-
Sweat it Out Fitness Bundle
jd641 said:
Luckily I bought FC during the holiday sale, so far it's been a really helpful tool in smoothing out chest conforming issues and it makes me really think that I should have bought it much sooner.

How are the pants fitting and how well do they take to bending beyond typical standing poses? Thanks!
Well, another weird thing about this outfit is that smoothing is turned Off by default. The outfit works better with it turned on. It's one more thing that makes it unsuitable for new Daz Studio users. In this pose, the Top (bra) doesn't fit Victoria 8 without pokethrough at the top of the breasts, even with smoothing turned on and the Move Chest Front morph maxxed, which makes it poke through the Shirt with the Breast Size morph maxxed. It's a pretty exhausting outfit.
Anyway, the leggings are okay, as long as you turn Smoothing On.
Keicy dForce breast FAQgenepawns098haha said:
Thank you Hamster,
So if i was to have a posed G8F with applied body morphs for larger muscles,
Would this "The easiest way is load "HS !Keicy with DFbreast.duf".Zero it's shape and load your custom morph and material."
still be the most efficient way to apply the dforce?
Select your posed character,File->save as ->Properties Preset, is the most efficient way to save your current shape,materials,and pose.
Drap the Properties.duf to Keicy can quickly apply them.
Sweat it Out Fitness BundleSevrin said:
jd641 said:
Sevrin said:
The AJC Workout Style Outfit and Dumbbells for Genesis 8 Female(s) | 3D Models and 3D Software by Daz 3D isn't great. It's the first item I've purchased from this vendor and probably the last. I was discouraged with the others because of their high poly count, but this one's got a lot lower poly count. The whole outfit is 28k faces at base resolution.
I first tried it on Keyana, and saw the Shirt needs a lot of adjustment. Then I loaded it on vanilla G8F, and even there the Shirt has issues under the breasts. Keyana's a busty custom morph, so yeah, but if the item doesn't fit smoothly on the base figure, there's something amiss. The Shirt is also not symmetrical. And if you try to add dForce, the Shirt enters the void upon simulation. When I went to chase it, my camera ended up in a place DS calls "nan".
The Top, at SubD 2 (G8F also at SubD 2) looks only slightly less blocky around the breasts than a World of Warcraft character. On checking, I saw it loads with Bilinear SubD instead of the usual Catmark for some odd reason. The reason, I found, was that when you switch to Catmark, the main fabric looks all jaggedy where it meets the trim. The leggings use the same Bilinear SubD, but look smoother.
Anyway, thanks to Fit Control, I got the Shirt sorted out on Keyana well enough for a render without too many issues. Keyana would have shown her belly button, but in the end I gave up on that adventure due to fitting issues, so she's sad. In fairness, the outfit does come with documents marked "warning", so I should have expected this wouldn't be easy.
That's a shame, the promo images make the outfit look really good. I guess I'll pass on it and consider the Easy Going Outfit instead.
It still has really nice 4k textures, and the PA has some good ideas, but it will take a bit of work to look right.
Edit: You really need Fit Control to deal with this garment. It doesn't have enough morphs for a conforming garment that can't be dForced, as you can see from the clipping of the sleeve cuffs on Victoria 8 into the forearms. If not the top and leggings which fit tightly, the shirt is the type of garment for which dForce would have been appropriate.
Luckily I bought FC during the holiday sale, so far it's been a really helpful tool in smoothing out chest conforming issues and it makes me really think that I should have bought it much sooner.

How are the pants fitting and how well do they take to bending beyond typical standing poses? Thanks!
Sweat it Out Fitness BundleEllessarr said:
Sevrin said:
The AJC Workout Style Outfit and Dumbbells for Genesis 8 Female(s) | 3D Models and 3D Software by Daz 3D isn't great. It's the first item I've purchased from this vendor and probably the last. I was discouraged with the others because of their high poly count, but this one's got a lot lower poly count. The whole outfit is 28k faces at base resolution.
