene but get Hirez in Render session without making crashes
Viewport and render do already have separate settings so I'm not sure what you mean.
2. LOD version of G3 G8 and G8.1 Family
As I understand it LoD is not supported by DSON, though it works during a session. Adding LoDs for those figues would be a content feature, not a DS feature.
3. Emission and Bloom in Filament
Render not properly showing? little black dots?Hi! I was inquiring for help, i am new to this, first time using something like this, actually i just installed it around an hour ago, and i am having an issue, so everything was working properly, I was doing the guided tour tutorial, i had created the woman model, and everything was working perfectly, however when i got to the final part of the tutorial which is "rendering a scene", after I finished, i clicked on the little icon with the camera that said render scene, and it started doing it, i stopped it because it was taking long and wanted to continue to explore the rest, however after I did that, the Iray rendering thing is not working anymore... when I select it , the girl shows up in all white, then it loads little bits of colour, untill it's full of black dots, and then keeps loading the colours, but then it stops ): Why is that? I see that there's progress bars when it starts, but then the bars stop, it is correctly loading the other types of rendering (texture shaded, carbon shaded, Filament) but not the Iray, which was previously working without any issue, so can anyone please help me, i was getting really excited about this, but i'm scared i ruined it, i would appreciate the help and wil attach a photo of where it stops loading, thanks!
Daz Studio 5 preview release is delayed and that's good news.I hope not too late for asking some request about DAZ Studio 5 feature . I would love to see these feature implemented in future version of DAZ
1. Remove depedency between Mesh Resolution/Sub D object in Viewport and Final Render . So we can have better performance when building scene but get Hirez in Render session without making crashes
2. LOD version of G3 G8 and G8.1 Family
3. Emission and Bloom in Filament
Settings for Iray preview viewer?Although it's not a one on one example I actually rely on Filament whenever I'm working on an Iray render. It's not perfect for sure and also a rough impression at best, but the engine is still a lot faster than Iray and although some details don't fully match it does a very decent job.
Maybe food for thought?
The Library Iray Addon lighting Issue?Mouser said:
After screaming at the render settings for not putting Tone Mapping setting in by default and racking my brain as to what they had changed and then remembering to create new nodes & swaping between iray & filament to get it to apear and then setting the settings as you have so kindly recommended.
It worked, so easy.
Thanks;)
As my old boss would say: I havnt yet met a computer I didnt hate!
I'm glad to have helped.
The Library Iray Addon lighting Issue?After screaming at the render settings for not putting Tone Mapping setting in by default and racking my brain as to what they had changed and then remembering to create new nodes & swaping between iray & filament to get it to apear and then setting the settings as you have so kindly recommended.
It worked, so easy.
Thanks;)
As my old boss would say: I havnt yet met a computer I didnt hate!
Light QuestionsFirst question: expand the extra options (see button at the bottom), then make sure to apply the active viewport transforms, this should move the light right in front of your current vision, at the very least very close to your current position in the scene.
Second question... depends on your viewport render settings. Assuming you're using the default (texture shaded) you need to turn off the scene lights. Default keyboard combination (I think)... is control-l. But you can also find this option in the 'Window' menu. Another option... (sorta). Darkness can also happen if you load a specific iRay environment, you could also consider switching your viewport engine to 'Filament' and see if that improves things. Someitmes (not always) this can even provide a very useful preview.
Use the drawstyle options menu for this... (see attachment)
[Released] Thickener plugin [commercial]Alberto said:
barbult said:
I tried an animation of a character with a dForce dress. I did an animated simulation. Then I enabled the dynamic thickened object and rendered with Filament. I thought I could see the original dress poking through the thickened dress, so I changed the color of the original dress to a bright green to contrast with the thickened dress. I rerendered. Yes, the green original dress pokes through the thickened dress. Maybe this will be fixed by the update, but I thought I'd better mention it, in case it is a separate problem. Here is a frame from the animation.
Edit: This issue may be limited to Filament. So far I am not seeing it with Iray. Unfortunately, Iray animation takes much longer.
The solution is to set invisible the original object, but it implies that the dynamic object will copy the base resolution. The update solve the resolution issue. In the meantime, instead, you could set the opacity to 0 in the surfaces of the original object.
Oh, I should have thought of that opacity fix! I'll give it a try. Thanks.
Edit:Yes, that worked just fine!
[Released] Thickener plugin [commercial]barbult said:
I tried an animation of a character with a dForce dress. I did an animated simulation. Then I enabled the dynamic thickened object and rendered with Filament. I thought I could see the original dress poking through the thickened dress, so I changed the color of the original dress to a bright green to contrast with the thickened dress. I rerendered. Yes, the green original dress pokes through the thickened dress. Maybe this will be fixed by the update, but I thought I'd better mention it, in case it is a separate problem. Here is a frame from the animation.
Edit: This issue may be limited to Filament. So far I am not seeing it with Iray. Unfortunately, Iray animation takes much longer.
The solution is to set invisible the original object, but it implies that the dynamic object will copy the base resolution. The update solve the resolution issue. In the meantime, instead, you could set the opacity to 0 in the surfaces of the original object.
Looking into new computer--advice?Don't confuse CPU system RAM with GPU video RAM.
For DAZ Studio you need 16GB CPU system RAM. In that scenario I only ran out of system RAM in DAZ Studio for 2 or 3 scenes out of about 100 scenes. All involved, that I ran out of system RAM on, layered opacity cutouts, layered glass, and glass reflections - a scenario that only happens if you render complex scenes involved using more that one of sets in the same scene like StoneMason and Ansiko sets with multiple characters in the scene as well. It's not easy limit to exceed but I did a couple of times and have not as of yet exceeded 32GB system RAM.
