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Using GenX2 Hiro 3 Addon, finding old lost foot paw morphs, or transferring G8 geograft to Gen3?
Micah is not a H3 morph, it's a custom figure based on H3. So I don't think you can transfer him with GenX2.
Gianni 8.1Hey @vwrangler, thanks very much. I actually did mange to get a morph from XTransfer that was pretty good. There was a uv product way back when that had G6 male character uv's in it, Gianni included. I was really hoping that they would continue such a beloved character into the 8 series, but I don't think Gianni 7 got much love, but yeah, you're right...they ended the 7 succession a long time ago. (sigh)
Exporting V4 character to G8FRichard Haseltine said:
Did you find the thread on tansferring using the Transfer Utility? I can't recall if it was talking about Genesis 8 or 3, though I think it was the newer - in any event the technique should work for 8.
No. Where is it?
Merging Products TogetherGemini Queen said:
During my journey through the store of this site, RenderErotica, Rederosity, RenderHub, and many others, I've come across some products that are outstandingly good. I've come across some products that are the same item (a morph, prop, environment, etc) but have different features. But because they are two different products by two different artist/sites, there's no way for me to take both of them or both the morphs and place them on the same person/object.
Why not? You can kit-bash scenes, outfits, etc. all you want to. It's "your" artwork ;-) Morphs normally have a dial on the Parameters Tab and/or the Shaping Tab, figures can be part any number of morphs. To save out a preferred mixture, select the figure when ready and save out a Shaping Preset - uncheck the main figure on the resulting dialog box, right-click and select to have "all modified" checked. Save to a logical location.
My point is that I've purchased some add-ons for G8M and some for G8F. What I want to do is take the products and essentially merge them into one for scenes while keeping them separate for when I need to only use one.
Prepare the one figure set, Save as a Scene Subset. Clear scene repeat for the other figure(s). One can then "merge into scene" any number of scene subsets [right-click option from some locations].
Basically, I want to make a new product for the ease of my use. However, I've run into a few issue with this idea of mine:
1. I'm having a hard time taking the G8F morphs/add-ons and applying them to the G8M, but I'll figure that out over time I suppose. (Will be posting this in a different thread later on)
Generally speaking consider that morphs and geografts are "only" for the figure they are made for. There are some exceptions and/or work-a-round procedures for some products. Geografts actually have some of the original mesh from the donor figure for which it is made. It is not going to match to any other figure.
2. I'm not sure how to merge products together into one product, whether it's something that can actually be done (I'm sure it is) then a matter of what program to use (Daz,Blender, etc) and then how to do it.
One can load the figure, load all the clothing, etc. {make sure it is "fit to"}, then select the figure and save out a Wearables Preset. Check or uncheck any items you want or don't want saved in the preset. Save to a logical location.
3. I'm not aware if this is even something that I'm allowed to do. A similar program, MMD, has rules from each creator about what can and can't be done with their content. I've looked through through the Readme files of each artist for the products and read the descriptions of all products, and I see no list of rules or a "you can't do this with my content" type section.
Some of the products now being sold in the Daz store were originally sold elsewhere and so yes there may appear to be some confusing readmes about ... go with the EUA from Daz3D.com which is how they are being sold to us here now. You can change the textures as you please, templates are often available for that purpose or can be easily made using utilities. We can render images made with products sold at Daz3d.com [stills or animations] to our heart's content :-) And while it may be appreciated, no, we do not have to list all the artists of every "paintbrush, tube of paint, canvas maker, etc." that we use. Freebie content makers each have their own usage rules, often non-commercial and/or with credits, so those readmes one has to be paying attention to. There are some products which are also made as Merchant Resources and those can be very specific, for example, only for use on the "one" figure and gender it is being sold for. Often that is because they are selling products for the other figures and would of course like people to buy all their sets :-) However for one's own use, there are no limits [that I've come across but keep in mind, all figures have their own uvmaps].
So I took to the forums of the websites, and have gotten no response, and it's been several days. I also emailed the artist directly to see what their thoughts on the matter were. So far, I haven't gotten a response, and one of them isn't making art anymore I think (most of the post/products from them are several months to years old, and their DeviantArt has gone cold seemingly since 2017) So I thought it would be a good idea to take my inquiry here as well, as everyone here seems to be overall more knowledgeable about Daz.
In no way is this for me to go off selling to some other 3rd party or person for my own gain. I'm making renders, like everyone else, and would be posting them on my social media sites, DeviantArt/Patreon like everyone else. I've already informed both artist that they would get credit whenever the content is used so people know that I'm not the one that came up with the idea for the product in the first place but come up witht the story/scene and everything else.