I first tried it on Keyana, and saw the Shirt needs a lot of adjustment. Then I loaded it on vanilla G8F, and even there the Shirt has issues under the breasts. Keyana's a busty custom morph, so yeah, but if the item doesn't fit smoothly on the base figure, there's something amiss. The Shirt is also not symmetrical. And if you try to add dForce, the Shirt enters the void upon simulation. When I went to chase it, my camera ended up in a place DS calls "nan".
The Top, at SubD 2 (G8F also at SubD 2) looks only slightly less blocky around the breasts than a World of Warcraft character. On checking, I saw it loads with Bilinear SubD instead of the usual Catmark for some odd reason. The reason, I found, was that when you switch to Catmark, the main fabric looks all jaggedy where it meets the trim. The leggings use the same Bilinear SubD, but look smoother.
Anyway, thanks to Fit Control, I got the Shirt sorted out on Keyana well enough for a render without too many issues. Keyana would have shown her belly button, but in the end I gave up on that adventure due to fitting issues, so she's sad. In fairness, the outfit does come with documents marked "warning", so I should have expected this wouldn't be easy.
well interesting to know which it have only around 28k, it's make it's looks really around a good number for me, to be fair i do feel the issue is not being "low poly" because i've already have many "low poly outfits" and they work very well with almost every character i've tried it's feel like the issue is more related to how the outfit was made alike if him just added the generic/basic influence weight without a proper more polished work.
One of the issues, is that, as you can see from the wireframe promo images, the items are a mixture of quads and triangles.
Sweat it Out Fitness BundleSevrin said:
The AJC Workout Style Outfit and Dumbbells for Genesis 8 Female(s) | 3D Models and 3D Software by Daz 3D isn't great. It's the first item I've purchased from this vendor and probably the last. I was discouraged with the others because of their high poly count, but this one's got a lot lower poly count. The whole outfit is 28k faces at base resolution.
I first tried it on Keyana, and saw the Shirt needs a lot of adjustment. Then I loaded it on vanilla G8F, and even there the Shirt has issues under the breasts. Keyana's a busty custom morph, so yeah, but if the item doesn't fit smoothly on the base figure, there's something amiss. The Shirt is also not symmetrical. And if you try to add dForce, the Shirt enters the void upon simulation. When I went to chase it, my camera ended up in a place DS calls "nan".
The Top, at SubD 2 (G8F also at SubD 2) looks only slightly less blocky around the breasts than a World of Warcraft character. On checking, I saw it loads with Bilinear SubD instead of the usual Catmark for some odd reason. The reason, I found, was that when you switch to Catmark, the main fabric looks all jaggedy where it meets the trim. The leggings use the same Bilinear SubD, but look smoother.
Anyway, thanks to Fit Control, I got the Shirt sorted out on Keyana well enough for a render without too many issues. Keyana would have shown her belly button, but in the end I gave up on that adventure due to fitting issues, so she's sad. In fairness, the outfit does come with documents marked "warning", so I should have expected this wouldn't be easy.
well interesting to know which it have only around 28k, it's make it's looks really around a good number for me, to be fair i do feel the issue is not being "low poly" because i've already have many "low poly outfits" and they work very well with almost every character i've tried it's feel like the issue is more related to how the outfit was made alike if him just added the generic/basic influence weight without a proper more polished work.
Gianni 8.1Cora Regina said:
empty said:
Hey @vwrangler, thanks very much. I actually did mange to get a morph from XTransfer that was pretty good. There was a uv product way back when that had G6 male character uv's in it, Gianni included. I was really hoping that they would continue such a beloved character into the 8 series, but I don't think Gianni 7 got much love, but yeah, you're right...they ended the 7 succession a long time ago. (sigh)
@empty Do you remember which UV product it was? I'm in the process of bringing Gianni 6 over to G8M via G3M, and got a decent XTransfer morph off of the Genesis 2 Legacies product except for where the outer corners of the eyes are kinda... fused. Still need to post in the XT thread about how to fix that, and figure out what current HD morphs might kinda stand in for the Gianni 6 one since HD doesn't transfer. Nothing really looks quite like the original, sadly, and especially not like Gianni HD.