Also, unless they've fixed it, switching back and forth between Filament and iRay in DAZ Studio WILL exceed 4GB video RAM in a card like my GeForce GTX 1650 4GB. For that reason, I've stopped using Filament.
Because I have only rendered using nVidia GeFore video cards since Jan 2020 I don't have as much experience with running of of video RAM. However, of the same 100 scenes that I've made in DAZ Studio; only 1 so far has ran out of video RAM and that was because of switching back & forth between Filament and iRay as mentioned above. You don't need as much video RAM as you need system RAM because DAZ Studio builds the scene in iRay renderer format in system RAM before it sends it to the video card to put in video RAM where it is optimized in size and compute data structures before putting it in video RAM. That process is only getting better too, not worse.
As I've been looking for an RTX laptop too, the best capable laptop I've found for $1 spent is this one. Yes, you read that right, only $839.99 and it would handle 100 out of 100 DAZ Studio scenes I've ever created if I used DAZ Studio 4.15.0.25.:
True it's only a 4 core 8 hyperthread intel 10th Gen i5 but unless you are a serious software developer it's of no consequence to you. Even most software developers wouldn't bat an eye if they were serious about maintaining a budget but still getting the job done.
The price on this laptop has me seriously considering buying it, knowing that it's going work for what I need compared to all the other laptops costing $370 and more in cost. It would be different if the laptops costing $370 & more had all I need them to do but they still don't.
Of course your scenes may vary from the 100 or so I've created and require more than 4GB video RAM. This is the example of the scene I created that exceeded 16GB CPU system RAM that required I build a new desktop computer with 32GB RAM in order to CPU render in iRay. Can I GPU render this same scene that exceeded 16GB system RAM to CPU render in an nVidia GeForce GTX 1650 Super 4GB? Yes, I can, and at the same FHD of 1920x1080 as the CPU render too. I don't allow CPU fallbacks if my scene exceeds the size of the video card's video RAM so yes, a scene that exceeds CPU system RAM's capacity to render can be easily rendered in 4GB RAM GPU. That's because the GPU doesn't need extra RAM for extra structures to calculate some classes of calculations for pixel values that must be calculated in CPU renders because those calculation shortcuts are embedded in the design of the GPU chip. That's why the GPU rendering is so much faster than CPU rendering and why you need less RAM to GPU render than RAM to CPU render.
Big Trouble in Little Italy 
I've been researching the past couple of days trying to avoid blowing a couple of thousand on a new RTX capable laptop when I know that current RTX laptops, even on down to the 3050 laptops, while good for 99.9% of modern games minimum and recommended requirements; well, they are in need of a boost for nVidia Omniverse and other more complex things not related to DAZ Studio rendering, and so I don't want an expensive laptop that is "close but no cigar", but a laptop that is able to do the job and that would be those with the coming Ada Lovelace architecture. I'm not going to buy a $3500 RTX 3080 laptop that doesn't do the job, just like the RTX 3050 laptop doesn't do the job. Give me the cheaper of the two in most situations. Either will do the job for the 100 scenes I've created in DAZ Studio so far though, even the 3050 with it's paltry 4GB video RAM. The 3080 will do your renders in about 1/4th the time as the 3050 so it's about 2 minutes for the hardware reference test scene in the Commons for a 3080 laptop to render compared to about 8 minutes using a 3050 laptop. That's an easy calculation for you. How often do you render? Can you wait an extra 6 minutes to render a scene? Did you spend more than 6 minutes creating each of your scenes? How many more minutes than 6 minutes extra render time did it take you to set up your scene?
About the only scenario for me for spending more than $370 more for an RTX laptop that the more expensive RTX laptop can actually handle right now are rendering animations in Blender and other software faster. 6 minutes per frame decrease in render time per frame for example, a 4 minute animation (about 6000 frames to render and you don't have to sit there and baby sit the computer while it's doing it) is a pretty conclusive reason to buy the more expensive laptop as that is 6000 frames * 6 minutes extra per frame = an extra 36,000 minutes or extra 600 hours or extra 25 days to render a 4 minute animation scene that is comparable in complexity to the hardware performance reference test scene in the Commons.
Well, the other scenerio is you want the more expensive laptop even though you don't get anything more out of it. Despite all the performance analysis to the contrary. I might still do that too.
Just to let you know more thoroughly what you need and what you can expect from such laptops. You need to analyze the totality of all the scenes you've rendered in the past though. Also be aware that DAZ Studio has markedly improved in memory management compared to past recent versions of the past few years (to the degree that I bet the 10 year old HP 8470P Elitebook laptop with 16GB RAM that ran out of memory doing the scene that caused me to build my AMD desktop now could probably handle that same scene CPU rendering were I to use DAZ Studio 4.15.0.25 Public Beta).
[Released] Thickener plugin [commercial]I tried an animation of a character with a dForce dress. I did an animated simulation. Then I enabled the dynamic thickened object and rendered with Filament. I thought I could see the original dress poking through the thickened dress, so I changed the color of the original dress to a bright green to contrast with the thickened dress. I rerendered. Yes, the green original dress pokes through the thickened dress. Maybe this will be fixed by the update, but I thought I'd better mention it, in case it is a separate problem. Here is a frame from the animation.
Edit: This issue may be limited to Filament. So far I am not seeing it with Iray. Unfortunately, Iray animation takes much longer.