I'm know that this is something that is technically really heavy for someone who's just a beginner, but this is something that pushed me to seek out programs such as Daz3d and blender in the first place. It's a challenge that I'm willing to undertake. If I don't have goals for this kind of stuff, then it becomes just another program that sits on my computer waiting to be deleted at some point.
Thanks to all who take the time to read this and I hope you're all being safe!
Rendering images for digital display, 96 pixels is usually plenty. Rendering images for print it goes better at 300 pi. {I like making bookmarks}
Using GenX2 Hiro 3 Addon, finding old lost foot paw morphs, or transferring G8 geograft to Gen3?I am trying to convert a character from Hiro 3 to Genesis or Genesis 2. I have purchased all the required addons for GenX2. The issue I am running into is a lack of documentation. I cannot find any step by step guide on how to do this. I have created a custom character using Hiro 3 + Micah for Hiro 3 + Furries for Micah morphs. I am trying to follow this guide http://docplayer.net/31353964-Fissan-s-guide-to-converting-morphs-from-gen4-gen3-to-genesis.html But it specifically says I have to "INJect" the morphs and this is what is stumping me. I do not know how to do this for Hiro 3 + Micah + Furries for Micah. There do not seem to be any INJ files under the Poser Formats of these products. So when trying to export a .CR2 for import into GenX2, I am only getting the Hiro3 Morphs, and none of the Micah or Furries for Micah morphs are coming into GenX2. What is the process I should be following?
The only reason I am wanting to move from Generation 3 to Genesis or Genesis 2 is because I cannot find any way to get "Foot paw morphs by JENelson aka Anachronicity" anymore because it is not for sale anywhere. I need this as a way to fix the human feet for a furry character. So I am hoping that Genesis or Genesis 2 will have a foot morph I can use. when I get this transferred over.
If I could also get "Catgirl for Aiko 3" morphs transferred to Hiro 3, or "Catgirl Megapack" geografts auto-fit to my character, I would stay with generation 3 and not need to transfer.
Merging Products TogetherDuring my journey through the store of this site, RenderErotica, Rederosity, RenderHub, and many others, I've come across some products that are outstandingly good. I've come across some products that are the same item (a morph, prop, environment, etc) but have different features. But because they are two different products by two different artist/sites, there's no way for me to take both of them or both the morphs and place them on the same person/object.
My point is that I've purchased some add-ons for G8M and some for G8F. What I want to do is take the products and essentially merge them into one for scenes while keeping them separate for when I need to only use one. Basically, I want to make a new product for the ease of my use. However, I've run into a few issue with this idea of mine:
1. I'm having a hard time taking the G8F morphs/add-ons and applying them to the G8M, but I'll figure that out over time I suppose. (Will be posting this in a different thread later on)
2. I'm not sure how to merge products together into one product, whether it's something that can actually be done (I'm sure it is) then a matter of what program to use (Daz,Blender, etc) and then how to do it.
3. I'm not aware if this is even something that I'm allowed to do. A similar program, MMD, has rules from each creator about what can and can't be done with their content. I've looked through through the Readme files of each artist for the products and read the descriptions of all products, and I see no list of rules or a "you can't do this with my content" type section.
So I took to the forums of the websites, and have gotten no response, and it's been several days. I also emailed the artist directly to see what their thoughts on the matter were. So far, I haven't gotten a response, and one of them isn't making art anymore I think (most of the post/products from them are several months to years old, and their DeviantArt has gone cold seemingly since 2017) So I thought it would be a good idea to take my inquiry here as well, as everyone here seems to be overall more knowledgeable about Daz.
In no way is this for me to go off selling to some other 3rd party or person for my own gain. I'm making renders, like everyone else, and would be posting them on my social media sites, DeviantArt/Patreon like everyone else. I've already informed both artist that they would get credit whenever the content is used so people know that I'm not the one that came up with the idea for the product in the first place but come up witht the story/scene and everything else.
I'm know that this is something that is technically really heavy for someone who's just a beginner, but this is something that pushed me to seek out programs such as Daz3d and blender in the first place. It's a challenge that I'm willing to undertake. If I don't have goals for this kind of stuff, then it becomes just another program that sits on my computer waiting to be deleted at some point.
Thanks to all who take the time to read this and I hope you're all being safe!