But I haven't seen any UV product that includes Gianni's UVs. There's one that includes geografts and UVs for M5, M6, and base G2M, so to use it with Gianni's materials you have to first use Map Transfer to convert them to the G2M base. I will say that the Gianni 6 morph in that Legacies pack looks way more convincing than the promos do when you have Gianni's own materials applied. Having something that could use his UVs without the intermediate step would be great.
I wish I had the money to pay someone to create a perfectly accurate, G8M version of Gianni 6 and an accompanying HD morph. It's a nice fantasy, lol. He's always been my favorite.
Hi Cora, I'm really sorry but I got this completely wrong. It wasn't a UV set it was a shape set, which you mentioned: https://www.daz3d.com/genesis-2-legacies-for-genesis-3-male-heroes . I went looking for it the other day and swore to myself that I had, but alas it was just a shape mod.
Fiddling with Iray skin settings...Not sure wha happened during the post but...
All of JCades renders look amazing. Regardless of character skin or morph. It's the rendering skills, not the skin textures. He/She even alters his/her skin textures as needed. True master, Leaves nothing to chance, makes decisions as an artist should. And it shows.
Edit:
I'll even go so far to say that JCade has visited EVERY ASPECT of character rendering multiple times... to the point of the incusion of vellus hair.... From modeling polygon fidelity to textures ti lighting to render settings... Exhaustive work, likely unmatched by most users. I learn so much from his/her posts. JCade is saving us all a lot of time with his/her approach, testing the things we'd all love to test if we had the time.
Sweat it Out Fitness Bundlejd641 said:
Sevrin said:
The AJC Workout Style Outfit and Dumbbells for Genesis 8 Female(s) | 3D Models and 3D Software by Daz 3D isn't great. It's the first item I've purchased from this vendor and probably the last. I was discouraged with the others because of their high poly count, but this one's got a lot lower poly count. The whole outfit is 28k faces at base resolution.
I first tried it on Keyana, and saw the Shirt needs a lot of adjustment. Then I loaded it on vanilla G8F, and even there the Shirt has issues under the breasts. Keyana's a busty custom morph, so yeah, but if the item doesn't fit smoothly on the base figure, there's something amiss. The Shirt is also not symmetrical. And if you try to add dForce, the Shirt enters the void upon simulation. When I went to chase it, my camera ended up in a place DS calls "nan".
The Top, at SubD 2 (G8F also at SubD 2) looks only slightly less blocky around the breasts than a World of Warcraft character. On checking, I saw it loads with Bilinear SubD instead of the usual Catmark for some odd reason. The reason, I found, was that when you switch to Catmark, the main fabric looks all jaggedy where it meets the trim. The leggings use the same Bilinear SubD, but look smoother.
Anyway, thanks to Fit Control, I got the Shirt sorted out on Keyana well enough for a render without too many issues. Keyana would have shown her belly button, but in the end I gave up on that adventure due to fitting issues, so she's sad. In fairness, the outfit does come with documents marked "warning", so I should have expected this wouldn't be easy.
That's a shame, the promo images make the outfit look really good. I guess I'll pass on it and consider the Easy Going Outfit instead.
It still has really nice 4k textures, and the PA has some good ideas, but it will take a bit of work to look right.
Edit: You really need Fit Control to deal with this garment. It doesn't have enough morphs for a conforming garment that can't be dForced, as you can see from the clipping of the sleeve cuffs on Victoria 8 into the forearms. If not the top and leggings which fit tightly, the shirt is the type of garment for which dForce would have been appropriate.
Sweat it Out Fitness BundleSevrin said:
The AJC Workout Style Outfit and Dumbbells for Genesis 8 Female(s) | 3D Models and 3D Software by Daz 3D isn't great. It's the first item I've purchased from this vendor and probably the last. I was discouraged with the others because of their high poly count, but this one's got a lot lower poly count. The whole outfit is 28k faces at base resolution.
I first tried it on Keyana, and saw the Shirt needs a lot of adjustment. Then I loaded it on vanilla G8F, and even there the Shirt has issues under the breasts. Keyana's a busty custom morph, so yeah, but if the item doesn't fit smoothly on the base figure, there's something amiss. The Shirt is also not symmetrical. And if you try to add dForce, the Shirt enters the void upon simulation. When I went to chase it, my camera ended up in a place DS calls "nan".
The Top, at SubD 2 (G8F also at SubD 2) looks only slightly less blocky around the breasts than a World of Warcraft character. On checking, I saw it loads with Bilinear SubD instead of the usual Catmark for some odd reason. The reason, I found, was that when you switch to Catmark, the main fabric looks all jaggedy where it meets the trim. The leggings use the same Bilinear SubD, but look smoother.
Anyway, thanks to Fit Control, I got the Shirt sorted out on Keyana well enough for a render without too many issues. Keyana would have shown her belly button, but in the end I gave up on that adventure due to fitting issues, so she's sad. In fairness, the outfit does come with documents marked "warning", so I should have expected this wouldn't be easy.
That's a shame, the promo images make the outfit look really good. I guess I'll pass on it and consider the Easy Going Outfit instead.
Sweat it Out Fitness BundleThe AJC Workout Style Outfit and Dumbbells for Genesis 8 Female(s) | 3D Models and 3D Software by Daz 3D isn't great. It's the first item I've purchased from this vendor and probably the last. I was discouraged with the others because of their high poly count, but this one's got a lot lower poly count. The whole outfit is 28k faces at base resolution.
I first tried it on Keyana, and saw the Shirt needs a lot of adjustment. Then I loaded it on vanilla G8F, and even there the Shirt has issues under the breasts. Keyana's a busty custom morph, so yeah, but if the item doesn't fit smoothly on the base figure, there's something amiss. The Shirt is also not symmetrical. And if you try to add dForce, the Shirt enters the void upon simulation. When I went to chase it, my camera ended up in a place DS calls "nan".
The Top, at SubD 2 (G8F also at SubD 2) looks only slightly less blocky around the breasts than a World of Warcraft character. On checking, I saw it loads with Bilinear SubD instead of the usual Catmark for some odd reason. The reason, I found, was that when you switch to Catmark, the main fabric looks all jaggedy where it meets the trim. The leggings use the same Bilinear SubD, but look smoother.
Anyway, thanks to Fit Control, I got the Shirt sorted out on Keyana well enough for a render without too many issues. Keyana would have shown her belly button, but in the end I gave up on that adventure due to fitting issues, so she's sad. In fairness, the outfit does come with documents marked "warning", so I should have expected this wouldn't be easy.
Duplicate formula found - how to fix it?evacyn said:
Googling through old threads on the subject of duplicate formulas, I discovered that I somehow installed Rin through Smart Connect (even though I use DIM exclusively). Smart Connect files won't appear when searching the Daz folder, so no wonder I never found them.
Anyways, just leaving this here for those who might be at wit's end about duplicate formula issues and have tried everything else.
I'm glad you have it sorted out. Duplicate formula errors are absolutely maddening, especially when they're hard to track down because they're through Connect, the result of a morph transfer (happened to me yesterday), etc. With multiple libraries they can be incredibly pervasive, too.
Have you ever logged in inside of Studio to do something like tell it to update metadata? If you have, there's a good chance that Connect hijacked a bunch of your content, including the Rin character. I was told by TS to do this once for a small fix that hadn't pushed to DIM. I only use DIM for installations of DAZ products and always have done, but when I did as asked around 150 DIM-installed products were immediately taken over by Connect, marked as installed and maintained by Connect, had Connect files installed to my hard drive, and defaulted to whatever Connect says does or doesn't exist. These included things like every single Genesis Essentials set. The person I was talking to seemed surprised because evidently that's not supposed to happen, but I produced a ton of screenshots of these products with sudden Connect logos on them and evidently the information has been passed along. It also broke a whole bunch of previously functioning thumbnails.