Help with Fantasy Cloth Wrap Morphs G2F -> G8Fvon Hobo said:
Catherine3678ab said:
von Hobo said:
Catherine3678ab said:
You already have Genesis 2 Female. {part of the Genesis 2 Starter Bundle}
Are these cloths a "fit to" item? If so the dialog for autofit should appear so you could select the appropriate T posed autofit clone {see my siggie} so it should fit to G8F.
That is the whole problem, because when you "fit to" G8F (with G2F as the "created for" item), it removes the bones from the clothing. The bones are needed for the morphs.
I might try to put the clothes on a G2F figure with the pose I need, run the morph, unparent the clothes, and then hide the G2F figure.
Could I then cleverly slide a G8F figure with same pose into position?
Only problem is I have ony a few G2F poses, so I will need a G2 > G8 pose converter too.
Right. Then that's not a normally made {i.e. the easy way made} item. You would have to use SY's tutorial {over on Deviantart} - think it either goes with, or one of her converters works along the required lines. The end result after a rather convoluted method of conversion results in those extra bones not being lost.
If this all is just for a picture, I would simply load G2F, load the ribbons, pose as desired - hide G2F, swap in G3F {if you have the shapes can also dial in some G2F} and render away.
There are pose converters, some free ones too. Or one can use a similar pose and tweak it.
eta: Ivy has some free poses for G2F over at sharecg.com.
Thank you.
I decided I'm going to use your suggestion: If this all is just for a picture, I would simply load G2F, load the ribbons, pose as desired - hide G2F, swap in G3F {if you have the shapes can also dial in some G2F} and render away.
It's probably the easiest way. I don't want to pay for a clothing converter that may/may not preserve the bones just for one item.
I have a G8 - > G2 pose script converter that I can use on the desired pose so that I get the G2 figure in the right pose, then I'll swap in the G8.
This is all just for reference for a painting I would like to do, so it doesn't have to be perfect... that's where the paint and artistic license comes in. ;-)
Much appreciated!
You're welcome. Certainly for referencing this should be just fine. And the energy certainly is better spent being creative with your artwork, have fun :-)
Help with Fantasy Cloth Wrap Morphs G2F -> G8FCatherine3678ab said:
von Hobo said:
Catherine3678ab said:
You already have Genesis 2 Female. {part of the Genesis 2 Starter Bundle}
Are these cloths a "fit to" item? If so the dialog for autofit should appear so you could select the appropriate T posed autofit clone {see my siggie} so it should fit to G8F.
That is the whole problem, because when you "fit to" G8F (with G2F as the "created for" item), it removes the bones from the clothing. The bones are needed for the morphs.
I might try to put the clothes on a G2F figure with the pose I need, run the morph, unparent the clothes, and then hide the G2F figure.
Could I then cleverly slide a G8F figure with same pose into position?
Only problem is I have ony a few G2F poses, so I will need a G2 > G8 pose converter too.
Right. Then that's not a normally made {i.e. the easy way made} item. You would have to use SY's tutorial {over on Deviantart} - think it either goes with, or one of her converters works along the required lines. The end result after a rather convoluted method of conversion results in those extra bones not being lost.
If this all is just for a picture, I would simply load G2F, load the ribbons, pose as desired - hide G2F, swap in G3F {if you have the shapes can also dial in some G2F} and render away.
There are pose converters, some free ones too. Or one can use a similar pose and tweak it.
eta: Ivy has some free poses for G2F over at sharecg.com.
Thank you.
I decided I'm going to use your suggestion: If this all is just for a picture, I would simply load G2F, load the ribbons, pose as desired - hide G2F, swap in G3F {if you have the shapes can also dial in some G2F} and render away.
It's probably the easiest way. I don't want to pay for a clothing converter that may/may not preserve the bones just for one item.
I have a G8 - > G2 pose script converter that I can use on the desired pose so that I get the G2 figure in the right pose, then I'll swap in the G8.
This is all just for reference for a painting I would like to do, so it doesn't have to be perfect... that's where the paint and artistic license comes in. ;-)
Much appreciated!
HD Add-On: Yay or Nay?I like to mix in the morphs, including the HD morphs. For example, I might have a 25% X, a 50% Y, and a 25% Z and I will dump in 100% of the 50% characters HD morph and I can use that skin, or another one. It all depends on what works. But I like the HD morphs for mixing in. I might even mix in one HD morph on a character that has nothing to do with that one. Some work well, some don't work at all but it depends. Most of the Daz ones are split so you can get really strong body and a lighter head HD morph or whatever.