The only way to get them back as they were has been to uninstall through DIM, uninstall again through Connect inside of Studio, shut Studio down, delete all of Connect's files (after the product has been deleted and while Studio is closed or it'll start throwing errors about not being able to find things), reinstall everything through DIM, and then start Studio up again. It's time-consuming, every hijacked product has to be dealt with individually, and I still haven't managed to get it all sorted out yet. It's what I'd recommend if you're still having trouble, as a start. Uninstall in DIM, make sure the Connect instance is uninstalled inside of Studio, close, purge all Connect-related files, and then reinstall through DIM.
Never, EVER allow anyone to tell you that you have to log in to fix a problem, is the lesson I learned. Wait for the fix to be pushed through DIM days or weeks later.
Shrinkwrapping a custom head to G8?Keicy dForce breast FAQThank you Hamster,
So if i was to have a posed G8F with applied body morphs for larger muscles,
Would this "The easiest way is load "HS !Keicy with DFbreast.duf".Zero it's shape and load your custom morph and material."
still be the most efficient way to apply the dforce?
Do you have/or could you make a step by step tutorial (video or otherwise)
showing how to do this step?
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIFiglioli, ho un domandone: come faccio ad aggiungere dei bones a un modello di cui non riesco a trovare l'.obj (suppongo che la geometria sia implementata nel file .dsf e il figure setup non la vede)? Si tratta dei Viktor Long Locks e hanno una geometria parecchio intricata, per cui anche Mesh Grabber è un casino da usare. Ho bisogno di far "curvare in su" il pezzo finale per non farli penetrare nelle Morning Star Wings; i morph inclusi non sono sufficienti. Magari sarebbe sufficiente lo smooth, ma devo confessare che non sono ancora capace di usarlo. So che ci sono anche tanti tutorial sul tubo, ma onestamente coi video non mi sono mai trovata bene, e la user guide di Daz secondo me è abbastanza limitata.
What model is this? Workout StyleShe looks like a dial-spin blend of characters with a morph-pack dialed in to perfect dat bootydonk.
She does resemble Flavia https://www.daz3d.com/flavia-hd-for-genesis-8-female in the face, with different eyebrows and makeup, possibly a different skin, though that could be lighting. But that booty is not standard gear.
Any PA's around here sell Dazstudio vs Zbrush content design tutorials on udemy or other platforms.There are a number of really good tutorials on YouTube. This one by MEC4D was really helpful to me in seeing how the morph design process for characters works in practice.
I've gotten a ton out of Travis Davids's channel, because while he jumps around between programs a lot across his videos there's a bunch of examples of how Daz fits into "real" 3D workflows (for tutorials that don't even take DS into account as an option I usually have to work that out; it's just not even on the radar for many big creators). Solomon Jagwe also incorporates 3D modeling programs into his DS workflow and does some sculpting in ZBrush, and he has definitely taken video requests from subscribers (I think Davids does, too).
I actually wish there was a ZBrush subforum here bcause I've found it really intuitive. I was joking to a friend the other day that wow, ZBrush is just like Daz except you dial in morphs with your tablet pen and Mesh Grabber can do anything! But that's actually kind of how it is for me.
Export to Zbrush texture and posewould like someone to show me how to take a daz3d model and transfer it with the pose and material retained. When I transfer with FBX or OBJ I can get the model with textures or pose but not both.
Tried GOZ -- I get the model with the pose but no texture
Attempt to put texture back on but the UV has changed and the body is all one part so the textures can no longer match.
Tried FXB
I get the texture but the model is in the T pose
Tried OBJ
I get the model in the pose but no texture same as goz
With GOZ or OBJ, the body is joined as one subtool as opposed to the FXB which has subtools for the face body legs, etc. Unfortunately, the joined body has overlapping UV maps and therefore the texture maps from the OBJ can no longer be applied.
Please see the attached images.
Looking for someone to show me a workflow to get the textured posed figure to zbrush. Preferably as one part like the (GOZ and OBJ forms) Please Help Venmo is available for a solution!Does anyone think this new "Lara" is gonna clash with an already "Lara"?Agreed that it would be great if Daz could check on common morph names in their store... I check for figures with the same name and try to avoid and i've still had same-time -release conflicts (literally, people submitting a char with the same name, at the same time as me, which I wouldnt normally know until it's in the store) so that's frustrating... I know PAs also don't want to make names too long. Further, Daz isn't responsible for anything released from other stores that might conflict- like Rendo. hopefully the new Lara char will be fixed quickly- i know that it may take some time for files to get updated because its been holidays and super busy everywhere. but pretty sure they'll submit one.