Help with Fantasy Cloth Wrap Morphs G2F -> G8Fvon Hobo said:
Catherine3678ab said:
You already have Genesis 2 Female. {part of the Genesis 2 Starter Bundle}
Are these cloths a "fit to" item? If so the dialog for autofit should appear so you could select the appropriate T posed autofit clone {see my siggie} so it should fit to G8F.
That is the whole problem, because when you "fit to" G8F (with G2F as the "created for" item), it removes the bones from the clothing. The bones are needed for the morphs.
I might try to put the clothes on a G2F figure with the pose I need, run the morph, unparent the clothes, and then hide the G2F figure.
Could I then cleverly slide a G8F figure with same pose into position?
Only problem is I have ony a few G2F poses, so I will need a G2 > G8 pose converter too.
Right. Then that's not a normally made {i.e. the easy way made} item. You would have to use SY's tutorial {over on Deviantart} - think it either goes with, or one of her converters works along the required lines. The end result after a rather convoluted method of conversion results in those extra bones not being lost.
If this all is just for a picture, I would simply load G2F, load the ribbons, pose as desired - hide G2F, swap in G3F {if you have the shapes can also dial in some G2F} and render away.
There are pose converters, some free ones too. Or one can use a similar pose and tweak it.
eta: Ivy has some free poses for G2F over at sharecg.com.
Look at my Hair (LAMH) Official Thread: update 1.6.0.2 releasedWell spotlessfilms,
I'm not familiar enough with iClone to give you specifics for it, but will describe my workflow as I happen to have the AM Bat.
Short answer is that you should be able to. I routinely do anyway, but taking that into another 3D software package.
Load the LAMH version of the model. My primary export is in a Zero posed state. Poses can be done later & are simpler & quicker.
Now open it in the LAMH Editor.
Under the Export FiberHair, I give it a unique name & set the compression level to 3 then Export.
When it's done MAKE SURE TO CLOSE THAT PANEL! Make sure you also Close the Editor. Guaranteed error or crash otherwise.
Reparent the newly created Group(s) to the Base rig of the Character.
DELETE the LAMH Group. Now save this scene as this is what you'll use for the export. Hiding items and or having any remnants of LAMH goobers the FBX Export for some reason.
There are a lot of things to watch out for if trying to export Morphs, but I'm not going to go into all of that. The Bat is pretty straight forward though as an example. If you wanted the False Vampire Bat version (larger ears), you would have had to dialed that morph in BEFORE Creating the FiberHair. Then in the FBX Morph List, you set that one specifically to Bake.
Note in the FBX Export List, that the Figure is a Figure, and the Hair/Fur is a Prop. When you export, you'll have one FBX and an .images folder.
From here your on your own as I bring this into Lightwave.
For Posing though, I strip away everything but the base character (so no hair, lashes, etc.) as it's simply the bones information you need. I turn off collecting textures, uncheck Morphs and check Base Figure Pose Only. I save this in a Zero Pose then Apply a pose, export as just noted, rinse & repeat with a new pose. They export in seconds so easy to whang out a library in a couple minutes.
Once converted, I can use a Load from Scene technique.
Hope you can glean something from this.
RIP in peace hivewireSongbird ReMix said:
Kharma said:
Kerya said:
Eggs Actly said:
Hope Ken Gililand's Birds will find a place to be - they are really good :(
He decided to move to Renderosity.
And: for those that bought the birds at HW: do look at the update thread in the forums - there are still some updates coming before the store closes.
I will be continuing my "transfer" policy of offering free updates to all purchasers of my products (no matter where you bought it) through and after my move. Hoping by the end of next year, I'll have all the bird sets updated, I'm about 2/3 done with the process (1,200+ birds is a lot of work to update).
So happy he will have his birds somewhere, I was waiting to hear where he would sell them going forward. I don't shop alot at Rendo but looks like I will in the future as more and more of my favorite artists seem to be moving there.
So glad to hear your birds will continue. I like them very much :)
Laurie
RIP in peace hivewireSongbird ReMix said:
I will be continuing my "transfer" policy of offering free updates to all purchasers of my products (no matter where you bought it) through and after my move. Hoping by the end of next year, I'll have all the bird sets updated, I'm about 2/3 done with the process (1,200+ birds is a lot of work to update).
Thanks for the info! I should have checked this last page before I posted... just a moment ago:-)
I love those birds. Just haven't had time, nor sufficient machine, to do the sorts of images I've wanted to do.
Looking forward to seeing what's new in your product line, as well. I'm slowly building a new machine... gonna need birds!!
Cheers!
-KenHD Add-On: Yay or Nay?Just like mixing characters can give a range of results from wonderful to terrible, mixing HD morphs can vary quite a bit also. Keep in mind you are basically adding folds and wrinkles in the mesh. By doubling or tripling HD morphs, if it even works, you will likely get an extremely old looking character. Just having a couple of the better HD morphs for each gender in each generation you use can enhance your renders tremendously.
[ As a side note: when you use a HD morph, you can change skin shaders and keep the wrinkles even if that shader drops the various maps that produce a similar effect - the low definition characters will just get smooth plastic-like skin when it loses the maps - unless you go through the trouble of manually adding them back in. ]
HD Add-On: Yay or Nay?You can mix and match the regular morphs, but the HD morphs are for full body only and need to be applied at full strength to make a difference. Keep in mind that you also need to increase the mesh resolution to get the most out of any HD morph.
Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)info_b3470fa520 said:
Problem 1: Eyelashes: it is an issue that DAZ should fix, there's no reason why they made eyelash a separate figure in Gen 8
As I understand it the lashes were made separate to help morph makers. In any event, integating them now would break existing morphs and while I iamgine Daz coudl fix store products it wouldn't help end-uers or vendors at other stores.
Problem 2: If you follow manual/tut video, you can see that at the set-up, there is a green semicircle that need to be adjusted to fit the top of the cranium.
Seems, issues had been addressed

SlimerJSpud said:
Headshop has two major problems that have not been addressed. I spent some time online with the author, and he was really trying to help, but we couldn't find a solution. When you generate a morph for the head on G8, the eyelashes are not part of the morph, therefore do not fit the finished figure. Unfit and re-fit on the eyelashes used to fix this, but in recent versions of DS, it fails. I opened a ticket on this about a year ago. Daz closed my ticket saying that all support for plugins comes from the author.
The other issue is that the default head shape it gets from the photo flattens the top of the head. It's as if all the vertices in the head get pushed up, except for the dome. It's very unnatural. You can make some adjustments early in the flow, but forget bald characters, or short hair. It won't look right.
Face Transfer Site ModelsAs far as I know you have to load an own portrait photo into the Face Transfer tool. Then it will create a morph for G8 based on your photo. These shapes here are more "quick fixing some problems" than regular nice character shapes.
Daz Central problems with Zbrush 2019.1.2If you are trying to make a morph make sure you send the mesh over at base resolution, not current, and that you don't divide it in ZBrush (or if you do that you zero the divisions).
Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)info_b3470fa520 said:
Problem 1: Eyelashes: it is an issue that DAZ should fix, there's no reason why they made eyelash a separate figure in Gen 8
Problem 2: If you follow manual/tut video, you can see that at the set-up, there is a green semicircle that need to be adjusted to fit the top of the cranium.
Seems, issues had been addressed

SlimerJSpud said:
Headshop has two major problems that have not been addressed. I spent some time online with the author, and he was really trying to help, but we couldn't find a solution. When you generate a morph for the head on G8, the eyelashes are not part of the morph, therefore do not fit the finished figure. Unfit and re-fit on the eyelashes used to fix this, but in recent versions of DS, it fails. I opened a ticket on this about a year ago. Daz closed my ticket saying that all support for plugins comes from the author.
The other issue is that the default head shape it gets from the photo flattens the top of the head. It's as if all the vertices in the head get pushed up, except for the dome. It's very unnatural. You can make some adjustments early in the flow, but forget bald characters, or short hair. It won't look right.
Even if the semicircle is adjusted for the top of the head, the shape still won't work for a bald character. The G8 eyelashes are what they are now, so any head shaping plugin that sells in the store for G8 should support these eyelashes. The issues are *not* addressed.
RIP in peace hivewireSongbird ReMix said:
Kharma said:
Kerya said:
Eggs Actly said:
Hope Ken Gililand's Birds will find a place to be - they are really good :(
He decided to move to Renderosity.
And: for those that bought the birds at HW: do look at the update thread in the forums - there are still some updates coming before the store closes.
I will be continuing my "transfer" policy of offering free updates to all purchasers of my products (no matter where you bought it) through and after my move. Hoping by the end of next year, I'll have all the bird sets updated, I'm about 2/3 done with the process (1,200+ birds is a lot of work to update).
So happy he will have his birds somewhere, I was waiting to hear where he would sell them going forward. I don't shop alot at Rendo but looks like I will in the future as more and more of my favorite artists seem to be moving there.
Thanks for letting us know, I still have quite a few of your birds in my wishlist over at Hivewire because I only learnt about them this year. Will be looking out for you on Rendo then!