Gianni 8.1I don't think there's currently anything in the store that will allow you to use Gianni 6 textures on G3/G8M without doing the intermediate map transfer step.
The problem is that the Gianni 6 UV was used by Gianni 6 himself, Hector for Gianni 6, Svengar for Gianni 6 and Atticus for Gianni 6 ... and that's it. The UV wasn't even used for the other two characters in Gianni's pro bundle, which was strikingly unusual for that time; Ryze and Taric are both G2 Base Male UV. I can't imagine there was a whole lot of demand for whatever it was. (I'm kind of amazed there was demand for RedzStudio's similar product for G3, given that for pretty much every character but Michael and Victoria, there was one and only one character with the named UV for each pro bundle ... and not a huge number of characters using M7/V7 UVs.)
When I transferred Gianni's texture, I had to use map transfer to get him to G2 Base Male, then Texture Transformer (from elsewhere) to completely rewrite the G2 Base Male texture to G3/G8 Base Male. I hated doing it -- that sort of two-step means that there will be unavoidable detail loss, since the source textures are JPG -- but it was the only way I could think to make it work.
Technically, you'd probably also want to replace Gianni 6 normal maps with the normal maps of whatever HD you decide to use. (The closest one I can imagine is Brute, actually; even though he's a stylized character, he's also the only character with anything like the body shape that Gianni had, and the HD and normal maps won't bring things like the oversize hands and feet and head along for the ride.) That way the HD and the normal maps, which are meant to work together, should match. Also, as I understand it, Daz normal maps got MUCH better after G2.
LionMan Geograft for G8MMini Guide to Installing and applying Geograft (work in progress):
Please correct me if I Added/Missed a wrong step. I'm making a mini guide to help people like me who are horrible at winging it lol.
I used this video to install the content if anyone is unfamiliar with adding third party content: https://www.youtube.com/watch?v=qxhXEJAbLVw
After you installed the files following the Video instructions above and opened Catherine's Readme file from the zipfile:
From Daz3d Smart tab:
Load in G8M , deselect , Load in Daz big cat 2 (without the manes) deselect
**Select G8M -->**Load LionMan Geograft ** Now I couldn't find it in smart content section or maybe it needs to be added, I don't know how, so the way I added it was as follows:
Clicked the Content library tab -->Daz Studio formats-->My Daz 3d Library-->People-->Genesis 8 Male-->Catherine3678a-->Double click the LionMan Geograft to apply to selected G8M
Select Daz Big Cat 2 then click the parameters tab and go to the Morphs section, there should be a slide bar MORPH called LionMan there if you installed the files correctly. You'll get a good laugh as You slide it to 100% and the Lion's head shrinks into it's body.
Don't forget to parent the Lion to the G8M I haven't figured out the best combination yet. But I think the Hip of the G8M to the Chest of the Lion seems to work so far. Please List if you know something Better.
As per the notes don't forget you have to pose the lion and G8M separately by selecting each.
Issues I've been having are: when the figure bends from a premade pose such as running the geograft bends where the leg would be, I'm not sure how to keep it from doing that. It has a tendency to "peel" away from the lion body on certain motions, but that just might be an improper parenting issue, perhaps I'm supposed to parent the geograft and not the G8M or perhaps both? I'm not sure what to do. When I apply a different skin material it only applies it to the upper half of the body ie the chest, head arms, not the geograft abdomen section. I'm not sure what I'm doing wrong their either.
In the zipfile there's a LionMan Geograft template.png file what's that for or where does it go? Should your readme file go in any particular folder as well?
Please Remember to fully read the readme file for extra information and Give a great big thank you to Catherine3678ab for all her help and assistance!













